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Showing below up to 500 results in range #551 to #1,050.

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  1. International Culture
  2. Internet Addiction
  3. Internet Archaeology
  4. Internet and community
  5. Internet as Surrogate Community
  6. Interoperability
  7. Interstitial Space
  8. Interview with German Business Magazine
  9. Introduction to Digital Philosophy
  10. Inverge ‘08 Transcript: From Telephone To Tweetup
  11. Invisible Audioscape
  12. Ivan Sutherland
  13. JCR Licklider
  14. James Case
  15. Jane McGonigal
  16. Jarno Koponen
  17. Jason Wilson
  18. Jean Baudrillard
  19. Jeremy Bentham
  20. Joeseph Delgado
  21. John Berger
  22. Jon Agar
  23. Jose Delgado
  24. Journalist Interview Croatia No.1
  25. Journals
  26. Judith Donath
  27. Juhani Pallasmaa
  28. Junana
  29. Junk Sleep
  30. Kazys Varnelis
  31. Keiichi Matsuda
  32. Kevin Kelly
  33. Key Terms
  34. Kinesics
  35. Knowledge cartography
  36. Kowloon Walled City
  37. Landline Telephone
  38. Lars Lerup
  39. Layered Reality
  40. Learning from Las Vegas
  41. Leisa Reichelt
  42. Lepht Anonym
  43. Letter Writing and Virtuality
  44. Lev Manovich
  45. Life in the Cocoon - Continuous Partial Attention
  46. Life on the Screen: Identity in the Age of the Internet
  47. Lifelong Kindergarten
  48. Lifelong Kindergarten Group
  49. Lifestreaming
  50. Light Modernity means that Design is the Product
  51. Light modernity
  52. Liminal Space
  53. Liminality
  54. Linda Stone
  55. Linguistic anthropology
  56. Linguistic anthropology and Artificial Intelligence
  57. Liquid Culture
  58. Liquid Life
  59. Liquid Modernity
  60. Liquid Times: Living in an Age of Uncertainty
  61. Little Brother
  62. Livewire
  63. Living Text
  64. Local vs. Global Connectivity
  65. Location Sharing
  66. Locative Literacy
  67. Locative Media
  68. Logan's Run
  69. Longitudinal Research
  70. Loqi
  71. Low-Tech Cyborgs
  72. Lucien Taylor
  73. Lucy Suchman
  74. Ludic Space
  75. Lynn Hershman Leeson
  76. M.T. Anderson
  77. MIT Press
  78. Machine Learning
  79. Machines as Pets
  80. Machines as Spaceships
  81. Machinic Life
  82. Macy Meetings
  83. Magic
  84. Main Page
  85. Main Page Sandbox
  86. Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations
  87. Majoring in Anthropology
  88. Makey Makey
  89. Malcolm McCullough
  90. Man-Computer Symbiosis
  91. Mann's Operational Modes of Wearable Computing
  92. Marc Augé
  93. Mark Weiser
  94. Marketing Anthropology
  95. Marsha Haverty
  96. Marshall Berman
  97. Marshall McLuhan
  98. Martine Rothblatt
  99. Mary Flanagan
  100. Mass Collaboration
  101. Material Culture and Technology in Everyday Life: Ethnographic Approaches
  102. Max Mathews
  103. Mechanic to Organic Solidarity
  104. Media Lab at MIT
  105. Medialogy
  106. Mediated Reality
  107. Mediology
  108. Meme
  109. Memos
  110. Mental Fragmentation
  111. Mental Real Estate
  112. Mental and Emotional Effects of Computing
  113. Metacrap
  114. Metapolis Dictionary of Advanced Architecture: City, Technology and Society
  115. Metastable Systems
  116. Methodologies
  117. Metropolis
  118. Michael Arbib
  119. Michael Benedikt
  120. Michel Callon
  121. Michel Foucault
  122. Micro-Singularity
  123. Mihaly Csikszentmihalyi
  124. Mild Dystopia
  125. Military Cyborgs
  126. Mind Uploading
  127. Mindware: An Introduction to the Philosophy of Cognitive Science
  128. Minimalism
  129. Minority report
  130. Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean
