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Showing below up to 250 results in range #21 to #270.

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  1. Being Digital‏‎ (8 categories)
  2. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  3. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  4. Marc Augé‏‎ (7 categories)
  5. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  6. They Became What They Beheld‏‎ (7 categories)
  7. The Body in Society: An Introduction‏‎ (7 categories)
  8. The Forest of Symbols‏‎ (7 categories)
  9. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  10. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  11. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  12. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  13. Daemon (Book)‏‎ (6 categories)
  14. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  15. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  16. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  17. Kowloon Walled City‏‎ (5 categories)
  18. Understanding Media: The Extensions of Man‏‎ (5 categories)
  19. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  20. The Practice of Everyday Life‏‎ (5 categories)
  21. Suicide, a Study in Sociology‏‎ (5 categories)
  22. Cyberspace: First Steps‏‎ (5 categories)
  23. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  24. Steve Mann‏‎ (5 categories)
  25. On the Mortality of Industrial Society‏‎ (4 categories)
  26. Michael Benedikt‏‎ (4 categories)
  27. Liminal Space‏‎ (4 categories)
  28. Android Epistemology‏‎ (4 categories)
  29. Persistent Architecture‏‎ (4 categories)
  30. Proxemics‏‎ (4 categories)
  31. Anomie‏‎ (4 categories)
  32. Equipotential Space‏‎ (4 categories)
  33. Mother of All Demos‏‎ (4 categories)
  34. Anonymous‏‎ (4 categories)
  35. Temporarily negotiated space‏‎ (4 categories)
  36. Tribe‏‎ (4 categories)
  37. Hertzian Space‏‎ (4 categories)
  38. The Information Society as Post-Industrial Society‏‎ (4 categories)
  39. Tron‏‎ (4 categories)
  40. Boundary Maintenance‏‎ (4 categories)
  41. Frictional Interface‏‎ (3 categories)
  42. Cayce Pollard Unit‏‎ (3 categories)
  43. Metropolis‏‎ (3 categories)
  44. Joeseph Delgado‏‎ (3 categories)
  45. Identity Production‏‎ (3 categories)
  46. Road Runners‏‎ (3 categories)
  47. Macy Meetings‏‎ (3 categories)
  48. City as Software‏‎ (3 categories)
  49. Ubiquitous Computing‏‎ (3 categories)
  50. Spime‏‎ (3 categories)
  51. Big Mother‏‎ (3 categories)
  52. Panopticon‏‎ (3 categories)
  53. Synesthesia‏‎ (3 categories)
  54. Interstitial Space‏‎ (3 categories)
  55. Mundane Studies‏‎ (3 categories)
  56. Hand Me Up Technology‏‎ (3 categories)
  57. Prosthetic‏‎ (3 categories)
  58. Impossible Feast‏‎ (3 categories)
  59. Thad Starner‏‎ (3 categories)
  60. Stafford Beer‏‎ (3 categories)
  61. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  62. Hyperculture‏‎ (3 categories)
  63. Digital Hoarding‏‎ (3 categories)
  64. Wireless Telegraph‏‎ (3 categories)
  65. Makey Makey‏‎ (3 categories)
  66. Geocloaking‏‎ (3 categories)
  67. Simultaneous Time‏‎ (3 categories)
  68. Uncanny Valley‏‎ (3 categories)
  69. Paracosmic Immersion‏‎ (3 categories)
  70. Tabaholic‏‎ (3 categories)
  71. Second-Hand Cyborg‏‎ (3 categories)
  72. Ivan Sutherland‏‎ (3 categories)
  73. Social Gravity‏‎ (3 categories)
  74. Virtual Biology‏‎ (3 categories)
  75. Automatic Production of Space‏‎ (3 categories)
  76. Cyborg Cartography‏‎ (3 categories)
  77. Ted Nelson‏‎ (3 categories)
  78. Digital Hygiene‏‎ (3 categories)
