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== Cyborg Anthropology ==
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=Welcome to CyborgAnthropology.com!=
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Established in 2010, CyborgAnthropology.com began as a curated collection of curious ideas, interesting terms, and recommended books. Our aim is to engage and inspire our readers through the fascinating world of cyborg anthropology.
  
Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).
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This site currently has '''{{NUMBEROFARTICLES}}''' articles for you to browse and read!
  
[[What is Cyborg Anthropology?|Cyborg Anthropology]] takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as [[Donna Haraway]] says, "we are all cyborgs now".
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The book [https://caseorganic.gumroad.com/l/anthropdf An Illustrated Dictionary of Cyborg Anthropology] is a more portable version of some of this wiki's highlighted concepts.
 
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How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.  
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== Quick Links ==
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{{LeftColumn}}
*[[Glossary of Terms]]
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*[[What is Cyborg Anthropology?]]
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*[[What is a Cyborg?]]
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*[[:Category:People|People]]
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*[[O'Reilly Webcast]]
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*[[Tools]]
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*[[About]]
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*[[Book]] (in progress)
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== Books ==
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{{Home:WhatIsCyborgAnthropology}}
*[[Reading List | Books on Cyborg Anthropology]]
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{{Home:RecentArticles}}
*[[:Category:Books|Book List (Alphabetically Sorted)]]
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{{Home:TeachingAndLearning}}
  
== Concepts ==
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*[[Privacy And The Extended Self|Privacy and Social Networks]]
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{{RightColumn}}
*[[The Presentation of Self in Digital Life]]
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{{Home:WatchTheTEDTalk}}
*[[The Recolonization of Public Space]]
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*[[Time and Space Compression]]
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*[[Ambient Intimacy]]
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*[[Plastic Time]]
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*[[Simultaneous Time]]
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*[[Hyperlinked Memories]]
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*[[Panic Architecture]]
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*[[The Second Self]]
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*[[Prosthetics and Their Discontents]]
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== Resources ==
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{{Home:PeopleRightColumn}}
*[[Data Visualization]]
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*[[Network Visualization]]
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*[[:Category:Articles|Articles]]
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*[[Articles - In Development]]
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*[[:Category:People|People]]
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== UX Design ==
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{{EndColumn}}
*[[User Experience]]
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{{clear}}
*[[UX Reading List | UX Reading List]]
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{{LeftColumn}}
**[[UX Journals]]
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**[[UX Blogs]]
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{{Home:Concepts}}
**[[IA Blogs]]
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{{clear}}
**[[UX Glossary]]
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*[[Agile Development Methodology]]
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{{RightColumn}}
  
== Teaching Cyborg Anthropology ==
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{{TopicHeader}}
*[[Academic Programs]]
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== [[Technology]] ==
*[[Sample Assignments]]
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{{TopicEnder}}
*[[Course Materials]]
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*[[Journals]]
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*[[Conferences]]
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*[[Textbook]]
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*[[Blogs vs. Wikis]]
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{{TopicHeader}}
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==[[Critical Theory]]==
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{{TopicEnder}}
  
== Digital Anthropology ==
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{{TopicHeader}}
*[[Ethnography in the Digital Age]]
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== [[Traditional Anthropology]] ==
*[[Tools]]
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{{TopicEnder}}
*[[Resources]]
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== Traditional Anthropology ==
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{{TopicHeader}}
*[[Resources]]
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==[[UX Resources]]==
*[[Definitions]]
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{{TopicEnder}}
*[[Methodologies]]
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== Technology ==
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{{TopicHeader}}
*[[Mobile Technologies]]
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==Article Archive==
*[[Wearable Computing]]
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{{TopicEnder}}
*[[Mobile Text Entry]]
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*[[Brain-computer Interfaces]]
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*[[Illuminating the Dark Geoweb]]
*[[Neogeography]]
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*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
*[[Artificial Intelligence]]
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*[[Reputation, Community Management, and the Future of Branding]]
*[[Augmented Reality]]
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*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
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*[[Building a House on Digital Ground - A Primer on New Media]]
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*[[:Category:Interviews]]
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<blockquote>'''[[Articles|More...]]'''</blockquote>
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{{clear}}
  
== Additional Resources ==
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{{Home:PopularArticles}}
*[[Film List]]
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{{clear}}
*[[Films]]
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*[[Essays]]
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*[[Papers]]
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*[[Websites]]
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{{Home:NewTerritory}}
 
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{{clear}}
  
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{{Home:InDevelopment}}
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{{clear}}
  
