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	<id>https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=Affective_Computing</id>
	<title>Affective Computing - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=Affective_Computing"/>
	<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;action=history"/>
	<updated>2026-04-22T21:57:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=5686&amp;oldid=prev</id>
		<title>Caseorganic at 23:30, 26 November 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=5686&amp;oldid=prev"/>
		<updated>2011-11-26T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:30, 26 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human concerns such as usability, touch, access, persona, emotions and history. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human concerns such as usability, touch, access, persona, emotions and history. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &quot;Blender, ON!&quot;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she &lt;/del&gt;made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &quot;Rrrrrrrrr&quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &quot;RRRRRRRRRRR!&quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dobson&#039;s work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of saying &quot;Blender, ON!&quot;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dobson &lt;/ins&gt;made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &quot;Rrrrrrrrr&quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &quot;RRRRRRRRRRR!&quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. At Carnegie Mellon University, a pillow was developed could stored a person&amp;#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm Accessed 02 June 2011.&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she was gone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. At Carnegie Mellon University, a pillow was developed could stored a person&amp;#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm Accessed 02 June 2011.&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she was gone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=5678&amp;oldid=prev</id>
		<title>Caseorganic at 22:40, 18 November 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=5678&amp;oldid=prev"/>
		<updated>2011-11-18T22:40:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:40, 18 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly&lt;/del&gt;. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm Accessed 02 June 2011.&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she was gone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm Accessed 02 June 2011.&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she was gone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=5659&amp;oldid=prev</id>
		<title>Caseorganic at 23:58, 14 November 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=5659&amp;oldid=prev"/>
		<updated>2011-11-14T23:58:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 14 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm Accessed 02 June 2011.&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;gone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm Accessed 02 June 2011.&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;gone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4762&amp;oldid=prev</id>
		<title>Caseorganic at 19:38, 3 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4762&amp;oldid=prev"/>
		<updated>2011-07-03T19:38:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:38, 3 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Accessed 02 June 2011&lt;/del&gt;. http://asia.cnet.com/crave/hug-pillow-62100099.htm&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she is gone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004. http://asia.cnet.com/crave/hug-pillow-62100099.htm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accessed 02 June 2011.&lt;/ins&gt;&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she is gone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key p37438:diff:1.41:old-4761:rev-4762:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4761&amp;oldid=prev</id>
		<title>Caseorganic at 19:37, 3 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4761&amp;oldid=prev"/>
		<updated>2011-07-03T19:37:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:37, 3 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human concerns such as usability, touch, access, persona, emotions and history. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human concerns such as usability, touch, access, persona, emotions and history. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &quot;Blender, ON!&quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &quot;Rrrrrrrrr&quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &quot;RRRRRRRRRRR!&quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Instead, &lt;/del&gt;of simply understanding a command similar to its own native machine language&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &quot;Blender, ON!&quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &quot;Rrrrrrrrr&quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &quot;RRRRRRRRRRR!&quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/ins&gt;of simply understanding a command similar to its own native machine language&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&amp;#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004, Accessed 02 June 2011. http://asia.cnet.com/crave/hug-pillow-62100099.htm&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she is gone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&amp;#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004, Accessed 02 June 2011. http://asia.cnet.com/crave/hug-pillow-62100099.htm&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she is gone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4749&amp;oldid=prev</id>
