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  1. Being Digital‏‎ (8 categories)
  2. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  3. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  4. The Forest of Symbols‏‎ (7 categories)
  5. Marc Augé‏‎ (7 categories)
  6. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  7. They Became What They Beheld‏‎ (7 categories)
  8. The Body in Society: An Introduction‏‎ (7 categories)
  9. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  10. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  11. Daemon (Book)‏‎ (6 categories)
  12. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  13. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  14. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  15. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  16. Steve Mann‏‎ (5 categories)
  17. Cyberspace: First Steps‏‎ (5 categories)
  18. Understanding Media: The Extensions of Man‏‎ (5 categories)
  19. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  20. The Practice of Everyday Life‏‎ (5 categories)
  21. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  22. Suicide, a Study in Sociology‏‎ (5 categories)
  23. Kowloon Walled City‏‎ (5 categories)
  24. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  25. Tron‏‎ (4 categories)
  26. Equipotential Space‏‎ (4 categories)
  27. Mother of All Demos‏‎ (4 categories)
  28. Anomie‏‎ (4 categories)
  29. Hertzian Space‏‎ (4 categories)
  30. Anonymous‏‎ (4 categories)
  31. On the Mortality of Industrial Society‏‎ (4 categories)
  32. Boundary Maintenance‏‎ (4 categories)
  33. Persistent Architecture‏‎ (4 categories)
  34. Michael Benedikt‏‎ (4 categories)
  35. Liminal Space‏‎ (4 categories)
  36. Proxemics‏‎ (4 categories)
  37. The Information Society as Post-Industrial Society‏‎ (4 categories)
  38. Android Epistemology‏‎ (4 categories)
  39. Temporarily negotiated space‏‎ (4 categories)
  40. Tribe‏‎ (4 categories)
  41. Ringxiety‏‎ (3 categories)
  42. Path dependence‏‎ (3 categories)
  43. Hyperpresence‏‎ (3 categories)
  44. Psyber-culture‏‎ (3 categories)
  45. Lucy Suchman‏‎ (3 categories)
  46. Cypherpunk‏‎ (3 categories)
  47. Diminished Reality‏‎ (3 categories)
  48. Heavy Modernity‏‎ (3 categories)
  49. Satisfice‏‎ (3 categories)
  50. Infomorph‏‎ (3 categories)
  51. Value Tumor‏‎ (3 categories)
  52. The Phaedrus‏‎ (3 categories)
  53. Deborah Heath‏‎ (3 categories)
  54. Ghost in the Shell‏‎ (3 categories)
  55. Liquid Modernity‏‎ (3 categories)
  56. Cybernetics‏‎ (3 categories)
  57. Cyborg Learning Theory‏‎ (3 categories)
  58. Digital Backyard‏‎ (3 categories)
  59. Connective Obligation‏‎ (3 categories)
  60. Role Boundary Permeability‏‎ (3 categories)
  61. Ludic Space‏‎ (3 categories)
  62. DIY Bio Movement‏‎ (3 categories)
  63. Intermittent Reinforcement‏‎ (3 categories)
  64. Heliograph‏‎ (3 categories)
  65. Packaging Fetish‏‎ (3 categories)
  66. Ubiquitous Computing‏‎ (3 categories)
  67. Serial Experiments Lain‏‎ (3 categories)
  68. Mental Fragmentation‏‎ (3 categories)
  69. Project Xanadu‏‎ (3 categories)
  70. Actor Network Theory‏‎ (3 categories)
