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Showing below up to 409 results in range #51 to #459.

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  1. CAiiA-STAR
  2. Careers in Anthropology
  3. Careers in Cyborg Anthropology
  4. Careers in Digital Anthropology
  5. Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age
  6. Celebrity and Deism on Social Networks
  7. Cellular automation
  8. Chatterbot
  9. Cities and Cyborgs: Computing and the Metropolis, 1860-2010
  10. Club Penguin
  11. Code Bubbles
  12. Code of Ethics
  13. Cognisphere
  14. Comments and Excerpts from Urban Structure
  15. Competition in Telecommunications
  16. Computer History
  17. Computing and Neurological Effects
  18. Conferences
  19. Connectivity
  20. Connectivity as peripheral vision
  21. Considering Principal Components of a Digital Culture
  22. Constant connection and the lizard brain
  23. Context-Aware Toolkit
  24. Continuous partial attention
  25. Contributing to CyborgAnthropology.com
  26. Coordinated Universal Time
  27. Corporate Anthropology
  28. Cosmotechnics
  29. Course Materials
  30. Creativity and Depression
  31. Cultural History of Technology
  32. Cultural deviance theory
  33. Current Prosthetics
  34. Cybernetic UX Design
  35. Cybersickness
  36. CyborgCamp
  37. Cyborg Anthropology
  38. Cyborg Anthropology MA Santa Cruz
  39. Cyborg Cinema and Contemporary Subjectivity
  40. Cyborg Class Status
  41. Cyborg Eschatology
  42. Cyborg Literature
  43. Cyborg Olympics
  44. Cyborg Therapy
  45. Cyborg technology
  46. Cyborgology
  47. Dangers of Prosthetics
  48. Data Flows and Crises in Online Reputation Economies
  49. Deconstructivitus
  50. Defining Cyborg Anthropology
  51. Democratiziation of the Creative Impulse
  52. Design Memo Examples
  53. Differences between robots, cyborgs and androids
  54. Digital Archaeology
  55. Digital Worries
  56. Discussion notes formatting
  57. Discussion of HUDs
  58. Discussion of heads up displays
  59. Do Androids Dream of Electric Speech
  60. Domotics
  61. Dyson sphere
  62. EEG and the Quantified Self
  63. Early Prosthetics
  64. Editing notes
  65. Effects of Computing on Family and Family Life
  66. Electronomadics
  67. Entanglement
  68. Equiveillance
  69. Escape Velocity of Data
  70. Ethical Guidelines in the Training of Practicing Anthropologists
  71. Ethics and the Law on the Electronic Frontier
  72. Ethics in Anthropology: Public Presentation of Anthropological Material
  73. Ethnography of Families and Technology
  74. Ethnomethodology
  75. Event driven architecture
  76. Evocative Objects: Things We Think With
  77. Exergaming
  78. Experimental Geography Reading List
  79. Extended Avatar
  80. Eyeborg
  81. Facebook
  82. Facebook Network Visualization
  83. Facebook Privacy issues
  84. Facebook and Attention Economies - Social Gravity and Interface Use
  85. Facebook privacy policy
  86. Famous Machine
  87. Famous People with Synesthesia
  88. Filling Time Gaps
  89. Film List
  90. Flickr
  91. Fractal Anthropology
  92. Fractal Flesh
  93. Fractal Product
  94. Fractal Prosthetics
  95. Friction and Interfaces
  96. Frictional Surfaces
  97. From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange
  98. Full text of A Cyborg Manifesto
  99. Future Anterior
  100. Future of Advertising
  101. Future of the Interface
  102. Games, Time, and Surface Tension
  103. Gaming Addiction
  104. Generational Divide
  105. Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place
  106. Geoloqi
  107. Getting a degree in Cyborg Anthropology
  108. Glossary of Terms
  109. Godzilla and the Bullet Train: Technology and Culture in Modern Japan
  110. Google Buzz Discussion on Prosthesis
  111. Governance Archaeology
  112. Graphomaniac
  113. Greg Lynn
  114. Grid-group cultural theory
  115. H+ Elbow
  116. H+ Elbow Bodies
  117. H+ Elbow Brains
  118. H+ Elbow General
  119. H+ Elbow Interactions
  120. H+ Elbow Superorganisms
  121. Handbook of Methods of Cultural Anthropology
  122. Hapacity
  123. Hardware
  124. Homo Ludens
  125. Hosting your own wiki
  126. How is cyborg anthropology different from digital anthropology
  127. Human Machine Interface
  128. Human echolocation
  129. Humanness
  130. Humans.txt
