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  • ...ns of sociomaterial relations, informed by feminist science and technology studies. ...ns of sociomaterial relations, informed by feminist science and technology studies.
    39 KB (5,194 words) - 20:54, 14 January 2011
  • ...al production. Known for her theories on playculture, activist design, and critical play, Flanagan has achieved international acclaim for her novel interdiscip ...thinking women + cyberculture (2002), re:SKIN (2007), and the most recent, Critical Play (2009), all with MIT Press. She writes about popular culture and digit
    4 KB (609 words) - 20:48, 5 November 2011
  • ...ention on your task – The ability to control and focus your attention is critical. If you get distracted by anything that is outside of the activity you are ...development, programming, technical writing, enterprise architecture, and critical system software design. Information architecture has somewhat different mea
    62 KB (9,581 words) - 14:33, 21 January 2011
  • ...heir skills, collaboration, an emphasis on producing working software, the critical contribution of technical excellence, and a willingness to change course wh *Case studies, examples, principles, strategies, techniques, and guiding properties
    16 KB (2,410 words) - 18:23, 22 June 2010
  • == Cyborg Studies == == Urban Studies ==
    10 KB (1,482 words) - 12:47, 26 January 2011
  • [[Critical Play: Radical Game Design]] by [[Mary Flanagan]] [[Production Studies: Cultural Studies of Media Industries]] by Vicki Mayer (Editor)
    6 KB (880 words) - 21:24, 13 July 2010
  • ...ield is Mary Flanigan. She studies games and wrote a wonderful book called Critical Play that combines a view of games from 3,000 years ago, modern use of game
    46 KB (7,981 words) - 12:24, 1 October 2011
  • ...ook should appeal to educators, marketers, programmers and anyone who is a critical thinker looking for something unique and rich for their cranium to bite int ...ook should appeal to educators, marketers, programmers and anyone who is a critical thinker looking for something unique and rich for their cranium to bite int
    40 KB (6,616 words) - 23:54, 20 September 2010
  • [[Category:Communication Studies]] [[Category:Critical Studies]]
    2 KB (358 words) - 13:49, 27 April 2011
  • ...s and new media theory, information policy, online privacy, feminist media studies, online identity, participatory culture, consumer culture, celebrity and mi ...ly published in New Media and Society, Convergence, First Monday, Critical Studies in Media Communication and Information, Communication & Society. Marwick ha
    2 KB (236 words) - 14:41, 27 January 2011
  • <blockquote>"A social interface is a critical point of intersection between different lifeworlds, social fields or levels ...e in Social Discontinuities in Rural Development, Wageningse Sociologische Studies 27. Wageningen: Wageningen Agricultural University. For new 2001 definition
    3 KB (446 words) - 21:00, 26 November 2010
  • ...el...We have taken rural thought out of the university museum and folklore studies in which it was bogged down. Le Cheval d’Orgueil...the autobiography of a ...he three main functions of an ethical discussion in anthropology -- “the critical intervention in discussions affected by anthropology’s presentation of fa
    45 KB (7,102 words) - 19:57, 3 December 2010
  • ...as a human society and utilizes anthropological perspectives to achieve a critical, analytical, and reflexive understanding of the internet and its relations ...ritical Ethnography in Time, Space, and Theory. In Marcus, George E. (ed): Critical Anthropology Now. Santa Fe, NM: School of American Research, pp. 245- 304.
    21 KB (3,033 words) - 20:53, 14 January 2011
  • ...mon. "Babbage's Intelligence: Calculating Engines and the Factory System." Critical Inquiry 21, no. 1 (1994): 203-227. ...mation Flow in Artificial Life." In Relative Values: Reconfiguring Kinship Studies. Edited by Sarah Franklin and Susan McKinnon. Durham, NC: Duke University P
    15 KB (1,993 words) - 22:01, 14 January 2011
  • ...mon. "Babbage's Intelligence: Calculating Engines and the Factory System." Critical Inquiry 21, no. 1 (1994): 203-227. ...nder: Postmodern Feminism in the Age of the Intelligent Machine." Feminist Studies 17, no. 3 (1991): 439-460.
    15 KB (2,089 words) - 22:36, 14 January 2011
  • ...timations of Everyday Life: Ubiquitous Computing and the City]]." Cultural Studies, Volume 18, Numbers 2‚ 3, pp. 384-408, 2004 [pdf] Kevin Hamilton, "[[Mobility as Freedom in Critical Art and New Media]]," 2006
    7 KB (836 words) - 11:47, 30 March 2011
  • == Critical Theory== == Cyberspace Studies ==
    21 KB (2,850 words) - 18:48, 16 February 2011
  • ...aft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night El ===Game Studies A Ludicrous Discipline?===
    34 KB (5,305 words) - 15:16, 26 January 2011
  • ====[http://www.sts.cornell.edu/ Department of Science & Technology Studies at Cornell University]==== ...n.wikipedia.org/wiki/Science_and_technology_studies Science and technology studies - from Wikipedia, the free encyclopedia]====
    5 KB (726 words) - 21:33, 26 January 2011
  • ...isual studies; French and Francophone theory; intellectual history; animal studies.
    1 KB (177 words) - 21:42, 26 January 2011

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