<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=A_framework_for_spatial_interaction_in_locative_media</id>
	<title>A framework for spatial interaction in locative media - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cyborganthropology.com/index.php?action=history&amp;feed=atom&amp;title=A_framework_for_spatial_interaction_in_locative_media"/>
	<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=A_framework_for_spatial_interaction_in_locative_media&amp;action=history"/>
	<updated>2026-08-26T03:10:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=A_framework_for_spatial_interaction_in_locative_media&amp;diff=7247&amp;oldid=prev</id>
		<title>Caseorganic: Created page with &quot;===Authors=== Atau Tanaka, composer, performer and researcher in music technology, now Professor of Media Computing at Goldsmiths, University of London; and Petra Gemeinboeck, media artist and researcher working on interactive installation and machine embodiment. Both were at Sony Computer Science Laboratory Paris and associated institutions at the time of writing.  ===Citation=== Tanaka, Atau, and Petra Gemeinboeck. &quot;A Framework for Spatial Interaction in Locative Media...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=A_framework_for_spatial_interaction_in_locative_media&amp;diff=7247&amp;oldid=prev"/>
		<updated>2026-08-25T16:26:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Authors=== Atau Tanaka, composer, performer and researcher in music technology, now Professor of Media Computing at Goldsmiths, University of London; and Petra Gemeinboeck, media artist and researcher working on interactive installation and machine embodiment. Both were at Sony Computer Science Laboratory Paris and associated institutions at the time of writing.  ===Citation=== Tanaka, Atau, and Petra Gemeinboeck. &amp;quot;A Framework for Spatial Interaction in Locative Media...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Authors===&lt;br /&gt;
Atau Tanaka, composer, performer and researcher in music technology, now Professor of Media Computing at Goldsmiths, University of London; and Petra Gemeinboeck, media artist and researcher working on interactive installation and machine embodiment. Both were at Sony Computer Science Laboratory Paris and associated institutions at the time of writing.&lt;br /&gt;
&lt;br /&gt;
===Citation===&lt;br /&gt;
Tanaka, Atau, and Petra Gemeinboeck. &amp;quot;A Framework for Spatial Interaction in Locative Media.&amp;quot; &amp;#039;&amp;#039;Proceedings of the 2006 International Conference on New Interfaces for Musical Expression (NIME06)&amp;#039;&amp;#039;, Paris, 2006, 26–30.&amp;lt;ref&amp;gt;[https://www.nime.org/proceedings/2006/nime2006_026.pdf A Framework for Spatial Interaction in Locative Media], NIME 2006 proceedings.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
The paper addresses a problem the locative media movement had largely left implicit: what, precisely, is the interaction model when the input is a body moving through space?&lt;br /&gt;
&lt;br /&gt;
Most locative work of the period used location as a trigger — cross a boundary, receive content. Tanaka and Gemeinboeck argue that this treats space as a set of switches and wastes most of what position actually offers. Their framework proposes instead that spatial data be treated as &amp;#039;&amp;#039;&amp;#039;continuous control&amp;#039;&amp;#039;&amp;#039;, in the sense that a musical instrument treats gesture: position, velocity, direction, proximity and history are all continuously varying parameters that can be mapped to continuously varying output.&lt;br /&gt;
&lt;br /&gt;
The argument comes from the authors&amp;#039; background. In computer music, the question of how to map a performer&amp;#039;s gesture to sound is a well-developed field with a substantial literature on the difference between one-to-one, one-to-many and many-to-one mappings, and on why simple mappings produce uninteresting instruments. Tanaka and Gemeinboeck&amp;#039;s contribution is to import that literature into locative media, where the equivalent question had not been asked.&lt;br /&gt;
&lt;br /&gt;
===Key Ideas===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Location as continuous parameter, not trigger.&amp;#039;&amp;#039;&amp;#039; The central move. A trigger yields a binary event; a continuous mapping yields an instrument that can be played.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mapping strategies.&amp;#039;&amp;#039;&amp;#039; Applying the NIME tradition&amp;#039;s analysis of gestural mapping to spatial data, including the finding that indirect and many-to-many mappings support expressive engagement better than direct ones.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collective and shared space.&amp;#039;&amp;#039;&amp;#039; The framework accommodates several participants whose relative positions are themselves parameters — a group as an ensemble rather than as separate users.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The instrument model of place.&amp;#039;&amp;#039;&amp;#039; The implicit proposal that an annotated environment can be something a person plays rather than something that plays at them, which reverses the passivity of most location-triggered content.&lt;br /&gt;
&lt;br /&gt;
===Relevance to Cyborg Anthropology===&lt;br /&gt;
The paper is a rare piece of locative media writing that is about interaction design rather than about theory or art criticism, and its central distinction — trigger versus continuous parameter — is a useful test to apply to any location-aware system. Nearly all commercial location services are trigger-based, which is why they feel like being notified rather than like doing something.&lt;br /&gt;
&lt;br /&gt;
It also connects to [[Sonic metadata|sonic metadata]]: both propose that a continuously varying quantity such as proximity is better rendered as a continuously varying sound than as a discrete alert.&lt;br /&gt;
&lt;br /&gt;
===Related Reading===&lt;br /&gt;
* [[Sonic metadata]]&lt;br /&gt;
* [[Beyond Locative Media]]&lt;br /&gt;
* [[Narrative Archaeology]]&lt;br /&gt;
* [[Human-Computer Interaction]]&lt;br /&gt;
* [[Immersive technology]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Mobile Computing]]&lt;br /&gt;
[[Category:Design]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
</feed>