  131. Humans and Tool Use
  132. Hydrant Sniffing
  133. Hyperbolic Geometry
  134. Hyperconnectivity
  135. Hyperstition
  136. IRC
  137. Identity
  138. Identity Crises
  139. Illuminating the Dark Geoweb
  140. Immersive technology
  141. Impatience and Connectivity in Teenage Phone Use
  142. Implant
  143. Impulse Notion Muse Framework
  144. In My Language
  145. In development cyborg
  146. Indexed Search
  147. Infomation and Contemplation: University of Washington Information School
  148. Informational Voluntary Community
  149. Insomnia
  150. Instantaneity
  151. Interface
  152. Interface Resolution
  153. Internet Addiction
  154. Internet Archaeology
  155. Internet and community
  156. Introduction to Digital Philosophy
  157. Inverge ‘08 Transcript: From Telephone To Tweetup
  158. Invisible Audioscape
  159. Journals
  160. Key Terms
  161. Knowledge cartography
  162. Layered Reality
  163. Letter Writing and Virtuality
  164. Life in the Cocoon - Continuous Partial Attention
  165. Light Modernity means that Design is the Product
  166. Light modernity
  167. Liminality
  168. Linguistic anthropology
  169. Linguistic anthropology and Artificial Intelligence
  170. Liquid Culture
  171. Living Text
  172. Local vs. Global Connectivity
  173. Locative Media
  174. Loqi
  175. Machines as Pets
  176. Machines as Spaceships
  177. Machinic Life
  178. Magic
  179. Main Page
  180. Main Page Sandbox
  181. Majoring in Anthropology
  182. Mann's Operational Modes of Wearable Computing
  183. Marketing Anthropology
  184. Marsha Haverty
  185. Mass Collaboration
  186. Mechanic to Organic Solidarity
  187. Medialogy
  188. Memos
  189. Mental and Emotional Effects of Computing
  190. Metacrap
  191. Methodologies
  192. Mobile Communities and New Technologies - An Urban Grind Tweetup
  193. Mobile Text Entry
  194. Museum Science
  195. My Mind is a Web Browser: How People with Autism Think
  196. Nano futures
  197. Narcissism
  198. Nature, Environment, and Empire
  199. Navigation-related structural change in the hippocampi of taxi drivers
  200. Neogeography
  201. Network Society
  202. Networked Publics
  203. Networked Religion
  204. New Babylon
  205. North Paw
  206. Notes from a Mobile Encounter with James Whitley of GoLifeMobile
  207. Notes on Mobile Technology
  208. Notes on MySpace and Legendary Psychasthenia
  209. Notes with A. Warner July 20, 2011
  210. Number of Articles
  211. O'Reilly Webcast
  212. Omnipanoptica
  213. On the Beaten Track: Tourism, Art, and Place
  214. Online Bodies as Ghosts
  215. Online Person Simulator
  216. Open Access Publications
  217. Oracles
  218. Organic
  219. Original Thesis Proposal
  220. Our Own Private Idaho - The Revenge of Visual Geography
  221. Over-Proximity
  222. Over-Proximity of All Things
  223. Papers
  224. Pattern Sweeping
  225. People and Organizations
  226. People with Psychasthenia
  227. Phatic Expressiveness
  228. Philosophy In The Flesh - A Talk With George Lakoff
  229. Physical Letters
  230. Physiological Effects of Computers
  231. Places I'd Like to Go
  232. Play
  233. Plutopia 2011
  234. Pod Culture
  235. Polyphrenia
  236. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations
  237. Portland is Demolicious
  238. Post-Continental Philosophy
  239. Potemkin Village
  240. Power Architecture
  241. Power and Negotiation
  242. Practice Mapping
  243. Principle of the Humble Elite
  244. Principles of Professional Responsibility
  245. Privacy And The Extended Self
  246. Production of Space and Identity
  247. Prosthetic Limb
  248. Prosthetic Shedding
  249. Proximal Matchmaking
  250. Proximal notification
  251. Psychasthenia
  252. Psychology of Space
  253. Putting Reality on Pause - Teleporting in and out of analog spaces
  254. Quantitative Analysis
  255. Quantum Information Theory
  256. Radical Evolution
  257. Randy Pausch
  258. Re-colonization of Public Space
  259. Renan's Law
  260. Reputation, Community Management, and the Future of Branding
  261. Rhizome
  262. Rhizomes
  263. Robots.txt
  264. Salmon Protocol
  265. Sample Assignments
  266. Sample Book
  267. Sandbox
  268. Schismogenesis
  269. Schizophrenia and Ubiquity
  270. Science Fiction as Future
  271. Search Test
