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== New Territory ==
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*[[Data Flows and Crises in Online Reputation Economies]]
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*[[The Fractal Production of Value]]
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*[[The Automatic Production of Space]]
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*[[Class Status and Instantaneity]]
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*[[Physiological Effects of Computing]]
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*[[Types of Reality]]
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*[[Mental and Emotional Effects of Computing]]
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*[[Computing and Neurological Effects]]
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*[[Internet Addiction]]
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*[[Gaming Addiction]]
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*[[Insomnia]]
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*[[Instant Gratification]]
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*[[The Backspace Generation]]
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*[[Effects of Computing on Family and Family Life]]
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*[[Kids and Technology]]
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*[[Teens on Social Networks]]
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*[[Ethnography of Families and Technology]]
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*[[Privacy and the Extended Self]]
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*[[Netness]]
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*[[Facebook]]
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*[[Location Sharing]]
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*[[Autism and Computer Communication]]
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*[[Transmedia]]
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*[[Persistent Paleontology]]
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*[[Affective Computing]]
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*[[Tangible Media]]
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*[[Fragmented Social Interchange]]
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*[[Multitasking]]
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*[[The Drive to Share]]
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*[[Texting]]
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*[[Machines as Pets]]
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*[[Cyborg Botany]]
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*[[Animal Cyborgs]]
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*[[Cybernetic Feedback in the Wizard Mindset]]
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*[[Revisiting Equipotential Space]]
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==[[UX Resources]]==
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*[[Future Anterior]]
 
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== [[Traditional Anthropology]] ==
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===Articles===
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*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
 
*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
 
*[[Portland is Demolicious]]
 
*[[Portland is Demolicious]]
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<blockquote>'''[[Full Article List>>>]]'''</blockquote>
 
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===Critical Theory===
 
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*[[Latour and the Rhizome]] http://www.rhizome.org/art/exhibition/ars99/8.html
 
*[[Anthropology of Time and Space]]
 
*[[Geography and Technology]]
 
*[[The Machinic Phylum]]
 
*[[Donna Haraway and Significant Otherness]]
 
*[[Cyborg Theatre]]
 
*[[Cyborgology Knowledge Types]]
 
*[[Cyborgology]]
 
*[[Disembodied Anthropology]]
 
*[[Modernity and Supermodernity]]
 
*[[The Ironman Concept]]
 
*[[Trans-species Connections]]
 
*[[Anthropology Visualization]]
 
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=== New Territory ===
 
{{TopicEnder}}
 
<raw><div style="float: center; background-color: #EFFFEF; height: "500px"; width: 120%"></raw>
 
*[[Data Flows and Crises in Online Reputation Economies]]
 
*[[The Fractal Production of Value]]
 
*[[The Automatic Production of Space]]
 
*[[Class Status and Instantaneity]]
 
*[[Physiological Effects of Computing]]
 
*[[Types of Reality]]
 
*[[Mental and Emotional Effects of Computing]]
 
*[[Computing and Neurological Effects]]
 
*[[Internet Addiction]]
 
*[[Gaming Addiction]]
 
*[[Insomnia]]
 
*[[Instant Gratification]]
 
*[[The Backspace Generation]]
 
*[[Effects of Computing on Family and Family Life]]
 
*[[Kids and Technology]]
 
*[[Teens on Social Networks]]
 
*[[Privacy and the Extended Self]]
 
*[[Netness]]
 
*[[Facebook]]
 
*[[Location Sharing]]
 
*[[Autism and Computer Communication]]
 
*[[Transmedia]]
 
*[[Persistent Paleontology]]
 
*[[Affective Computing]]
 
*[[Tangible Media]]
 
*[[Fragmented Social Interchange]]
 
*[[Multitasking]]
 
*[[The Drive to Share]]
 
*[[Texting]]
 
*[[Machines as Pets]]
 
*[[Cyborg Botany]]
 
*[[Animal Cyborgs]]
 
*[[Cybernetic Feedback in the Wizard Mindset]]
 
*[[Revisiting Equipotential Space]]
 
*[[Ethnography of Families and Technology]]
 
 
{{TopicHeader}}
 
== [[Traditional Anthropology]] ==
 
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Revision as of 21:58, 28 June 2011

Welcome to CyborgAnthropology.com!

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Popular Articles

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

This site currently has 1,007 articles for you to browse and read.

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Teaching/Learning Cyborg Anthropology

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Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.


Concepts

New Territory

UX Resources


Technology

In Development


Critical Theory

Traditional Anthropology

Articles

[[Full Article List>>>]]


<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>