Template:Home:NewTerritory: Difference between revisions
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== New Territory == | == New Territory == | ||
{{TopicEnder}} | {{TopicEnder}} | ||
<div style="float: center; height: "500px"; width: 120%"> | |||
<div style="float: left; width: 33%"> | |||
*[[ | *[[Food Substitutes]] | ||
*[[Hyperstition]] | *[[Hyperstition]] | ||
*[[Data Flows and Crises in Online Reputation Economies]] | *[[Data Flows and Crises in Online Reputation Economies]] | ||
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*[[Gaming Addiction]] | *[[Gaming Addiction]] | ||
*[[Insomnia]] | *[[Insomnia]] | ||
</div><div style="float: left; width: 33%"> | |||
*[[Kids and Technology]] | *[[Kids and Technology]] | ||
*[[Teens on Social Networks]] | *[[Teens on Social Networks]] | ||
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*[[Revisiting Equipotential Space]] | *[[Revisiting Equipotential Space]] | ||
*[[Animal Cyborgs]] | *[[Animal Cyborgs]] | ||
</div><div style="float: left; width: 33%"> | |||
*[[Affective Computing]] | *[[Affective Computing]] | ||
*[[Tangible Media]] | *[[Tangible Media]] | ||
*[[Autism and Computer Communication]] | *[[Autism and Computer Communication]] | ||
*[[Fragmented Social Interchange]] | *[[Fragmented Social Interchange]] | ||
*[[Multitasking]] | *[[Multitasking]] | ||
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*[[Cyborg Botany]] | *[[Cyborg Botany]] | ||
*[[Cybernetic Feedback in the Wizard Mindset]] | *[[Cybernetic Feedback in the Wizard Mindset]] | ||
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{{clear}} | {{clear}} | ||
Latest revision as of 05:07, 14 September 2025
New Territory
- Food Substitutes
- Hyperstition
- Data Flows and Crises in Online Reputation Economies
- The Fractal Production of Value
- The Automatic Production of Space
- Class Status and Instantaneity
- Physiological Effects of Computing
- Types of Reality
- Internet Addiction
- Instant Gratification
- The Backspace Generation
- Effects of Computing on Family and Family Life
- Gaming Addiction
- Insomnia
- Kids and Technology
- Teens on Social Networks
- Ethnography of Families and Technology
- Privacy and the Extended Self
- Netness
- Industrial Ecology
- Location Sharing
- Persistent Paleontology
- Mental and Emotional Effects of Computing
- Computing and Neurological Effects
- Revisiting Equipotential Space
- Animal Cyborgs