== In Development ==
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{{TopicHeader}}
*[[The Web is Shattering Focus]]
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==New Articles==
*[[Facebook and Attention Economies - Social Gravity and Interface Use]]
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New articles updated Q4 2023.
*[[Games, Time, and Surface Tension]]
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*[[Human Scale Design]]
*[[Non-Visual Augmented Reality]]
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*[[Indigenous Cybernetics]]
*[[Tamagotchi]]
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*[[History of Cybernetics]]
*[[Online Bodies as Ghosts]]
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*[[History of the Term AI]]
*[[Cyborg Security]]
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*[[Metastable Systems]]
*[[Extended Nervous System]]
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*[[Truth vs. Truthy]]
*[[Technologically Mediated Collaboration]]
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*[[Omotenashi and Japanese Service]]
*[[Schizophrenia and Ubiquity]]
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*[[Mom Replacement Services]]
*[[The Landscape of the Landline - A Compressed History of the Telephone]]
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*[[Impulse Notion Muse Framework]]
*[[Boundaries of Human and Machine - Where Does One End, and Another Begin?]]
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*[[Cosmotechnics]]
*[[Tele-Cocoons]]
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*[[Regeneration]]
*[[The Technosocial Womb]]
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*[[Calm Technology]]
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*[[Boundary Softening]]
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*[[Wisdom Weavers]]
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*[[CyborgCamp]]
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{{TopicEnder}}
  
== New Territory ==
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{{TopicHeader}}
*[[Data Flows and Crises in Online Reputation Economies]]
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*[[The Fractal Production of Value]]
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*[[The Automatic Production of Space]]
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*[[Class Status and Instantaneity]]
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*[[Physiological Effects of Computing]]
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*[[Types of Reality]]
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*[[Mental and Emotional Effects of Computing]]
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*[[Computing and Neurological Effects]]
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*[[Internet Addiction]]
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*[[Gaming Addiction]]
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*[[Insomnia]]
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*[[Instant Gratification]]
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*[[The Backspace Generation]]
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*[[Effects of Computing on Family and Family Life]]
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*[[Kids and Technology]]
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*[[Teens on Social Networks]]
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*[[Privacy and the Extended Self]]
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*[[Netness]]
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*[[Facebook]]
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*[[Location Sharing]]
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*[[Autism and Computer Communication]]
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*[[Transmedia]]
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*[[Persistent Paleontology]]
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*[[Affective Computing]]
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*[[Tangible Media]]
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*[[Fragmented Social Interchange]]
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*[[Multitasking]]
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*[[The Drive to Share]]
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*[[Texting]]
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*[[Machines as Pets]]
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*[[Cyborg Botany]]
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*[[Animal Cyborgs]]
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*[[Cybernetic Feedback in the Wizard Mindset]]
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*[[Revisiting Equipotential Space]]
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*[[Ethnography of Families and Technology]]
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==Articles==
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==Dynamic Equilibrium==
*[[Illuminating the Dark Geoweb]]
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New articles will appear here Q4 2023.
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
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*[[Robust Control]] - Engineering concept
*[[Urban Anthropology]]
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*[[Mu-Synthesis and H-infinity control]] - Engineering concept 
*[[Reputation, Community Management, and the Future of Branding]]
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*[[Principles of the Self-Organizing System]]
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
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*[[Homeostat]]
*[[The Programmable Web - A Quick and Dirty Mashup Review]]
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{{TopicEnder}}
*[[Building a House on Digital Ground - A Primer on New Media]]
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*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
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{{TopicHeader}}
*[[Towards the Future of PR and Brand Management]]
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*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
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==Ecoweaving==
*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
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New articles will appear here Q4 2023.
*[[Light Modernity means that Design is the Product]]
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{{TopicEnder}}
*[[Continuous Partial Attention]]
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*[[Life in the Cocoon - Continuous Partial Attention]]
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{{TopicHeader}}
*[[Our Own Private Idaho - The Revenge of Visual Geography]]
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*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
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==Donations==
*[[Activity Take-out - Saving an Experience for Later Consumption]]
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{{TopicEnder}}
*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
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Has this resource helped you? [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XJYK4WP5HKJAW Consider a donation!]
*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
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*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
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*[[Portland is Demolicious]]
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<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
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__NOTOC__

Latest revision as of 13:35, 1 April 2024

Welcome to CyborgAnthropology.com!

Established in 2010, CyborgAnthropology.com began as a curated collection of curious ideas, interesting terms, and recommended books. Our aim is to engage and inspire our readers through the fascinating world of cyborg anthropology.

This site currently has 1,007 articles for you to browse and read!

The book An Illustrated Dictionary of Cyborg Anthropology is a more portable version of some of this wiki's highlighted concepts.

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Want to know more about this site? Click here for a short history.

CyborgCamp, a conference on the future of humans and technology, has been hosted around the US and Canada since 2008.

Recent Articles

Teaching/Learning Cyborg Anthropology

Watch the TED Talk!

Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.



Read the Book!

What does it mean to have an online persona? How is technology changing the way we work, live and play? How do our tools influence the way we interact with the world? Technology is intertwined with almost every aspect of our lives.

This book is an appetizer for an emerging field of study, an inspirational starting point for designers, developers, researchers, students, and anyone who wishes to explore the symbiotic relationship between technology and culture.

Buy the book on Gumroad.



People


Concepts


Technology

Critical Theory

Traditional Anthropology

UX Resources

Article Archive

More...

Popular Articles

New Territory

In Development

New Articles

New articles updated Q4 2023.

Dynamic Equilibrium

New articles will appear here Q4 2023.

Ecoweaving

New articles will appear here Q4 2023.

Donations

Has this resource helped you? Consider a donation!