Search results
Create the page "Digital Culture" on this wiki! See also the search results found.
Page title matches
-
109 B (10 words) - 16:29, 26 January 2011
- ...ion, Remediation, Bricolage: Considering Principal Components of a Digital Culture by Mark Deuze=== ...wide shift from a 19th-century print culture via a 20th-century electronic culture to a 21st-century2 KB (224 words) - 21:32, 2 February 2011
Page text matches
- ==== A Digital Resource ==== ...g and understanding new phenomena, cultural change, and the digital world. Digital Anthropology is also closely related to Cyborg Anthropology and will be dis6 KB (1,073 words) - 19:57, 28 October 2023
- ...yborgian perspectives to a wide research spectrum that has ranged from the culture of physicists in Japan (Traweek 1988) to organ donation in Germany (Hogle 1 ...umans and non human objects interact with each other, and how that changes culture. So, for instance, we have these things in our pockets that cry, and we hav14 KB (2,055 words) - 19:42, 28 October 2023
- ==Journals on Digital Culture and Cyberspace== In addition to being a fantastic digital (and freely accessible) resource for cutting edge cyberspace research, it a6 KB (837 words) - 05:25, 24 December 2010
- *Digital Grampa - Well, we've all become reliant on technology. Shoes aren't a life- *Digital Grampa - @Owen Hall: The process is the fun part. <br />55 KB (9,453 words) - 21:01, 9 May 2010
- ...onal entity, and supermodernity only a waystation on the path of a network culture.9 KB (1,472 words) - 17:25, 6 June 2011
- *1A.350 / SP.484J / STS.086 [[The Anthropology of Computing: Digital Cultures Spring 2009 MIT]] | [http://web.mit.edu/wgs/academics/syllabi/SP48 *STS.S28 [[Godzilla and the Bullet Train: Technology and Culture in Modern Japan]] Fall 20054 KB (538 words) - 22:21, 16 September 2012
- ...ed tactics of resistance]]," International Journal of Performance Arts and Digital Media, Volume 4, Issue 2-3, 2009 Homi Bhabha, [[The Location of Culture]] Routledge, London, 19947 KB (899 words) - 06:21, 16 January 2011
- Psyber-culture refers to the intersection of counterculture and cyberculture that emerged ...ese historical connections sheds light on the origins of contemporary tech culture.4 KB (524 words) - 18:27, 28 October 2023
- ...birth, cell phone technology and the overall effects technology has had on culture. ...sources for studying and research. It is built to function and evolve as a digital education resource and library for researchers and students. Here you will6 KB (840 words) - 22:12, 15 April 2011
- ...are any degrees or programs in the subject area of cyborg anthropology or digital ethnography. There are few. Many are related to the history of science and ...e list and I need your help. If you teach a course in Cyborg Anthropology, Digital Anthropology, or Science and Technology Studies please contact me at case@c7 KB (1,010 words) - 21:35, 28 June 2011
- download full-motion digital video at will. But is that really what culture, the way telephones and televisions and cheap video cameras57 KB (9,520 words) - 05:31, 11 May 2010
- ...s a pioneering technology writer, critic, and educator wrote about digital culture and online social interaction. ...School of Information and Stanford University, he mentored a generation of digital thinkers while developing new frameworks for understanding online collabora2 KB (295 words) - 23:15, 17 February 2025
- ...pt to develop an understanding of consumption in daily life in relation to digital cultural objects. It will also argue that these mediated commodities, in th1 KB (174 words) - 04:32, 8 June 2010
- *[[Cell Phone Culture: Mobile Technology in Everyday Life]] [[Category:Digital Anthropology|Cell Phone, The: An Anthropology of Communication]]2 KB (245 words) - 06:13, 7 February 2011
- [[Category:Digital Anthropology]] [[Category:Future Culture]]822 B (115 words) - 06:04, 11 May 2010
- ...pt to develop an understanding of consumption in daily life in relation to digital cultural objects. It will also argue that these mediated commodities, in th ...ww.informaworld.com/smpp/content~db=all~content=a738565187 Consumption And Digital Commodities In The Everyday]1 KB (186 words) - 04:47, 8 June 2010
- [[Category:Future Culture]] [[Category:Digital Anthropology]]592 B (67 words) - 00:37, 12 April 2011
