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Showing below up to 175 results in range #501 to #675.

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  1. Alone Together: Technology and the Reinvention of Intimacy and Solitude‏‎ (2 links)
  2. Insomnia‏‎ (2 links)
  3. Articles - In Development‏‎ (2 links)
  4. 1 Introduction‏‎ (2 links)
  5. Steve Wolfram‏‎ (2 links)
  6. Intimations of Everyday Life: Ubiquitous Computing and the City‏‎ (2 links)
  7. Data Flows and Crises in Online Reputation Economies‏‎ (2 links)
  8. Mobility as Freedom in Critical Art and New Media‏‎ (2 links)
  9. EEG and the Quantified Self‏‎ (2 links)
  10. Privacy and the Extended Self‏‎ (2 links)
  11. Postscript on the Societies of Control‏‎ (2 links)
  12. Space is the Machine‏‎ (2 links)
  13. Supermodernity‏‎ (2 links)
  14. Born Digital: Understanding the First Generation of Digital Natives‏‎ (2 links)
  15. The Culture of Time and Space, 1880-1918‏‎ (2 links)
  16. Transformations: Identity Construction in Contemporary Culture‏‎ (2 links)
  17. Constant Touch: A Global History of the Mobile Phone‏‎ (2 links)
  18. The Idea Factory: Learning to Think at MIT‏‎ (2 links)
  19. Time Geography‏‎ (2 links)
  20. MIT Media Lab‏‎ (2 links)
  21. Natural Language Processing‏‎ (2 links)
  22. Designing Interactions‏‎ (2 links)
  23. The System of Objects‏‎ (2 links)
  24. WP:WBOOKS‏‎ (2 links)
  25. Glossary:Protocyborg‏‎ (2 links)
  26. Envisioning Information‏‎ (2 links)
  27. Understanding Media: The Extensions of Man‏‎ (2 links)
  28. Qualitative and Quantitative Analysis‏‎ (2 links)
  29. Glossary:Echolocation‏‎ (2 links)
  30. A New Set of Social Rules for a Newly Wireless Society‏‎ (2 links)
  31. City of Quartz: Excavating the Future‏‎ (2 links)
  32. Homeostatics‏‎ (2 links)
  33. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human‏‎ (2 links)
  34. Infotopia: How Many Minds Produce Knowledge‏‎ (2 links)
  35. Experimental Geography: Radical Approaches to Landscape, Cartography, and Urbanism‏‎ (2 links)
  36. Sandy Stone‏‎ (2 links)
  37. Handbook of Methods of Cultural Anthropology‏‎ (2 links)
  38. The Drive to Share‏‎ (2 links)
  39. Myth of the Machine : Technics and Human Development‏‎ (2 links)
  40. Questions of Perception: Phenomenology of Architecture‏‎ (2 links)
  41. Production of Presence: What Meaning Cannot Convey‏‎ (2 links)
  42. Suicide (Book)‏‎ (2 links)
  43. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (2 links)
  44. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (2 links)
  45. Supercapitalism : The Transformation of Business, Democracy, and Everyday Life‏‎ (2 links)
  46. Rhizomes‏‎ (2 links)
  47. Spaces of Capital: Towards a Critical Geography‏‎ (2 links)
  48. Friction and Interfaces‏‎ (2 links)
  49. The Natures of Maps: Cartographic Constructions of the Natural World‏‎ (2 links)
  50. Governance Archaeology‏‎ (2 links)
  51. Tabaholic‏‎ (2 links)
  52. Theory of the Derive‏‎ (2 links)
  53. Instant Gratification‏‎ (2 links)
  54. Autism and Computer Communication‏‎ (2 links)
