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The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments

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Revision as of 21:17, 10 July 2010 by Caseorganic (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments

  • Frank Biocca
  • Media Interface and Network Design (M.I.N.D.) Lab
  • Michigan State University
  • Source: [1]

Table of Contents

  • Abstract
  • Minding the Body, the Primordial Communication Medium
  • Embodiment: The Teleology of Interface Design
  • Embodiment: Thinking through our Technologically Extended Bodies
  • User Embodiment and Three Forms in Which the Body "Feels" Present in the Virtual Environment
  • Presence: Emergence of a Design Goal and Theoretical Problem
  • Being There: The Sense of Physical Presence in Cyberspace
  • Being with another Body: Designing the Illusion of Social Presence
  • Is This Body Really "Me"? Self Presence, Body Schema, Self-consciousness, and Identity
  • The Cyborg's Dilemma
  • Footnotes
  • References
  • About the Author
Retrieved from "https://cyborganthropology.com/index.php?title=The_Cyborg%27s_Dilemma_-_Progressive_Embodiment_in_Virtual_Environments&oldid=962"

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