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Showing below up to 250 results in range #251 to #500.

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  1. Theory of the Derive‏‎ (2 links)
  2. Mediology‏‎ (2 links)
  3. Micro-Singularity‏‎ (2 links)
  4. MIT’s Futures of Entertainment 3 - Session 3: Social Media‏‎ (2 links)
  5. The Strategy of Desire‏‎ (2 links)
  6. Cities and Cyborgs: Computing and the Metropolis, 1860-2010‏‎ (2 links)
  7. Cognisphere‏‎ (2 links)
  8. Privacy‏‎ (2 links)
  9. Mom Replacement Services‏‎ (2 links)
  10. Tool-Being: Heidegger and the Metaphysics of Objects‏‎ (2 links)
  11. Notes from a Mobile Encounter with James Whitley of GoLifeMobile‏‎ (2 links)
  12. The Anthropology of Computing: Digital Cultures Spring 2009 MIT‏‎ (2 links)
  13. Glossary:Pseudoretrocyborg‏‎ (2 links)
  14. Chris Hables Gray‏‎ (2 links)
  15. A framework for spatial interaction in locative media‏‎ (2 links)
  16. Information Multiplicity: American Fiction in the Age of Media Saturation‏‎ (2 links)
  17. Everyware: The Dawning Age of Ubiquitous Computing‏‎ (2 links)
  18. Cramming More Components Onto Integrated Circuits‏‎ (2 links)
  19. Famous People with Synesthesia‏‎ (2 links)
  20. Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations‏‎ (2 links)
  21. Me++: The Cyborg Self and the Networked City‏‎ (2 links)
  22. Gordon E. Moore‏‎ (2 links)
  23. Frictional Interface‏‎ (2 links)
  24. N. Katherine Hayles‏‎ (2 links)
  25. Psychogeography: Disentangling the Modern Conundrum of Psyche and Place‏‎ (2 links)
  26. Grid-group cultural theory‏‎ (2 links)
  27. Postmodernism, or, The Cultural Logic of Late Capitalism - Post-Contemporary Interventions‏‎ (2 links)
  28. The Fractal Production of Value‏‎ (2 links)
  29. Tele-Cocoons‏‎ (2 links)
  30. Synthetic Worlds: The Business and Culture of Online Games‏‎ (2 links)
  31. Stigma: Notes on the Management of Spoiled Identity‏‎ (2 links)
  32. The Culture Code: An Ingenious Way to Understand Why People Around the World Live and Buy as They Do‏‎ (2 links)
  33. They Became What They Beheld‏‎ (2 links)
  34. Internet Addiction‏‎ (2 links)
  35. The Human Use Of Human Beings: Cybernetics And Society‏‎ (2 links)
  36. Borrowed Space‏‎ (2 links)
  37. Robot‏‎ (2 links)
  38. Future Self‏‎ (2 links)
  39. Actor-Network Theory‏‎ (2 links)
  40. Steve Wolfram‏‎ (2 links)
  41. Space is the Machine‏‎ (2 links)
  42. Learning from Las Vegas‏‎ (2 links)
  43. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 links)
  44. Blade Runner‏‎ (2 links)
  45. Twiddler‏‎ (2 links)
  46. No Go Zone‏‎ (2 links)
  47. Anthropology Through Science Fiction‏‎ (2 links)
  48. Redefining The Basemap‏‎ (2 links)
  49. Terra Infirma: Geography's Visual Culture‏‎ (2 links)
  50. W. Ross Ashby‏‎ (2 links)
  51. Crafting Selves: Power, Gender, and Discourses of Identity‏‎ (2 links)
  52. Qualitative Analysis‏‎ (2 links)
  53. The Poetics of Augmented Space: Learning from Prada‏‎ (2 links)
  54. Design Memo Examples‏‎ (2 links)
  55. Tunable Cities‏‎ (2 links)
  56. 1 Introduction‏‎ (2 links)
  57. Natural Language Processing‏‎ (2 links)
  58. Machines as Pets‏‎ (2 links)
  59. The System of Objects‏‎ (2 links)
  60. Computing and Neurological Effects‏‎ (2 links)
  61. Cybernetic UX Design‏‎ (2 links)
