Editing notes

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1 Introduction

1 A Cyborg Manifesto

Needs to be more nuanced. the manifesto is basically the ur-text of cyborg anthropology, and it deserves a brilliant analysis. need to mention shift to postmodern forms of organization. it would be really good to include the table (modern/postmodern) from the article, since that gives a pretty good overview of what the article is talking about. I can help clean this one up.

9 Actor Network Theory

11 Affective Computing

13 Ambient Awareness

"Future Alex Soojung-Kim Pang" <- is that supposed to be that way? perhaps break up that big quote, or block quote it? confusing whne embedded in paragraph.

"Twitter basically sets new users as default "socially opted out" until they gather content to follow. When they encounter something they don't like, they're free to drop them." this needs to be reworded or deleted (ambiguous pronouns. I'm familiar with twitter and still don't get it)

These next two paragraphs are tricky, see my notes below them:

The paradox and allure of ambient awareness lies in its shape. It's not that we're always connected, but that we have always ability to connect. This is ambient intimacy, where connectivity is only a button away. Where sharing and connecting with another is not defined by geography but technosocial capability. David Weinberger called it "continual partial friendship", and Johnnie Moore pointed out that, "it's not about being poked and prodded, it's about exposing more surface area for others to connect with". Reality theorist Sheldon Renan calls it "Loosely but deeply entangled". Whatever you call it, it is a higher order of connectivity than we've ever experienced before as humans. We are beginning to see a new sense of time - the collective now. What we're really seeing is that everything is a button away. We are mobile, and we need just-in-time information. In our mothers' wombs, all things came to us without us having to go anywhere. It is the same with the smartphone. Even though we move around in time and space, we can increasingly access social and entertainment sentience via a single device. Our devices and surroundings have become a sort of technosocial womb.

NOTES: these two paragraphs have alot of good content but the writing is sub-par (mostly staccato sentences, a serious lack of conjunctions that explain the logical relations of the individual sentences. try adding "although", "and", "however", "despite", subordinate clauses, etc. etc. The staccato sentences can be powerful as punchlines after a series of longer sentences, but if the whole paragraph is made of them they loose their rhetorical force) I've noticed this in other places as well, I'll refer to this here-on-out as "staccato".

missing alot of citations on this article.

15 Android

moved a paragraph, cleaned up some verbose language. the captain future quote doesn't have a beginning quotation mark, need to figure that out. if the entire sentence is a quote than we might need to add a sentence or two to make the paragraph more substantial.

18 Animal Cyborgs

The animal cyborg for therapy section is iffy, given that these aren't really cyborgs at all (no organic components). either give a serious qualifier about how this isn't really a cyborg or move this section of the article to a different article (affective computing, haptics?)

20 Anomie

The concept is important, but the article is iffy. this section in particular:

A social network with a high potential of connectivity does not automatically guarantee it. All life is mystery meat navigation. All clicks unwrap presents. We can’t see what is on the other side, but we want to get there. We are great unknowing youth. If we really knew what was on the other side we would never consume or love like we do. We would despair. Instead, we are kings, kings that reign for only a little while before being enslaved and tortured to death by endless lines, airport travel, traffic jams, physical and mental isolation, elevator music, and boring architecture. The only way out of this isolation is through reconnecting to culture and community via the iPod, the text message, or the phone call. There is no limitless value, or infinite reproducibility of objects, but rather a limited supply of connectivity. In his Phenomenon of Man, Pierre Teilhard de Chardin wrote that connectivity equals life, and isolation equals death.[3] Being connected is a luxury.

does social networking increase or decrease anomie? you simultaneously portray this as isolating but also there is the redemption of the cell phone and the ipod. I kind of get where you're coming from, but I think it needs to be concretized more. One of the comments that came very strongly from the professors who I showed parts of the book to was to avoid "McCluenism's" (aka broad general and someone insubstantial characterizations of technology), I think this is one of these articles to which this criticism applies.

23 Antisocial Networks

Needs a major reworking. I see what is trying to be conveyed, but the concept is not the "opposite of social networking". perhaps a name change? The article seems to actually about social spaces in which feedback loops of social information are not properly functioning. you can stalk someone on facebook without them knowing anything about it, but this one of the brilliant things about facebook. I would call the article "stealth socialization" "social stalking" or something catchy like that. if this doesn't make sense I can probably explain better on skype.

26 Architecture Fiction

good concept, but need to mention science fiction and fictive worlds in the first paragraph. the science fiction part (which what it really seems to be about) doesn't show up until much later, makes the initial reading a little confusing.

27 Asynchronous communication

another paragraph on why this concept is important. we see a rise in asynchronous communication with modernity? in one sense it seems to become more of a feature of modernity, but in another sense it seems to be diminishing (think hand written letters vs. skype). what effect does this have on cohesion?

