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Showing below up to 343 results in range #51 to #393.

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  1. Proxemics‏‎ (4 categories)
  2. Boundary Maintenance‏‎ (4 categories)
  3. Mother of All Demos‏‎ (4 categories)
  4. The Information Society as Post-Industrial Society‏‎ (4 categories)
  5. Temporarily negotiated space‏‎ (4 categories)
  6. Tribe‏‎ (4 categories)
  7. Android Epistemology‏‎ (4 categories)
  8. Tron‏‎ (4 categories)
  9. On the Mortality of Industrial Society‏‎ (4 categories)
  10. Equipotential Space‏‎ (4 categories)
  11. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  12. Charlotte Magnusson‏‎ (3 categories)
  13. Architecture Fiction‏‎ (3 categories)
  14. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  15. Fractal Aesthetic‏‎ (3 categories)
  16. Simultaneous Time‏‎ (3 categories)
  17. Uncanny Valley‏‎ (3 categories)
  18. Collective Intelligence‏‎ (3 categories)
  19. Distributed Cognition‏‎ (3 categories)
  20. Avery Johnson‏‎ (3 categories)
  21. Paracosmic Immersion‏‎ (3 categories)
  22. Tabaholic‏‎ (3 categories)
  23. Second-Hand Cyborg‏‎ (3 categories)
  24. Calm Computing‏‎ (3 categories)
  25. Social Gravity‏‎ (3 categories)
  26. Virtual Biology‏‎ (3 categories)
  27. Makey Makey‏‎ (3 categories)
  28. Ted Nelson‏‎ (3 categories)
  29. Extended Mind‏‎ (3 categories)
  30. Deep Hanging Out‏‎ (3 categories)
  31. Ivan Sutherland‏‎ (3 categories)
  32. I See Borged People‏‎ (3 categories)
  33. Body Optimization‏‎ (3 categories)
  34. Playground as Factory‏‎ (3 categories)
  35. Singularity‏‎ (3 categories)
  36. Ambient Awareness‏‎ (3 categories)
  37. Sousveillance‏‎ (3 categories)
  38. Dynabook‏‎ (3 categories)
  39. Robot‏‎ (3 categories)
  40. Extended Nervous System‏‎ (3 categories)
  41. Sherry Turkle‏‎ (3 categories)
  42. Landline Telephone‏‎ (3 categories)
  43. Prosthetics and Their Discontents‏‎ (3 categories)
  44. Reality Mining‏‎ (3 categories)
  45. Stealth Socialization‏‎ (3 categories)
  46. Suicide‏‎ (3 categories)
  47. Rhythm Science‏‎ (3 categories)
  48. Michel Foucault‏‎ (3 categories)
  49. Cargo Cult Software‏‎ (3 categories)
  50. Danah boyd‏‎ (3 categories)
  51. Gaming dynamics‏‎ (3 categories)
  52. Soylent‏‎ (3 categories)
  53. EEG‏‎ (3 categories)
  54. Interface Evaporation‏‎ (3 categories)
  55. Wireless Telegraph‏‎ (3 categories)
  56. Persistent Paleontology‏‎ (3 categories)
  57. Protocyborg‏‎ (3 categories)
  58. Identity Production‏‎ (3 categories)
  59. Frictional Interface‏‎ (3 categories)
  60. Affective Computing‏‎ (3 categories)
  61. Unitasking‏‎ (3 categories)
  62. Companion Species‏‎ (3 categories)
  63. Virtual Tombstone‏‎ (3 categories)
  64. Lucy Suchman‏‎ (3 categories)
  65. Backspace Generation‏‎ (3 categories)
  66. Cave Painting‏‎ (3 categories)
  67. Priveillance‏‎ (3 categories)
  68. Cryptocurrency‏‎ (3 categories)
  69. Sighborg‏‎ (3 categories)
  70. Infomorph‏‎ (3 categories)
  71. Hand Me Up Technology‏‎ (3 categories)
  72. Asynchronous Communication‏‎ (3 categories)
  73. Organic Computing‏‎ (3 categories)
  74. Impossible Feast‏‎ (3 categories)
  75. Liquid Modernity‏‎ (3 categories)
  76. Ludic Space‏‎ (3 categories)
  77. Ringxiety‏‎ (3 categories)
  78. Path dependence‏‎ (3 categories)
  79. Cayce Pollard Unit‏‎ (3 categories)
  80. The Cyborg Handbook‏‎ (3 categories)
  81. Intermittent Reinforcement‏‎ (3 categories)
  82. Hyperculture‏‎ (3 categories)
  83. Big Mother‏‎ (3 categories)
  84. City as Software‏‎ (3 categories)
  85. Psyber-culture‏‎ (3 categories)
