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1 Introduction 1 A Cyborg Manifesto 9 Actor Network Theory 11 Affective Computing 13 Ambient Awareness 15 Android 18 Animal Cyborgs 20 Anomie 23 Antisocial Networks 26 Architecture Fiction 27 Asynchronous communication 30 Automatic Production of Space 31 Avatar 32 Backspace Generation 34 Bee Dance 35 Body Optimization 37 Boundary Maintenance 39 Brain-Computer Interface 40 Calm Computing 42 Celebrity as Cyborg 43 Chorded Keyboard 45 City as Software 47 Collaborative Reality 49 Companion Species 50 Compulsion Loops 51
1 Introduction
Cyborg Security 53 Deep Hanging Out 55 Device as Memory 58 Digital Backyard 59 Digital Dark Age 61 Digital Detritus 63 Digital Downtime 64 Digital Ethnography 66 Digital Footprint 68 Digital Hoarding 69 Digital Hygiene 71 Diminished Reality 72 Distributed Cognition 74 Douglas Rushkoff 76 Email Apnea 77 Email apnea 80 Email Sabbatical 83 Equipotential Space 85 Extended Nervous System 87 External Brain 89 Feeling Obligated to stay connected 91 Flaneuring 94 Flow 95 Fractal Aesthetic 97 Fractal Self 99 Future Runoff 100 Future Self 101 Future Shock 102 Geolocation 103 Hacker-as-Hero 105 Haptics 106
 
Hardware 109 Heavy Modernity 110 Hertzian Space 112 Human Computer Interaction 114 Hyperlinked Memories 115 Hyperpresence 117 Hypersigil 118 Identity Production 120 Infomorph 122 Information 123 Information Society 127 Infosynaesthesia 128 Interaction Shield 129 Intermittent Reinforcement 130 Interoperability 132 Interstitial Space 134 Junk Sleep 136 Lifecasting 138 Lifelong Kindergarten 140 Lifestreaming 141 Liminal Space 142 Little Brother 144 Location Sharing 145 Low-Tech Cyborgs 146 Machine Learning 147 Macy Meetings 149 Mark Weiser 151 Marshall McLuhan 152 Mediated Reality 154 Mediology 156 Mental Fragmentation 157
1 A Cyborg Manifesto
Mental Real Estate 161 Micro-Singularity 163 Mild Dystopia 164 Mind Uploading 165 Minimalism 166 Multitasking 167 Mundane Science Fiction 168 Mundane Studies 172 Natural Language Processing 175 Netness 178 Node centrality 181 Non-Place 182 Non-Visual Augmented Reality 183 Ocular Convergence 186 Panic Architecture 187 Paracosmic Immersion 189 Path dependence 192 Persistent Architecture 194 Persistent Paleontology 196 Personal Space 197 Plastic Time 198 Playground as Factory 200 Presentation of Self in Digital Life 202 Pronoia 203 Prosthetic 205 Prosthetic Culture 207 Protocyborg 209 Proxemics 210 Proximal notification 213 Psyber-culture 214 Psychasthenia 216
 
Qualitative and Quantitative Analysis 218 Reality Mining 219 Ringxiety 220 Robot 221 Role Boundary Permeability 223 Rushware 225 Satisfice 226 Schizophrenia 227 Science Fiction as Future 228 Second Self 230 Second-Hand Cyborg 231 Sentient Computing 233 Service Design 234 Sharecropping 235 Sighborg 237 Simultaneous Time 238 Skeuomorph 240 Skitzovision 242 Sludgeware 243 Social Gravity 244 Social Punctuation 245 Soft Architecture 246 Software 247 Sousveillance 248 Stealth Socialization 249 Steve Mann 250 Superhuman Interaction Design 251 Supermodernity 253 Superorganism 255 Swarm Culture 256 Synchronous communication 259
Needs to be more nuanced. the manifesto is basically the ur-text of cyborg anthropology, and it deserves a brilliant analysis. need to mention shift to postmodern forms of organization. it would be really good to include the table (modern/postmodern) from the article, since that gives a pretty good overview of what the article is talking about. I can help clean this one up.
Synesthesia 260 Tabaholic 262 Tamagotchi 263 Technosocial Womb 265 Technosocial Worm Hole 266 Tele-Cocooning 267 Teleoperator 270 Templated Self 271 Temporarily negotiated space 272 Territory Marking 274 The Community Cyborg 275 The Cyborg Handbook 276 Time Geography 277 Totem group 278 Ubiquitous Computing 279 Uncanny Valley 281 Unitasking 284 Virtual Companion 285 Virtual Tombstone 287 Wearable Computing 288 Whole earth catalog 294
 
9 Actor Network Theory
 
11 Affective Computing
 
13 Ambient Awareness
 
"Future Alex Soojung-Kim Pang" <- is that supposed to be that way? perhaps break up that big quote, or block quote it? confusing whne embedded in paragraph.
 
