Difference between revisions of "Main Page"

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== [[Technology]] ==
 
== [[Technology]] ==
 
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==[[Critical Theory]]==
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== [[Traditional Anthropology]] ==
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==Articles==
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<raw><div style="float: center; background-color: #EFFFEF; height: "500px"; width: 120%"></raw>
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*[[Illuminating the Dark Geoweb]]
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*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
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*[[Urban Anthropology]]
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*[[Reputation, Community Management, and the Future of Branding]]
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*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
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*[[The Programmable Web - A Quick and Dirty Mashup Review]]
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*[[Building a House on Digital Ground - A Primer on New Media]]
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*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
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*[[Towards the Future of PR and Brand Management]]
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*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
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*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
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*[[Light Modernity means that Design is the Product]]
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*[[Continuous Partial Attention]]
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*[[Life in the Cocoon - Continuous Partial Attention]]
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*[[Our Own Private Idaho - The Revenge of Visual Geography]]
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*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
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*[[Activity Take-out - Saving an Experience for Later Consumption]]
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*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
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*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
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*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
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*[[Portland is Demolicious]]
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<blockquote>'''[[Full Article List]]'''</blockquote>
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==[[Critical Theory]]==
 
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== [[Traditional Anthropology]] ==
 
{{TopicEnder}}
 
 
{{TopicHeader}}
 
===Articles===
 
{{TopicEnder}}
 
<raw><div style="float: center; background-color: #EFFFEF; height: "500px"; width: 120%"></raw>
 
*[[Illuminating the Dark Geoweb]]
 
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
 
*[[Urban Anthropology]]
 
*[[Reputation, Community Management, and the Future of Branding]]
 
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
 
*[[The Programmable Web - A Quick and Dirty Mashup Review]]
 
*[[Building a House on Digital Ground - A Primer on New Media]]
 
*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
 
*[[Towards the Future of PR and Brand Management]]
 
*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
 
*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
 
*[[Light Modernity means that Design is the Product]]
 
*[[Continuous Partial Attention]]
 
*[[Life in the Cocoon - Continuous Partial Attention]]
 
*[[Our Own Private Idaho - The Revenge of Visual Geography]]
 
*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
 
*[[Activity Take-out - Saving an Experience for Later Consumption]]
 
*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
 
*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
 
*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
 
*[[Portland is Demolicious]]
 
<blockquote>'''[[Full Article List>>>]]'''</blockquote>
 
<raw></div></raw>
 
  
 
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Revision as of 22:00, 28 June 2011

Welcome to CyborgAnthropology.com!

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Popular Articles

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

This site currently has 1,007 articles for you to browse and read.

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Teaching/Learning Cyborg Anthropology

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A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

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<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>