  131. Mizuko Ito
  132. Mobile Communities and New Technologies - An Urban Grind Tweetup
  133. Mobile Text Entry
  134. Modern Times
  135. Modest Witness@ Second Millenni um.FemaleMan Me ets OncoMouse: Feminism and Technoscience
  136. Mona Lisa Overdrive
  137. Mother of All Demos
  138. Multilinear Existence
  139. Multitasking
  140. Mundane Science Fiction
  141. Mundane Studies
  142. Museum Science
  143. My Mind is a Web Browser: How People with Autism Think
  144. My Mother Was a Computer: Digital Subjects and Literary Texts
  145. Myth of the Hero
  146. Myth of the Machine : Technics and Human Development
  147. N. Katherine Hayles
  148. Nano futures
  149. Narcissism
  150. National personality type
  151. Natural Language Processing
  152. Nature, Environment, and Empire
  153. Navigation-related structural change in the hippocampi of taxi drivers
  154. Neal Stephenson
  155. Near Future Laboratory
  156. Negative sanction
  157. Neogeography
  158. Nerdle
  159. Net Cafe
  160. Netness
  161. Network Society
  162. Network Visualization
  163. Networked Publics
  164. Networked Religion
  165. Neural Diabetes
  166. Neuromancer
  167. New Babylon
  168. Nick Montfort
  169. NoGoZone
  170. Node centrality
  171. Non-Place
  172. Non-Places: Introduction to an Anthropology of Supermodernity
  173. Non-Visual Augmented Reality
  174. Non Places
  175. Norbert Weiner
  176. Norms
  177. North Paw
  178. Notes from a Mobile Encounter with James Whitley of GoLifeMobile
  179. Notes on Mobile Technology
  180. Notes on MySpace and Legendary Psychasthenia
  181. Notes with A. Warner July 20, 2011
  182. Number of Articles
  183. O'Reilly
  184. O'Reilly Webcast
  185. Object Sexuality
  186. Observability
  187. Occupy Movement
  188. Ocular Convergence
  189. Omnipanoptica
  190. Omotenashi and Japanese Service
  191. On the Beaten Track: Tourism, Art, and Place
  192. On the Mobile
  193. On the Mortality of Industrial Society
  194. OncoMouse
  195. One Place after Another: Site-Specific Art and Locational Identity
  196. Online Bodies as Ghosts
  197. Online Person Simulator
  198. Open-Class System
  199. Open Access Publications
  200. Oracles
  201. Organic
  202. Organic Computing
  203. Original Thesis Proposal
  204. Our Own Private Idaho - The Revenge of Visual Geography
  205. Outliers: The Story of Success
  206. Over-Proximity
  207. Over-Proximity of All Things
  208. Packaging Fetish
  209. Paleolithic Technology and Human Evolution
  210. Panic Architecture
  211. Panopticon
  212. Pantribal Sodality
  213. Papers
  214. Paracosmic Immersion
  215. Paralanguage
  216. Participant Observation
  217. Particularities
  218. Path dependence
  219. Pattern Recognition
  220. Pattern Sweeping
  221. Paul Otlet
  222. Paul Rabinow
  223. People and Organizations
  224. People with Psychasthenia
  225. Perception Chat
  226. Perception Minutes
  227. Perpetual Contact: Mobile Communication, Private Talk, Public Performance
  228. Persistence and change in social media
  229. Persistent Architecture
  230. Persistent Paleontology
  231. Peter Morville
  232. Phatic Expressiveness
  233. Phenomenology
  234. Philip K. Dick
  235. Philosophy In The Flesh - A Talk With George Lakoff
  236. Physical Letters
  237. Physiological Effects of Computers
  238. Pierre Lévy
  239. Pigeon Post
  240. Place: Networked Place
  241. Places I'd Like to Go
  242. Placing Words: Symbols, Space, and the City
  243. Play
  244. Play Time (film)
  245. Playground as Factory
  246. Plutopia 2011
  247. Pod Culture
  248. Polyphrenia