"Twitter basically sets new users as default "socially opted out" until they gather content to follow. When they encounter something they don't like, they're free to drop them." this needs to be reworded or deleted (ambiguous pronouns. I'm familiar with twitter and still don't get it)
 
These next two paragraphs are tricky, see my notes below them:
 
The paradox and allure of ambient awareness lies in its shape. It's not that we're always connected, but that we have always ability to connect. This is ambient intimacy, where connectivity is only a button away. Where sharing and connecting with another is not defined by geography but technosocial capability. David Weinberger called it "continual partial friendship", and Johnnie Moore pointed out that, "it's not about being poked and prodded, it's about exposing more surface area for others to connect with". Reality theorist Sheldon Renan calls it "Loosely but deeply entangled". Whatever you call it, it is a higher order of connectivity than we've ever experienced before as humans. We are beginning to see a new sense of time - the collective now.
What we're really seeing is that everything is a button away. We are mobile, and we need just-in-time information. In our mothers' wombs, all things came to us without us having to go anywhere. It is the same with the smartphone. Even though we move around in time and space, we can increasingly access social and entertainment sentience via a single device. Our devices and surroundings have become a sort of technosocial womb.
 
NOTES: these two paragraphs have alot of good content but the writing is sub-par (mostly staccato sentences, a serious lack of conjunctions that explain the logical relations of the individual sentences. try adding "although", "and", "however", "despite", subordinate clauses, etc. etc. The staccato sentences can be powerful as punchlines after a series of longer sentences, but if the whole paragraph is made of them they loose their rhetorical force) I've noticed this in other places as well, I'll refer to this here-on-out as "staccato".
 
missing alot of citations on this article.
 
15 Android
 
moved a paragraph, cleaned up some verbose language. the captain future quote doesn't have a beginning quotation mark, need to figure that out. if the entire sentence is a quote than we might need to add a sentence or two to make the paragraph more substantial.
 
18 Animal Cyborgs
 
The animal cyborg for therapy section is iffy, given that these aren't really cyborgs at all (no organic components). either give a serious qualifier about how this isn't really a cyborg or move this section of the article to a different article (affective computing, haptics?)
 
20 Anomie
 
The concept is important, but the article is iffy. this section in particular:
 
A social network with a high potential of connectivity does not automatically guarantee it. All life is mystery meat navigation. All clicks unwrap presents. We can’t see what is on the other side, but we want to get there. We are great unknowing youth. If we really knew what was on the other side we would never consume or love like we do. We would despair. Instead, we are kings, kings that reign for only a little while before being enslaved and tortured to death by endless lines, airport travel, traffic jams, physical and mental isolation, elevator music, and boring architecture. The only way out of this isolation is through reconnecting to culture and community via the iPod, the text message, or the phone call. There is no limitless value, or infinite reproducibility of objects, but rather a limited supply of connectivity. In his Phenomenon of Man, Pierre Teilhard de Chardin wrote that connectivity equals life, and isolation equals death.[3] Being connected is a luxury.
 
does social networking increase or decrease anomie? you simultaneously portray this as isolating but also there is the redemption of the cell phone and the ipod. I kind of get where you're coming from, but I think it needs to be concretized more. One of the comments that came very strongly from the professors who I showed parts of the book to was to avoid "McCluenism's" (aka broad general and someone insubstantial characterizations of technology), I think this is one of these articles to which this criticism applies.
 
23 Antisocial Networks
 
Needs a major reworking. I see what is trying to be conveyed, but the concept is not the "opposite of social networking". perhaps a name change? The article seems to actually about social spaces in which feedback loops of social information are not properly functioning. you can stalk someone on facebook without them knowing anything about it, but this one of the brilliant things about facebook. I would call the article "stealth socialization" "social stalking" or something catchy like that. if this doesn't make sense I can probably explain better on skype.
 
