Difference between revisions of "User:Caseorganic/Books/Dictionary"
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+ | :[[1 Acknowledgements]] | ||
+ | :[[1 Forward]] | ||
:[[1 Introduction]] | :[[1 Introduction]] | ||
:[[A Cyborg Manifesto]] | :[[A Cyborg Manifesto]] | ||
Line 20: | Line 22: | ||
:[[Brain-Computer Interface]] | :[[Brain-Computer Interface]] | ||
:[[Calm Computing]] | :[[Calm Computing]] | ||
− | |||
:[[Celebrity as Cyborg]] | :[[Celebrity as Cyborg]] | ||
− | :[[ | + | :[[Charis Thompson]] |
+ | :[[Chorded Keyboard]] | ||
+ | :[[City as Software]] | ||
+ | :[[Collaborative Reality]] | ||
+ | :[[Companion Species]] | ||
+ | :[[Compulsion Loops]] | ||
+ | :[[Cosmopolitics]] | ||
+ | :[[Cyborg Security]] | ||
+ | :[[Danah boyd]] | ||
+ | :[[Deep Hanging Out]] | ||
+ | :[[Device as Memory]] | ||
+ | :[[Digital Backyard]] | ||
+ | :[[Digital Dark Age]] | ||
+ | :[[Digital Detritus]] | ||
+ | :[[Digital Downtime]] | ||
+ | :[[Digital Ethnography]] | ||
+ | :[[Digital Footprint]] | ||
+ | :[[Digital Hoarding]] | ||
+ | :[[Digital Hygiene]] | ||
+ | :[[Diminished Reality]] | ||
+ | :[[Distributed Cognition]] | ||
+ | :[[Distributed Persona]] | ||
+ | :[[Douglas Rushkoff]] | ||
+ | :[[Elastic Time]] | ||
+ | :[[Email apnea]] | ||
+ | :[[Email Apnea]] | ||
+ | :[[Email Sabbatical]] | ||
+ | :[[Equipotential Space]] | ||
+ | :[[Extended Nervous System]] | ||
+ | :[[External Brain]] | ||
+ | :[[Feeling Obligated to stay connected]] | ||
+ | :[[Flaneuring]] | ||
+ | :[[Flow]] | ||
+ | :[[Fractal Aesthetic]] | ||
+ | :[[Fractal Self]] | ||
+ | :[[Fragmented Self]] | ||
+ | :[[Future Runoff]] | ||
+ | :[[Future Self]] | ||
+ | :[[Future Shock]] | ||
+ | :[[Geoloquaicious]] | ||
+ | :[[Hacker-as-Hero]] | ||
+ | :[[Haptics]] | ||
+ | :[[Hardware]] | ||
+ | :[[Heavy Modernity]] | ||
+ | :[[Hertzian Space]] | ||
+ | :[[Human Computer Interaction]] | ||
+ | :[[Hyperlinked Memories]] | ||
+ | :[[Hyperpresence]] | ||
+ | :[[Hypersigil]] | ||
+ | :[[Identity Production]] | ||
+ | :[[Infomorph]] | ||
+ | :[[Information]] | ||
+ | :[[Information Society]] | ||
+ | :[[Infosynaesthesia]] | ||
+ | :[[Interaction Shield]] | ||
+ | :[[Intermittent Reinforcement]] | ||
+ | :[[Interoperability]] | ||
+ | :[[Interstitial Space]] | ||
+ | :[[Junk Sleep]] | ||
+ | :[[Lifelong Kindergarten]] | ||
+ | :[[Lifestreaming]] | ||
+ | :[[Liminal Space]] | ||
+ | :[[Little Brother]] | ||
+ | :[[Location Sharing]] | ||
+ | :[[Locative Media]] | ||
+ | :[[Low-Tech Cyborgs]] | ||
+ | :[[Lucy Suchman]] | ||
+ | :[[Machine Learning]] | ||
+ | :[[Macy Meetings]] | ||
+ | :[[Mark Weiser]] | ||
+ | :[[Marshall McLuhan]] | ||
+ | :[[Mediated Reality]] | ||
+ | :[[Mediology]] | ||
+ | :[[Mental Fragmentation]] | ||
+ | :[[Mental Real Estate]] | ||
+ | :[[Michel Callon]] | ||
+ | :[[Micro-Singularity]] | ||
+ | :[[Mild Dystopia]] | ||
+ | :[[Mind Uploading]] | ||
+ | :[[Minimalism]] | ||
+ | :[[Multitasking]] | ||
+ | :[[Mundane Science Fiction]] | ||
+ | :[[Mundane Studies]] | ||
+ | :[[Natural Language Processing]] | ||
+ | :[[Netness]] | ||
+ | :[[Node centrality]] | ||
+ | :[[Non-Place]] | ||