30 Automatic Production of Space

the key phrase that is missing here is "law of the conservation of energy". automatic production of space seems to fly right in the face of this basic law of physics. when you access a piece of information on the internet, a copy is saved on your computer with little to no energy expended. one can fit what used to be an entire library in a centimeter. A good word to use here might be "wormhole". an ipod is literally growing in "space" without actually growing in physical space, as if the informational wormhole is deepening. this small article explains the low of conservation in relation to information quite well http://www.jwz.org/doc/iwtbf.html

31 Avatar

32 Backspace Generation

there's a real opportunity to talk about typewriters vs. computers and the difference between forming a cohesive thought before writing it. this also touches on a much larger issue of external mind. when we had to write things without a backspace (and on materials that were expensive), we needed to have fully formulated a thought before manifesting it. WIth the backspace and modern word processor (with it's modern editing tools) we can think through writing and easily construct our thoughts visually by cutting pasting and backspacing. think "technologic" by daft punk :-)

34 Bee Dance

35 Body Optimization

article seems a bit out of place thematically. maybe take out? or qualify it with a paragraph on technologies of human enhancement as a key manifestation of our cyborg condition. focus less on specific techniques and more on why body optimization is such an integral part of our futre.

37 Boundary Maintenance

The last paragraph is iffy, especially the myspace bit. it's not that clear, I think focusing on the cyborg and the destruction of accepted boundaries is a much better avenue for this concept, since boundary maintance is ACTUALLY I just had a thought, this could be combined with cyborg security with very good results.

39 Brain-Computer Interface

40 Calm Computing

would add a paragraph about simplicity in deisign and being bombarded by advertisments

42 Celebrity as Cyborg

good article. would mention twitter and celebrities as the creation of intimacy in the digital space. one can almost feel like they are hanging out with a celeb with twiiter, a very novel turn of events in our worship of celebrities.

43 Chorded Keyboard

45 City as Software

47 Collaborative Reality

49 Companion Species

50 Compulsion Loops

51 Cyborg Security

53 Deep Hanging Out

55 Device as Memory

58 Digital Backyard

59 Digital Dark Age

61 Digital Detritus

63 Digital Downtime

64 Digital Ethnography

66 Digital Footprint

68 Digital Hoarding

69 Digital Hygiene

71 Diminished Reality

72 Distributed Cognition

74 Douglas Rushkoff

76 Email Apnea

77 Email apnea

80 Email Sabbatical

83 Equipotential Space

85 Extended Nervous System

87 External Brain

89 Feeling Obligated to stay connected

91 Flaneuring

94 Flow

95 Fractal Aesthetic

97 Fractal Self

99 Future Runoff

100 Future Self

101 Future Shock

102 Geolocation

103 Hacker-as-Hero

105 Haptics

106 Hardware

109 Heavy Modernity

110 Hertzian Space

112 Human Computer Interaction

114 Hyperlinked Memories

115 Hyperpresence

117 Hypersigil

118 Identity Production

120 Infomorph

122 Information

123 Information Society

127 Infosynaesthesia

128 Interaction Shield

129 Intermittent Reinforcement

130 Interoperability

132 Interstitial Space

134 Junk Sleep

136 Lifecasting

138 Lifelong Kindergarten

140 Lifestreaming

141 Liminal Space

142 Little Brother

144 Location Sharing

145 Low-Tech Cyborgs

146 Machine Learning

147 Macy Meetings

149 Mark Weiser

151 Marshall McLuhan

152 Mediated Reality

154 Mediology

156 Mental Fragmentation

157 Mental Real Estate

161 Micro-Singularity

163 Mild Dystopia

164 Mind Uploading

165 Minimalism

166 Multitasking

167 Mundane Science Fiction

168 Mundane Studies

172 Natural Language Processing

175 Netness

178 Node centrality

181 Non-Place

182 Non-Visual Augmented Reality

183 Ocular Convergence

186 Panic Architecture

187 Paracosmic Immersion

189 Path dependence

192 Persistent Architecture

194 Persistent Paleontology

196 Personal Space

197 Plastic Time

198 Playground as Factory

200 Presentation of Self in Digital Life

202 Pronoia

203 Prosthetic

205 Prosthetic Culture

207 Protocyborg

209 Proxemics

210 Proximal notification

213 Psyber-culture

214 Psychasthenia

216 Qualitative and Quantitative Analysis

218 Reality Mining

219 Ringxiety

220 Robot

221 Role Boundary Permeability

223 Rushware

225 Satisfice

226 Schizophrenia

227 Science Fiction as Future

228 Second Self

230 Second-Hand Cyborg

231 Sentient Computing

233 Service Design

234 Sharecropping

235 Sighborg

237 Simultaneous Time

238 Skeuomorph

240 Skitzovision

242 Sludgeware

243 Social Gravity

244 Social Punctuation

245 Soft Architecture

246 Software

247 Sousveillance

248 Stealth Socialization

249 Steve Mann

250 Superhuman Interaction Design

251 Supermodernity

253 Superorganism

255 Swarm Culture

256 Synchronous communication

259 Synesthesia

260 Tabaholic

262 Tamagotchi

263 Technosocial Womb

265 Technosocial Worm Hole

266 Tele-Cocooning

267 Teleoperator

270 Templated Self

271 Temporarily negotiated space

272 Territory Marking

274 The Community Cyborg

275 The Cyborg Handbook

276 Time Geography

277 Totem group

278 Ubiquitous Computing

279 Uncanny Valley

281 Unitasking

284 Virtual Companion

285 Virtual Tombstone

287 Wearable Computing

288 Whole earth catalog


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