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  1. Cell Phones and Their Technosocial Sites of Engagement‏‎ (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society‏‎ (15 categories)
  3. The Cell Phone: An Anthropology of Communication‏‎ (14 categories)
  4. Computers as Theatre‏‎ (13 categories)
  5. Simulation and Its Discontents‏‎ (13 categories)
  6. The Cybercultures Reader‏‎ (12 categories)
  7. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (11 categories)
  9. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (10 categories)
  10. Life on the Screen: Identity in the Age of the Internet‏‎ (10 categories)
  11. On the Mobile‏‎ (10 categories)
  12. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (10 categories)
  13. Consumption and Digital Commodities In the Everyday‏‎ (10 categories)
  14. The Second Self: Computers and the Human Spirit‏‎ (10 categories)
  15. Behavior in Public Places‏‎ (9 categories)
  16. Donna Haraway Reads the National Geographic‏‎ (9 categories)
  17. The Skin of Culture: Investigating the New Electronic Reality‏‎ (9 categories)
  18. The Language of New Media‏‎ (9 categories)
  19. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (8 categories)
  20. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  21. Being Digital‏‎ (8 categories)
  22. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  23. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  24. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  25. Marc Augé‏‎ (7 categories)
  26. They Became What They Beheld‏‎ (7 categories)
  27. The Body in Society: An Introduction‏‎ (7 categories)
  28. The Forest of Symbols‏‎ (7 categories)
  29. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  30. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  31. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  32. Daemon (Book)‏‎ (6 categories)
  33. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  34. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  35. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  36. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  37. Understanding Media: The Extensions of Man‏‎ (5 categories)
  38. The Practice of Everyday Life‏‎ (5 categories)
  39. Cyberspace: First Steps‏‎ (5 categories)
  40. Suicide, a Study in Sociology‏‎ (5 categories)
  41. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  42. Steve Mann‏‎ (5 categories)
  43. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  44. Kowloon Walled City‏‎ (5 categories)
  45. Liminal Space‏‎ (4 categories)
  46. Android Epistemology‏‎ (4 categories)
  47. Proxemics‏‎ (4 categories)
  48. Anomie‏‎ (4 categories)
  49. Equipotential Space‏‎ (4 categories)
  50. Mother of All Demos‏‎ (4 categories)
  51. Anonymous‏‎ (4 categories)
  52. Hertzian Space‏‎ (4 categories)
  53. Temporarily negotiated space‏‎ (4 categories)
  54. Tribe‏‎ (4 categories)
  55. The Information Society as Post-Industrial Society‏‎ (4 categories)
  56. Boundary Maintenance‏‎ (4 categories)
  57. On the Mortality of Industrial Society‏‎ (4 categories)
  58. Tron‏‎ (4 categories)
  59. Persistent Architecture‏‎ (4 categories)
  60. Michael Benedikt‏‎ (4 categories)
  61. Thad Starner‏‎ (3 categories)
  62. Automatic Production of Space‏‎ (3 categories)
  63. Cyborg Cartography‏‎ (3 categories)
  64. Ivan Sutherland‏‎ (3 categories)
  65. Digital Hygiene‏‎ (3 categories)
