Difference between revisions of "Main Page"

From Cyborg Anthropology
Jump to: navigation, search
(moved some home page content into separate templates)
Line 38: Line 38:
 
{{LeftColumn}}
 
{{LeftColumn}}
 
{{clear}}
 
{{clear}}
{{TopicHeader}}
 
== What is Cyborg Anthropology? ==
 
{{TopicEnder}}
 
<raw><div style="float: center; background-color: #EFFFEF; height: "500px"; width: 120%"></raw>
 
Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as [[Donna Haraway]] says, "we are all cyborgs now".
 
  
[[What is Cyborg Anthropology?|Cyborg Anthropology]] takes the view that most of modern human life is a product of both human and non-human objects.
+
{{Home:WhatIsCyborgAnthropology}}
  
How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.
+
{{Home:RecentArticles}}
  
Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).
+
{{Home:TeachingAndLearning}}
  
This site currently has {{NUMBEROFARTICLES}} articles for you to browse and read.
 
<raw></div></raw>
 
{{TopicHeader}}
 
==Recent Articles==
 
{{TopicEnder}}
 
<raw><div style="float: left; background-color: #E1FFE1; width: 50%"></raw>
 
*[[Flow, Interaction Design And Contemporary Boredom]]
 
*[[Defining Cyborg Anthropology]]
 
*[[How Did We Get Here?]]
 
*[[Uncanny Valley]]
 
*[[Psyber-Culture]]
 
*[[Ambient Intimacy]]
 
*[[Networked Publics]]
 
*[[OpenStreetMap]]
 
*[[Lepht Anonym]]
 
*[[Haptics]]
 
*[[Geolocation]]
 
*[[Animal Cyborgs]]
 
*[[Tele-Cocooning]]
 
*[[Little Brother]]
 
*[[Mundane Science Fiction]]
 
*[[Kowloon Walled City]]
 
<raw></div><div style="float: left; background-color: #E1FFE1; width: 50%"></raw>
 
*[[Wearable Computing]]
 
*[[Mediated Reality]]
 
*[[Equipotential Space]]
 
*[[Diminished Reality]]
 
*[[Glossary:Playground as Factory|Playground as Factory]]
 
*[[Device as Memory]]
 
*[[Borrowed Space]]
 
*[[Boundary Maintenance]]
 
*[[Affective Computing]]
 
*[[Digital Hoarding]]
 
*[[The Autistic Spectrum and Technologists]]
 
*[[Cybernetic Feedback in the Wizard Mindset]]
 
*[[Feeling Obligated To Stay Connected]]
 
*[[Internet As Surrogate Community]]
 
<raw></div></raw>
 
{{clear}}
 
{{TopicHeader}}
 
== Teaching/Learning Cyborg Anthropology ==
 
{{TopicEnder}}
 
<raw><div style="float: center; background-color: #EFFFEF; height: "500px"; width: 120%"></raw>
 
<raw><div style="float: left; background-color: #E1FFE1; width: 50%"></raw>
 
*[[Academic Programs|Majoring in Cyborg Anthropology]]
 
*[[Ethnography in the Digital Age]]
 
*[[Sample Assignments]]
 
*[[Course Materials]]
 
<raw></div><div style="float: left; background-color: #E1FFE1; width: 50%"></raw>
 
*[[Conferences]]
 
*[[Textbook]]
 
*[[V2 Institute For The Unstable Media]]
 
*[[CTheory]]
 
<raw></div></raw>
 
<raw></div></raw>
 
 
{{EndColumn}}
 
{{EndColumn}}
 
{{RightColumn}}
 
{{RightColumn}}
 +
 
{{TopicHeader}}
 
{{TopicHeader}}
 
==Watch the TED Talk!==
 
==Watch the TED Talk!==

Revision as of 22:11, 28 June 2011

Welcome to CyborgAnthropology.com!

Something to add? Contribute to this site!

Has this site helped you? Consider a donation!

Popular Articles

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Want to know more about this site? Click here for a short history.

CyborgCamp, a conference on the future of humans and technology, has been hosted around the US and Canada since 2008.

Recent Articles

Teaching/Learning Cyborg Anthropology


Watch the TED Talk!

Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.


Concepts

New Territory


Technology

Critical Theory

Traditional Anthropology

UX Resources

Articles

More...

In Development



<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>