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Showing below up to 500 results in range #501 to #1,000.

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  1. Hyperstition
  2. IRC
  3. I See Borged People
  4. Ideal behavior
  5. Identity
  6. Identity Crises
  7. Identity Production
  8. Illuminating the Dark Geoweb
  9. Immersive technology
  10. Impatience and Connectivity in Teenage Phone Use
  11. Implant
  12. Impossible Feast
  13. Impulse Notion Muse Framework
  14. In/Different Spaces: Place and Memory in Visual Culture
  15. In My Language
  16. In development cyborg
  17. In the Beginning was the Command Line
  18. Indexed Search
  19. Indigenous Cybernetics
  20. Industrial Revolution
  21. Infomation and Contemplation: University of Washington Information School
  22. Infomorph
  23. Informal negative sanction
  24. Informant
  25. Information
  26. Information Anxiety 2
  27. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
  28. Information Multiplicity: American Fiction in the Age of Media Saturation
  29. Information Revolution
  30. Information Society
  31. Informational Voluntary Community
  32. Informed Consent
  33. Infosynaesthesia
  34. Infotopia: How Many Minds Produce Knowledge
  35. Inner-directed personality
  36. Insomnia
  37. Instant Gratification
  38. Instantaneity
  39. Interaction Ritual - Essays on Face-to-Face Behavior
  40. Interaction Ritual : Essays on Face-to-Face Behavior
  41. Interaction Shield
  42. Interaction distance
  43. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI
  44. Interface
  45. Interface Culture
  46. Interface Evaporation
  47. Interface Resolution
  48. Interface fantasy: a Lacanian cyborg ontology
  49. Intermittent Reinforcement
  50. Internalization of moral code
  51. International Culture
  52. Internet Addiction
  53. Internet Archaeology
  54. Internet and community
  55. Internet as Surrogate Community
  56. Interoperability
  57. Interstitial Space
  58. Interview with German Business Magazine
  59. Introduction to Digital Philosophy
  60. Inverge ‘08 Transcript: From Telephone To Tweetup
  61. Invisible Audioscape
  62. Ivan Sutherland
  63. JCR Licklider
  64. James Case
  65. Jane McGonigal
  66. Jarno Koponen
  67. Jason Wilson
  68. Jean Baudrillard
  69. Jeremy Bentham
  70. Joeseph Delgado
  71. John Berger
  72. Jon Agar
  73. Jose Delgado
  74. Journalist Interview Croatia No.1
  75. Journals
  76. Judith Donath
  77. Juhani Pallasmaa
  78. Junana
  79. Junk Sleep
  80. Kazys Varnelis
  81. Keiichi Matsuda
  82. Kevin Kelly
  83. Key Terms
  84. Kinesics
  85. Knowledge cartography
  86. Kowloon Walled City
  87. Landline Telephone
  88. Lars Lerup
  89. Layered Reality
  90. Learning from Las Vegas
  91. Leisa Reichelt
  92. Lepht Anonym
  93. Letter Writing and Virtuality
  94. Lev Manovich
  95. Life in the Cocoon - Continuous Partial Attention
  96. Life on the Screen: Identity in the Age of the Internet
  97. Lifelong Kindergarten
  98. Lifelong Kindergarten Group
  99. Lifestreaming
  100. Light Modernity means that Design is the Product
  101. Light modernity
  102. Liminal Space
  103. Liminality
  104. Linda Stone
  105. Linguistic anthropology
  106. Linguistic anthropology and Artificial Intelligence
  107. Liquid Culture
  108. Liquid Life
  109. Liquid Modernity
  110. Liquid Times: Living in an Age of Uncertainty
  111. Little Brother
  112. Livewire
  113. Living Text
  114. Local vs. Global Connectivity
  115. Location Sharing
  116. Locative Literacy
  117. Locative Media
  118. Logan's Run
  119. Longitudinal Research
  120. Loqi
  121. Low-Tech Cyborgs
  122. Lucien Taylor