  86. Mental Fragmentation‏‎ (3 categories)
  87. Satisfice‏‎ (3 categories)
  88. Natural Language Processing‏‎ (3 categories)
  89. Digital Hoarding‏‎ (3 categories)
  90. Mild Dystopia‏‎ (3 categories)
  91. Geocloaking‏‎ (3 categories)
  92. Role Boundary Permeability‏‎ (3 categories)
  93. Lepht Anonym‏‎ (3 categories)
  94. Occupy Movement‏‎ (3 categories)
  95. Digital Hygiene‏‎ (3 categories)
  96. Mental Real Estate‏‎ (3 categories)
  97. Packaging Fetish‏‎ (3 categories)
  98. Little Brother‏‎ (3 categories)
  99. Technomad‏‎ (3 categories)
  100. Serial Experiments Lain‏‎ (3 categories)
  101. Topological Robustness‏‎ (3 categories)
  102. Junk Sleep‏‎ (3 categories)
  103. Project Xanadu‏‎ (3 categories)
  104. Wearable Computing‏‎ (3 categories)
  105. Marshall McLuhan‏‎ (3 categories)
  106. Egregore‏‎ (3 categories)
  107. Hyperlinked Memories‏‎ (3 categories)
  108. Yoneji Masuda‏‎ (3 categories)
  109. Digital Junk Food‏‎ (3 categories)
  110. Automatic Production of Space‏‎ (3 categories)
  111. Cyborg Cartography‏‎ (3 categories)
  112. Jean Baudrillard‏‎ (3 categories)
  113. Bee Dance‏‎ (3 categories)
  114. Wikileaks‏‎ (3 categories)
  115. Mind Uploading‏‎ (3 categories)
  116. Pronoia‏‎ (3 categories)
  117. Elastic Time‏‎ (3 categories)
  118. Rushware‏‎ (3 categories)
  119. Multitasking‏‎ (3 categories)
  120. Pigeon Post‏‎ (3 categories)
  121. Flow‏‎ (3 categories)
  122. Quantified self‏‎ (3 categories)
  123. Digital Self-Actualization‏‎ (3 categories)
  124. The Phaedrus‏‎ (3 categories)
  125. Panic Architecture‏‎ (3 categories)
  126. Science Networks of Letters‏‎ (3 categories)
  127. Jeremy Bentham‏‎ (3 categories)
  128. Smoke Signals‏‎ (3 categories)
  129. Value Tumor‏‎ (3 categories)
  130. Machine Learning‏‎ (3 categories)
  131. Road Runners‏‎ (3 categories)
  132. Spime‏‎ (3 categories)
  133. Cybernetics‏‎ (3 categories)
  134. Hyperpresence‏‎ (3 categories)
  135. Mundane Science Fiction‏‎ (3 categories)
  136. Ubiquitous Computing‏‎ (3 categories)
  137. Lifelong Kindergarten‏‎ (3 categories)
  138. Diminished Reality‏‎ (3 categories)
  139. Heavy Modernity‏‎ (3 categories)
  140. Metropolis‏‎ (3 categories)
  141. Panopticon‏‎ (3 categories)
  142. Cyborg Learning Theory‏‎ (3 categories)
  143. Synesthesia‏‎ (3 categories)
  144. Joeseph Delgado‏‎ (3 categories)
  145. Cypherpunk‏‎ (3 categories)
  146. Connective Obligation‏‎ (3 categories)
  147. Macy Meetings‏‎ (3 categories)
  148. Deborah Heath‏‎ (3 categories)
  149. Prosthetic‏‎ (3 categories)
  150. Ghost in the Shell‏‎ (3 categories)
  151. Stafford Beer‏‎ (3 categories)
  152. Interstitial Space‏‎ (3 categories)
  153. Mundane Studies‏‎ (3 categories)
  154. Thad Starner‏‎ (3 categories)
  155. Actor Network Theory‏‎ (3 categories)
  156. Digital Backyard‏‎ (3 categories)
  157. Heliograph‏‎ (3 categories)
  158. Cyborg Security‏‎ (3 categories)
  159. DIY Bio Movement‏‎ (3 categories)
  160. Consciousness Slum‏‎ (3 categories)
  161. Soft Science Fiction‏‎ (2 categories)
  162. Trans-Species Perspective‏‎ (2 categories)
  163. Non Places‏‎ (2 categories)
  164. Prosthetic Evolution‏‎ (2 categories)
  165. Animal Cyborgs‏‎ (2 categories)
  166. OncoMouse‏‎ (2 categories)
  167. Interview with German Business Magazine‏‎ (2 categories)
  168. Lifestreaming‏‎ (2 categories)
  169. Digital Dark Age‏‎ (2 categories)
  170. Conspicuous Consumption‏‎ (2 categories)
  171. Time and Space Compression‏‎ (2 categories)
  172. Netness‏‎ (2 categories)
  173. Amber Case‏‎ (2 categories)
  174. Some Questions about Facebook‏‎ (2 categories)
  175. Douglas Rushkoff‏‎ (2 categories)
