Pages with the most categories

From Cyborg Anthro Wiki

Showing below up to 50 results in range #1 to #50.

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  1. Cell Phones and Their Technosocial Sites of Engagement (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society (15 categories)
  3. The Cell Phone: An Anthropology of Communication (14 categories)
  4. Computers as Theatre (13 categories)
  5. Simulation and Its Discontents (13 categories)
  6. The Cybercultures Reader (12 categories)
  7. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us (11 categories)
  9. Consumption and Digital Commodities In the Everyday (10 categories)
  10. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future (10 categories)
  11. Life on the Screen: Identity in the Age of the Internet (10 categories)
  12. The Railway Journey: The Industrialization of Time and Space in the 19th Century (10 categories)
  13. On the Mobile (10 categories)
  14. The Second Self: Computers and the Human Spirit (10 categories)
  15. Donna Haraway Reads the National Geographic (9 categories)
  16. The Skin of Culture: Investigating the New Electronic Reality (9 categories)
  17. The Language of New Media (9 categories)
  18. Behavior in Public Places (9 categories)
  19. Sensorium: Embodied Experience, Technology, and Contemporary Art (8 categories)
  20. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI (8 categories)
  21. Being Digital (8 categories)
  22. All That Is Solid Melts into Air: The Experience of Modernity (8 categories)
  23. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer (8 categories)
  24. Marc Augé (7 categories)
  25. Steve Mann (7 categories)
  26. The Body in Society: An Introduction (7 categories)
  27. They Became What They Beheld (7 categories)
  28. Reassembling the Social: An Introduction to Actor-Network-Theory (7 categories)
  29. The Forest of Symbols (7 categories)
  30. Pool of Light (6 categories)
  31. Bodies in Code: Interfaces with Digital Media (6 categories)
  32. Interaction Ritual : Essays on Face-to-Face Behavior (6 categories)
  33. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places (6 categories)
  34. Daemon (Book) (6 categories)
  35. Deluze & Guattari, Schizos, Nomas, Rhizomes (6 categories)
  36. Embodied Visions: Evolution, Emotion, Culture, and Film (6 categories)
  37. Light Diffusion (6 categories)
  38. The Uncanny: Experiments in Cyborg Culture (6 categories)
  39. ISS Circadian Rhythm (5 categories)
  40. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism (5 categories)
  41. Wisdom Weavers (5 categories)
  42. Myth of the Machine : Technics and Human Development (5 categories)
  43. General Lighting Concepts (5 categories)
  44. Film as Common Mythology (5 categories)
  45. Understanding Media: The Extensions of Man (5 categories)
  46. Technological Mediation of Care (5 categories)
  47. Blue Light (5 categories)
  48. The Practice of Everyday Life (5 categories)
  49. Primate Need for Intimacy (5 categories)
  50. Internet As Surrogate Community (5 categories)

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