  66. Priveillance‏‎ (3 categories)
  67. Bee Dance‏‎ (3 categories)
  68. Landline Telephone‏‎ (3 categories)
  69. Sighborg‏‎ (3 categories)
  70. Egregore‏‎ (3 categories)
  71. Uncanny Valley‏‎ (3 categories)
  72. Hyperlinked Memories‏‎ (3 categories)
  73. Organic Computing‏‎ (3 categories)
  74. Tabaholic‏‎ (3 categories)
  75. Digital Junk Food‏‎ (3 categories)
  76. Ringxiety‏‎ (3 categories)
  77. Michel Foucault‏‎ (3 categories)
  78. Virtual Biology‏‎ (3 categories)
  79. Path dependence‏‎ (3 categories)
  80. Ted Nelson‏‎ (3 categories)
  81. Psyber-culture‏‎ (3 categories)
  82. Cybernetics‏‎ (3 categories)
  83. Interface Evaporation‏‎ (3 categories)
  84. Satisfice‏‎ (3 categories)
  85. Connective Obligation‏‎ (3 categories)
  86. Elastic Time‏‎ (3 categories)
  87. Cyborg Learning Theory‏‎ (3 categories)
  88. Flow‏‎ (3 categories)
  89. Digital Self-Actualization‏‎ (3 categories)
  90. Lucy Suchman‏‎ (3 categories)
  91. Actor Network Theory‏‎ (3 categories)
  92. Role Boundary Permeability‏‎ (3 categories)
  93. Suicide‏‎ (3 categories)
  94. Liquid Modernity‏‎ (3 categories)
  95. Consciousness Slum‏‎ (3 categories)
  96. Infomorph‏‎ (3 categories)
  97. Hyperpresence‏‎ (3 categories)
  98. Cyborg Security‏‎ (3 categories)
  99. Packaging Fetish‏‎ (3 categories)
  100. Serial Experiments Lain‏‎ (3 categories)
  101. Charlotte Magnusson‏‎ (3 categories)
  102. Diminished Reality‏‎ (3 categories)
  103. Project Xanadu‏‎ (3 categories)
  104. Ludic Space‏‎ (3 categories)
  105. Heavy Modernity‏‎ (3 categories)
  106. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  107. Cypherpunk‏‎ (3 categories)
  108. Deborah Heath‏‎ (3 categories)
  109. Ghost in the Shell‏‎ (3 categories)
  110. Wireless Telegraph‏‎ (3 categories)
  111. Collective Intelligence‏‎ (3 categories)
  112. Architecture Fiction‏‎ (3 categories)
  113. Intermittent Reinforcement‏‎ (3 categories)
  114. Calm Computing‏‎ (3 categories)
  115. Natural Language Processing‏‎ (3 categories)
  116. Digital Backyard‏‎ (3 categories)
  117. Avery Johnson‏‎ (3 categories)
  118. Mental Fragmentation‏‎ (3 categories)
  119. Unitasking‏‎ (3 categories)
  120. Pronoia‏‎ (3 categories)
  121. Heliograph‏‎ (3 categories)
  122. Mild Dystopia‏‎ (3 categories)
  123. Virtual Tombstone‏‎ (3 categories)
  124. DIY Bio Movement‏‎ (3 categories)
  125. Pigeon Post‏‎ (3 categories)
  126. Lepht Anonym‏‎ (3 categories)
  127. Occupy Movement‏‎ (3 categories)
  128. Quantified self‏‎ (3 categories)
  129. Rushware‏‎ (3 categories)
  130. Body Optimization‏‎ (3 categories)
  131. Fractal Aesthetic‏‎ (3 categories)
  132. Science Networks of Letters‏‎ (3 categories)
  133. Ambient Awareness‏‎ (3 categories)
  134. Little Brother‏‎ (3 categories)
  135. Smoke Signals‏‎ (3 categories)
  136. Mental Real Estate‏‎ (3 categories)
  137. Panic Architecture‏‎ (3 categories)
  138. Junk Sleep‏‎ (3 categories)
  139. Distributed Cognition‏‎ (3 categories)
  140. The Cyborg Handbook‏‎ (3 categories)
  141. Road Runners‏‎ (3 categories)
  142. Deep Hanging Out‏‎ (3 categories)
  143. Marshall McLuhan‏‎ (3 categories)
  144. Spime‏‎ (3 categories)
  145. Extended Mind‏‎ (3 categories)
  146. Cargo Cult Software‏‎ (3 categories)
  147. I See Borged People‏‎ (3 categories)
  148. Panopticon‏‎ (3 categories)
  149. Jean Baudrillard‏‎ (3 categories)
  150. Prosthetic‏‎ (3 categories)
  151. Mind Uploading‏‎ (3 categories)
