Pages with the most categories

From Cyborg Anthro Wiki

Showing below up to 50 results in range #1 to #50.

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)

  1. Cell Phones and Their Technosocial Sites of Engagement (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society (15 categories)
  3. The Cell Phone: An Anthropology of Communication (14 categories)
  4. Computers as Theatre (13 categories)
  5. Simulation and Its Discontents (13 categories)
  6. The Cybercultures Reader (12 categories)
  7. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us (11 categories)
  9. The Second Self: Computers and the Human Spirit (10 categories)
  10. Consumption and Digital Commodities In the Everyday (10 categories)
  11. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future (10 categories)
  12. Life on the Screen: Identity in the Age of the Internet (10 categories)
  13. The Railway Journey: The Industrialization of Time and Space in the 19th Century (10 categories)
  14. On the Mobile (10 categories)
  15. Behavior in Public Places (9 categories)
  16. Donna Haraway Reads the National Geographic (9 categories)
  17. The Skin of Culture: Investigating the New Electronic Reality (9 categories)
  18. The Language of New Media (9 categories)
  19. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer (8 categories)
  20. Being Digital (8 categories)
  21. Sensorium: Embodied Experience, Technology, and Contemporary Art (8 categories)
  22. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI (8 categories)
  23. All That Is Solid Melts into Air: The Experience of Modernity (8 categories)
  24. Marc Augé (7 categories)
  25. Steve Mann (7 categories)
  26. The Body in Society: An Introduction (7 categories)
  27. They Became What They Beheld (7 categories)
  28. Reassembling the Social: An Introduction to Actor-Network-Theory (7 categories)
  29. The Forest of Symbols (7 categories)
  30. The Uncanny: Experiments in Cyborg Culture (6 categories)
  31. Pool of Light (6 categories)
  32. Bodies in Code: Interfaces with Digital Media (6 categories)
  33. Interaction Ritual : Essays on Face-to-Face Behavior (6 categories)
  34. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places (6 categories)
  35. Daemon (Book) (6 categories)
  36. Deluze & Guattari, Schizos, Nomas, Rhizomes (6 categories)
  37. Embodied Visions: Evolution, Emotion, Culture, and Film (6 categories)
  38. Light Diffusion (6 categories)
  39. Suicide, a Study in Sociology (5 categories)
  40. Ambient Intimacy (5 categories)
  41. ISS Circadian Rhythm (5 categories)
  42. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism (5 categories)
  43. General Lighting Concepts (5 categories)
  44. Wisdom Weavers (5 categories)
  45. Myth of the Machine : Technics and Human Development (5 categories)
  46. Film as Common Mythology (5 categories)
  47. Understanding Media: The Extensions of Man (5 categories)
  48. Blue Light (5 categories)
  49. Technological Mediation of Care (5 categories)
  50. The Practice of Everyday Life (5 categories)

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)