26 Architecture Fiction
 
good concept, but need to mention science fiction and fictive worlds in the first paragraph. the science fiction part (which what it really seems to be about) doesn't show up until much later, makes the initial reading a little confusing.
 
27 Asynchronous communication
 
another paragraph on why this concept is important. we see a rise in asynchronous communication with modernity? in one sense it seems to become more of a feature of modernity, but in another sense it seems to be diminishing (think hand written letters vs. skype). what effect does this have on cohesion?
 
30 Automatic Production of Space
 
the key phrase that is missing here is "law of the conservation of energy". automatic production of space seems to fly right in the face of this basic law of physics. when you access a piece of information on the internet, a copy is saved on your computer with little to no energy expended. one can fit what used to be an entire library in a centimeter. A good word to use here might be "wormhole". an ipod is literally growing in "space" without actually growing in physical space, as if the informational wormhole is deepening. this small article explains the low of conservation in relation to information quite well http://www.jwz.org/doc/iwtbf.html
 
31 Avatar
 
32 Backspace Generation
 
there's a real opportunity to talk about typewriters vs. computers and the difference between forming a cohesive thought before writing it. this also touches on a much larger issue of external mind. when we had to write things without a backspace (and on materials that were expensive), we needed to have fully formulated a thought before manifesting it. WIth the backspace and modern word processor (with it's modern editing tools) we can think through writing and easily construct our thoughts visually by cutting pasting and backspacing. think "technologic" by daft punk :-)
 
34 Bee Dance
 
35 Body Optimization
 
article seems a bit out of place thematically. maybe take out? or qualify it with a paragraph on technologies of human enhancement as a key manifestation of our cyborg condition. focus less on specific techniques and more on why body optimization is such an integral part of our futre.
 
37 Boundary Maintenance
 
The last paragraph is iffy, especially the myspace bit. it's not that clear, I think focusing on the cyborg and the destruction of accepted boundaries is a much better avenue for this concept, since boundary maintance is  ACTUALLY I just had a thought, this could be combined with cyborg security with very good results.
 
39 Brain-Computer Interface
 
40 Calm Computing
 
would add a paragraph about simplicity in deisign and being bombarded by advertisments
 
42 Celebrity as Cyborg
 
good article. would mention twitter and celebrities as the creation of intimacy in the digital space. one can almost feel like they are hanging out with a celeb with twiiter, a very novel turn of events in our worship of celebrities.
 