		<title>Caseorganic at 03:39, 3 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4749&amp;oldid=prev"/>
		<updated>2011-07-03T03:39:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:39, 3 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Definition===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Definition===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues &lt;/del&gt;such as usability, touch, access, persona&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; characteristics&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emotion &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;background&lt;/del&gt;. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concerns &lt;/ins&gt;such as usability, touch, access, persona, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emotions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history&lt;/ins&gt;. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &amp;quot;Blender, ON!&amp;quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &amp;quot;Rrrrrrrrr&amp;quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &amp;quot;RRRRRRRRRRR!&amp;quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4748&amp;oldid=prev</id>
		<title>Caseorganic at 03:38, 3 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4748&amp;oldid=prev"/>
		<updated>2011-07-03T03:38:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:38, 3 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human issues such as usability, touch, access, persona; characteristics, emotion and background. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human issues such as usability, touch, access, persona; characteristics, emotion and background. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of teaching machines to understand humans, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MIT&#039;s [[Kelly &lt;/del&gt;Dobson&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &quot;Blender, ON!&quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &quot;Rrrrrrrrr&quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &quot;RRRRRRRRRRR!&quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many examples of affective computing exist. One of the most notable examples was built by [[Kelly Dobson]] while she was at MIT Media Lab. &lt;/ins&gt;Instead of teaching machines to understand humans, Dobson programmed a blender to understand voice activation, but not the typical voice one uses.&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; Instead of saying &quot;Blender, ON!&quot;, she made an auditory model of a machine voice. If she wanted the blender to begin, she simply made blending noises at it. The low-pitched &quot;Rrrrrrrrr&quot; she made turned the blender on low. If she wanted to increase the speed of the machine, she increased her voice to &quot;RRRRRRRRRRR!&quot;, and the machine increased in intensity. This way, the machine could understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The principles of affective computer represent a next step in making computers that are responsive and helpful to humans. In Japan, a stuffed robotic seal named Paro was created as a companion to the elderly. At Carnegie Mellon University, a pillow was developed could stored a person&#039;s hug for future playback.&amp;lt;ref&amp;gt;Foo, Juniper. Hug Pillow. CNET News Asia. Published 23 Nov 2004, Accessed 02 June 2011. http://asia.cnet.com/crave/hug-pillow-62100099.htm&amp;lt;/ref&amp;gt; This pillow allowed one to feel across distances and well as leave haptic recordings. If one’s grandmother were to use the device to store her own hug, and then two months later were to die, her family members could replay it after she is gone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4747&amp;oldid=prev</id>
		<title>Caseorganic at 03:29, 3 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4747&amp;oldid=prev"/>
		<updated>2011-07-03T03:29:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:29, 3 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Definition===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Definition===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Affective Computing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;is a term used to describe the process of developing computing architectures that account for human issues such as usability, touch, access, persona; characteristics, emotion and background. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Affective Computing is a term used to describe the process of developing computing architectures that account for human issues such as usability, touch, access, persona; characteristics, emotion and background. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Plutowski (2000) identifies three broad categories of research within the area of affective or emotional computing: emotional expression programs that display and communicate simulated emotional affect; emotional detection programs that recognize and react to emotional expression in humans; and emotional action tendencies, instilling computer programs with emotional processes in order to make them more efficient and effective. Thus specific projects at MIT ([http://www.media.mit.edu/affect www.media.mit.edu/affect]) have included the development of affective wearables such as affective jewelry, expression glasses, and a conductors jacket designed to extend a conductor&#039;s ability to express emotion and intentionally to the audience and to the orchestra.&quot;&amp;lt;ref&amp;gt;Plutowski, 2000, in [http://books.google.com/books?id=AazrLYOaetwC&amp;amp;dq=broad+categories+of+research+within+the+area+of+affective+or+emotional+computing+(&amp;amp;source=gbs_navlinks_s Knowing capitalism] By N. J. Thrift. SAGE, 2005 - Business &amp;amp; Economics - 256 pages.&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of teaching machines to understand humans, MIT&#039;s [[Kelly Dobson]] programmed a blender to understand voice activation, but not the typical voice one uses.