  62. Understanding Media: The Extensions of Man‏‎ (2 links)
  63. Cybersickness‏‎ (2 links)
  64. Google Buzz Discussion on Prosthesis‏‎ (2 links)
  65. Notes on Mobile Technology‏‎ (2 links)
  66. A New Set of Social Rules for a Newly Wireless Society‏‎ (2 links)
  67. The Anthropology of Cybercultures‏‎ (2 links)
  68. Physiological Effects of Computing‏‎ (2 links)
  69. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human‏‎ (2 links)
  70. Absence in Common: An Operator for the Inoperative Community‏‎ (2 links)
  71. Infotopia: How Many Minds Produce Knowledge‏‎ (2 links)
  72. Handbook of Methods of Cultural Anthropology‏‎ (2 links)
  73. Culture and Space: Conceiving a New Cultural Geography‏‎ (2 links)
  74. Glossary:Prosthetic Culture‏‎ (2 links)
  75. Myth of the Machine : Technics and Human Development‏‎ (2 links)
  76. Frictional Surfaces‏‎ (2 links)
  77. Questions of Perception: Phenomenology of Architecture‏‎ (2 links)
  78. Production of Presence: What Meaning Cannot Convey‏‎ (2 links)
  79. The Impact of Internet on Society‏‎ (2 links)
  80. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (2 links)
  81. Home Automation‏‎ (2 links)
  82. Supercapitalism : The Transformation of Business, Democracy, and Everyday Life‏‎ (2 links)
  83. The Web is Shattering Focus‏‎ (2 links)
  84. Identity Crises‏‎ (2 links)
  85. The Culture of Time and Space, 1880-1918‏‎ (2 links)
  86. Reading List‏‎ (2 links)
  87. V2 Institute For The Unstable Media‏‎ (2 links)
  88. Transformations: Identity Construction in Contemporary Culture‏‎ (2 links)
  89. Internet As Surrogate Community‏‎ (2 links)
  90. The Idea Factory: Learning to Think at MIT‏‎ (2 links)
  91. OncoMouse‏‎ (2 links)
  92. Boundaries of Human and Machine - Where Does One End, and Another Begin?‏‎ (2 links)
  93. Singularity‏‎ (2 links)
  94. Cybersanta‏‎ (2 links)
  95. Elastic Time‏‎ (2 links)
  96. Chorded Keyboard‏‎ (2 links)
  97. Location-specific art practices that challenge the traditional conception of mapping‏‎ (2 links)
  98. A Whole New Mind: Moving from the Information Age to the Conceptual Age‏‎ (2 links)
  99. Suicide (Book)‏‎ (2 links)
  100. Of Other Spaces, Heterotopias‏‎ (2 links)
  101. Architecture or Techno-Utopia: Politics after Modernism‏‎ (2 links)
  102. Tabaholic‏‎ (2 links)
  103. Flickr‏‎ (2 links)
  104. Relational Aesthetics‏‎ (2 links)
  105. Virtual Tombstone‏‎ (2 links)
  106. Alongside Technology‏‎ (2 links)
  107. Clicking In: Hot Links to a Digital Culture‏‎ (2 links)
  108. The Author As Producer‏‎ (2 links)
  109. Cyberspace: First Steps‏‎ (2 links)
  110. MIT Media Lab‏‎ (2 links)
  111. The Leisure Class‏‎ (2 links)
  112. Quantitative Analysis‏‎ (2 links)
  113. Template:Doc‏‎ (2 links)
  114. Do Androids Dream of Electric Sheep?‏‎ (2 links)
  115. Urban Tapestries Project‏‎ (2 links)
  116. Guy Debord‏‎ (2 links)
  117. The Theory of the Leisure Class‏‎ (2 links)
  118. Conferences‏‎ (2 links)
  119. War Of The Worlds: Cyberspace And The High-tech Assault On Reality‏‎ (2 links)
  120. Prosthesis‏‎ (2 links)
  121. O'Reilly Webcast‏‎ (2 links)
  122. A Pattern Language: Towns, Buildings, Construction‏‎ (2 links)
  123. The Anthropology of Cyberspace‏‎ (2 links)
  124. Plastic Time‏‎ (2 links)
  125. Consumption and Digital Commodities In the Everyday‏‎ (2 links)