  123. Lucy Suchman
  124. Ludic Space
  125. Lynn Hershman Leeson
  126. M.T. Anderson
  127. MIT Press
  128. Machine Learning
  129. Machines as Pets
  130. Machines as Spaceships
  131. Machinic Life
  132. Macy Meetings
  133. Magic
  134. Main Page
  135. Main Page Sandbox
  136. Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations
  137. Majoring in Anthropology
  138. Makey Makey
  139. Malcolm McCullough
  140. Man-Computer Symbiosis
  141. Mann's Operational Modes of Wearable Computing
  142. Marc Augé
  143. Mark Weiser
  144. Marketing Anthropology
  145. Marsha Haverty
  146. Marshall Berman
  147. Marshall McLuhan
  148. Martine Rothblatt
  149. Mary Flanagan
  150. Mass Collaboration
  151. Material Culture and Technology in Everyday Life: Ethnographic Approaches
  152. Max Mathews
  153. Mechanic to Organic Solidarity
  154. Media Lab at MIT
  155. Medialogy
  156. Mediated Reality
  157. Mediology
  158. Meme
  159. Memos
  160. Mental Fragmentation
  161. Mental Real Estate
  162. Mental and Emotional Effects of Computing
  163. Metacrap
  164. Metapolis Dictionary of Advanced Architecture: City, Technology and Society
  165. Metastable Systems
  166. Methodologies
  167. Metropolis
  168. Michael Arbib
  169. Michael Benedikt
  170. Michel Callon
  171. Michel Foucault
  172. Micro-Singularity
  173. Mihaly Csikszentmihalyi
  174. Mild Dystopia
  175. Military Cyborgs
  176. Mind Uploading
  177. Mindware: An Introduction to the Philosophy of Cognitive Science
  178. Minimalism
  179. Minority report
  180. Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean
  181. Mizuko Ito
  182. Mobile Communities and New Technologies - An Urban Grind Tweetup
  183. Mobile Text Entry
  184. Modern Times
  185. Modest Witness@ Second Millenni um.FemaleMan Me ets OncoMouse: Feminism and Technoscience
  186. Mona Lisa Overdrive
  187. Mother of All Demos
  188. Multilinear Existence
  189. Multitasking
  190. Mundane Science Fiction
  191. Mundane Studies
  192. Museum Science
  193. My Mind is a Web Browser: How People with Autism Think
  194. My Mother Was a Computer: Digital Subjects and Literary Texts
  195. Myth of the Hero
  196. Myth of the Machine : Technics and Human Development
  197. N. Katherine Hayles
  198. Nano futures
  199. Narcissism
  200. National personality type
  201. Natural Language Processing
  202. Nature, Environment, and Empire
  203. Navigation-related structural change in the hippocampi of taxi drivers
  204. Neal Stephenson
  205. Near Future Laboratory
  206. Negative sanction
  207. Neogeography
  208. Nerdle
  209. Net Cafe
  210. Netness
  211. Network Society
  212. Network Visualization
  213. Networked Publics
  214. Networked Religion
  215. Neural Diabetes
  216. Neuromancer
  217. New Babylon
  218. Nick Montfort
  219. NoGoZone
  220. Node centrality
  221. Non-Place
  222. Non-Places: Introduction to an Anthropology of Supermodernity
  223. Non-Visual Augmented Reality
  224. Non Places
  225. Norbert Weiner
  226. Norms
  227. North Paw
  228. Notes from a Mobile Encounter with James Whitley of GoLifeMobile
  229. Notes on Mobile Technology
  230. Notes on MySpace and Legendary Psychasthenia
  231. Notes with A. Warner July 20, 2011
  232. Number of Articles
  233. O'Reilly
  234. O'Reilly Webcast
  235. Object Sexuality
  236. Observability
  237. Occupy Movement
  238. Ocular Convergence
  239. Omnipanoptica
  240. Omotenashi and Japanese Service
  241. On the Beaten Track: Tourism, Art, and Place
  242. On the Mobile
  243. On the Mortality of Industrial Society
  244. OncoMouse
  245. One Place after Another: Site-Specific Art and Locational Identity