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Dobson, Kelly. Blendie. MIT Media Lab. 2003-2004. http://web.media.mit.edu/~monster/blendie/ Accessed 02 July 2011.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Instead of saying &quot;Blender, ON!&quot;, she made an auditory model of a machine voice. If she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted &lt;/ins&gt;the blender to begin, she simply &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made blending noises &lt;/ins&gt;at it. The low-pitched &quot;Rrrrrrrrr&quot; she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made turned &lt;/ins&gt;the blender on low. If she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted &lt;/ins&gt;to increase the speed of the machine, she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased &lt;/ins&gt;her voice to &quot;RRRRRRRRRRR!&quot;, and the machine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased &lt;/ins&gt;in intensity. This way, the machine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/ins&gt;understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MIT Media Lab&#039;s Rosalind Picard&amp;lt;ref&amp;gt;(1997; 2000)&amp;lt;/ref&amp;gt; defines affective computing as &quot;computational systems with the ability to sense, recognize, understand and respond to human moods and emotions and argues that to be truly interactive computers must have the power to recognize, feel and express emotion&quot;. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Learning the Language of Machines=== &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of teaching machines to understand humans, MIT&#039;s [[Kelly Dobson]] programmed a blender to understand voice activation, but not the typical voice one uses. Instead of saying &quot;Blender, ON!&quot;, she made an auditory model of a machine voice.  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants &lt;/del&gt;the blender to begin, she simply &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growls &lt;/del&gt;at it. The low-pitched &quot;Rrrrrrrrr&quot; she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes turns &lt;/del&gt;the blender on low. If she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants &lt;/del&gt;to increase the speed of the machine, she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases &lt;/del&gt;her voice to &quot;RRRRRRRRRRR!&quot;, and the machine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases &lt;/del&gt;in intensity. This way, the machine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4666&amp;oldid=prev</id>
		<title>Aaronpk at 21:41, 2 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4666&amp;oldid=prev"/>
		<updated>2011-07-02T21:41:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:41, 2 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Affective Computing&amp;#039;&amp;#039;&amp;#039; is a term used to describe the process of developing computing architectures that account for human issues such as usability, touch, access, persona; characteristics, emotion and background. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Affective Computing&amp;#039;&amp;#039;&amp;#039; is a term used to describe the process of developing computing architectures that account for human issues such as usability, touch, access, persona; characteristics, emotion and background. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living, especially in an industrial world.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Plutowski (2000) identifies three broad categories of research within the area of affective or emotional computing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt;: emotional expression programs that display and communicate simulated emotional affect; emotional detection programs that recognize and react to emotional expression in humans; and emotional action tendencies, instilling computer programs with emotional processes in order to make them more efficient and effective. Thus specific projects at MIT (www.media.mit.edu/affect) have included the development of affective wearables such as affective jewelry, expression glasses, and a conductors jacket &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;designed to extend a conductor&#039;s ability to express emotion and intentionally to the audience and to the orchestra.&quot;&amp;lt;ref&amp;gt;Plutowski, 2000, in [http://books.google.com/books?id=AazrLYOaetwC&amp;amp;dq=broad+categories+of+research+within+the+area+of+affective+or+emotional+computing+(&amp;amp;source=gbs_navlinks_s Knowing capitalism] By N. J. Thrift. SAGE, 2005 - Business &amp;amp; Economics - 256 pages.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Plutowski (2000) identifies three broad categories of research within the area of affective or emotional computing: emotional expression programs that display and communicate simulated emotional affect; emotional detection programs that recognize and react to emotional expression in humans; and emotional action tendencies, instilling computer programs with emotional processes in order to make them more efficient and effective. Thus specific projects at MIT (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.media.mit.edu/affect &lt;/ins&gt;www.media.mit.edu/affect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;) have included the development of affective wearables such as affective jewelry, expression glasses, and a conductors jacket designed to extend a conductor&#039;s ability to express emotion and intentionally to the audience and to the orchestra.&quot;&amp;lt;ref&amp;gt;Plutowski, 2000, in [http://books.google.com/books?id=AazrLYOaetwC&amp;amp;dq=broad+categories+of+research+within+the+area+of+affective+or+emotional+computing+(&amp;amp;source=gbs_navlinks_s Knowing capitalism] By N. J. Thrift. SAGE, 2005 - Business &amp;amp; Economics - 256 pages.