Category:Books
From Cyborg Anthro Wiki
Books.
Pages in category "Books"
The following 194 pages are in this category, out of 194 total.
A
- A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently
- A New Kind of Science
- A New Set of Social Rules for a Newly Wireless Society
- A Whole New Mind: Moving from the Information Age to the Conceptual Age
- Advertising the American Dream: Making Way for Modernity, 1920-1940
- Against the Megamachine: Essays on Empire and its Enemies
- All That Is Solid Melts into Air: The Experience of Modernity
- Alone Together: Technology and the Reinvention of Intimacy and Solitude
- Alter Ego: Avatars and Their Creators
- Ambient Findability
- An Illustrated Dictionary of Cyborg Anthropology
- Android Epistemology
- Anthropology Through Science Fiction
- Architectural Intelligence
- Architecture or Techno-Utopia: Politics after Modernism
B
- Behavior in Public Places
- Behavior in Public Places: Notes on the Social Organization of Gatherings
- Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us
- Beyond Culture
- Blink: The Power of Thinking Without Thinking
- Bodies in Code: Interfaces with Digital Media
- Born Digital: Understanding the First Generation of Digital Natives
- Bots: The Origin of a New Species
C
- Cell Phone Culture: Mobile Technology in Everyday Life
- The Cell Phone: An Anthropology of Communication
- Chronoschisms: Time, Narrative, and Postmodernism
- City of Quartz: Excavating the Future
- Class: A Guide Through the American Status System
- Clicking In: Hot Links to a Digital Culture
- Collective Intelligence: Mankind's Emerging World in Cyberspace
- Companion Species Manifesto
- Computer Lib
- Computers as Theatre
- Computing in the Middle Ages
- Conspicuous Consumption
- Constant Touch: A Global History of the Mobile Phone
- Consuming Life
- Consumption and Digital Commodities In the Everyday
- Corporate Wasteland: The Landscape and Memory of Deindustrialization
- Crafting Selves: Power, Gender, and Discourses of Identity
- Critical Play: Radical Game Design
- Culture and Space: Conceiving a New Cultural Geography
- Cyberspace: First Steps
- Cyborg(Book)
- Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
- Cyborg: The Man-Machine
- Cyborgs & Citadel s: Anthropological Interventions in Emerging Sciences and Technologies
- Cyborgs and Citadels
- Cyborgs@Cyberspace?: An Ethnographer Looks to the Future
D
- Daemon (Book)
- Decoding Advertisements
- Deluze & Guattari, Schizos, Nomas, Rhizomes
- Designing Interactions
- Designing Interfaces: Patterns for Effective Interaction Design
- Designing Social Interfaces
- Designing Web Interfaces: Principles and Patterns for Rich Interactions
- Diamond Age (Book)
- Digital Ground: Architecture, Pervasive Computing, and Environment
- Do Androids Dream of Electric Sheep?
- Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
- Donna Haraway Reads the National Geographic
E
F
H
I
- In/Different Spaces: Place and Memory in Visual Culture
- Information Anxiety 2
- Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
- Information Multiplicity: American Fiction in the Age of Media Saturation
- Infotopia: How Many Minds Produce Knowledge
- Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI
- Interaction Ritual - Essays on Face-to-Face Behavior
- Interaction Ritual : Essays on Face-to-Face Behavior
- Interface fantasy: a Lacanian cyborg ontology
J
L
M
- Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations
- Material Culture and Technology in Everyday Life: Ethnographic Approaches
- Metapolis Dictionary of Advanced Architecture: City, Technology and Society
- Mindware: An Introduction to the Philosophy of Cognitive Science
- Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean
- Modest Witness@ Second Millenni um.FemaleMan Me ets OncoMouse: Feminism and Technoscience
- Mona Lisa Overdrive
- My Mother Was a Computer: Digital Subjects and Literary Texts
- Myth of the Machine : Technics and Human Development
P
- Pattern Recognition
- Perpetual Contact: Mobile Communication, Private Talk, Public Performance
- Placing Words: Symbols, Space, and the City
- Postmodern Theory
- Postmodernism, or, The Cultural Logic of Late Capitalism - Post-Contemporary Interventions
- Present Shock
- The Presentation of Self in Everyday Life
- Production of Presence: What Meaning Cannot Convey
R
S
- Science Fiction: Stories and Contexts
- Sensorium: Embodied Experience, Technology, and Contemporary Art
- Sign Wars: The Cluttered Landscape of Advertising
- Simians, Cyborgs and Women: The Reinvention of Nature
- Simulacra and Simulation
- Simulation and Its Discontents
- Snow Crash
- Societies and Cities in the Age of Instant Access
- Society of the Spectacle
- Space is the Machine
- Space, Site, Intervention: Situating Installation Art
- Stigma: Notes on the Management of Spoiled Identity
- Suicide, a Study in Sociology
- Supercapitalism : The Transformation of Business, Democracy, and Everyday Life
T
- TechGnosis: Myth, Magic, and Mysticism in the Age of Information
- Technospaces: Inside the New Media
- The 4-hour Workweek: Escape the 9-5, Live Anywhere and Join the New Rich
- The A to Z of Postmodern Life: Essays on Global Culture in the Noughties
- The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI
- The Body in Society: An Introduction
- The City in History: Its Origins, Its Transformations, and Its Prospects
- The Companion Species Manifesto: Dogs, People, and Significant Otherness
- The Culture Code: An Ingenious Way to Understand Why People Around the World Live and Buy as They Do
- The Culture of Time and Space, 1880-1918
- The Cybercultures Reader
- The Cyborg Handbook
- The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments
- The Design of Everyday Things
- The Feeling of Space
- The Female Man
- The Forest of Symbols
- The Forest of Symbols: Aspects of Ndembu Ritual
- The Future of the Internet - And How to Stop It
- The Gendered Cyborg: A Reader
- The Geography of Nowhere: The Rise and Decline of America's Man-Made Landscape
- The Human Use Of Human Beings: Cybernetics And Society
- The Idea Factory: Learning to Think at MIT
- The Image of the City
- The Information Society as Post-Industrial Society
- The Infrastructural City: Networked Ecologies in Los Angeles
- The Language of New Media
- The Location of Culture
- The Lure of the Local: Senses of Place in a Multicentered Society
- The Making of Second Life: Notes from the New World
- The Man Who Tasted Shapes
- The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places
- The Mobile Connection: The Cell Phone's Impact on Society
- The Natures of Maps: Cartographic Constructions of the Natural World
- The Poetics of Space
- The Power of Maps
- The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future
- The Psychology Of Everyday Living
- The Railway Journey
- The Railway Journey: The Industrialization of Time and Space in the 19th Century
- The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life
- The Second Self: Computers and the Human Spirit
- The Significance of the Frontier in American History
- The Silent Language
- The Skin of Culture: Investigating the New Electronic Reality
- The Social Life of Small Urban Spaces
- The Strategy of Desire
- The System of Objects
- The Theory of the Leisure Class
- The Uncanny: Experiments in Cyborg Culture
- The Visual Display of Quantitative Information
- The Wealth of Networks: How Social Production Transforms Markets and Freedom
- The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media
- Theory of the Derive
- They Became What They Beheld
- Time and Bits: Managing Digital Continuity by Margaret MacLean
- The Tipping Point: How Little Things Can Make a Big Difference
- Tool-Being: Heidegger and the Metaphysics of Objects