  152. Affective Computing‏‎ (3 categories)
  153. Companion Species‏‎ (3 categories)
  154. Dynabook‏‎ (3 categories)
  155. Stafford Beer‏‎ (3 categories)
  156. Extended Nervous System‏‎ (3 categories)
  157. Multitasking‏‎ (3 categories)
  158. Cave Painting‏‎ (3 categories)
  159. Backspace Generation‏‎ (3 categories)
  160. Jeremy Bentham‏‎ (3 categories)
  161. Danah boyd‏‎ (3 categories)
  162. Gaming dynamics‏‎ (3 categories)
  163. Technomad‏‎ (3 categories)
  164. Machine Learning‏‎ (3 categories)
  165. Topological Robustness‏‎ (3 categories)
  166. Cryptocurrency‏‎ (3 categories)
  167. Wearable Computing‏‎ (3 categories)
  168. Lifelong Kindergarten‏‎ (3 categories)
  169. Yoneji Masuda‏‎ (3 categories)
  170. Simultaneous Time‏‎ (3 categories)
  171. EEG‏‎ (3 categories)
  172. Asynchronous Communication‏‎ (3 categories)
  173. Mundane Science Fiction‏‎ (3 categories)
  174. Frictional Interface‏‎ (3 categories)
  175. Second-Hand Cyborg‏‎ (3 categories)
  176. Cayce Pollard Unit‏‎ (3 categories)
  177. Social Gravity‏‎ (3 categories)
  178. Metropolis‏‎ (3 categories)
  179. Identity Production‏‎ (3 categories)
  180. Paracosmic Immersion‏‎ (3 categories)
  181. Joeseph Delgado‏‎ (3 categories)
  182. Wikileaks‏‎ (3 categories)
  183. City as Software‏‎ (3 categories)
  184. Macy Meetings‏‎ (3 categories)
  185. Big Mother‏‎ (3 categories)
  186. Playground as Factory‏‎ (3 categories)
  187. Singularity‏‎ (3 categories)
  188. Interstitial Space‏‎ (3 categories)
  189. Mundane Studies‏‎ (3 categories)
  190. The Phaedrus‏‎ (3 categories)
  191. Hand Me Up Technology‏‎ (3 categories)
  192. Value Tumor‏‎ (3 categories)
  193. Impossible Feast‏‎ (3 categories)
  194. Sherry Turkle‏‎ (3 categories)
  195. Prosthetics and Their Discontents‏‎ (3 categories)
  196. Sousveillance‏‎ (3 categories)
  197. Robot‏‎ (3 categories)
  198. Reality Mining‏‎ (3 categories)
  199. Ubiquitous Computing‏‎ (3 categories)
  200. Hyperculture‏‎ (3 categories)
  201. Stealth Socialization‏‎ (3 categories)
  202. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  203. Synesthesia‏‎ (3 categories)
  204. Digital Hoarding‏‎ (3 categories)
  205. Rhythm Science‏‎ (3 categories)
  206. Persistent Paleontology‏‎ (3 categories)
  207. Geocloaking‏‎ (3 categories)
  208. Protocyborg‏‎ (3 categories)
  209. Makey Makey‏‎ (3 categories)
  210. Soylent‏‎ (3 categories)
  211. Ubquitious Computing‏‎ (2 categories)
  212. Future Runoff‏‎ (2 categories)
  213. TV Modem‏‎ (2 categories)
  214. Low-Tech Cyborgs‏‎ (2 categories)
  215. Hans Ulrich Gumbrech‏‎ (2 categories)
  216. Information Society‏‎ (2 categories)
  217. ARPANET‏‎ (2 categories)
  218. Jose Delgado‏‎ (2 categories)
  219. Abulia‏‎ (2 categories)
  220. Trans-Species Perspective‏‎ (2 categories)
  221. Posthuman‏‎ (2 categories)
  222. Slime Mold‏‎ (2 categories)
  223. Mediated Reality‏‎ (2 categories)
  224. Cyborg Fashion‏‎ (2 categories)
  225. JCR Licklider‏‎ (2 categories)
  226. Flaneuring‏‎ (2 categories)
  227. Future Self‏‎ (2 categories)
  228. Charis Thompson‏‎ (2 categories)
  229. Neural Diabetes‏‎ (2 categories)
  230. Time and Space Compression‏‎ (2 categories)
  231. Haptics‏‎ (2 categories)
  232. Cosmopolitics‏‎ (2 categories)
  233. Geoloquaicious‏‎ (2 categories)
  234. Man-Computer Symbiosis‏‎ (2 categories)
  235. Transactive Memory‏‎ (2 categories)
  236. Bug Report‏‎ (2 categories)
