Template:Home:InDevelopment: Difference between revisions
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== In Development == | == In Development == | ||
{{TopicEnder}} | {{TopicEnder}} | ||
<div style="float: center; height: "500px"; width: 120%"> | |||
<div style="float: left; width: 33%"> | |||
*[[Articles - In Development|Articles related to Cyborg Anthropology]] | *[[Articles - In Development|Articles related to Cyborg Anthropology]] | ||
*[[The Web is Shattering Focus]] | *[[The Web is Shattering Focus]] | ||
*[[Facebook and Attention Economies - Social Gravity and Interface Use]] | *[[Facebook and Attention Economies - Social Gravity and Interface Use]] | ||
*[[Games, Time, and Surface Tension]] | *[[Games, Time, and Surface Tension]] - 2010 Article | ||
*[[Games, Time, and Surface Tension II]] - 2025 Alt | |||
*[[Non-Visual Augmented Reality]] | *[[Non-Visual Augmented Reality]] | ||
*[[Tamagotchi]] | *[[Tamagotchi]] | ||
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*[[Technologically Mediated Collaboration]] | *[[Technologically Mediated Collaboration]] | ||
*[[Schizophrenia and Ubiquity]] | *[[Schizophrenia and Ubiquity]] | ||
*[[Hybrid Intelligence | *[[The Hybrid Intelligence of Knowledge-Based Bots: From Journalist Interactions to Therapy Assistants]] | ||
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*[[The Landscape of the Landline - A Compressed History of the Telephone]] | *[[The Landscape of the Landline - A Compressed History of the Telephone]] | ||
*[[Boundaries of Human and Machine - Where Does One End, and Another Begin?]] | *[[Boundaries of Human and Machine - Where Does One End, and Another Begin?]] | ||
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*[[H+ Elbow]] (maintained by [[Willow Brugh]]). | *[[H+ Elbow]] (maintained by [[Willow Brugh]]). | ||
*[[Future Anterior]] | *[[Future Anterior]] | ||
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*[[Identity Crises]] | *[[Identity Crises]] | ||
*[[Identity Production]] | *[[Identity Production]] | ||
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*[[Ivan Sutherland]] | *[[Ivan Sutherland]] | ||
*[[Marly Roncken]] | *[[Marly Roncken]] | ||
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{{clear}} | {{clear}} | ||
Latest revision as of 07:23, 16 September 2025
In Development
- Articles related to Cyborg Anthropology
- The Web is Shattering Focus
- Facebook and Attention Economies - Social Gravity and Interface Use
- Games, Time, and Surface Tension - 2010 Article
- Games, Time, and Surface Tension II - 2025 Alt
- Non-Visual Augmented Reality
- Tamagotchi
- Online Bodies as Ghosts
- Cyborg Security
- Extended Nervous System
- Technologically Mediated Collaboration
- Schizophrenia and Ubiquity
- The Hybrid Intelligence of Knowledge-Based Bots: From Journalist Interactions to Therapy Assistants
- The Landscape of the Landline - A Compressed History of the Telephone
- Boundaries of Human and Machine - Where Does One End, and Another Begin?
- Tele-Cocoons
- The Technosocial Womb
- Frictional Interface
- Notes on Mobile Technology
- Technology is Opportunity
- H+ Elbow (maintained by Willow Brugh).
- Future Anterior