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MIT Media Lab&amp;#039;s Rosalind Picard&amp;lt;ref&amp;gt;(1997; 2000)&amp;lt;/ref&amp;gt; defines affective computing as &amp;quot;computational systems with the ability to sense, recognize, understand and respond to human moods and emotions and argues that to be truly interactive computers must have the power to recognize, feel and express emotion&amp;quot;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MIT Media Lab&amp;#039;s Rosalind Picard&amp;lt;ref&amp;gt;(1997; 2000)&amp;lt;/ref&amp;gt; defines affective computing as &amp;quot;computational systems with the ability to sense, recognize, understand and respond to human moods and emotions and argues that to be truly interactive computers must have the power to recognize, feel and express emotion&amp;quot;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Learning the Language of Machines===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Learning the Language of Machines===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of teaching machines to understand humans, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MIT’s &lt;/del&gt;[[Kelly Dobson]] programmed a blender to understand voice activation, but not the typical voice one uses. Instead of saying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Blender&lt;/del&gt;, ON!&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;”&lt;/del&gt;, she made an auditory model of a machine voice.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of teaching machines to understand humans, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MIT&#039;s &lt;/ins&gt;[[Kelly Dobson]] programmed a blender to understand voice activation, but not the typical voice one uses. Instead of saying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Blender&lt;/ins&gt;, ON!&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;, she made an auditory model of a machine voice.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If she wants the blender to begin, she simply growls at it. The low-pitched &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Rrrrrrrrr” &lt;/del&gt;she makes turns the blender on low. If she wants to increase the speed of the machine, she increases her voice to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“RRRRRRRRRRR&lt;/del&gt;!&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;”&lt;/del&gt;, and the machine increases in intensity. This way, the machine can understand volume and velocity, instead of a human voice. Her work called to question the notion that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If she wants the blender to begin, she simply growls at it. The low-pitched &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Rrrrrrrrr&quot; &lt;/ins&gt;she makes turns the blender on low. If she wants to increase the speed of the machine, she increases her voice to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;RRRRRRRRRRR&lt;/ins&gt;!&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;, and the machine increases in intensity. This way, the machine can understand volume and velocity, instead of a human voice. Her work called to question the notion that machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Aaronpk</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4608&amp;oldid=prev</id>
		<title>Caseorganic at 03:52, 1 July 2011</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Affective_Computing&amp;diff=4608&amp;oldid=prev"/>
		<updated>2011-07-01T03:52:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:52, 1 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MIT Media Lab&amp;#039;s Rosalind Picard&amp;lt;ref&amp;gt;(1997; 2000)&amp;lt;/ref&amp;gt; defines affective computing as &amp;quot;computational systems with the ability to sense, recognize, understand and respond to human moods and emotions and argues that to be truly interactive computers must have the power to recognize, feel and express emotion&amp;quot;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MIT Media Lab&amp;#039;s Rosalind Picard&amp;lt;ref&amp;gt;(1997; 2000)&amp;lt;/ref&amp;gt; defines affective computing as &amp;quot;computational systems with the ability to sense, recognize, understand and respond to human moods and emotions and argues that to be truly interactive computers must have the power to recognize, feel and express emotion&amp;quot;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Kelly-Dobson-Blender.jpg|200px|thumb|right|Kelly Dobson controlling her blender with voice.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Learning the Language of Machines===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Learning the Language of Machines===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If she wants the blender to begin, she simply growls at it. The low-pitched “Rrrrrrrrr” she makes turns the blender on low. If she wants to increase the speed of the machine, she increases her voice to “RRRRRRRRRRR!”, and the machine increases in intensity. This way, the machine can understand volume and velocity, instead of a human voice. Her work called to question the notion that a machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If she wants the blender to begin, she simply growls at it. The low-pitched “Rrrrrrrrr” she makes turns the blender on low. If she wants to increase the speed of the machine, she increases her voice to “RRRRRRRRRRR!”, and the machine increases in intensity. This way, the machine can understand volume and velocity, instead of a human voice. Her work called to question the notion that a machines should always be built to understand human commands. Instead, of simply understanding a command similar to its own native machine language?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Related Reading===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Media Lab at MIT]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Kelly Dobson]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Rosalind Picard]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
</feed>