  237. Stuart Brand‏‎ (2 categories)
  238. Device as Memory‏‎ (2 categories)
  239. Slow Data Movement‏‎ (2 categories)
  240. Automation‏‎ (2 categories)
  241. Mediology‏‎ (2 categories)
  242. Hyperobjects‏‎ (2 categories)
  243. Future Shock‏‎ (2 categories)
  244. Web Dérive‏‎ (2 categories)
  245. Sensory Augmentation‏‎ (2 categories)
  246. Tabs, Pads and Boards‏‎ (2 categories)
  247. Timeline‏‎ (2 categories)
  248. Heather Horst‏‎ (2 categories)
  249. Infosynaesthesia‏‎ (2 categories)
  250. Behavior in Public Places: Notes on the Social Organization of Gatherings‏‎ (2 categories)
  251. Micro-Singularity‏‎ (2 categories)
  252. Virtual Companion‏‎ (2 categories)
  253. Cyborgs and Space‏‎ (2 categories)
  254. Pattern Recognition‏‎ (2 categories)
  255. A Cyborg Manifesto‏‎ (2 categories)
  256. George Lakoff‏‎ (2 categories)
  257. Collaborative Reality‏‎ (2 categories)
  258. Object Sexuality‏‎ (2 categories)
  259. Telenoia‏‎ (2 categories)
  260. Eugene Thacker‏‎ (2 categories)
  261. Schizophrenia‏‎ (2 categories)
  262. Sludgeware‏‎ (2 categories)
  263. Electrocardiophone‏‎ (2 categories)
  264. Avatar‏‎ (2 categories)
  265. Meme‏‎ (2 categories)
  266. Unfinished Work: From Cyborg to Cognisphere‏‎ (2 categories)
  267. Félix Guattari‏‎ (2 categories)
  268. Animal Cyborgs‏‎ (2 categories)
  269. Timeline of Cyborg History‏‎ (2 categories)
  270. Virtual Jet Lag‏‎ (2 categories)
  271. Observability‏‎ (2 categories)
  272. Teleoperator‏‎ (2 categories)
  273. Douglas Englebart‏‎ (2 categories)
  274. Qualitative and Quantitative Analysis‏‎ (2 categories)
  275. Transethnicism‏‎ (2 categories)
  276. The Google Effect‏‎ (2 categories)
  277. Mona Lisa Overdrive‏‎ (2 categories)
  278. Science Fiction: Stories and Contexts‏‎ (2 categories)
  279. Amber Case‏‎ (2 categories)
  280. Conspicuous Consumption‏‎ (2 categories)
  281. Hypersigil‏‎ (2 categories)
  282. A New Kind of Science‏‎ (2 categories)
  283. Junana‏‎ (2 categories)
  284. The Presentation of Self in Everyday Life‏‎ (2 categories)
  285. Service Design‏‎ (2 categories)
  286. Chorded Keyboard‏‎ (2 categories)
  287. Tamagotchi‏‎ (2 categories)
  288. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (2 categories)
  289. Marshall Berman‏‎ (2 categories)
  290. Transhuman‏‎ (2 categories)
  291. Calm Technology‏‎ (2 categories)
  292. Digital Dark Age‏‎ (2 categories)
  293. 1 Book Description‏‎ (2 categories)
  294. Severe Tire Damage‏‎ (2 categories)
  295. Chris Gray‏‎ (2 categories)
  296. Node centrality‏‎ (2 categories)
  297. Military Cyborgs‏‎ (2 categories)
  298. Place: Networked Place‏‎ (2 categories)
  299. Golem‏‎ (2 categories)
  300. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 categories)
  301. Ocular Convergence‏‎ (2 categories)
  302. Templated Self‏‎ (2 categories)
  303. Douglas Rushkoff‏‎ (2 categories)
  304. The Idea Factory: Learning to Think at MIT‏‎ (2 categories)
  305. Superhuman Interaction Design‏‎ (2 categories)
  306. Digital Detritus‏‎ (2 categories)
  307. Presentation of Self in Digital Life‏‎ (2 categories)
  308. Livewire‏‎ (2 categories)
  309. Snow Crash‏‎ (2 categories)
  310. Information‏‎ (2 categories)
  311. Email Apnea‏‎ (2 categories)
  312. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  313. University of Utah‏‎ (2 categories)
  314. 1 Foreword‏‎ (2 categories)
  315. Whole Earth Catalog‏‎ (2 categories)