  71. Synesthesia‏‎ (3 categories)
  72. Natural Language Processing‏‎ (3 categories)
  73. Cyborg Security‏‎ (3 categories)
  74. Fractal Aesthetic‏‎ (3 categories)
  75. Mild Dystopia‏‎ (3 categories)
  76. Consciousness Slum‏‎ (3 categories)
  77. Charlotte Magnusson‏‎ (3 categories)
  78. Distributed Cognition‏‎ (3 categories)
  79. Lepht Anonym‏‎ (3 categories)
  80. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  81. Thad Starner‏‎ (3 categories)
  82. Occupy Movement‏‎ (3 categories)
  83. Extended Mind‏‎ (3 categories)
  84. Mental Real Estate‏‎ (3 categories)
  85. Pronoia‏‎ (3 categories)
  86. Deep Hanging Out‏‎ (3 categories)
  87. Collective Intelligence‏‎ (3 categories)
  88. Architecture Fiction‏‎ (3 categories)
  89. Little Brother‏‎ (3 categories)
  90. I See Borged People‏‎ (3 categories)
  91. Pigeon Post‏‎ (3 categories)
  92. Calm Computing‏‎ (3 categories)
  93. Quantified self‏‎ (3 categories)
  94. Junk Sleep‏‎ (3 categories)
  95. Rushware‏‎ (3 categories)
  96. Avery Johnson‏‎ (3 categories)
  97. Uncanny Valley‏‎ (3 categories)
  98. Marshall McLuhan‏‎ (3 categories)
  99. Smoke Signals‏‎ (3 categories)
  100. Panic Architecture‏‎ (3 categories)
  101. Science Networks of Letters‏‎ (3 categories)
  102. Virtual Biology‏‎ (3 categories)
  103. Extended Nervous System‏‎ (3 categories)
  104. Body Optimization‏‎ (3 categories)
  105. Jean Baudrillard‏‎ (3 categories)
  106. Tabaholic‏‎ (3 categories)
  107. Road Runners‏‎ (3 categories)
  108. Dynabook‏‎ (3 categories)
  109. Mind Uploading‏‎ (3 categories)
  110. Ambient Awareness‏‎ (3 categories)
  111. Spime‏‎ (3 categories)
  112. Ted Nelson‏‎ (3 categories)
  113. Danah boyd‏‎ (3 categories)
  114. Gaming dynamics‏‎ (3 categories)
  115. Multitasking‏‎ (3 categories)
  116. Panopticon‏‎ (3 categories)
  117. Prosthetic‏‎ (3 categories)
  118. Jeremy Bentham‏‎ (3 categories)
  119. EEG‏‎ (3 categories)
  120. Machine Learning‏‎ (3 categories)
  121. Identity Production‏‎ (3 categories)
  122. Frictional Interface‏‎ (3 categories)
  123. Cargo Cult Software‏‎ (3 categories)
  124. Stafford Beer‏‎ (3 categories)
  125. Suicide‏‎ (3 categories)
  126. Mundane Science Fiction‏‎ (3 categories)
  127. Wireless Telegraph‏‎ (3 categories)
  128. Lifelong Kindergarten‏‎ (3 categories)
  129. Metropolis‏‎ (3 categories)
  130. Affective Computing‏‎ (3 categories)
  131. Joeseph Delgado‏‎ (3 categories)
  132. Companion Species‏‎ (3 categories)
  133. Macy Meetings‏‎ (3 categories)
  134. Impossible Feast‏‎ (3 categories)
  135. Simultaneous Time‏‎ (3 categories)
  136. Cave Painting‏‎ (3 categories)
  137. Hand Me Up Technology‏‎ (3 categories)
  138. Backspace Generation‏‎ (3 categories)
  139. Second-Hand Cyborg‏‎ (3 categories)
  140. Unitasking‏‎ (3 categories)
  141. Social Gravity‏‎ (3 categories)
  142. Interstitial Space‏‎ (3 categories)
  143. Mundane Studies‏‎ (3 categories)
  144. Cryptocurrency‏‎ (3 categories)
  145. Paracosmic Immersion‏‎ (3 categories)
  146. Virtual Tombstone‏‎ (3 categories)
  147. Asynchronous Communication‏‎ (3 categories)
  148. Hyperculture‏‎ (3 categories)
  149. Playground as Factory‏‎ (3 categories)