43 Chorded Keyboard
 
45 City as Software
 
47 Collaborative Reality
 
49 Companion Species
 
50 Compulsion Loops
 
51
Cyborg Security
 
53 Deep Hanging Out
 
55 Device as Memory
 
58 Digital Backyard
 
59 Digital Dark Age
 
61 Digital Detritus
 
63 Digital Downtime
 
64 Digital Ethnography
 
66 Digital Footprint
 
68 Digital Hoarding
 
69 Digital Hygiene
 
71 Diminished Reality
 
72 Distributed Cognition
 
74 Douglas Rushkoff
 
76 Email Apnea
 
77 Email apnea
 
80 Email Sabbatical
 
83 Equipotential Space
 
85 Extended Nervous System
 
87 External Brain
 
89 Feeling Obligated to stay connected
 
91 Flaneuring
 
94 Flow
 
95 Fractal Aesthetic
 
97 Fractal Self
 
99 Future Runoff
 
100 Future Self
 
101 Future Shock
 
102 Geolocation
 
103 Hacker-as-Hero
 
105 Haptics
 
106
Hardware
 
109 Heavy Modernity
 
110 Hertzian Space
 
112 Human Computer Interaction
 
114 Hyperlinked Memories
 
115 Hyperpresence
 
117 Hypersigil
 
118 Identity Production
 
120 Infomorph
 
122 Information
 
123 Information Society
 
127 Infosynaesthesia
 
128 Interaction Shield
 
129 Intermittent Reinforcement
 
130 Interoperability
 
132 Interstitial Space
 
134 Junk Sleep
 
136 Lifecasting
 
138 Lifelong Kindergarten
 
140 Lifestreaming
 
141 Liminal Space
 
142 Little Brother
 
144 Location Sharing
 
145 Low-Tech Cyborgs
 
146 Machine Learning
 
147 Macy Meetings
 
149 Mark Weiser
 
151 Marshall McLuhan
 
152 Mediated Reality
 
154 Mediology
 
156 Mental Fragmentation
 
157
Mental Real Estate
 
161 Micro-Singularity
 
163 Mild Dystopia
 
164 Mind Uploading
 
165 Minimalism
 
166 Multitasking
 
167 Mundane Science Fiction
 
168 Mundane Studies
 
172 Natural Language Processing
 
175 Netness
 
178 Node centrality
 
181 Non-Place
 
182 Non-Visual Augmented Reality
 
183 Ocular Convergence
 
186 Panic Architecture
 
187 Paracosmic Immersion
 
189 Path dependence
 
192 Persistent Architecture
 
194 Persistent Paleontology
 
196 Personal Space
 
197 Plastic Time
 
198 Playground as Factory
 
200 Presentation of Self in Digital Life
 
202 Pronoia
 
203 Prosthetic
 
205 Prosthetic Culture
 
207 Protocyborg
 
209 Proxemics
 
210 Proximal notification
 
213 Psyber-culture
 
214 Psychasthenia
 
216
Qualitative and Quantitative Analysis
 
218 Reality Mining
 
219 Ringxiety
 
220 Robot
 
221 Role Boundary Permeability
 
223 Rushware
 
225 Satisfice
 
226 Schizophrenia
 
227 Science Fiction as Future
 
228 Second Self
 
230 Second-Hand Cyborg
 
231 Sentient Computing
 
233 Service Design
 
234 Sharecropping
 
235 Sighborg
 
237 Simultaneous Time
 
238 Skeuomorph
 
240 Skitzovision
 
242 Sludgeware
 
243 Social Gravity
 
244 Social Punctuation
 
245 Soft Architecture
 
246 Software
 
247 Sousveillance
 
248 Stealth Socialization
 
249 Steve Mann
 
250 Superhuman Interaction Design
 
251 Supermodernity
 
253 Superorganism
 
255 Swarm Culture
 
256 Synchronous communication
 
259
Synesthesia
 
260 Tabaholic
 
262 Tamagotchi
 
263 Technosocial Womb
 
265 Technosocial Worm Hole
 
266 Tele-Cocooning
 
267 Teleoperator
 
270 Templated Self
 
271 Temporarily negotiated space
 
272 Territory Marking
 
274 The Community Cyborg
 
275 The Cyborg Handbook
 
276 Time Geography
 
277 Totem group
 
278 Ubiquitous Computing
 
279 Uncanny Valley
 
281 Unitasking
 
284 Virtual Companion
 
285 Virtual Tombstone
 
287 Wearable Computing
 
288 Whole earth catalog
 
294


Category:book pages
Category:book pages

Latest revision as of 21:17, 18 December 2011

1 Introduction

1 A Cyborg Manifesto

Needs to be more nuanced. the manifesto is basically the ur-text of cyborg anthropology, and it deserves a brilliant analysis. need to mention shift to postmodern forms of organization. it would be really good to include the table (modern/postmodern) from the article, since that gives a pretty good overview of what the article is talking about. I can help clean this one up.

9 Actor Network Theory

11 Affective Computing

13 Ambient Awareness

"Future Alex Soojung-Kim Pang" <- is that supposed to be that way? perhaps break up that big quote, or block quote it? confusing whne embedded in paragraph.

"Twitter basically sets new users as default "socially opted out" until they gather content to follow. When they encounter something they don't like, they're free to drop them." this needs to be reworded or deleted (ambiguous pronouns. I'm familiar with twitter and still don't get it)

These next two paragraphs are tricky, see my notes below them:

The paradox and allure of ambient awareness lies in its shape. It's not that we're always connected, but that we have always ability to connect. This is ambient intimacy, where connectivity is only a button away. Where sharing and connecting with another is not defined by geography but technosocial capability. David Weinberger called it "continual partial friendship", and Johnnie Moore pointed out that, "it's not about being poked and prodded, it's about exposing more surface area for others to connect with". Reality theorist Sheldon Renan calls it "Loosely but deeply entangled". Whatever you call it, it is a higher order of connectivity than we've ever experienced before as humans. We are beginning to see a new sense of time - the collective now. What we're really seeing is that everything is a button away. We are mobile, and we need just-in-time information. In our mothers' wombs, all things came to us without us having to go anywhere. It is the same with the smartphone. Even though we move around in time and space, we can increasingly access social and entertainment sentience via a single device. Our devices and surroundings have become a sort of technosocial womb.