  316. Sharecropping‏‎ (2 categories)
  317. Non-Place‏‎ (2 categories)
  318. Distributed Persona‏‎ (2 categories)
  319. Anthropocybersynchronicity‏‎ (2 categories)
  320. Topic 1‏‎ (2 categories)
  321. Soft Architecture‏‎ (2 categories)
  322. Interaction Ritual - Essays on Face-to-Face Behavior‏‎ (2 categories)
  323. WearCam‏‎ (2 categories)
  324. Gordon Moore‏‎ (2 categories)
  325. Yochai Benkler‏‎ (2 categories)
  326. Temporarily Negotiated Space‏‎ (2 categories)
  327. Asch Conformity Experiments‏‎ (2 categories)
  328. Human Computer Interaction‏‎ (2 categories)
  329. STS‏‎ (2 categories)
  330. Scrying Pool‏‎ (2 categories)
  331. Superorganism‏‎ (2 categories)
  332. Digital Ethnography‏‎ (2 categories)
  333. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (2 categories)
  334. Location Sharing‏‎ (2 categories)
  335. Hacker-as-Hero‏‎ (2 categories)
  336. Sociable Media Group‏‎ (2 categories)
  337. Email Sabbatical‏‎ (2 categories)
  338. Urban Tapestries Project‏‎ (2 categories)
  339. 1 Introduction‏‎ (2 categories)
  340. Wiki‏‎ (2 categories)
  341. Do Androids Dream of Electric Sheep?‏‎ (2 categories)
  342. Prosthetic Evolution‏‎ (2 categories)
  343. Soft Science Fiction‏‎ (2 categories)
  344. Cyborg Architecture‏‎ (2 categories)
  345. Interoperability‏‎ (2 categories)
  346. External Brain‏‎ (2 categories)
  347. Synchronous communication‏‎ (2 categories)
  348. Digital Footprint‏‎ (2 categories)
  349. Gary Lee Downey‏‎ (2 categories)
  350. Non-Visual Augmented Reality‏‎ (2 categories)
  351. Technoscience‏‎ (2 categories)
  352. Prosthetic culture‏‎ (2 categories)
  353. Some Questions about Facebook‏‎ (2 categories)
  354. Interaction Shield‏‎ (2 categories)
  355. Minimalism‏‎ (2 categories)
  356. Waldo‏‎ (2 categories)
  357. Lifelong Kindergarten Group‏‎ (2 categories)
  358. Gregory Bateson‏‎ (2 categories)
  359. Compulsion Loops‏‎ (2 categories)
  360. Augmenting Human Intellect‏‎ (2 categories)
  361. Cyborg Babies‏‎ (2 categories)
  362. Brain-Computer Interface‏‎ (2 categories)
  363. Second Self‏‎ (2 categories)
  364. Celebrity as Cyborg‏‎ (2 categories)
  365. Net Cafe‏‎ (2 categories)
  366. Privacy‏‎ (2 categories)
  367. Android‏‎ (2 categories)
  368. Social Network Supermarkets‏‎ (2 categories)
  369. Banff New Media Institute‏‎ (2 categories)
  370. Data Navigation, Architectures of Knowledge‏‎ (2 categories)
  371. Geocities‏‎ (2 categories)
  372. Non Places‏‎ (2 categories)
  373. Technosocial Womb‏‎ (2 categories)
  374. Portable Cave Wall‏‎ (2 categories)
  375. Lifestreaming‏‎ (2 categories)
  376. Skeuomorph‏‎ (2 categories)
  377. OncoMouse‏‎ (2 categories)
  378. Territory Marking‏‎ (2 categories)
  379. Edward Hall‏‎ (2 categories)
  380. Cyborg Botany‏‎ (2 categories)
  381. Interview with German Business Magazine‏‎ (2 categories)
  382. Future Noir‏‎ (2 categories)
  383. Self Directed Neuroplasticity‏‎ (2 categories)
  384. Netness‏‎ (2 categories)
  385. Hans Berger‏‎ (2 categories)
  386. Social Punctuation‏‎ (2 categories)
  387. Continental Philosophy‏‎ (2 categories)
  388. The Community Cyborg‏‎ (2 categories)
  389. Class: A Guide Through the American Status System‏‎ (2 categories)
  390. Norbert Weiner‏‎ (2 categories)
  391. Technosocial Worm Hole‏‎ (2 categories)
  392. History of the Term AI‏‎ (2 categories)
  393. Culture as Memory‏‎ (2 categories)

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