  126. Acoustic Space: Trans Cultural Mapping‏‎ (2 links)
  127. Interaction Ritual - Essays on Face-to-Face Behavior‏‎ (2 links)
  128. Glossary:Hydrant Sniffing‏‎ (2 links)
  129. Henry Jenkins‏‎ (2 links)
  130. Film as Common Mythology‏‎ (2 links)
  131. Metapolis Dictionary of Advanced Architecture: City, Technology and Society‏‎ (2 links)
  132. Future Anterior‏‎ (2 links)
  133. Neuromancer‏‎ (2 links)
  134. Textbook‏‎ (2 links)
  135. Tangible Media‏‎ (2 links)
  136. Rhythm Science‏‎ (2 links)
  137. Hapacity‏‎ (2 links)
  138. The Landscape of the Landline - A Compressed History of the Telephone‏‎ (2 links)
  139. The Body in Society: An Introduction‏‎ (2 links)
  140. Technospaces: Inside the New Media‏‎ (2 links)
  141. The Professional Stranger: An Informal Introduction to Ethnography‏‎ (2 links)
  142. About‏‎ (2 links)
  143. The Second Self: Computers and the Human Spirit‏‎ (2 links)
  144. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (2 links)
  145. UX Reading List‏‎ (2 links)
  146. Calm technology‏‎ (2 links)
  147. Territory Marking‏‎ (2 links)
  148. How to Download Facebook a Social Graph with NameGenWeb‏‎ (2 links)
  149. Hypersigil‏‎ (2 links)
  150. Backspace Generation‏‎ (2 links)
  151. Perception Chat‏‎ (2 links)
  152. Active Badge‏‎ (2 links)
  153. Schizophrenia‏‎ (2 links)
  154. Locative Feminism‏‎ (2 links)
  155. TechnoMorphica‏‎ (2 links)
  156. PARC Research‏‎ (2 links)
  157. Advertising the American Dream: Making Way for Modernity, 1920-1940‏‎ (2 links)
  158. Jason Wilson‏‎ (2 links)
  159. On the Beaten Track: Tourism, Art, and Place‏‎ (2 links)
  160. Teleoperator‏‎ (2 links)
  161. ALICE‏‎ (2 links)
  162. Collective Intelligence: Mankind's Emerging World in Cyberspace‏‎ (2 links)
  163. The Image of the City‏‎ (2 links)
  164. Cyborg: The Man-Machine‏‎ (2 links)
  165. Thomas Velben‏‎ (2 links)
  166. The Power of Maps‏‎ (2 links)
  167. Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition‏‎ (2 links)
  168. Visions of the City: Utopianism, Power and Politics in Twentieth-Century Urbanism‏‎ (2 links)
  169. MyVu‏‎ (2 links)
  170. Boundary Softening‏‎ (2 links)
  171. Digital Footprint‏‎ (2 links)
  172. The Tipping Point: How Little Things Can Make a Big Difference‏‎ (2 links)
  173. Interoperability‏‎ (2 links)
  174. Ways of Seeing: Based on the BBC Television Series‏‎ (2 links)
  175. Cyborg Botany‏‎ (2 links)
  176. Omotenashi and Japanese Service‏‎ (2 links)
  177. All That is Solid Melts into Air: The Experience of Modernity‏‎ (2 links)
  178. How Customers Think: Essential Insights into the Mind of the Market‏‎ (2 links)
  179. Glossary:Bee Dance‏‎ (2 links)
  180. Primate Need for Intimacy‏‎ (2 links)
  181. Convergence Culture: Where Old and New Media Collide‏‎ (2 links)
  182. An Atlas of Radical Cartography‏‎ (2 links)
  183. Ethnography of Families and Technology‏‎ (2 links)
  184. Jean Baudrillard‏‎ (2 links)
  185. Regeneration‏‎ (2 links)
  186. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (2 links)
  187. Digitally Mediated Urban Space: New Lessons for Design‏‎ (2 links)
  188. Michael Benedikt‏‎ (2 links)
  189. Games, Time, and Surface Tension‏‎ (2 links)
  190. Outliers: The Story of Success‏‎ (2 links)
  191. Texting‏‎ (2 links)
  192. Technologically Mediated Collaboration‏‎ (2 links)
  193. Screen World Volume 55‏‎ (2 links)