  249. Portable Cave Wall
  250. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations
  251. Portland is Demolicious
  252. Positive sanction
  253. Post-Continental Philosophy
  254. Posthuman
  255. Postmodern Theory
  256. Postmodernism, or, The Cultural Logic of Late Capitalism - Post-Contemporary Interventions
  257. Postscript on the Societies of Control
  258. Potemkin Village
  259. Power
  260. Power Architecture
  261. Power and Negotiation
  262. Practice Mapping
  263. Presentation of Self in Digital Life
  264. Prestige
  265. Principle of the Humble Elite
  266. Principles of Professional Responsibility
  267. Principles of the Self-Organizing System
  268. Privacy
  269. Privacy And The Extended Self
  270. Privacy Interview
  271. Priveillance
  272. Production of Presence: What Meaning Cannot Convey
  273. Production of Space and Identity
  274. Project Cybersyn
  275. Project Xanadu
  276. Pronoia
  277. Property
  278. Prosthetic
  279. Prosthetic Evolution
  280. Prosthetic Limb
  281. Prosthetic Shedding
  282. Prosthetic culture
  283. Prosthetics and Their Discontents
  284. Protocyborg
  285. Proxemics
  286. Proximal Matchmaking
  287. Proximal notification
  288. Psyber-culture
  289. Psychasthenia
  290. Psychology of Space
  291. Pubsubhubbub
  292. Putting Reality on Pause - Teleporting in and out of analog spaces
  293. Qualitative and Quantitative Analysis
  294. Quantified self
  295. Quantitative Analysis
  296. Quantum Information Theory
  297. Questions for Wired Magazine
  298. Radical Evolution
  299. Random sample
  300. Randy Pausch
  301. Ratio Club
  302. Rayna Rapp
  303. Re-colonization of Public Space
  304. Reality Mining
  305. Reassembling the Social: An Introduction to Actor-Network-Theory
  306. Recommendations concerning Cyborg Technology
  307. Regional dialect
  308. Relating to each other through machines
  309. Relational Aesthetics
  310. Renan's Law
  311. Reputation
  312. Reputation, Community Management, and the Future of Branding
  313. Research Methods in Anthropology: Qualitative and Quantitative
  314. Revenge of the Nerds
  315. Revisiting Equipotential Space
  316. Revitalization movement
  317. Rhizome
  318. Rhizomes
  319. Rhythm Science
  320. Ringers: Lord of the Fans
  321. Ringxiety
  322. Rite of passage
  323. Rites of passage
  324. Rituals
  325. Road Runners
  326. Robert Goldman
  327. Robert Levine
  328. Robert Smithson: The Collected Writings
  329. Robot
  330. Robots.txt
  331. Roland Barthes
  332. Roland Marchand
  333. Role
  334. Role Boundary Permeability
  335. Rosalind Picard
  336. Rushware
  337. Russ Bernard
  338. STS
  339. Sadie Plant
  340. Sally Applin
  341. Salmon Protocol
  342. Sample Assignments
  343. Sample Book
  344. Sandbox
  345. Sandy Pentland
  346. Sandy Stone
  347. Sapir-Whorf hypothesis
  348. Satisfice
  349. Schismogenesis
  350. Schizophrenia
  351. Schizophrenia and Ubiquity
  352. Science Fiction: Stories and Contexts
  353. Science Fiction as Future
  354. Science Networks of Letters
  355. Scrivener
  356. Scrying Pool
  357. Search Test
  358. Second-Hand Cyborg
  359. Second Self
  360. Self Directed Neuroplasticity
  361. Senseable City Lab
  362. Sensor Networks
  363. Sensorium: Embodied Experience, Technology, and Contemporary Art
  364. Sensory Augmentation
  365. Serial Experiments Lain
  366. Service Design
  367. Severe Tire Damage
  368. Sharecropping
  369. Sharon Traweek
  370. Sheldon Renan
  371. Sherry Turkle
  372. Short Circuit
  373. Siftables
  374. Sighborg