- An exploration of both the newly born culture of simulation and the boundary between the human and the technological, Lif [[Category:Digital Anthropology]]3 KB (542 words) - 23:53, 19 June 2010
- Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological rea Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer1 KB (152 words) - 18:46, 27 January 2011
- ...ch is an edited version of the 18 articles he wrote for Wired about "being digital." ...n our job market that will require workers to transfer their skills to the digital medium.1 KB (200 words) - 20:16, 16 May 2010
- ...echnology, especially computers. She is engaged in active study of robots, digital pets, and simulated creatures, particularly those designed for children and2 KB (336 words) - 02:11, 15 January 2025
- *This fits in with the consumer culture of America that demands expedience. One wants information at the click of a ...oldman and Papson provide a deconstruction of the advertisement in popular culture and provide a historically relevant analysis of what goes into the creation11 KB (1,722 words) - 18:11, 5 June 2011
- ...ces between unmediated and mediated publics affect sociality, identity and culture. Her dissertation research was funded as a part of the MacArthur Foundation ...Messing Around, and Geeking Out: Kids Living and Learning with New Media. Digital Youth: iSchool at Berkeley.edu. Accessed Oct 2011. http://digitalyouth.isch3 KB (382 words) - 04:15, 6 November 2011
- ...ds up display <ref>Mann, Steve. Physical assault by McDonald's for wearing Digital Eye Glass http://eyetap.blogspot.com/2012/07/physical-assault-by-mcdonalds- ...d Human Possibility in the Age of the Wearable Computer provides a popular culture view of day-to-day cyborg life (http://eyetap.org/cyborg.htm) . CYBERMAN, a4 KB (650 words) - 02:18, 15 January 2025
- ...veryday living is the message. Keynote Address at the McLuhan Symposium on Culture and Technology, Friday, October 23, 1998. Posted to Wearcam.org Accessed Ju ...n intermediary for interacting with untrusted systems, such as third party digital anonymous cash "cyberwallets".9 KB (1,370 words) - 16:31, 27 January 2013
- [[Category:Digital Anthropology]] [[Category:Future Culture]]2 KB (277 words) - 02:07, 26 January 2024
- ...al intelligence and robotics; cyborgs, technobodies and virtual sociality; digital identities; geeks, gamers and hactivism. Throughout the course we’ll be a *Silicon Second Nature: Culturing Artificial Life in a Digital World.28 KB (3,776 words) - 00:52, 15 January 2011
- ...entral topics concerning the cultural and material practices that comprise digital technologies. We'll examine social histories of automata and automation; th ...entral topics concerning the cultural and material practices that comprise digital technologies. We'll examine social histories of automata and automation; th39 KB (5,194 words) - 00:54, 15 January 2011
- Masten, Davis L. and Tim M.P. Plowman. 2003. Digital ethnography: The next wave in understanding the consumer experience. Design Ann Galloway's Design Culture Bibliography. http://www.purselipsquarejaw.org/dissertation/design_biblio.11 KB (1,494 words) - 01:50, 28 May 2010
- ...Steirischer Herbst, Ars Electronica, Artist’s Space, Guggenheim, Incheon Digital Arts Festival, and and venues in Brazil, France, UK, Canada, Taiwan, New Ze ...ents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo Bittanti of Similitudini. Simboli. Simul4 KB (611 words) - 02:17, 15 January 2025
- ...space needed to transport goods. Each iteration of speed creates a faster culture. The compression of time and space create fractal value systems and hyperar ...our apartment, you are experiencing your local time and space but also the digital time and space.7 KB (1,112 words) - 06:09, 29 June 2011
- *~91,000 Terabytes is inaccessible. It’s non-searched, non-indexed digital content. What does that mean? It means that less than a percent of the digital knowledge we’ve collected and stored online is not availabile for our use3 KB (559 words) - 05:47, 24 June 2010
- ...ducts are easily adopted and easily thrown away online. Additionally, each culture is constantly creating its own dialect, and unless a business understands t Some of the first industries to capture digital data real-time were hedge funds and other financial firms. They used someth8 KB (1,318 words) - 13:45, 25 June 2010