  150. Singularity‏‎ (3 categories)
  151. Cayce Pollard Unit‏‎ (3 categories)
  152. Digital Hoarding‏‎ (3 categories)
  153. Big Mother‏‎ (3 categories)
  154. Geocloaking‏‎ (3 categories)
  155. City as Software‏‎ (3 categories)
  156. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  157. The Cyborg Handbook‏‎ (3 categories)
  158. Sherry Turkle‏‎ (3 categories)
  159. Prosthetics and Their Discontents‏‎ (3 categories)
  160. Sousveillance‏‎ (3 categories)
  161. Robot‏‎ (3 categories)
  162. Makey Makey‏‎ (3 categories)
  163. Reality Mining‏‎ (3 categories)
  164. Digital Hygiene‏‎ (3 categories)
  165. Stealth Socialization‏‎ (3 categories)
  166. Ivan Sutherland‏‎ (3 categories)
  167. Rhythm Science‏‎ (3 categories)
  168. Persistent Paleontology‏‎ (3 categories)
  169. Protocyborg‏‎ (3 categories)
  170. Soylent‏‎ (3 categories)
  171. Egregore‏‎ (3 categories)
  172. Hyperlinked Memories‏‎ (3 categories)
  173. Digital Junk Food‏‎ (3 categories)
  174. Landline Telephone‏‎ (3 categories)
  175. Priveillance‏‎ (3 categories)
  176. Yoneji Masuda‏‎ (3 categories)
  177. Cyborg Cartography‏‎ (3 categories)
  178. Sighborg‏‎ (3 categories)
  179. Flow‏‎ (3 categories)
  180. Michel Foucault‏‎ (3 categories)
  181. Technomad‏‎ (3 categories)
  182. Topological Robustness‏‎ (3 categories)
  183. Elastic Time‏‎ (3 categories)
  184. Automatic Production of Space‏‎ (3 categories)
  185. Interface Evaporation‏‎ (3 categories)
  186. Wearable Computing‏‎ (3 categories)
  187. Digital Self-Actualization‏‎ (3 categories)
  188. Wikileaks‏‎ (3 categories)
  189. Organic Computing‏‎ (3 categories)
  190. Bee Dance‏‎ (3 categories)
  191. Eugene Thacker‏‎ (2 categories)
  192. Mediology‏‎ (2 categories)
  193. Abulia‏‎ (2 categories)
  194. George Lakoff‏‎ (2 categories)
  195. Synchronous communication‏‎ (2 categories)
  196. Cyborg Fashion‏‎ (2 categories)
  197. Infosynaesthesia‏‎ (2 categories)
  198. Waldo‏‎ (2 categories)
  199. Micro-Singularity‏‎ (2 categories)
  200. Technoscience‏‎ (2 categories)
  201. Electrocardiophone‏‎ (2 categories)
  202. Slow Data Movement‏‎ (2 categories)
  203. Félix Guattari‏‎ (2 categories)
  204. Charis Thompson‏‎ (2 categories)
  205. Cosmopolitics‏‎ (2 categories)
  206. Object Sexuality‏‎ (2 categories)
  207. Sensory Augmentation‏‎ (2 categories)
  208. Meme‏‎ (2 categories)
  209. Douglas Englebart‏‎ (2 categories)
  210. Pattern Recognition‏‎ (2 categories)
  211. Hypersigil‏‎ (2 categories)
  212. Bug Report‏‎ (2 categories)
  213. Technosocial Womb‏‎ (2 categories)
  214. Automation‏‎ (2 categories)
  215. Behavior in Public Places: Notes on the Social Organization of Gatherings‏‎ (2 categories)
  216. A Cyborg Manifesto‏‎ (2 categories)
  217. Sludgeware‏‎ (2 categories)
  218. Mona Lisa Overdrive‏‎ (2 categories)
  219. Territory Marking‏‎ (2 categories)
  220. Observability‏‎ (2 categories)
  221. Schizophrenia‏‎ (2 categories)
  222. Collaborative Reality‏‎ (2 categories)
  223. The Community Cyborg‏‎ (2 categories)
  224. Qualitative and Quantitative Analysis‏‎ (2 categories)
  225. Digital Dark Age‏‎ (2 categories)
  226. Junana‏‎ (2 categories)
  227. Technosocial Worm Hole‏‎ (2 categories)