+ | :[[Non-Visual Augmented Reality]] | ||
+ | :[[Ocular Convergence]] | ||
+ | :[[OncoMouse]] | ||
+ | :[[Panic Architecture]] | ||
+ | :[[Paracosmic Immersion]] | ||
+ | :[[Path dependence]] | ||
+ | :[[Persistent Architecture]] | ||
+ | :[[Persistent Paleontology]] | ||
+ | :[[Personal Space]] | ||
+ | :[[Playground as Factory]] | ||
+ | :[[Presentation of Self in Digital Life]] | ||
+ | :[[Privacy]] | ||
+ | :[[Pronoia]] | ||
+ | :[[Prosthetic]] | ||
+ | :[[Prosthetic Culture]] | ||
+ | :[[Protocyborg]] | ||
+ | :[[Proxemics]] | ||
+ | :[[Proximal notification]] | ||
+ | :[[Psyber-culture]] | ||
+ | :[[Psychasthenia]] | ||
+ | :[[Qualitative and Quantitative Analysis]] | ||
+ | :[[Rayna Rapp]] | ||
+ | :[[Reality Mining]] | ||
+ | :[[Ringxiety]] | ||
+ | :[[Robot]] | ||
+ | :[[Role Boundary Permeability]] | ||
+ | :[[Rushware]] | ||
+ | :[[Satisfice]] | ||
+ | :[[Schizophrenia]] | ||
+ | :[[Second Self]] | ||
+ | :[[Second-Hand Cyborg]] | ||
+ | :[[Sentient Computing]] | ||
+ | :[[Service Design]] | ||
+ | :[[Sharecropping]] | ||
+ | :[[Sherry Turkle]] | ||
+ | :[[Sighborg]] | ||
+ | :[[Simultaneous Time]] | ||
+ | :[[Skeuomorph]] | ||
+ | :[[Skitzovision]] | ||
+ | :[[Sludgeware]] | ||
+ | :[[Social Gravity]] | ||
+ | :[[Social Punctuation]] | ||
+ | :[[Soft Architecture]] | ||
+ | :[[Software]] | ||
+ | :[[Sousveillance]] | ||
+ | :[[Stealth Socialization]] | ||
+ | :[[Superhuman Interaction Design]] | ||
+ | :[[Supermodernity]] | ||
+ | :[[Superorganism]] | ||
+ | :[[Swarm Culture]] | ||
+ | :[[Synchronous communication]] | ||
+ | :[[Synesthesia]] | ||
+ | :[[Tabaholic]] | ||
+ | :[[Tamagotchi]] | ||
+ | :[[Technoscience]] | ||
+ | :[[Technosocial Womb]] | ||
+ | :[[Technosocial Worm Hole]] | ||
+ | :[[Tele-Cocooning]] | ||
+ | :[[Teleoperator]] | ||
+ | :[[Templated Self]] | ||
+ | :[[Temporarily Negotiated Space]] | ||
+ | :[[Territory Marking]] | ||
+ | :[[Thad Starner]] | ||
+ | :[[The Community Cyborg]] | ||
+ | :[[The Cyborg Handbook]] | ||
+ | :[[Time Geography]] | ||
+ | :[[Totem Group]] | ||
+ | :[[Ubiquitous Computing]] | ||
+ | :[[Uncanny Valley]] | ||
+ | :[[Unitasking]] | ||
+ | :[[Virtual Companion]] | ||
+ | :[[Virtual Tombstone]] | ||
+ | :[[Wearable Computing]] | ||
+ | :[[Whole Earth Catalog]] | ||
+ | :[[Wiki]] | ||
[[Category:PDF Books|Dictionary]] | [[Category:PDF Books|Dictionary]] |
Latest revision as of 17:03, 15 November 2011
|
This user book is a user-generated collection of Wikipedia articles that can be easily saved, rendered electronically, and ordered as a printed book. If you are the creator of this book and need help, see Help:Books (general tips) and WikiProject Wikipedia-Books (questions and assistance). | ||||||||
[ Download PDF ] [ Download ODT ] [ Download ZIM ] | |||||||||
[ About ] [ FAQ ] [ Feedback ] [ Help ] [ WikiProject ] [ Recent Changes ] |
- 1 Acknowledgements
- 1 Forward
- 1 Introduction
- A Cyborg Manifesto
- Actor Network Theory
- Affective Computing
- Ambient Awareness
- Android
- Animal Cyborgs
- Anomie
- Antisocial Networks
- Architecture Fiction
- Asynchronous communication
- Automatic Production of Space