  55. Template:Doc‏‎ (2 links)
  56. Metastable Systems‏‎ (2 links)
  57. Singularity‏‎ (2 links)
  58. Non Places‏‎ (2 links)
  59. Landscape and Memory‏‎ (2 links)
  60. Defining Cyborg Anthropology‏‎ (2 links)
  61. Narrative Archaeology‏‎ (2 links)
  62. Effects of Computing on Family and Family Life‏‎ (2 links)
  63. ROAM Reader On The Aesthetics of Mobility‏‎ (2 links)
  64. ALICE‏‎ (2 links)
  65. The Second Self: Computers and the Human Spirit‏‎ (2 links)
  66. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (2 links)
  67. Cities and Cyborgs: Computing and the Metropolis, 1860-2010‏‎ (2 links)
  68. Consuming Life‏‎ (2 links)
  69. Designing Interfaces: Patterns for Effective Interaction Design‏‎ (2 links)
  70. The Theory of the Leisure Class‏‎ (2 links)
  71. The Anthropology of Computing: Digital Cultures Spring 2009 MIT‏‎ (2 links)
  72. Glossary:Pseudoretrocyborg‏‎ (2 links)
  73. Everything Is Miscellaneous: The Power of the New Digital Disorder‏‎ (2 links)
  74. War Of The Worlds: Cyberspace And The High-tech Assault On Reality‏‎ (2 links)
  75. A framework for spatial interaction in locative media‏‎ (2 links)
  76. MyVu‏‎ (2 links)
  77. A Pattern Language: Towns, Buildings, Construction‏‎ (2 links)
  78. Cramming More Components Onto Integrated Circuits‏‎ (2 links)
  79. Calm technology‏‎ (2 links)
  80. Consumption and Digital Commodities In the Everyday‏‎ (2 links)
  81. Interaction Ritual - Essays on Face-to-Face Behavior‏‎ (2 links)
  82. Gordon E. Moore‏‎ (2 links)
  83. Henry Jenkins‏‎ (2 links)
  84. Metapolis Dictionary of Advanced Architecture: City, Technology and Society‏‎ (2 links)
  85. Hypersigil‏‎ (2 links)
  86. The Fractal Production of Value‏‎ (2 links)
  87. Neuromancer‏‎ (2 links)
  88. Rhythm Science‏‎ (2 links)
  89. TechnoMorphica‏‎ (2 links)
  90. The Body in Society: An Introduction‏‎ (2 links)
  91. Technospaces: Inside the New Media‏‎ (2 links)
  92. Perception Chat‏‎ (2 links)
  93. Terra Infirma: Geography's Visual Culture‏‎ (2 links)
  94. Frictional Interface‏‎ (2 links)
  95. Qualitative Analysis‏‎ (2 links)
  96. Jason Wilson‏‎ (2 links)
  97. The Poetics of Augmented Space: Learning from Prada‏‎ (2 links)
  98. Grid-group cultural theory‏‎ (2 links)
  99. Tele-Cocoons‏‎ (2 links)
  100. Tunable Cities‏‎ (2 links)
  101. Robot‏‎ (2 links)
  102. Internet Addiction‏‎ (2 links)
  103. Borrowed Space‏‎ (2 links)
  104. MIT’s Futures of Entertainment 3 - Session 3: Social Media‏‎ (2 links)
  105. Cognisphere‏‎ (2 links)
  106. UX Reading List‏‎ (2 links)
  107. Mom Replacement Services‏‎ (2 links)
  108. Notes from a Mobile Encounter with James Whitley of GoLifeMobile‏‎ (2 links)
  109. Learning from Las Vegas‏‎ (2 links)
  110. Twiddler‏‎ (2 links)
  111. No Go Zone‏‎ (2 links)
  112. Redefining The Basemap‏‎ (2 links)
  113. Famous People with Synesthesia‏‎ (2 links)
  114. OncoMouse‏‎ (2 links)
  115. Stafford Beer‏‎ (2 links)
  116. The Secret Life of Buildings: An American Mythology for Modern Architecture‏‎ (2 links)
