Difference between revisions of "User:Caseorganic/Books/Dictionary"
From Cyborg Anthropology
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:[[Brain-Computer Interface]] | :[[Brain-Computer Interface]] | ||
:[[Calm Computing]] | :[[Calm Computing]] | ||
− | |||
:[[Celebrity as Cyborg]] | :[[Celebrity as Cyborg]] | ||
:[[Charlotte Magnusson]] | :[[Charlotte Magnusson]] | ||
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:[[Companion Species]] | :[[Companion Species]] | ||
:[[Compulsion Loops]] | :[[Compulsion Loops]] | ||
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:[[Cyborg Architecture]] | :[[Cyborg Architecture]] | ||
:[[Cyborg Botany]] | :[[Cyborg Botany]] | ||
− | |||
:[[Cyborg Fashion]] | :[[Cyborg Fashion]] | ||
:[[Cyborg Security]] | :[[Cyborg Security]] | ||
− | |||
− | |||
:[[Deep Hanging Out]] | :[[Deep Hanging Out]] | ||
:[[Device as Memory]] | :[[Device as Memory]] | ||
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:[[Diminished Reality]] | :[[Diminished Reality]] | ||
:[[Distributed Cognition]] | :[[Distributed Cognition]] | ||
− | |||
:[[Douglas Rushkoff]] | :[[Douglas Rushkoff]] | ||
:[[Email apnea]] | :[[Email apnea]] | ||
− | |||
:[[Email sabbatical]] | :[[Email sabbatical]] | ||
− | :[[ | + | :[[Email Sabbatical]] |
:[[Equipotential Space]] | :[[Equipotential Space]] | ||
− | |||
:[[Extended Nervous System]] | :[[Extended Nervous System]] | ||
:[[External Brain]] | :[[External Brain]] | ||
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:[[Interoperability]] | :[[Interoperability]] | ||
:[[Interstitial Space]] | :[[Interstitial Space]] | ||
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:[[Junk Sleep]] | :[[Junk Sleep]] | ||
− | |||
− | |||
− | |||
:[[Lifecasting]] | :[[Lifecasting]] | ||
:[[Lifelong Kindergarten]] | :[[Lifelong Kindergarten]] | ||
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:[[Location Sharing]] | :[[Location Sharing]] | ||
:[[Low-Tech Cyborgs]] | :[[Low-Tech Cyborgs]] | ||
− | |||
− | |||
:[[Machine Learning]] | :[[Machine Learning]] | ||
:[[Macy Meetings]] | :[[Macy Meetings]] | ||
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:[[Mental Real Estate]] | :[[Mental Real Estate]] | ||
:[[Mild Dystopia]] | :[[Mild Dystopia]] | ||
− | |||
:[[Mind Uploading]] | :[[Mind Uploading]] | ||
:[[Minimalism]] | :[[Minimalism]] | ||
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:[[Paracosmic Immersion]] | :[[Paracosmic Immersion]] | ||
:[[Path dependence]] | :[[Path dependence]] | ||
− | |||
:[[Persistent Architecture]] | :[[Persistent Architecture]] | ||
:[[Persistent Paleontology]] | :[[Persistent Paleontology]] | ||
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:[[Plastic Time]] | :[[Plastic Time]] | ||
:[[Playground as Factory]] | :[[Playground as Factory]] | ||
− | |||
:[[Presentation of Self in Digital Life]] | :[[Presentation of Self in Digital Life]] | ||
:[[Pronoia]] | :[[Pronoia]] | ||
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:[[Psychasthenia]] | :[[Psychasthenia]] | ||
:[[Qualitative and Quantitative Analysis]] | :[[Qualitative and Quantitative Analysis]] | ||
− | |||
:[[Reality Mining]] | :[[Reality Mining]] | ||
− | |||
:[[Ringxiety]] | :[[Ringxiety]] | ||
:[[Robot]] | :[[Robot]] | ||
+ | :[[Role Boundary Permeability]] | ||
:[[Role boundary permeability]] | :[[Role boundary permeability]] | ||
− | |||
− | |||
:[[Rushware]] | :[[Rushware]] | ||
− | |||
− | |||
− | |||
:[[Satisfice]] | :[[Satisfice]] | ||
:[[Schizophrenia]] | :[[Schizophrenia]] | ||
:[[Science Fiction as Future]] | :[[Science Fiction as Future]] | ||
− | |||
:[[Second Self]] | :[[Second Self]] | ||
:[[Second-Hand Cyborg]] | :[[Second-Hand Cyborg]] | ||
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:[[Service Design]] | :[[Service Design]] | ||
:[[Sharecropping]] | :[[Sharecropping]] | ||
− | |||
− | |||
:[[Sighborg]] | :[[Sighborg]] | ||
− | |||
:[[Simultaneous Time]] | :[[Simultaneous Time]] | ||
:[[Skeuomorph]] | :[[Skeuomorph]] | ||
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:[[Temporarily negotiated space]] | :[[Temporarily negotiated space]] | ||
:[[Territory Marking]] | :[[Territory Marking]] | ||
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− | |||
:[[The Community Cyborg]] | :[[The Community Cyborg]] | ||