  176. A New Kind of Science‏‎ (2 categories)
  177. Transactive Memory‏‎ (2 categories)
  178. Chorded Keyboard‏‎ (2 categories)
  179. Norbert Weiner‏‎ (2 categories)
  180. Prosthetic culture‏‎ (2 categories)
  181. Golem‏‎ (2 categories)
  182. Stuart Brand‏‎ (2 categories)
  183. Email Apnea‏‎ (2 categories)
  184. Digital Detritus‏‎ (2 categories)
  185. Low-Tech Cyborgs‏‎ (2 categories)
  186. Distributed Persona‏‎ (2 categories)
  187. Information Society‏‎ (2 categories)
  188. Web Dérive‏‎ (2 categories)
  189. Tabs, Pads and Boards‏‎ (2 categories)
  190. 1 Book Description‏‎ (2 categories)
  191. Second Self‏‎ (2 categories)
  192. Timeline‏‎ (2 categories)
  193. Jose Delgado‏‎ (2 categories)
  194. Calm Technology‏‎ (2 categories)
  195. Privacy‏‎ (2 categories)
  196. Social Network Supermarkets‏‎ (2 categories)
  197. Virtual Companion‏‎ (2 categories)
  198. Human Computer Interaction‏‎ (2 categories)
  199. Telenoia‏‎ (2 categories)
  200. Chris Gray‏‎ (2 categories)
  201. Gordon Moore‏‎ (2 categories)
  202. Hacker-as-Hero‏‎ (2 categories)
  203. Mediated Reality‏‎ (2 categories)
  204. Email Sabbatical‏‎ (2 categories)
  205. JCR Licklider‏‎ (2 categories)
  206. Portable Cave Wall‏‎ (2 categories)
  207. Skeuomorph‏‎ (2 categories)
  208. Unfinished Work: From Cyborg to Cognisphere‏‎ (2 categories)
  209. Digital Ethnography‏‎ (2 categories)
  210. Virtual Jet Lag‏‎ (2 categories)
  211. Do Androids Dream of Electric Sheep?‏‎ (2 categories)
  212. 1 Foreword‏‎ (2 categories)
  213. Self Directed Neuroplasticity‏‎ (2 categories)
  214. Timeline of Cyborg History‏‎ (2 categories)
  215. Neural Diabetes‏‎ (2 categories)
  216. Social Punctuation‏‎ (2 categories)
  217. Anthropocybersynchronicity‏‎ (2 categories)
  218. Man-Computer Symbiosis‏‎ (2 categories)
  219. Teleoperator‏‎ (2 categories)
  220. External Brain‏‎ (2 categories)
  221. Transethnicism‏‎ (2 categories)
  222. The Google Effect‏‎ (2 categories)
  223. Asch Conformity Experiments‏‎ (2 categories)
  224. Mediology‏‎ (2 categories)
  225. Digital Footprint‏‎ (2 categories)
  226. The Presentation of Self in Everyday Life‏‎ (2 categories)
  227. Infosynaesthesia‏‎ (2 categories)
  228. Micro-Singularity‏‎ (2 categories)
  229. Tamagotchi‏‎ (2 categories)
  230. 1 Introduction‏‎ (2 categories)
  231. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (2 categories)
  232. Gary Lee Downey‏‎ (2 categories)
  233. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (2 categories)
  234. Gregory Bateson‏‎ (2 categories)
  235. Transhuman‏‎ (2 categories)
  236. Object Sexuality‏‎ (2 categories)
  237. Meme‏‎ (2 categories)
  238. Cyborg Architecture‏‎ (2 categories)
  239. Posthuman‏‎ (2 categories)
  240. Slime Mold‏‎ (2 categories)
  241. Data Navigation, Architectures of Knowledge‏‎ (2 categories)
  242. Geocities‏‎ (2 categories)
  243. The Idea Factory: Learning to Think at MIT‏‎ (2 categories)
  244. Edward Hall‏‎ (2 categories)
  245. Mona Lisa Overdrive‏‎ (2 categories)
  246. Templated Self‏‎ (2 categories)
  247. Observability‏‎ (2 categories)
  248. Hans Berger‏‎ (2 categories)
  249. Augmenting Human Intellect‏‎ (2 categories)
  250. Cyborg Babies‏‎ (2 categories)
  251. Superhuman Interaction Design‏‎ (2 categories)
  252. Brain-Computer Interface‏‎ (2 categories)
  253. Future Noir‏‎ (2 categories)
  254. Slow Data Movement‏‎ (2 categories)
  255. University of Utah‏‎ (2 categories)
  256. Compulsion Loops‏‎ (2 categories)
  257. History of the Term AI‏‎ (2 categories)
  258. Banff New Media Institute‏‎ (2 categories)
  259. Whole Earth Catalog‏‎ (2 categories)