  272. Sensor Networks
  273. Siftables
  274. Skitzovision
  275. Social Architecture
  276. Social Boundary Mechanisms
  277. Social Networks as Games
  278. Social Object Theory
  279. Social Tangibility
  280. Social and Political Implications of Technology
  281. Socio-technical System
  282. Sociopatterns
  283. Software
  284. Software Paleontology
  285. Some Notes on Facebook
  286. Sonic metadata
  287. Space Syntax
  288. Space Travel
  289. Spam Poetry
  290. Speculative realism
  291. Statement of Professional and Ethical Responsibilities
  292. Suicide (Book)
  293. Surface surface everywhere
  294. Swarm Culture
  295. Taking time off from tech
  296. Tangible Media
  297. TechnoMorphica
  298. Technologically Mediated Collaboration
  299. Technology and Change in Rural America
  300. Technology and Culture
  301. Technology in a Dangerous World
  302. Technology is Opportunity
  303. Technonomadicity
  304. Teens on Social Networks
  305. Teilhard de Chardin
  306. Tele-Cocooning
  307. Telepresence
  308. Temp
  309. Temporary Autonomous Zone
  310. Terms to add
  311. Terrazign
  312. Test
  313. Testing renaming pages
  314. Textbook
  315. Texting
  316. Textiquette
  317. Thad Starner's wearable computer
  318. Thank You
  319. The Anthropology of Computing
  320. The Anthropology of Computing: Digital Cultures Spring 2009 MIT
  321. The Anthropology of Cybercultures
  322. The Anthropology of Cyberspace
  323. The Attention Economy
  324. The Author As Producer
  325. The Autistic Spectrum and Technologists
  326. The Drive to Share
  327. The Game
  328. The Impact of Internet on Society
  329. The Implications of Synesthesia
  330. The Landscape of the Landline - A Compressed History of the Telephone
  331. The Presentation of Self in Digital Life
  332. The Programmable Web - A Quick and Dirty Mashup Review
  333. The Real Life Social Network
  334. The Structure of Engineering Revolutions
  335. The Super Creepy Valley
  336. The Talking Drum
  337. The Theory of Interstellar Trade
  338. The Web is Shattering Focus
  339. The Well
  340. The advantages and effects of cyber systems on mental disorders
  341. The fold
  342. The internet as a facilitator of cultural hybridization
  343. Time
  344. Time Geography
  345. Time and Space
  346. Tools
  347. Topics in Cyborg Anthropology
  348. Towards the Future of PR and Brand Management
  349. Traditional Anthropology Resources
  350. Transforming the Digital into the Analog
  351. Trend Prediction
  352. Tribal Aesthetics
  353. Trilobites
  354. Truth vs. Truthy
  355. Twitter Conversations About Cyborgs
  356. Twitter Test
  357. Typefaces for Book Writing
  358. Types of Reality
  359. URL Shorteners
  360. UX Blogs
  361. UX Glossary
  362. UX Journals
  363. UX Reading List
  364. UX Resources
  365. Universal Decimal Classification
  366. Urban Anthropology
  367. Urban Sustainability
  368. Use of Technology by the Homeless
  369. User Experience Reading List - Compiled by Christina Wasson
  370. User experience design
  371. Username
  372. Vicarious Soliloquy
  373. Virtual Boyfriend
  374. Virtual Ethnography
  375. Virtual Girlfriend
  376. Virtual windows
  377. Visual Memory Prosthetic
  378. Voluntary Technological Adoption in the Workplace
  379. Waveform Architecture
  380. WearTel
  381. Wearability
  382. Web Epistemology
  383. Websites
  384. What is a Cyborg
  385. What is a Cyborg?
  386. Why Portland Will Actually be the Next Silicon Valley
  387. Why the Body Still Matters
  388. Wiki Visualization
  389. Wired-Superhuman Interaction Design
  390. Workshop on Cyborg Anthropology at the School of American Research
  391. Wormholes
  392. Émile Durkheim
  393. Glossary:Automation
  394. Glossary:Data Geology
  395. Glossary:Data Gravity
  396. Glossary:Echolocation
  397. Glossary:Fractal Value
  398. Glossary:Hypercyborg
  399. Glossary:Identity Production
  400. Glossary:Mythology
  401. Glossary:Neocyborg
  402. Glossary:Node Centrality
  403. Glossary:Panic Architecture
  404. Glossary:Playground as Factory
  405. Glossary:Pseudoretrocyborg
  406. Glossary:Retrocyborg
  407. Glossary:Soft Architecture
  408. Glossary:Territory Marking
  409. Glossary:Time Geography

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