NOTES: these two paragraphs have alot of good content but the writing is sub-par (mostly staccato sentences, a serious lack of conjunctions that explain the logical relations of the individual sentences. try adding "although", "and", "however", "despite", subordinate clauses, etc. etc. The staccato sentences can be powerful as punchlines after a series of longer sentences, but if the whole paragraph is made of them they loose their rhetorical force) I've noticed this in other places as well, I'll refer to this here-on-out as "staccato".

missing alot of citations on this article.

15 Android

moved a paragraph, cleaned up some verbose language. the captain future quote doesn't have a beginning quotation mark, need to figure that out. if the entire sentence is a quote than we might need to add a sentence or two to make the paragraph more substantial.

18 Animal Cyborgs

The animal cyborg for therapy section is iffy, given that these aren't really cyborgs at all (no organic components). either give a serious qualifier about how this isn't really a cyborg or move this section of the article to a different article (affective computing, haptics?)

20 Anomie

The concept is important, but the article is iffy. this section in particular:

A social network with a high potential of connectivity does not automatically guarantee it. All life is mystery meat navigation. All clicks unwrap presents. We can’t see what is on the other side, but we want to get there. We are great unknowing youth. If we really knew what was on the other side we would never consume or love like we do. We would despair. Instead, we are kings, kings that reign for only a little while before being enslaved and tortured to death by endless lines, airport travel, traffic jams, physical and mental isolation, elevator music, and boring architecture. The only way out of this isolation is through reconnecting to culture and community via the iPod, the text message, or the phone call. There is no limitless value, or infinite reproducibility of objects, but rather a limited supply of connectivity. In his Phenomenon of Man, Pierre Teilhard de Chardin wrote that connectivity equals life, and isolation equals death.[3] Being connected is a luxury.

does social networking increase or decrease anomie? you simultaneously portray this as isolating but also there is the redemption of the cell phone and the ipod. I kind of get where you're coming from, but I think it needs to be concretized more. One of the comments that came very strongly from the professors who I showed parts of the book to was to avoid "McCluenism's" (aka broad general and someone insubstantial characterizations of technology), I think this is one of these articles to which this criticism applies.

23 Antisocial Networks

Needs a major reworking. I see what is trying to be conveyed, but the concept is not the "opposite of social networking". perhaps a name change? The article seems to actually about social spaces in which feedback loops of social information are not properly functioning. you can stalk someone on facebook without them knowing anything about it, but this one of the brilliant things about facebook. I would call the article "stealth socialization" "social stalking" or something catchy like that. if this doesn't make sense I can probably explain better on skype.

26 Architecture Fiction

good concept, but need to mention science fiction and fictive worlds in the first paragraph. the science fiction part (which what it really seems to be about) doesn't show up until much later, makes the initial reading a little confusing.

27 Asynchronous communication

another paragraph on why this concept is important. we see a rise in asynchronous communication with modernity? in one sense it seems to become more of a feature of modernity, but in another sense it seems to be diminishing (think hand written letters vs. skype). what effect does this have on cohesion?

30 Automatic Production of Space

the key phrase that is missing here is "law of the conservation of energy". automatic production of space seems to fly right in the face of this basic law of physics. when you access a piece of information on the internet, a copy is saved on your computer with little to no energy expended. one can fit what used to be an entire library in a centimeter. A good word to use here might be "wormhole". an ipod is literally growing in "space" without actually growing in physical space, as if the informational wormhole is deepening. this small article explains the low of conservation in relation to information quite well http://www.jwz.org/doc/iwtbf.html

31 Avatar

32 Backspace Generation

there's a real opportunity to talk about typewriters vs. computers and the difference between forming a cohesive thought before writing it. this also touches on a much larger issue of external mind. when we had to write things without a backspace (and on materials that were expensive), we needed to have fully formulated a thought before manifesting it. WIth the backspace and modern word processor (with it's modern editing tools) we can think through writing and easily construct our thoughts visually by cutting pasting and backspacing. think "technologic" by daft punk :-)

34 Bee Dance

35 Body Optimization

article seems a bit out of place thematically. maybe take out? or qualify it with a paragraph on technologies of human enhancement as a key manifestation of our cyborg condition. focus less on specific techniques and more on why body optimization is such an integral part of our futre.