  79. Bee Dance‏‎ (3 categories)
  80. Playground as Factory‏‎ (3 categories)
  81. Singularity‏‎ (3 categories)
  82. Landline Telephone‏‎ (3 categories)
  83. Egregore‏‎ (3 categories)
  84. Hyperlinked Memories‏‎ (3 categories)
  85. Robot‏‎ (3 categories)
  86. Digital Junk Food‏‎ (3 categories)
  87. Michel Foucault‏‎ (3 categories)
  88. Sherry Turkle‏‎ (3 categories)
  89. Prosthetics and Their Discontents‏‎ (3 categories)
  90. Sousveillance‏‎ (3 categories)
  91. Suicide‏‎ (3 categories)
  92. Interface Evaporation‏‎ (3 categories)
  93. Reality Mining‏‎ (3 categories)
  94. Cybernetics‏‎ (3 categories)
  95. Stealth Socialization‏‎ (3 categories)
  96. Connective Obligation‏‎ (3 categories)
  97. Elastic Time‏‎ (3 categories)
  98. Rhythm Science‏‎ (3 categories)
  99. Cyborg Learning Theory‏‎ (3 categories)
  100. Flow‏‎ (3 categories)
  101. Persistent Paleontology‏‎ (3 categories)
  102. Digital Self-Actualization‏‎ (3 categories)
  103. Protocyborg‏‎ (3 categories)
  104. Soylent‏‎ (3 categories)
  105. Lucy Suchman‏‎ (3 categories)
  106. Actor Network Theory‏‎ (3 categories)
  107. Unitasking‏‎ (3 categories)
  108. Infomorph‏‎ (3 categories)
  109. Priveillance‏‎ (3 categories)
  110. Consciousness Slum‏‎ (3 categories)
  111. Virtual Tombstone‏‎ (3 categories)
  112. Hyperpresence‏‎ (3 categories)
  113. Liquid Modernity‏‎ (3 categories)
  114. Cyborg Security‏‎ (3 categories)
  115. Charlotte Magnusson‏‎ (3 categories)
  116. Diminished Reality‏‎ (3 categories)
  117. Sighborg‏‎ (3 categories)
  118. Heavy Modernity‏‎ (3 categories)
  119. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  120. Cypherpunk‏‎ (3 categories)
  121. Ludic Space‏‎ (3 categories)
  122. Organic Computing‏‎ (3 categories)
  123. Yoneji Masuda‏‎ (3 categories)
  124. Deborah Heath‏‎ (3 categories)
  125. Ghost in the Shell‏‎ (3 categories)
  126. Intermittent Reinforcement‏‎ (3 categories)
  127. Collective Intelligence‏‎ (3 categories)
  128. Architecture Fiction‏‎ (3 categories)
  129. Path dependence‏‎ (3 categories)
  130. Calm Computing‏‎ (3 categories)
  131. Digital Backyard‏‎ (3 categories)
  132. Mental Fragmentation‏‎ (3 categories)
  133. The Cyborg Handbook‏‎ (3 categories)
  134. Natural Language Processing‏‎ (3 categories)
  135. Avery Johnson‏‎ (3 categories)
  136. Ringxiety‏‎ (3 categories)
  137. Mild Dystopia‏‎ (3 categories)
  138. Heliograph‏‎ (3 categories)
  139. Psyber-culture‏‎ (3 categories)
  140. Wikileaks‏‎ (3 categories)
  141. DIY Bio Movement‏‎ (3 categories)
  142. Body Optimization‏‎ (3 categories)
  143. Satisfice‏‎ (3 categories)
  144. Lepht Anonym‏‎ (3 categories)
  145. Occupy Movement‏‎ (3 categories)
  146. Fractal Aesthetic‏‎ (3 categories)
  147. Mental Real Estate‏‎ (3 categories)
  148. Ambient Awareness‏‎ (3 categories)
  149. Little Brother‏‎ (3 categories)
  150. Role Boundary Permeability‏‎ (3 categories)
  151. Distributed Cognition‏‎ (3 categories)
  152. Junk Sleep‏‎ (3 categories)
  153. Packaging Fetish‏‎ (3 categories)
  154. Deep Hanging Out‏‎ (3 categories)
  155. Marshall McLuhan‏‎ (3 categories)
  156. Extended Mind‏‎ (3 categories)
  157. Cargo Cult Software‏‎ (3 categories)
  158. Technomad‏‎ (3 categories)
  159. Serial Experiments Lain‏‎ (3 categories)
  160. Topological Robustness‏‎ (3 categories)
  161. Jean Baudrillard‏‎ (3 categories)
  162. Project Xanadu‏‎ (3 categories)
  163. I See Borged People‏‎ (3 categories)
  164. Mind Uploading‏‎ (3 categories)
  165. Wearable Computing‏‎ (3 categories)
  166. Affective Computing‏‎ (3 categories)
  167. Companion Species‏‎ (3 categories)