  194. Science Fiction: Stories and Contexts‏‎ (2 links)
  195. The Nervous System and the Cyborg System‏‎ (2 links)
  196. The Cybercultures Reader‏‎ (2 links)
  197. How Did We Get Here?‏‎ (2 links)
  198. The 4-hour Workweek: Escape the 9-5, Live Anywhere and Join the New Rich‏‎ (2 links)
  199. Traditional Anthropology‏‎ (2 links)
  200. The Secret Life of Buildings: An American Mythology for Modern Architecture‏‎ (2 links)
  201. Illuminating the Dark Geoweb‏‎ (2 links)
  202. The Female Man‏‎ (2 links)
  203. Anthropology Visualisation‏‎ (2 links)
  204. Wolfgang Schivelbusch‏‎ (2 links)
  205. Kids and Technology‏‎ (2 links)
  206. The Making of Second Life: Notes from the New World‏‎ (2 links)
  207. Cell Phones and Their Technosocial Sites of Engagement‏‎ (2 links)
  208. Low-Tech Cyborgs‏‎ (2 links)
  209. Mark Zukerburg‏‎ (2 links)
  210. Urban Anthropology‏‎ (2 links)
  211. Future Runoff‏‎ (2 links)
  212. Prosthetic‏‎ (2 links)
  213. Fractal Aesthetic‏‎ (2 links)
  214. Howard Rheingold‏‎ (2 links)
  215. Perception Minutes‏‎ (2 links)
  216. Locative Literacy‏‎ (2 links)
  217. A Thousand Plateaus‏‎ (2 links)
  218. After Culture - Reflections on the Apparition of Anthropology in Artificial Life‏‎ (2 links)
  219. One Place after Another: Site-Specific Art and Locational Identity‏‎ (2 links)
  220. Beyond Culture‏‎ (2 links)
  221. Stafford Beer‏‎ (2 links)
  222. Situated Technologies Pamphlets 3: Situated Advocacy‏‎ (2 links)
  223. Computing in the Middle Ages‏‎ (2 links)
  224. The Infrastructural City: Networked Ecologies in Los Angeles‏‎ (2 links)
  225. Cyborgs & Citadel s: Anthropological Interventions in Emerging Sciences and Technologies‏‎ (2 links)
  226. Template:Documentation‏‎ (2 links)
  227. Else/Where: Mapping — New Cartographies of Networks and Territories‏‎ (2 links)
  228. Twitter‏‎ (2 links)
  229. Wanderlust‏‎ (2 links)
  230. The Psychology Of Everyday Living‏‎ (2 links)
  231. Building a House on Digital Ground - A Primer on New Media‏‎ (2 links)
  232. Continuous partial attention‏‎ (2 links)
  233. The Visual Display of Quantitative Information‏‎ (2 links)
  234. The Community Cyborg‏‎ (2 links)
  235. We Have Never Been Modern‏‎ (2 links)
  236. Online Bodies as Ghosts‏‎ (2 links)
  237. Behavior in Public Places; Notes on the Social Organization of Gatherings‏‎ (2 links)
  238. Do Androids Dream of Electric Speech‏‎ (2 links)
  239. How Like a Leaf: An Interview with Donna Haraway‏‎ (2 links)
  240. Culture and Consumption: New Approaches to the Symbolic Character of Consumer Goods and Activities‏‎ (2 links)
  241. Ars Memorativa in the Interactive City: Private Layers, Sublime Technologies in Public Spaces‏‎ (2 links)
  242. Liquid Life‏‎ (2 links)
  243. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (2 links)
  244. Discipline and Punish: The Birth of the Prison‏‎ (2 links)
  245. Mindware: An Introduction to the Philosophy of Cognitive Science‏‎ (2 links)
  246. Phenomenology of Perception‏‎ (2 links)
  247. Pattern Recognition‏‎ (2 links)
  248. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (2 links)
  249. Simians, Cyborgs and Women: The Reinvention of Nature‏‎ (2 links)
  250. The Eyes of the Skin: Architecture and the Senses‏‎ (2 links)

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