  375. Sign Wars: The Cluttered Landscape of Advertising
  376. Simians, Cyborgs and Women: The Reinvention of Nature
  377. Simon Haykin
  378. Simulacra and Simulation
  379. Simulation and Augmentation: Issues of Wearable Computers
  380. Simulation and Its Discontents
  381. Simultaneous Time
  382. Singularity
  383. Skeuomorph
  384. Skitzovision
  385. Sleep Dealer
  386. Slime Mold
  387. Slow Data Movement
  388. Sludgeware
  389. Small-scale society
  390. Smoke Signals
  391. Snow Crash
  392. Sociable Media Group
  393. Social Architecture
  394. Social Boundary Mechanisms
  395. Social Gravity
  396. Social Network Supermarkets
  397. Social Networks as Games
  398. Social Object Theory
  399. Social Punctuation
  400. Social Tangibility
  401. Social and Political Implications of Technology
  402. Social dialect
  403. Social velocity
  404. Socialization
  405. Societies and Cities in the Age of Instant Access
  406. Society of the Spectacle
  407. Socio-technical System
  408. Sociolinguistics
  409. Sociopatterns
  410. Soft Architecture
  411. Soft Science Fiction
  412. Software
  413. Software Paleontology
  414. Some Notes on Facebook
  415. Some Questions about Facebook
  416. Sonic metadata
  417. Sousveillance
  418. Soylent
  419. Soylent Green
  420. Space, Site, Intervention: Situating Installation Art
  421. Space Syntax
  422. Space Syntax Laboratory
  423. Space Travel
  424. Space is the Machine
  425. Spam Poetry
  426. Special purpose money
  427. Speculative realism
  428. Spime
  429. Stafford Beer
  430. Startup.com
  431. Statement of Professional and Ethical Responsibilities
  432. Status
  433. Stealth Socialization
  434. Stefan Helmreich
  435. Stelarc
  436. Steve Krug
  437. Steve Mann
  438. Stigma: Notes on the Management of Spoiled Identity
  439. Stigmergy
  440. Stratified sample
  441. Stuart Brand
  442. Suicide
  443. Suicide, a Study in Sociology
  444. Suicide (Book)
  445. Supercapitalism : The Transformation of Business, Democracy, and Everyday Life
  446. Superhuman Interaction Design
  447. Superorganism
  448. Surface surface everywhere
  449. Swarm Culture
  450. Synchronous communication
  451. Syncretism
  452. Synesthesia
  453. TV Modem
  454. Tabaholic
  455. Tabs, Pads and Boards
  456. Tacit Culture
  457. Taking time off from tech
  458. Tamagotchi
  459. Tangible Media
  460. TechGnosis: Myth, Magic, and Mysticism in the Age of Information
  461. TechnoMorphica
  462. Technologically Mediated Collaboration
  463. Technology
  464. Technology and Change in Rural America
  465. Technology and Culture
  466. Technology in a Dangerous World
  467. Technology is Opportunity
  468. Technomad
  469. Technonomadicity
  470. Technoscience
  471. Technosocial Womb
  472. Technosocial Worm Hole
  473. Technospaces: Inside the New Media
  474. Ted Nelson
  475. Teens on Social Networks
  476. Teilhard de Chardin
  477. Tele-Cocooning
  478. Telenoia
  479. Teleoperator
  480. Telepresence
  481. Telesynaesthesia
  482. Temp
  483. Templated Self
  484. Temporarily Negotiated Space
  485. Temporarily negotiated space
  486. Temporary Autonomous Zone
  487. Terminator
  488. Terms to add
  489. Terrazign
  490. Territory Marking
  491. Test
  492. Testing renaming pages
  493. Textbook
  494. Texting
  495. Textiquette
  496. Thad Starner
  497. Thad Starner's wearable computer
  498. Thank You
  499. The 4-hour Workweek: Escape the 9-5, Live Anywhere and Join the New Rich
  500. The A to Z of Postmodern Life: Essays on Global Culture in the Noughties

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