- Avatar
- Backspace Generation
- Bee Dance
- Body Optimization
- Boundary Maintenance
- Brain-Computer Interface
- Calm Computing
- Celebrity as Cyborg
- Charis Thompson
- Chorded Keyboard
- City as Software
- Collaborative Reality
- Companion Species
- Compulsion Loops
- Cosmopolitics
- Cyborg Security
- Danah boyd
- Deep Hanging Out
- Device as Memory
- Digital Backyard
- Digital Dark Age
- Digital Detritus
- Digital Downtime
- Digital Ethnography
- Digital Footprint
- Digital Hoarding
- Digital Hygiene
- Diminished Reality
- Distributed Cognition
- Distributed Persona
- Douglas Rushkoff
- Elastic Time
- Email apnea
- Email Apnea
- Email Sabbatical
- Equipotential Space
- Extended Nervous System
- External Brain
- Feeling Obligated to stay connected
- Flaneuring
- Flow
- Fractal Aesthetic
- Fractal Self
- Fragmented Self
- Future Runoff
- Future Self
- Future Shock
- Geoloquaicious
- Hacker-as-Hero
- Haptics
- Hardware
- Heavy Modernity
- Hertzian Space
- Human Computer Interaction
- Hyperlinked Memories
- Hyperpresence
- Hypersigil
- Identity Production
- Infomorph
- Information
- Information Society
- Infosynaesthesia
- Interaction Shield
- Intermittent Reinforcement
- Interoperability
- Interstitial Space
- Junk Sleep
- Lifelong Kindergarten
- Lifestreaming
- Liminal Space
- Little Brother
- Location Sharing
- Locative Media
- Low-Tech Cyborgs
- Lucy Suchman
- Machine Learning
- Macy Meetings
- Mark Weiser
- Marshall McLuhan
- Mediated Reality
- Mediology
- Mental Fragmentation
- Mental Real Estate
- Michel Callon
- Micro-Singularity
- Mild Dystopia
- Mind Uploading
- Minimalism
- Multitasking
- Mundane Science Fiction
- Mundane Studies
- Natural Language Processing
- Netness
- Node centrality
- Non-Place
- Non-Visual Augmented Reality
- Ocular Convergence
- OncoMouse
- Panic Architecture
- Paracosmic Immersion
- Path dependence
- Persistent Architecture
- Persistent Paleontology
- Personal Space
- Playground as Factory
- Presentation of Self in Digital Life
- Privacy
- Pronoia
- Prosthetic
- Prosthetic Culture
- Protocyborg
- Proxemics
- Proximal notification
- Psyber-culture
- Psychasthenia
- Qualitative and Quantitative Analysis
- Rayna Rapp
- Reality Mining
- Ringxiety
- Robot
- Role Boundary Permeability
- Rushware
- Satisfice
- Schizophrenia
- Second Self
- Second-Hand Cyborg
- Sentient Computing
- Service Design
- Sharecropping
- Sherry Turkle
- Sighborg
- Simultaneous Time
- Skeuomorph
- Skitzovision
- Sludgeware
- Social Gravity
- Social Punctuation
- Soft Architecture
- Software
- Sousveillance
- Stealth Socialization
- Superhuman Interaction Design
- Supermodernity
- Superorganism
- Swarm Culture
- Synchronous communication
- Synesthesia
- Tabaholic
- Tamagotchi
- Technoscience
- Technosocial Womb
- Technosocial Worm Hole
- Tele-Cocooning
- Teleoperator
- Templated Self
- Temporarily Negotiated Space
- Territory Marking
- Thad Starner
- The Community Cyborg
- The Cyborg Handbook
- Time Geography
- Totem Group
- Ubiquitous Computing
- Uncanny Valley
- Unitasking
- Virtual Companion
- Virtual Tombstone
- Wearable Computing
- Whole Earth Catalog
- Wiki