Template:Home:CalmTechnology: Difference between revisions
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[[Calm Technology]] | [[Calm Technology]] | ||
*[[ | *[[Pass-Through Technologies]] | ||
*[[Principles of Calm Technology]] | *[[Principles of Calm Technology]] | ||
**[[I. Technology should require the smallest possible amount of attention]] | |||
**[[II. Technology should inform and create calm]] | |||
**[[III. Technology should make use of the periphery]] | |||
**[[IV. Technology should amplify the best of technology and the best of humanity]] | |||
**[[V. Technology can communicate, but doesn’t need to speak]] | |||
**[[VI. Technology should work even when it fails]] | |||
**[[VII. The right amount of technology is the minimum needed to solve the problem]] | |||
**[[VIII. Technology should respect social norms]] | |||
*[[Papers on Calm Technology]] | *[[Papers on Calm Technology]] | ||
*[[Podcasts on Calm Technology]] | *[[Podcasts on Calm Technology]] | ||
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[[Calm Tech Certified]] | [[Calm Tech Certified]] | ||
*[[Attention]] | *[[Attention]] | ||
**[[Icons]] | |||
**[[Low Resolution Indicators]] | |||
*[[Periphery]] | *[[Periphery]] | ||
**[[Pull Cord]] | |||
**[[Button Remote]] | |||
**[[Knob with Ridges]] | |||
**[[Tactility and Periphery]] | |||
**[[Texture and Rhythm]] | |||
**[Transition]] | |||
*[[Robustness]] | *[[Robustness]] | ||
*[[Light]] | *[[Light]] | ||
**[[General Lighting Concepts]] | |||
**[[Color Rendering Index]] | |||
**[[Incandescent vs. LED Lighting]] | |||
**[[Circadian Rhythm]] | |||
**[[ISS Circadian Rhythm]] | |||
**[[Color Psychology]] | |||
**[[Color Temperature and Kelvins]] | |||
**[[Pool of Light]] | |||
**[[PWM vs. CCR]] | |||
**[[Blue Light]] | |||
**[[Light Diffusion]] | |||
*[[Sound]] | *[[Sound]] | ||
*[[Materials]] | *[[Materials]] | ||
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[[Calm Tech Examples]] | |||
*[[Calm Tech Patterns]] | |||
*[[Calm Tech Antipatterns]] | |||
*[[Redesign Exercises]] | |||
[[Human Universals]] | [[Human Universals]] | ||
*[[Safety]] | *[[Safety]] | ||
*[[Variety]] | *[[Variety]] | ||
**[[Biophilia]] | |||
**[[Natural Material]] | |||
**[[Wood Grain]] | |||
*[[Ease]] | *[[Ease]] | ||
*[[Belonging]] | *[[Belonging]] | ||
*[[Awe]] | *[[Awe]] | ||
[[Japanese Technology]] | |||
*[[Onta Yaki]] | |||
*[[Stopping Stone]] | |||
*[[Ward off Deer]] | |||
*[[Ometenashi]] | |||
*[[Washi Paper]] | |||
*[[Texture]] | |||
*[[Modernist Design]] | |||
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Revision as of 04:50, 14 January 2025
Calm Technology
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<raw>- Pass-Through Technologies
- Principles of Calm Technology
- I. Technology should require the smallest possible amount of attention
- II. Technology should inform and create calm
- III. Technology should make use of the periphery
- IV. Technology should amplify the best of technology and the best of humanity
- V. Technology can communicate, but doesn’t need to speak
- VI. Technology should work even when it fails
- VII. The right amount of technology is the minimum needed to solve the problem
- VIII. Technology should respect social norms
- Papers on Calm Technology
- Podcasts on Calm Technology
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