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	<id>https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=Natural_Material</id>
	<title>Natural Material - Revision history</title>
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	<updated>2026-08-25T22:29:34Z</updated>
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		<id>https://cyborganthropology.com/index.php?title=Natural_Material&amp;diff=7312&amp;oldid=prev</id>
		<title>Caseorganic: Created page with &quot;===Calm Technology Category=== Does the product use natural materials, and what does that choice communicate?  ===Definition=== A natural material is one used in a form close to how it occurs — wood, stone, leather, wool, cotton, linen, cork, clay, bone, horn, natural rubber, unfinished metal — as distinct from synthetic polymers and engineered composites.  The distinction is not as clean as it sounds. Almost every material in use has been processed, and &quot;natural&quot; is...&quot;</title>
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		<updated>2026-08-25T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Calm Technology Category=== Does the product use natural materials, and what does that choice communicate?  ===Definition=== A natural material is one used in a form close to how it occurs — wood, stone, leather, wool, cotton, linen, cork, clay, bone, horn, natural rubber, unfinished metal — as distinct from synthetic polymers and engineered composites.  The distinction is not as clean as it sounds. Almost every material in use has been processed, and &amp;quot;natural&amp;quot; is...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Calm Technology Category===&lt;br /&gt;
Does the product use natural materials, and what does that choice communicate?&lt;br /&gt;
&lt;br /&gt;
===Definition===&lt;br /&gt;
A natural material is one used in a form close to how it occurs — wood, stone, leather, wool, cotton, linen, cork, clay, bone, horn, natural rubber, unfinished metal — as distinct from synthetic polymers and engineered composites.&lt;br /&gt;
&lt;br /&gt;
The distinction is not as clean as it sounds. Almost every material in use has been processed, and &amp;quot;natural&amp;quot; is doing cultural work as much as chemical work: it names a family of materials that read as having origins. But the category is useful precisely because of that reading, since a material&amp;#039;s associations are part of what a product communicates before it does anything.&lt;br /&gt;
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===What Natural Materials Do in a Product===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;They age visibly and legibly.&amp;#039;&amp;#039;&amp;#039; Wood darkens, leather takes the shape of what it holds, brass and copper patinate, stone smooths where it is touched. Most synthetics have no equivalent: they hold their appearance until they fail, and then look broken. An object that records its use tends to be kept; an object that only degrades tends to be replaced. See [[Future Runoff|future runoff]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;They carry thermal and tactile information.&amp;#039;&amp;#039;&amp;#039; Wood, cork and wool feel warm because they conduct heat away from the hand slowly; metal and glass feel cold. Weight and texture are continuous signals present whether or not a device is powered — the &amp;#039;&amp;#039;&amp;#039;presence&amp;#039;&amp;#039;&amp;#039; dimension [[Hans Ulrich Gumbrecht|Gumbrecht]] argues the humanities systematically neglects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;They are quiet.&amp;#039;&amp;#039;&amp;#039; Natural surfaces do not glow, and a material that changes state without emitting light can inform peripherally without demanding attention. This is the mechanical basis of a good deal of [[Calm Technology|calm technology]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;They set expectations about repair.&amp;#039;&amp;#039;&amp;#039; A wooden or leather object implies that it can be mended; a sealed polymer shell implies that it cannot, and is usually right.&lt;br /&gt;
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===Cautions===&lt;br /&gt;
Natural does not mean sustainable. Leather, hardwood and wool have substantial environmental costs, and a durable synthetic that lasts thirty years may be preferable to a natural material replaced every three. The relevant questions are lifespan, repairability, separability at end of life, and embodied energy — not provenance. See [[Materials|materials]].&lt;br /&gt;
&lt;br /&gt;
Natural also does not mean honest. Wood veneer over a bonded plastic shell, or a leather-textured polymer, borrows the associations without the properties, and is a signifier without an affordance. Whether this counts as a legitimate design decision or a false claim is a live question in product design; the practical test is whether the material&amp;#039;s implied promise — that it will age, that it can be repaired — is one the object can keep.&lt;br /&gt;
&lt;br /&gt;
===Relevance to Cyborg Anthropology===&lt;br /&gt;
Materials are the part of a technology that touches the body, and they determine much of the relationship a person forms with an object before any function is used. A category that asks about natural materials is really asking a longer question: whether a device is built to become part of someone&amp;#039;s life over years, accumulating traces of use, or to be current for a while and then discarded.&lt;br /&gt;
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===Related Reading===&lt;br /&gt;
* [[Materials]]&lt;br /&gt;
* [[Calm Technology]]&lt;br /&gt;
* [[Future Runoff]]&lt;br /&gt;
* [[Hand Me Up Technology]]&lt;br /&gt;
* [[Juhani Pallasmaa]]&lt;br /&gt;
* [[Hans Ulrich Gumbrecht]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Calm Technology]]&lt;br /&gt;
[[Category:Design]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
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