  168. Dynabook‏‎ (3 categories)
  169. Multitasking‏‎ (3 categories)
  170. Extended Nervous System‏‎ (3 categories)
  171. Cave Painting‏‎ (3 categories)
  172. Jeremy Bentham‏‎ (3 categories)
  173. Pronoia‏‎ (3 categories)
  174. Backspace Generation‏‎ (3 categories)
  175. Danah boyd‏‎ (3 categories)
  176. Machine Learning‏‎ (3 categories)
  177. Rushware‏‎ (3 categories)
  178. Gaming dynamics‏‎ (3 categories)
  179. Pigeon Post‏‎ (3 categories)
  180. Quantified self‏‎ (3 categories)
  181. Cryptocurrency‏‎ (3 categories)
  182. Panic Architecture‏‎ (3 categories)
  183. Science Networks of Letters‏‎ (3 categories)
  184. EEG‏‎ (3 categories)
  185. Mundane Science Fiction‏‎ (3 categories)
  186. Smoke Signals‏‎ (3 categories)
  187. Value Tumor‏‎ (3 categories)
  188. Asynchronous Communication‏‎ (3 categories)
  189. Lifelong Kindergarten‏‎ (3 categories)
  190. The Phaedrus‏‎ (3 categories)
  191. Technosocial Womb‏‎ (2 categories)
  192. Digital Footprint‏‎ (2 categories)
  193. Severe Tire Damage‏‎ (2 categories)
  194. Gary Lee Downey‏‎ (2 categories)
  195. Interaction Shield‏‎ (2 categories)
  196. Place: Networked Place‏‎ (2 categories)
  197. Territory Marking‏‎ (2 categories)
  198. Minimalism‏‎ (2 categories)
  199. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 categories)
  200. Non-Visual Augmented Reality‏‎ (2 categories)
  201. Brain-Computer Interface‏‎ (2 categories)
  202. Gregory Bateson‏‎ (2 categories)
  203. Presentation of Self in Digital Life‏‎ (2 categories)
  204. Compulsion Loops‏‎ (2 categories)
  205. The Community Cyborg‏‎ (2 categories)
  206. Snow Crash‏‎ (2 categories)
  207. Augmenting Human Intellect‏‎ (2 categories)
  208. Lifelong Kindergarten Group‏‎ (2 categories)
  209. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  210. Cyborg Babies‏‎ (2 categories)
  211. Celebrity as Cyborg‏‎ (2 categories)
  212. Technosocial Worm Hole‏‎ (2 categories)
  213. Sharecropping‏‎ (2 categories)
  214. Android‏‎ (2 categories)
  215. Net Cafe‏‎ (2 categories)
  216. Soft Architecture‏‎ (2 categories)
  217. Banff New Media Institute‏‎ (2 categories)
  218. Web Dérive‏‎ (2 categories)
  219. Data Navigation, Architectures of Knowledge‏‎ (2 categories)
  220. STS‏‎ (2 categories)
  221. Geocities‏‎ (2 categories)
  222. Ubquitious Computing‏‎ (2 categories)
  223. Non Places‏‎ (2 categories)
  224. TV Modem‏‎ (2 categories)
  225. Scrying Pool‏‎ (2 categories)
  226. Interview with German Business Magazine‏‎ (2 categories)
  227. Edward Hall‏‎ (2 categories)
  228. Sociable Media Group‏‎ (2 categories)
  229. Lifestreaming‏‎ (2 categories)
  230. Cyborg Botany‏‎ (2 categories)
  231. OncoMouse‏‎ (2 categories)
  232. Future Noir‏‎ (2 categories)
  233. Trans-Species Perspective‏‎ (2 categories)
  234. Hans Berger‏‎ (2 categories)
  235. Prosthetic Evolution‏‎ (2 categories)
  236. Continental Philosophy‏‎ (2 categories)
  237. Netness‏‎ (2 categories)
  238. Soft Science Fiction‏‎ (2 categories)
  239. Class: A Guide Through the American Status System‏‎ (2 categories)
  240. History of the Term AI‏‎ (2 categories)
  241. Culture as Memory‏‎ (2 categories)
  242. Norbert Weiner‏‎ (2 categories)
  243. Time and Space Compression‏‎ (2 categories)
  244. ARPANET‏‎ (2 categories)
  245. Future Runoff‏‎ (2 categories)
  246. Information Society‏‎ (2 categories)
  247. Transactive Memory‏‎ (2 categories)
  248. Hans Ulrich Gumbrech‏‎ (2 categories)
  249. Jose Delgado‏‎ (2 categories)
  250. Prosthetic culture‏‎ (2 categories)

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