:[[The Cyborg Handbook]] | :[[The Cyborg Handbook]] | ||
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− | |||
:[[Time Geography]] | :[[Time Geography]] | ||
:[[Totem group]] | :[[Totem group]] | ||
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:[[Virtual Companion]] | :[[Virtual Companion]] | ||
:[[Virtual Tombstone]] | :[[Virtual Tombstone]] | ||
− | |||
:[[Wearable Computing]] | :[[Wearable Computing]] | ||
:[[Whole earth catalog]] | :[[Whole earth catalog]] | ||
[[Category:PDF Books|Dictionary]] | [[Category:PDF Books|Dictionary]] |
Revision as of 15:21, 30 September 2011
|
This user book is a user-generated collection of Wikipedia articles that can be easily saved, rendered electronically, and ordered as a printed book. If you are the creator of this book and need help, see Help:Books (general tips) and WikiProject Wikipedia-Books (questions and assistance). | ||||||||
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[ About ] [ FAQ ] [ Feedback ] [ Help ] [ WikiProject ] [ Recent Changes ] |
- 1 Introduction
- A Cyborg Manifesto
- Actor Network Theory
- Affective Computing
- Ambient Awareness
- Android
- Animal Cyborgs
- Anomie
- Antisocial Networks
- Architecture Fiction
- Asynchronous communication
- Automatic Production of Space
- Avatar
- Backspace Generation
- Bee Dance
- Body Optimization
- Boundary Maintenance
- Brain-Computer Interface
- Calm Computing
- Celebrity as Cyborg
- Charlotte Magnusson
- Chorded Keyboard
- City as Software
- Collaborative Reality
- Collective Consiousness
- Companion Species
- Compulsion Loops
- Cyborg Architecture
- Cyborg Botany
- Cyborg Fashion
- Cyborg Security
- Deep Hanging Out
- Device as Memory
- Digital Backyard
- Digital Dark Age
- Digital Detritus
- Digital Downtime
- Digital Ethnography
- Digital Footprint
- Digital Hoarding
- Digital Hygiene
- Diminished Reality
- Distributed Cognition
- Douglas Rushkoff
- Email apnea
- Email sabbatical
- Email Sabbatical
- Equipotential Space
- Extended Nervous System
- External Brain
- Feeling Obligated to stay connected
- Flaneuring
- Flow
- Fractal Aesthetic
- Fractal Self
- Future Runoff
- Future Self
- Future Shock
- Geolocation
- Hacker-as-Hero
- Haptics
- Hardware
- Heavy Modernity
- Hertzian Space
- Human Computer Interaction
- Hyperlinked Memories
- Hyperpresence
- Hypersigil
- Identity Production
- Infomorph
- Information
- Information Society
- Infosynaesthesia
- Interaction Shield
- Intermittent Reinforcement
- Interoperability
- Interstitial Space
- Junk Sleep
- Lifecasting
- Lifelong Kindergarten
- Lifestreaming
- Liminal Space
- Little Brother
- Location Sharing
- Low-Tech Cyborgs
- Machine Learning
- Macy Meetings
- Mark Weiser
- Marshall McLuhan
- Mediated Reality
- Mediology
- Mental Fragmentation
- Mental Real Estate
- Mild Dystopia
- Mind Uploading
- Minimalism
- Multitasking
- Mundane Science Fiction
- Mundane Studies
- Natural Language Processing
- Netness
- Node centrality
- Non-Place
- Non-Visual Augmented Reality
- Ocular Convergence
- Panic Architecture
- Paracosmic Immersion
- Path dependence
- Persistent Architecture
- Persistent Paleontology
- Personal Space
- Plastic Time
- Playground as Factory
- Presentation of Self in Digital Life
- Pronoia
- Prosthetic
- Prosthetic Culture
- Protocyborg
- Proxemics
- Proximal notification
- Psyber-culture
- Psychasthenia
- Qualitative and Quantitative Analysis
- Reality Mining
- Ringxiety
- Robot
- Role Boundary Permeability
- Role boundary permeability
- Rushware
- Satisfice
- Schizophrenia
- Science Fiction as Future
- Second Self
- Second-Hand Cyborg
- Sentient Computing
- Service Design
- Sharecropping
- Sighborg
- Simultaneous Time
- Skeuomorph
- Skitzovision
- Sludgeware
- Social Gravity
- Social Punctuation
- Soft Architecture
- Software
- Sousveillance
- Stealth Socialization
- Steve Mann
- Superhuman Interaction Design
- Supermodernity
- Superorganism
- Swarm Culture
- Synchronous communication
- Synesthesia
- Tabaholic
- Tamagotchi
- Technosocial Womb
- Technosocial Worm Hole
- Tele-Cocooning
- Teleoperator
- Templated Self
- Temporarily negotiated space
- Territory Marking
- The Community Cyborg
- The Cyborg Handbook
- Time Geography
- Totem group
- Ubiquitous Computing
- Uncanny Valley
- Unitasking
- Virtual Companion
- Virtual Tombstone
- Wearable Computing
- Whole earth catalog