37 Boundary Maintenance

The last paragraph is iffy, especially the myspace bit. it's not that clear, I think focusing on the cyborg and the destruction of accepted boundaries is a much better avenue for this concept, since boundary maintance is ACTUALLY I just had a thought, this could be combined with cyborg security with very good results.

39 Brain-Computer Interface

40 Calm Computing

would add a paragraph about simplicity in deisign and being bombarded by advertisments

42 Celebrity as Cyborg

good article. would mention twitter and celebrities as the creation of intimacy in the digital space. one can almost feel like they are hanging out with a celeb with twiiter, a very novel turn of events in our worship of celebrities.

43 Chorded Keyboard

45 City as Software

47 Collaborative Reality

49 Companion Species

50 Compulsion Loops

51 Cyborg Security

53 Deep Hanging Out

55 Device as Memory

58 Digital Backyard

59 Digital Dark Age

61 Digital Detritus

63 Digital Downtime

64 Digital Ethnography

66 Digital Footprint

68 Digital Hoarding

69 Digital Hygiene

71 Diminished Reality

72 Distributed Cognition

74 Douglas Rushkoff

76 Email Apnea

77 Email apnea

80 Email Sabbatical

83 Equipotential Space

85 Extended Nervous System

87 External Brain

89 Feeling Obligated to stay connected

91 Flaneuring

94 Flow

95 Fractal Aesthetic

97 Fractal Self

99 Future Runoff

100 Future Self

101 Future Shock

102 Geolocation

103 Hacker-as-Hero

105 Haptics

106 Hardware

109 Heavy Modernity

110 Hertzian Space

112 Human Computer Interaction

114 Hyperlinked Memories

115 Hyperpresence

117 Hypersigil

118 Identity Production

120 Infomorph

122 Information

123 Information Society

127 Infosynaesthesia

128 Interaction Shield

129 Intermittent Reinforcement

130 Interoperability

132 Interstitial Space

134 Junk Sleep

136 Lifecasting

138 Lifelong Kindergarten

140 Lifestreaming

141 Liminal Space

142 Little Brother

144 Location Sharing

145 Low-Tech Cyborgs

146 Machine Learning

147 Macy Meetings

149 Mark Weiser

151 Marshall McLuhan

152 Mediated Reality

154 Mediology

156 Mental Fragmentation

157 Mental Real Estate

161 Micro-Singularity

163 Mild Dystopia

164 Mind Uploading

165 Minimalism

166 Multitasking

167 Mundane Science Fiction

168 Mundane Studies

172 Natural Language Processing

175 Netness

178 Node centrality

181 Non-Place

182 Non-Visual Augmented Reality

183 Ocular Convergence

186 Panic Architecture

187 Paracosmic Immersion

189 Path dependence

192 Persistent Architecture

194 Persistent Paleontology

196 Personal Space

197 Plastic Time

198 Playground as Factory

200 Presentation of Self in Digital Life

202 Pronoia

203 Prosthetic

205 Prosthetic Culture

207 Protocyborg

209 Proxemics

210 Proximal notification

213 Psyber-culture

214 Psychasthenia

216 Qualitative and Quantitative Analysis

218 Reality Mining

219 Ringxiety

220 Robot

221 Role Boundary Permeability

223 Rushware

225 Satisfice

226 Schizophrenia

227 Science Fiction as Future

228 Second Self

230 Second-Hand Cyborg

231 Sentient Computing

233 Service Design

234 Sharecropping

235 Sighborg

237 Simultaneous Time

238 Skeuomorph

240 Skitzovision

242 Sludgeware

243 Social Gravity

244 Social Punctuation

245 Soft Architecture

246 Software

247 Sousveillance

248 Stealth Socialization

249 Steve Mann

250 Superhuman Interaction Design

251 Supermodernity

253 Superorganism

255 Swarm Culture

256 Synchronous communication

259 Synesthesia

260 Tabaholic

262 Tamagotchi

263 Technosocial Womb

265 Technosocial Worm Hole

266 Tele-Cocooning

267 Teleoperator

270 Templated Self

271 Temporarily negotiated space

272 Territory Marking

274 The Community Cyborg

275 The Cyborg Handbook

276 Time Geography

277 Totem group

278 Ubiquitous Computing

279 Uncanny Valley

281 Unitasking

284 Virtual Companion

285 Virtual Tombstone

287 Wearable Computing

288 Whole earth catalog

294

Category:book pages