  260. Pattern Recognition‏‎ (2 categories)
  261. Sensory Augmentation‏‎ (2 categories)
  262. Topic 1‏‎ (2 categories)
  263. Junana‏‎ (2 categories)
  264. Celebrity as Cyborg‏‎ (2 categories)
  265. Android‏‎ (2 categories)
  266. WearCam‏‎ (2 categories)
  267. Marshall Berman‏‎ (2 categories)
  268. Yochai Benkler‏‎ (2 categories)
  269. Temporarily Negotiated Space‏‎ (2 categories)
  270. Hans Ulrich Gumbrech‏‎ (2 categories)
  271. Cyborg Botany‏‎ (2 categories)
  272. Superorganism‏‎ (2 categories)
  273. Schizophrenia‏‎ (2 categories)
  274. Future Runoff‏‎ (2 categories)
  275. Sludgeware‏‎ (2 categories)
  276. Urban Tapestries Project‏‎ (2 categories)
  277. Continental Philosophy‏‎ (2 categories)
  278. Wiki‏‎ (2 categories)
  279. Military Cyborgs‏‎ (2 categories)
  280. Node centrality‏‎ (2 categories)
  281. Culture as Memory‏‎ (2 categories)
  282. Flaneuring‏‎ (2 categories)
  283. Class: A Guide Through the American Status System‏‎ (2 categories)
  284. Ocular Convergence‏‎ (2 categories)
  285. Qualitative and Quantitative Analysis‏‎ (2 categories)
  286. Information‏‎ (2 categories)
  287. Haptics‏‎ (2 categories)
  288. Synchronous communication‏‎ (2 categories)
  289. Science Fiction: Stories and Contexts‏‎ (2 categories)
  290. Future Self‏‎ (2 categories)
  291. Livewire‏‎ (2 categories)
  292. Waldo‏‎ (2 categories)
  293. Interaction Ritual - Essays on Face-to-Face Behavior‏‎ (2 categories)
  294. Technoscience‏‎ (2 categories)
  295. ARPANET‏‎ (2 categories)
  296. Service Design‏‎ (2 categories)
  297. Non-Place‏‎ (2 categories)
  298. Geoloquaicious‏‎ (2 categories)
  299. Hyperobjects‏‎ (2 categories)
  300. Abulia‏‎ (2 categories)
  301. Device as Memory‏‎ (2 categories)
  302. Heather Horst‏‎ (2 categories)
  303. Cyborg Fashion‏‎ (2 categories)
  304. Cyborgs and Space‏‎ (2 categories)
  305. Future Shock‏‎ (2 categories)
  306. Location Sharing‏‎ (2 categories)
  307. Cosmopolitics‏‎ (2 categories)
  308. Technosocial Womb‏‎ (2 categories)
  309. Eugene Thacker‏‎ (2 categories)
  310. Severe Tire Damage‏‎ (2 categories)
  311. Charis Thompson‏‎ (2 categories)
  312. George Lakoff‏‎ (2 categories)
  313. Electrocardiophone‏‎ (2 categories)
  314. Interoperability‏‎ (2 categories)
  315. Place: Networked Place‏‎ (2 categories)
  316. Territory Marking‏‎ (2 categories)
  317. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 categories)
  318. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  319. Automation‏‎ (2 categories)
  320. Bug Report‏‎ (2 categories)
  321. Presentation of Self in Digital Life‏‎ (2 categories)
  322. The Community Cyborg‏‎ (2 categories)
  323. Félix Guattari‏‎ (2 categories)
  324. Snow Crash‏‎ (2 categories)
  325. Soft Architecture‏‎ (2 categories)
  326. Douglas Englebart‏‎ (2 categories)
  327. Interaction Shield‏‎ (2 categories)
  328. Behavior in Public Places: Notes on the Social Organization of Gatherings‏‎ (2 categories)
  329. Minimalism‏‎ (2 categories)
  330. Technosocial Worm Hole‏‎ (2 categories)
  331. A Cyborg Manifesto‏‎ (2 categories)
  332. Sharecropping‏‎ (2 categories)
  333. Non-Visual Augmented Reality‏‎ (2 categories)
  334. STS‏‎ (2 categories)
  335. Hypersigil‏‎ (2 categories)
  336. Ubquitious Computing‏‎ (2 categories)
  337. Lifelong Kindergarten Group‏‎ (2 categories)
  338. Collaborative Reality‏‎ (2 categories)
  339. Avatar‏‎ (2 categories)
  340. TV Modem‏‎ (2 categories)
  341. Scrying Pool‏‎ (2 categories)
  342. Net Cafe‏‎ (2 categories)
  343. Sociable Media Group‏‎ (2 categories)

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