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	<id>https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=Texture</id>
	<title>Texture - Revision history</title>
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	<updated>2026-08-24T00:59:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://cyborganthropology.com/index.php?title=Texture&amp;diff=6984&amp;oldid=prev</id>
		<title>Caseorganic: Created the page!</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Texture&amp;diff=6984&amp;oldid=prev"/>
		<updated>2026-08-23T21:17:45Z</updated>

		<summary type="html">&lt;p&gt;Created the page!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Introduction==&lt;br /&gt;
Japanese design treats surface as a channel that carries information to the hand and the eye at the same time. The vocabulary is unusually specific about it. Hadazawari (肌触り) names the feel of a surface against skin. Tezawari (手触り) names the feel in the hand. Shibusa (渋み) names a restrained, understated quality that becomes more interesting on longer acquaintance rather than less.&lt;br /&gt;
 &lt;br /&gt;
Surfaces are also expected to change. Urushi lacquer develops depth with use. Wood floors and handrails darken where hands and feet fall. Unglazed clay absorbs oil from tea. A surface that records use is legible about its own history, which is the material basis of what is usually translated as wabi-sabi.&lt;br /&gt;
 &lt;br /&gt;
===Texture as an interface===&lt;br /&gt;
Texture does work that a display would otherwise have to do.&lt;br /&gt;
 &lt;br /&gt;
* Orientation. A ridged edge, a change of grain or a raised boss tells a hand which way an object goes without a mark or a label being read.&lt;br /&gt;
* Grip. A finish can be specified so that the hand holds an object correctly without being instructed.&lt;br /&gt;
* State. A detent, a click or a change in resistance reports a setting to the fingers, leaving the eyes free.&lt;br /&gt;
* Wear. A surface that ages visibly reports how much a thing has been used, which is information about the object that no indicator provides.&lt;br /&gt;
 &lt;br /&gt;
This has a formal research tradition. Kansei engineering, developed by Mitsuo Nagamachi at Hiroshima University from the 1970s, sets out to measure the affective response a person has to a product&amp;#039;s physical properties and to feed those measurements back into specification. Mazda applied it to the interior of the MX-5.&lt;br /&gt;
 &lt;br /&gt;
A textured surface does not need to:&lt;br /&gt;
*Be looked at&lt;br /&gt;
*Carry a label&lt;br /&gt;
*Be powered&lt;br /&gt;
*Be learned from documentation&lt;br /&gt;
 &lt;br /&gt;
Just as a hand finds the right end of a tool by its finish, a well-made surface tells a person what to do with an object before they have looked at it.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
* [[Japanese Concepts]]&lt;br /&gt;
** [[Nijiriguchi]]&lt;br /&gt;
** [[Onta Yaki]]&lt;br /&gt;
** [[Stopping Stone]]&lt;br /&gt;
** [[Ward off Deer]]&lt;br /&gt;
** [[Omotenashi]]&lt;br /&gt;
** [[Washi Paper]]&lt;br /&gt;
** [[Texture]]&lt;br /&gt;
** [[Modernist Design]]&lt;br /&gt;
* [[Calm Technology]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
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