Gamestorming
From Cyborg Anthropology
Revision as of 19:51, 3 February 2011 by Caseorganic (Talk | contribs)
Definition
Gamestorming is a method for creative development for teams of people that involves adding elements of play and gaming to business processes such as development and design.
Book
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers [Paperback] by Dave Gray, Sunni Brown and James Macanufo.
Excerpt
"Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that’s deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too" [1].