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Showing below up to 100 results in range #51 to #150.

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  1. CAiiA-STAR
  2. Careers in Anthropology
  3. Careers in Cyborg Anthropology
  4. Careers in Digital Anthropology
  5. Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age
  6. Celebrity and Deism on Social Networks
  7. Cellular automation
  8. Chatterbot
  9. Cities and Cyborgs: Computing and the Metropolis, 1860-2010
  10. Club Penguin
  11. Code Bubbles
  12. Code of Ethics
  13. Cognisphere
  14. Comments and Excerpts from Urban Structure
  15. Competition in Telecommunications
  16. Computer History
  17. Computing and Neurological Effects
  18. Conferences
  19. Connectivity
  20. Connectivity as peripheral vision
  21. Considering Principal Components of a Digital Culture
  22. Constant connection and the lizard brain
  23. Context-Aware Toolkit
  24. Continuous partial attention
  25. Contributing to CyborgAnthropology.com
  26. Coordinated Universal Time
  27. Corporate Anthropology
  28. Cosmotechnics
  29. Course Materials
  30. Creativity and Depression
  31. Cultural History of Technology
  32. Cultural deviance theory
  33. Current Prosthetics
  34. Cybernetic UX Design
  35. Cybersickness
  36. CyborgCamp
  37. Cyborg Anthropology
  38. Cyborg Anthropology MA Santa Cruz
  39. Cyborg Cinema and Contemporary Subjectivity
  40. Cyborg Class Status
  41. Cyborg Eschatology
  42. Cyborg Literature
  43. Cyborg Olympics
  44. Cyborg Therapy
  45. Cyborg technology
  46. Cyborgology
  47. Dangers of Prosthetics
  48. Data Flows and Crises in Online Reputation Economies
  49. Deconstructivitus
  50. Defining Cyborg Anthropology
  51. Democratiziation of the Creative Impulse
  52. Design Memo Examples
  53. Differences between robots, cyborgs and androids
  54. Digital Archaeology
  55. Digital Worries
  56. Discussion notes formatting
  57. Discussion of HUDs
  58. Discussion of heads up displays
  59. Do Androids Dream of Electric Speech
  60. Domotics
  61. Dyson sphere
  62. EEG and the Quantified Self
  63. Early Prosthetics
  64. Editing notes
  65. Effects of Computing on Family and Family Life
  66. Electronomadics
  67. Entanglement
  68. Equiveillance
  69. Escape Velocity of Data
  70. Ethical Guidelines in the Training of Practicing Anthropologists
  71. Ethics and the Law on the Electronic Frontier
  72. Ethics in Anthropology: Public Presentation of Anthropological Material
  73. Ethnography of Families and Technology
  74. Ethnomethodology
  75. Event driven architecture
  76. Evocative Objects: Things We Think With
  77. Exergaming
  78. Experimental Geography Reading List
  79. Extended Avatar
  80. Eyeborg
  81. Facebook
  82. Facebook Network Visualization
  83. Facebook Privacy issues
  84. Facebook and Attention Economies - Social Gravity and Interface Use
  85. Facebook privacy policy
  86. Famous Machine
  87. Famous People with Synesthesia
  88. Filling Time Gaps
  89. Film List
  90. Flickr
  91. Fractal Anthropology
  92. Fractal Flesh
  93. Fractal Product
  94. Fractal Prosthetics
  95. Friction and Interfaces
  96. Frictional Surfaces
  97. From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange
  98. Full text of A Cyborg Manifesto
  99. Future Anterior
  100. Future of Advertising

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