  246. Online Bodies as Ghosts
  247. Online Person Simulator
  248. Open-Class System
  249. Open Access Publications
  250. Oracles
  251. Organic
  252. Organic Computing
  253. Original Thesis Proposal
  254. Our Own Private Idaho - The Revenge of Visual Geography
  255. Outliers: The Story of Success
  256. Over-Proximity
  257. Over-Proximity of All Things
  258. Packaging Fetish
  259. Paleolithic Technology and Human Evolution
  260. Panic Architecture
  261. Panopticon
  262. Pantribal Sodality
  263. Papers
  264. Paracosmic Immersion
  265. Paralanguage
  266. Participant Observation
  267. Particularities
  268. Path dependence
  269. Pattern Recognition
  270. Pattern Sweeping
  271. Paul Otlet
  272. Paul Rabinow
  273. People and Organizations
  274. People with Psychasthenia
  275. Perception Chat
  276. Perception Minutes
  277. Perpetual Contact: Mobile Communication, Private Talk, Public Performance
  278. Persistence and change in social media
  279. Persistent Architecture
  280. Persistent Paleontology
  281. Peter Morville
  282. Phatic Expressiveness
  283. Phenomenology
  284. Philip K. Dick
  285. Philosophy In The Flesh - A Talk With George Lakoff
  286. Physical Letters
  287. Physiological Effects of Computers
  288. Pierre Lévy
  289. Pigeon Post
  290. Place: Networked Place
  291. Places I'd Like to Go
  292. Placing Words: Symbols, Space, and the City
  293. Play
  294. Play Time (film)
  295. Playground as Factory
  296. Plutopia 2011
  297. Pod Culture
  298. Polyphrenia
  299. Portable Cave Wall
  300. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations
  301. Portland is Demolicious
  302. Positive sanction
  303. Post-Continental Philosophy
  304. Posthuman
  305. Postmodern Theory
  306. Postmodernism, or, The Cultural Logic of Late Capitalism - Post-Contemporary Interventions
  307. Postscript on the Societies of Control
  308. Potemkin Village
  309. Power
  310. Power Architecture
  311. Power and Negotiation
  312. Practice Mapping
  313. Presentation of Self in Digital Life
  314. Prestige
  315. Principle of the Humble Elite
  316. Principles of Professional Responsibility
  317. Principles of the Self-Organizing System
  318. Privacy
  319. Privacy And The Extended Self
  320. Privacy Interview
  321. Priveillance
  322. Production of Presence: What Meaning Cannot Convey
  323. Production of Space and Identity
  324. Project Cybersyn
  325. Project Xanadu
  326. Pronoia
  327. Property
  328. Prosthetic
  329. Prosthetic Evolution
  330. Prosthetic Limb
  331. Prosthetic Shedding
  332. Prosthetic culture
  333. Prosthetics and Their Discontents
  334. Protocyborg
  335. Proxemics
  336. Proximal Matchmaking
  337. Proximal notification
  338. Psyber-culture
  339. Psychasthenia
  340. Psychology of Space
  341. Pubsubhubbub
  342. Putting Reality on Pause - Teleporting in and out of analog spaces
  343. Qualitative and Quantitative Analysis
  344. Quantified self
  345. Quantitative Analysis
  346. Quantum Information Theory
  347. Questions for Wired Magazine
  348. Radical Evolution
  349. Random sample
  350. Randy Pausch
  351. Ratio Club
  352. Rayna Rapp
  353. Re-colonization of Public Space
  354. Reality Mining
  355. Reassembling the Social: An Introduction to Actor-Network-Theory
  356. Recommendations concerning Cyborg Technology
  357. Regional dialect
  358. Relating to each other through machines
  359. Relational Aesthetics
  360. Renan's Law
  361. Reputation
  362. Reputation, Community Management, and the Future of Branding
  363. Research Methods in Anthropology: Qualitative and Quantitative
  364. Revenge of the Nerds