  228. Avatar‏‎ (2 categories)
  229. Marshall Berman‏‎ (2 categories)
  230. Animal Cyborgs‏‎ (2 categories)
  231. Science Fiction: Stories and Contexts‏‎ (2 categories)
  232. Ubquitious Computing‏‎ (2 categories)
  233. Service Design‏‎ (2 categories)
  234. Golem‏‎ (2 categories)
  235. TV Modem‏‎ (2 categories)
  236. Douglas Rushkoff‏‎ (2 categories)
  237. Military Cyborgs‏‎ (2 categories)
  238. Digital Detritus‏‎ (2 categories)
  239. Amber Case‏‎ (2 categories)
  240. Conspicuous Consumption‏‎ (2 categories)
  241. Node centrality‏‎ (2 categories)
  242. Trans-Species Perspective‏‎ (2 categories)
  243. Email Apnea‏‎ (2 categories)
  244. A New Kind of Science‏‎ (2 categories)
  245. Chorded Keyboard‏‎ (2 categories)
  246. Distributed Persona‏‎ (2 categories)
  247. Ocular Convergence‏‎ (2 categories)
  248. Severe Tire Damage‏‎ (2 categories)
  249. Information‏‎ (2 categories)
  250. Gordon Moore‏‎ (2 categories)
  251. Time and Space Compression‏‎ (2 categories)
  252. Livewire‏‎ (2 categories)
  253. Human Computer Interaction‏‎ (2 categories)
  254. Place: Networked Place‏‎ (2 categories)
  255. 1 Book Description‏‎ (2 categories)
  256. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 categories)
  257. Interaction Ritual - Essays on Face-to-Face Behavior‏‎ (2 categories)
  258. Calm Technology‏‎ (2 categories)
  259. Digital Ethnography‏‎ (2 categories)
  260. Web Dérive‏‎ (2 categories)
  261. Hacker-as-Hero‏‎ (2 categories)
  262. Non-Place‏‎ (2 categories)
  263. Transactive Memory‏‎ (2 categories)
  264. Email Sabbatical‏‎ (2 categories)
  265. Presentation of Self in Digital Life‏‎ (2 categories)
  266. Snow Crash‏‎ (2 categories)
  267. Chris Gray‏‎ (2 categories)
  268. Stuart Brand‏‎ (2 categories)
  269. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  270. Do Androids Dream of Electric Sheep?‏‎ (2 categories)
  271. Sharecropping‏‎ (2 categories)
  272. Virtual Companion‏‎ (2 categories)
  273. External Brain‏‎ (2 categories)
  274. Soft Architecture‏‎ (2 categories)
  275. Tabs, Pads and Boards‏‎ (2 categories)
  276. Timeline‏‎ (2 categories)
  277. Location Sharing‏‎ (2 categories)
  278. 1 Foreword‏‎ (2 categories)
  279. Digital Footprint‏‎ (2 categories)
  280. Telenoia‏‎ (2 categories)
  281. STS‏‎ (2 categories)
  282. Scrying Pool‏‎ (2 categories)
  283. Unfinished Work: From Cyborg to Cognisphere‏‎ (2 categories)
  284. Sociable Media Group‏‎ (2 categories)
  285. Interoperability‏‎ (2 categories)
  286. Gary Lee Downey‏‎ (2 categories)
  287. Anthropocybersynchronicity‏‎ (2 categories)
  288. Virtual Jet Lag‏‎ (2 categories)
  289. Prosthetic Evolution‏‎ (2 categories)
  290. Soft Science Fiction‏‎ (2 categories)
  291. Gregory Bateson‏‎ (2 categories)
  292. Timeline of Cyborg History‏‎ (2 categories)
  293. Asch Conformity Experiments‏‎ (2 categories)
  294. The Google Effect‏‎ (2 categories)
  295. 1 Introduction‏‎ (2 categories)
  296. Interaction Shield‏‎ (2 categories)
  297. Minimalism‏‎ (2 categories)
  298. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (2 categories)
  299. Teleoperator‏‎ (2 categories)
  300. Non-Visual Augmented Reality‏‎ (2 categories)