  117. Chronoschisms: Time, Narrative, and Postmodernism‏‎ (2 links)
  118. Fragmented Self‏‎ (2 links)
  119. The Female Man‏‎ (2 links)
  120. Body Optimization‏‎ (2 links)
  121. Cybernetic UX Design‏‎ (2 links)
  122. Wolfgang Schivelbusch‏‎ (2 links)
  123. Corporate Wasteland: The Landscape and Memory of Deindustrialization‏‎ (2 links)
  124. The Making of Second Life: Notes from the New World‏‎ (2 links)
  125. Google Buzz Discussion on Prosthesis‏‎ (2 links)
  126. Digital Footprint‏‎ (2 links)
  127. Designing Web Interfaces: Principles and Patterns for Rich Interactions‏‎ (2 links)
  128. The Tipping Point: How Little Things Can Make a Big Difference‏‎ (2 links)
  129. The Anthropology of Cybercultures‏‎ (2 links)
  130. Interoperability‏‎ (2 links)
  131. Ways of Seeing: Based on the BBC Television Series‏‎ (2 links)
  132. Absence in Common: An Operator for the Inoperative Community‏‎ (2 links)
  133. Digital Dark Age‏‎ (2 links)
  134. All That is Solid Melts into Air: The Experience of Modernity‏‎ (2 links)
  135. How Customers Think: Essential Insights into the Mind of the Market‏‎ (2 links)
  136. Culture and Space: Conceiving a New Cultural Geography‏‎ (2 links)
  137. Glossary:Prosthetic Culture‏‎ (2 links)
  138. Convergence Culture: Where Old and New Media Collide‏‎ (2 links)
  139. Jean Baudrillard‏‎ (2 links)
  140. Micro-Singularity‏‎ (2 links)
  141. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (2 links)
  142. Michael Benedikt‏‎ (2 links)
  143. Future Runoff‏‎ (2 links)
  144. The Impact of Internet on Society‏‎ (2 links)
  145. Outliers: The Story of Success‏‎ (2 links)
  146. The Web is Shattering Focus‏‎ (2 links)
  147. Screen World Volume 55‏‎ (2 links)
  148. Science Fiction: Stories and Contexts‏‎ (2 links)
  149. Reading List‏‎ (2 links)
  150. A Thousand Plateaus‏‎ (2 links)
  151. V2 Institute For The Unstable Media‏‎ (2 links)
  152. The Cybercultures Reader‏‎ (2 links)
  153. Andy Clark‏‎ (2 links)
  154. The 4-hour Workweek: Escape the 9-5, Live Anywhere and Join the New Rich‏‎ (2 links)
  155. Perception Minutes‏‎ (2 links)
  156. The Author As Producer‏‎ (2 links)
  157. Frictional Surfaces‏‎ (2 links)
  158. Quantitative Analysis‏‎ (2 links)
  159. Urban Tapestries Project‏‎ (2 links)
  160. Home Automation‏‎ (2 links)
  161. Identity Crises‏‎ (2 links)
  162. Cybersanta‏‎ (2 links)
  163. Internet As Surrogate Community‏‎ (2 links)
  164. Boundaries of Human and Machine - Where Does One End, and Another Begin?‏‎ (2 links)
  165. Machines as Pets‏‎ (2 links)
  166. Computing and Neurological Effects‏‎ (2 links)
  167. Cybersickness‏‎ (2 links)
  168. Low-Tech Cyborgs‏‎ (2 links)
  169. Notes on Mobile Technology‏‎ (2 links)
  170. Location-specific art practices that challenge the traditional conception of mapping‏‎ (2 links)
  171. Physiological Effects of Computing‏‎ (2 links)
  172. Of Other Spaces, Heterotopias‏‎ (2 links)
  173. Prosthetic‏‎ (2 links)
  174. Flickr‏‎ (2 links)
  175. Relational Aesthetics‏‎ (2 links)

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