  365. Revisiting Equipotential Space
  366. Revitalization movement
  367. Rhizome
  368. Rhizomes
  369. Rhythm Science
  370. Ringers: Lord of the Fans
  371. Ringxiety
  372. Rite of passage
  373. Rites of passage
  374. Rituals
  375. Road Runners
  376. Robert Goldman
  377. Robert Levine
  378. Robert Smithson: The Collected Writings
  379. Robot
  380. Robots.txt
  381. Roland Barthes
  382. Roland Marchand
  383. Role
  384. Role Boundary Permeability
  385. Rosalind Picard
  386. Rushware
  387. Russ Bernard
  388. STS
  389. Sadie Plant
  390. Sally Applin
  391. Salmon Protocol
  392. Sample Assignments
  393. Sample Book
  394. Sandbox
  395. Sandy Pentland
  396. Sandy Stone
  397. Sapir-Whorf hypothesis
  398. Satisfice
  399. Schismogenesis
  400. Schizophrenia
  401. Schizophrenia and Ubiquity
  402. Science Fiction: Stories and Contexts
  403. Science Fiction as Future
  404. Science Networks of Letters
  405. Scrivener
  406. Scrying Pool
  407. Search Test
  408. Second-Hand Cyborg
  409. Second Self
  410. Self Directed Neuroplasticity
  411. Senseable City Lab
  412. Sensor Networks
  413. Sensorium: Embodied Experience, Technology, and Contemporary Art
  414. Sensory Augmentation
  415. Serial Experiments Lain
  416. Service Design
  417. Severe Tire Damage
  418. Sharecropping
  419. Sharon Traweek
  420. Sheldon Renan
  421. Sherry Turkle
  422. Short Circuit
  423. Siftables
  424. Sighborg
  425. Sign Wars: The Cluttered Landscape of Advertising
  426. Simians, Cyborgs and Women: The Reinvention of Nature
  427. Simon Haykin
  428. Simulacra and Simulation
  429. Simulation and Augmentation: Issues of Wearable Computers
  430. Simulation and Its Discontents
  431. Simultaneous Time
  432. Singularity
  433. Skeuomorph
  434. Skitzovision
  435. Sleep Dealer
  436. Slime Mold
  437. Slow Data Movement
  438. Sludgeware
  439. Small-scale society
  440. Smoke Signals
  441. Snow Crash
  442. Sociable Media Group
  443. Social Architecture
  444. Social Boundary Mechanisms
  445. Social Gravity
  446. Social Network Supermarkets
  447. Social Networks as Games
  448. Social Object Theory
  449. Social Punctuation
  450. Social Tangibility
  451. Social and Political Implications of Technology
  452. Social dialect
  453. Social velocity
  454. Socialization
  455. Societies and Cities in the Age of Instant Access
  456. Society of the Spectacle
  457. Socio-technical System
  458. Sociolinguistics
  459. Sociopatterns
  460. Soft Architecture
  461. Soft Science Fiction
  462. Software
  463. Software Paleontology
  464. Some Notes on Facebook
  465. Some Questions about Facebook
  466. Sonic metadata
  467. Sousveillance
  468. Soylent
  469. Soylent Green
  470. Space, Site, Intervention: Situating Installation Art
  471. Space Syntax
  472. Space Syntax Laboratory
  473. Space Travel
  474. Space is the Machine
  475. Spam Poetry
  476. Special purpose money
  477. Speculative realism
  478. Spime
  479. Stafford Beer
  480. Startup.com
  481. Statement of Professional and Ethical Responsibilities
  482. Status
  483. Stealth Socialization
  484. Stefan Helmreich
  485. Stelarc
  486. Steve Krug
  487. Steve Mann
  488. Stigma: Notes on the Management of Spoiled Identity
  489. Stigmergy
  490. Stratified sample
  491. Stuart Brand
  492. Suicide
  493. Suicide, a Study in Sociology
  494. Suicide (Book)
  495. Supercapitalism : The Transformation of Business, Democracy, and Everyday Life
  496. Superhuman Interaction Design
  497. Superorganism
  498. Surface surface everywhere
  499. Swarm Culture
  500. Synchronous communication

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