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  1. 1A.350 / SP.484J / STS.086 The Anthropology of Computing: Digital Cultures Spring 2009 MITThe Anthropology of Computing: Digital Cultures Spring 2009 MIT
  2. 1 Forward1 Foreword
  3. 209 Theory Seminar: Cities and Cyborgs: Computing and the Metropolis, 1860-2010Cities and Cyborgs: Computing and the Metropolis, 1860-2010
  4. 21A.850J / STS.484J The Anthropology of CyberculturesThe Anthropology of Cybercultures
  5. 5 Basic Machines5 Simple Machines
  6. ANTH 242 AA: The Anthropology of CyberspaceThe Anthropology of Cyberspace
  7. Active-BadgeActive Badge
  8. Alan Parsons ProjectThe Alan Parsons Project
  9. Alternative CurrencyCryptocurrency
  10. Angel eyes syndromeIntegrated Wearable Technology
  11. Anthropology and Ethnography in the Digital AgeEthnography in the Digital Age
  12. Antisocial NetworkingStealth Socialization
  13. Antisocial NetworksStealth Socialization
  14. Autisic Tendencies And Manifestation In The Offspring Of TechnologistsThe Autistic Spectrum and Technologists
  15. AvatarsAvatar
  16. BladerunnerBlade Runner
  17. Borrowed SpaceTemporary Borrowed Space
  18. Brain-computer InterfacesBrain-Computer Interface
  19. Cargo Cult DevelopmentCargo Cult Programming
  20. Cargo Cult ProgrammingCargo Cult Software
  21. Chris Messina Third Party Identity SolutionsSocial Network Supermarkets
  22. Collective ConsiousnessMicro-Singularity
  23. ContributingContributing to CyborgAnthropology.com
  24. Cyborgs and CitidelsCyborgs and Citadels
  25. Cyborgs and FashionCyborg Fashion
  26. Dana boydDanah boyd
  27. Death on Social NetworksVirtual Tombstone
  28. Degrees in Cyborg AnthropologyGetting a degree in Cyborg Anthropology
  29. Digital DecayDigital Dark Age
  30. Digital DowntimeEmail Sabbatical
  31. Discussion of SynesthesiaSynesthesia
  32. Disembodied AnthropologyAnthropology of Disembodiment
  33. Else/Where: Mapping -- New Cartographies of Networks and TerritoriesElse/Where: Mapping - New Cartographies of Networks and Territories
  34. FarmvilleMoved to Compulsion Loops
  35. Flow Interaction Design and Contemporary BoredomFlow, Interaction Design And Contemporary Boredom
  36. Fractal SelfFragmented Self
  37. Fractal ValueFractal Aesthetic
  38. Fragmented SelfDistributed Persona
  39. Fragmented Social InterchangeSocial Punctuation
  40. How did we get hereHow did we get here?
  41. Humans are AnimalsAre Humans Animals?
  42. Hybrid Intelligence SystemsThe Hybrid Intelligence of Knowledge-Based Bots: From Journalist Interactions to Therapy Assistants
  43. HypersigilsHypersigil
  44. Impatience and ConnectivityImpatience and Connectivity in Teenage Phone Use
  45. InfosynesthesiaInfosynaesthesia
  46. Introduction1 Introduction
  47. Jim CaseJames Case
  48. Journal of Mundane BehaviorMundane Behavior
  49. LIS 598: Infomation and Contemplation: University of Washington Information SchoolInfomation and Contemplation: University of Washington Information School
  50. Memo ExamplesDesign Memo Examples

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