- [[After Culture - Reflections on the Apparition of Anthropology in Artificial Life]], a Sci [[Everything Is Miscellaneous: The Power of the New Digital Disorder]] by David Weinberger10 KB (1,482 words) - 16:47, 26 January 2011
- ===Applying Traditional Anthropology to Digital Analysis=== ===Virtual Identity - Privacy, Boundaries, and the Presentation of Self in Digital Life===6 KB (880 words) - 01:24, 14 July 2010
- In co-creating yourself with a digital device, you develop an identity in relation to others. This identity is eit ...ns. One must maintain the desires, needs and boundaries of one's external, digital body as well as one's physical body.38 KB (6,509 words) - 03:19, 7 September 2010
- ...or. Though these ideas might be accurate, they generally come from popular culture, commonly held ideas by many people. The popular idea of the cyborg is one In co-creating yourself with a digital device, you develop an identity in relation to others. This identity is eit46 KB (7,981 words) - 16:24, 1 October 2011
- ...them to critique the speedy, fragmented, and inattentive mind states that digital technologies seem to encourage. 1. Pieper, J. (1998). Leisure: The Basis of Culture (G. Malsbary, Trans.). South Bend, Indiana: St. Augustine’s Press. [Read14 KB (2,067 words) - 00:54, 15 January 2011
- The Third Culture also connected current thinking and culture with earlier generations3 KB (473 words) - 16:27, 30 August 2010
- the idea of social solidarity. instead of being stuck in a space without culture, one can log onto the internet and get connected to a community of interest ...idea of an architecture inflences how people move, and people affect how a digital architecture is created. we're dealing with soft architectures online that40 KB (6,616 words) - 03:54, 21 September 2010
- ...on virtual reality, ecological restoration, the global teenager, Internet culture and artificial life (to name just a few early trends). ...llular, digital retouching, online systems and the whole emerging world of digital technology.5 KB (839 words) - 23:24, 31 January 2011
- ...paintings of Lascaux. They reveal the origins of a now ubiquitous Internet Culture; showing where we have been and how far we have come. ===A Framework For Internet Archeology: Discovering Use Patterns in Digital Library and Web–based Information Resources===25 KB (3,731 words) - 02:19, 21 January 2011
- ...dant experience that might dull [[Participation Architecture|participation culture]]. Automation also helps to make Impossible Feasts more tantalizing to the610 B (87 words) - 22:57, 2 July 2011
- ...the most advanced artificial limbs. Applied to digital culture, prosthetic culture treats the computer as an external brain or cybernetic mental attachment. H465 B (64 words) - 05:15, 15 August 2012
- ===Digital Celebrity=== ...o they want to see and also have control over distribution. This makes the digital celebrity not only a producer and distributor, hairstylist and advertiser,3 KB (473 words) - 04:52, 23 September 2012
- ...Hershman Leeson, Sirius points out the differences between the analog and digital spaces. "You're heard of an ecological niche, this would be sort of a psych ...t it's like now. That and violence" ([[Clicking In: Hot Links To A Digital Culture|Leeson]], 56).3 KB (562 words) - 03:42, 8 November 2010
- ...heir identity by others. Proxemics are often unstated rules of culture and culture groups.4 KB (672 words) - 04:05, 28 December 2011
- ..., the equivalent of a biography or autobiography still exists, or rather a digital footprint. If, after a famous person dies, one's secrets are allowed out th I think that if our culture tires to run entirely on the Internet in the future, we will not survive. W3 KB (568 words) - 21:45, 3 June 2011
- ...nes can take the shape of a memorial website, social network page or other digital entity. The page can include space for comments, condolences, pictures and ...a tribute to the passing of Jerry Garcia, a virtual 3D graveyard, the pop culture death pool, and a virtual pet cemetery. Originally broadcast in 1998.<ref>h2 KB (374 words) - 21:09, 16 September 2012
- ...e very skilled at creating code, or spells, that make things happen in the digital and analog world.1 KB (245 words) - 22:03, 24 September 2011