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	<id>https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=User_Interface</id>
	<title>User Interface - Revision history</title>
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	<updated>2026-08-26T14:53:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://cyborganthropology.com/index.php?title=User_Interface&amp;diff=7417&amp;oldid=prev</id>
		<title>Caseorganic: Created page with &quot;===Definition=== A user interface is the boundary at which a person and a system meet — everything through which a person issues intentions to a machine and perceives what it has done. It is not a layer on top of a system; it is the only part of the system most people will ever encounter, and therefore, for practical purposes, it &#039;&#039;is&#039;&#039; the system.  ===Kinds=== * &#039;&#039;&#039;Command-line interface (CLI).&#039;&#039;&#039; Text in, text out. Precise, composable, scriptable, and unforgiving of...&quot;</title>
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		<updated>2026-08-26T10:56:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Definition=== A user interface is the boundary at which a person and a system meet — everything through which a person issues intentions to a machine and perceives what it has done. It is not a layer on top of a system; it is the only part of the system most people will ever encounter, and therefore, for practical purposes, it &amp;#039;&amp;#039;is&amp;#039;&amp;#039; the system.  ===Kinds=== * &amp;#039;&amp;#039;&amp;#039;Command-line interface (CLI).&amp;#039;&amp;#039;&amp;#039; Text in, text out. Precise, composable, scriptable, and unforgiving of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Definition===&lt;br /&gt;
A user interface is the boundary at which a person and a system meet — everything through which a person issues intentions to a machine and perceives what it has done. It is not a layer on top of a system; it is the only part of the system most people will ever encounter, and therefore, for practical purposes, it &amp;#039;&amp;#039;is&amp;#039;&amp;#039; the system.&lt;br /&gt;
&lt;br /&gt;
===Kinds===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Command-line interface (CLI).&amp;#039;&amp;#039;&amp;#039; Text in, text out. Precise, composable, scriptable, and unforgiving of anyone who does not already know the vocabulary — a very wide [[Gulf of Execution|gulf of execution]] traded for expert speed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Graphical user interface (GUI).&amp;#039;&amp;#039;&amp;#039; Windows, icons, menus, pointer. Developed at [[PARC Research|Xerox PARC]] in the 1970s from [[Douglas Engelbart|Engelbart&amp;#039;s]] work. Its achievement is recognition over recall: options are visible rather than remembered.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Touch interface.&amp;#039;&amp;#039;&amp;#039; Direct manipulation with the hand, removing the pointer as an intermediary — and removing hover, which had been carrying a great deal of the GUI&amp;#039;s discoverability.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Voice and conversational interface.&amp;#039;&amp;#039;&amp;#039; No visible option set at all, which makes discovery the central unsolved problem: a system that can do a thousand things and shows none of them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Tangible Media|Tangible interface]].&amp;#039;&amp;#039;&amp;#039; Physical objects whose arrangement is the state of the system.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ambient and peripheral interface.&amp;#039;&amp;#039;&amp;#039; Information rendered at the edge of attention rather than in the centre. See [[Calm Technology|calm technology]] and [[Sonic metadata|sonic metadata]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zero interface.&amp;#039;&amp;#039;&amp;#039; Systems that act on inference without being addressed. The interface has not disappeared; it has become unavailable for inspection or correction.&lt;br /&gt;
&lt;br /&gt;
===Core Principles===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Visibility.&amp;#039;&amp;#039;&amp;#039; Available actions and current state should be perceptible. See [[Affordance|affordance]] and signifiers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feedback.&amp;#039;&amp;#039;&amp;#039; Every action gets a prompt, legible response.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Consistency.&amp;#039;&amp;#039;&amp;#039; Similar things behave similarly, within the system and with conventions outside it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mapping.&amp;#039;&amp;#039;&amp;#039; Controls relate to effects in a way that requires no memorisation.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Constraints and error tolerance.&amp;#039;&amp;#039;&amp;#039; Make wrong actions hard, and make them recoverable when they happen.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recognition over recall.&amp;#039;&amp;#039;&amp;#039; Show, do not require remembering.&lt;br /&gt;
&lt;br /&gt;
===What an Interface Encodes===&lt;br /&gt;
The design decisions in an interface are not neutral, and this is the part usually left out of accounts of usability.&lt;br /&gt;
&lt;br /&gt;
An interface encodes a &amp;#039;&amp;#039;&amp;#039;model of the user&amp;#039;&amp;#039;&amp;#039;: what they are assumed to know, want, and be capable of. It encodes an &amp;#039;&amp;#039;&amp;#039;allocation of effort&amp;#039;&amp;#039;&amp;#039;: every step the designer did not simplify is work performed by every user, forever, and invisible in any accounting of the system&amp;#039;s cost. It encodes a &amp;#039;&amp;#039;&amp;#039;default&amp;#039;&amp;#039;&amp;#039;, which is the single most consequential thing in any interface, because most people accept it. And it encodes a &amp;#039;&amp;#039;&amp;#039;set of interests&amp;#039;&amp;#039;&amp;#039; — where the operator&amp;#039;s goals and the user&amp;#039;s diverge, the asymmetry shows up as friction applied in one direction and removed in the other. See [[Frictional Interface|frictional interface]] and [[Enshittification|enshittification]].&lt;br /&gt;
&lt;br /&gt;
===Relevance to Cyborg Anthropology===&lt;br /&gt;
The interface is the seam this field studies. It is where a human competence meets a machine capability, and where the two are either joined well enough that the tool disappears into use — [[Phenomenology of Perception|Merleau-Ponty&amp;#039;s]] cane, [[Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence|Clark&amp;#039;s]] transparency — or badly enough that the person spends their attention operating the tool instead of doing the thing.&lt;br /&gt;
&lt;br /&gt;
Interfaces are also the most widely installed cognitive infrastructure ever built. The file, the folder, the desktop, the trash, the window, the feed and the undo command are metaphors that a few hundred people chose, and that several billion now think with. See [[George Lakoff|Lakoff]] on why that matters.&lt;br /&gt;
&lt;br /&gt;
===Related Reading===&lt;br /&gt;
* [[Human-Computer Interaction]]&lt;br /&gt;
* [[Affordance]]&lt;br /&gt;
* [[Gulf of Execution]]&lt;br /&gt;
* [[The Design of Everyday Things]]&lt;br /&gt;
* [[Frictional Interface]]&lt;br /&gt;
* [[Calm Technology]]&lt;br /&gt;
* [[Designing Interactions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Design]]&lt;br /&gt;
[[Category:UX Resources]]&lt;br /&gt;
[[Category:Cyborg Anthropology]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
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