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From Cyborg Anthro Wiki
26 August 2026
- 18:0318:03, 26 August 2026 Tools for Conviviality (hist | edit) [5,318 bytes] Caseorganic (talk | contribs) (Created page with "{{stub}} Tools for Conviviality Category:Book")
- 17:2317:23, 26 August 2026 Thinking in Systems (hist | edit) [4,993 bytes] Caseorganic (talk | contribs) (Created page with "{{stub}} By Donella Meadows")
- 10:5710:57, 26 August 2026 Wood Grain (hist | edit) [3,438 bytes] Caseorganic (talk | contribs) (Created page with "===Calm Technology Category=== Does the product show its material, and does that material carry information? ===Definition=== Wood grain is the pattern of fibre, growth rings and figure visible on the surface of cut timber — a record of how a particular tree grew, in what conditions, over how many years. ===What Grain Is=== The pattern is not decoration applied to a material; it is the material's history made visible. Each ring is a growing season. Wide rings record...")
- 10:5610:56, 26 August 2026 Virtual Girlfriends (hist | edit) [4,284 bytes] Caseorganic (talk | contribs) (Created page with "===Definition=== Virtual girlfriend is the general term for a simulated romantic partner — a software character, application or service designed to occupy the social role of a partner rather than merely to depict one. The term is used for products across a wide range of sophistication, from scripted 2000s mobile applications to contemporary large-language-model companions. The gendered name reflects the market's historical framing rather than the technology; equivalen...")
- 10:5610:56, 26 August 2026 Variety (hist | edit) [4,068 bytes] Caseorganic (talk | contribs) (Created page with "===Definition=== Variety is the human requirement for novelty, stimulation and change — the need for the environment to keep supplying difference, and the reliable failure of any environment that does not. ''Note: "variety" also has a precise and unrelated technical meaning in cybernetics — the number of distinguishable states a system can occupy, and the basis of Ashby's law of requisite variety. That sense is treated at Ross Ashby and Stafford...")
- 10:5610:56, 26 August 2026 User Interface (hist | edit) [4,223 bytes] Caseorganic (talk | contribs) (Created page with "===Definition=== A user interface is the boundary at which a person and a system meet — everything through which a person issues intentions to a machine and perceives what it has done. It is not a layer on top of a system; it is the only part of the system most people will ever encounter, and therefore, for practical purposes, it ''is'' the system. ===Kinds=== * '''Command-line interface (CLI).''' Text in, text out. Precise, composable, scriptable, and unforgiving of...")
- 10:5510:55, 26 August 2026 The Production of Space (hist | edit) [3,954 bytes] Caseorganic (talk | contribs) (Created page with "===Author=== Henri Lefebvre (1901–1991), French Marxist philosopher and sociologist, and the most important twentieth-century theorist of space and everyday life. ===Publication Details=== ''La production de l'espace''. Paris: Éditions Anthropos, 1974. English translation by Donald Nicholson-Smith, ''The Production of Space''. Oxford: Blackwell, 1991. 454 pp. ISBN 978-0-631-18177-4. ===Description=== The book's title is its argument. Space is not a container in...")
- 10:5510:55, 26 August 2026 Safety (hist | edit) [4,171 bytes] Caseorganic (talk | contribs) (Created page with "===Definition=== Safety is the condition of being protected from harm, and the human need for that condition — one of the small set of requirements that appear in every documented human society and in every serious account of human motivation. ===As a Human Universal=== Safety appears across the various lists of human universals in several forms: shelter, in-group protection, conflict mediation, sanctions against violence within the group, food st...")
- 10:5410:54, 26 August 2026 Cyberspace (hist | edit) [4,270 bytes] Caseorganic (talk | contribs) (Created page with "===Definition=== Cyberspace is the notional space in which electronic communication occurs — a spatial metaphor for a set of arrangements that have no location, and one that has shaped how networked technology has been imagined, described, regulated and built. ===Origin=== The word was coined by William Gibson in the short story "Burning Chrome," published in ''Omni'' in July 1982, and given its famous definition in ''Neuromancer'' (1984): :"Cyberspace. A consensual...")
- 10:2910:29, 26 August 2026 Enshittification (hist | edit) [4,785 bytes] Caseorganic (talk | contribs) (Created page with "The gradual breakdown in quality of digital platforms and services as companies shift focus from pleasing users to maximizing profits.")
- 09:5409:54, 26 August 2026 Norbert Wiener (hist | edit) [3,931 bytes] Caseorganic (talk | contribs) (Created page with "===Biography=== Norbert Wiener (26 November 1894 – 18 March 1964) was an American mathematician and the founder of cybernetics. A child prodigy — he entered Tufts at eleven and took his Harvard doctorate in mathematical logic at eighteen — he studied under Bertrand Russell and G. H. Hardy at Cambridge and David Hilbert at Göttingen, and spent his career at MIT from 1919. His pure mathematics is substantial in its own right: the Wiener process in the theory of Bro...")
25 August 2026
- 22:2022:20, 25 August 2026 Mui Lab, Inc. (hist | edit) [3,603 bytes] Caseorganic (talk | contribs) (Created page with "===About=== mui Lab, Inc. is a calm technology company based in Kyoto, Japan, founded in October 2017. It began as a corporate venture initiative within Nissha Co., Ltd. and became independent through a management buyout in April 2019, with Nissha remaining a major shareholder. Its chief executive is Kazunori Oki, and it maintains offices in Tokyo, Nagano and Frankfurt alongside the Kyoto headquarters.<ref>[https://muilab.com/en/about/ About mui Lab].</ref> The company...")
- 21:5021:50, 25 August 2026 Dating Sim (hist | edit) [4,099 bytes] Caseorganic (talk | contribs) (Created page with "===Definition=== A dating simulation, or dating sim, is a video game genre in which the player's objective is to develop a romantic relationship with one or more characters, generally through dialogue choices, statistic management and the allocation of limited time. The genre is predominantly Japanese in origin (''renai'' games, from 恋愛, "romantic love"), and overlaps heavily with the visual novel, though the two are distinguishable: a visual novel is defined by its...")