  301. Transethnicism‏‎ (2 categories)
  302. Data Navigation, Architectures of Knowledge‏‎ (2 categories)
  303. Geocities‏‎ (2 categories)
  304. Lifelong Kindergarten Group‏‎ (2 categories)
  305. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (2 categories)
  306. Prosthetic culture‏‎ (2 categories)
  307. The Presentation of Self in Everyday Life‏‎ (2 categories)
  308. Some Questions about Facebook‏‎ (2 categories)
  309. Tamagotchi‏‎ (2 categories)
  310. Net Cafe‏‎ (2 categories)
  311. Edward Hall‏‎ (2 categories)
  312. Cyborg Architecture‏‎ (2 categories)
  313. Future Noir‏‎ (2 categories)
  314. Hans Berger‏‎ (2 categories)
  315. Non Places‏‎ (2 categories)
  316. Transhuman‏‎ (2 categories)
  317. Second Self‏‎ (2 categories)
  318. Privacy‏‎ (2 categories)
  319. Social Network Supermarkets‏‎ (2 categories)
  320. Interview with German Business Magazine‏‎ (2 categories)
  321. Lifestreaming‏‎ (2 categories)
  322. History of the Term AI‏‎ (2 categories)
  323. OncoMouse‏‎ (2 categories)
  324. Brain-Computer Interface‏‎ (2 categories)
  325. Compulsion Loops‏‎ (2 categories)
  326. Netness‏‎ (2 categories)
  327. Augmenting Human Intellect‏‎ (2 categories)
  328. Cyborg Babies‏‎ (2 categories)
  329. Portable Cave Wall‏‎ (2 categories)
  330. The Idea Factory: Learning to Think at MIT‏‎ (2 categories)
  331. Skeuomorph‏‎ (2 categories)
  332. Future Runoff‏‎ (2 categories)
  333. Celebrity as Cyborg‏‎ (2 categories)
  334. Android‏‎ (2 categories)
  335. Whole Earth Catalog‏‎ (2 categories)
  336. Hans Ulrich Gumbrech‏‎ (2 categories)
  337. Templated Self‏‎ (2 categories)
  338. Norbert Weiner‏‎ (2 categories)
  339. Banff New Media Institute‏‎ (2 categories)
  340. Self Directed Neuroplasticity‏‎ (2 categories)
  341. University of Utah‏‎ (2 categories)
  342. Social Punctuation‏‎ (2 categories)
  343. Superhuman Interaction Design‏‎ (2 categories)
  344. Yochai Benkler‏‎ (2 categories)
  345. Information Society‏‎ (2 categories)
  346. Flaneuring‏‎ (2 categories)
  347. Jose Delgado‏‎ (2 categories)
  348. Topic 1‏‎ (2 categories)
  349. Low-Tech Cyborgs‏‎ (2 categories)
  350. Cyborg Botany‏‎ (2 categories)
  351. WearCam‏‎ (2 categories)
  352. Future Self‏‎ (2 categories)
  353. Wiki‏‎ (2 categories)
  354. Haptics‏‎ (2 categories)
  355. Continental Philosophy‏‎ (2 categories)
  356. Temporarily Negotiated Space‏‎ (2 categories)
  357. Urban Tapestries Project‏‎ (2 categories)
  358. Mediated Reality‏‎ (2 categories)
  359. JCR Licklider‏‎ (2 categories)
  360. Geoloquaicious‏‎ (2 categories)
  361. Class: A Guide Through the American Status System‏‎ (2 categories)
  362. Superorganism‏‎ (2 categories)
  363. Culture as Memory‏‎ (2 categories)
  364. Device as Memory‏‎ (2 categories)
  365. Neural Diabetes‏‎ (2 categories)
  366. Hyperobjects‏‎ (2 categories)
  367. Man-Computer Symbiosis‏‎ (2 categories)
  368. Posthuman‏‎ (2 categories)
  369. Cyborgs and Space‏‎ (2 categories)
  370. ARPANET‏‎ (2 categories)
  371. Slime Mold‏‎ (2 categories)
  372. Future Shock‏‎ (2 categories)
  373. Heather Horst‏‎ (2 categories)

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