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	<id>https://cyborganthropology.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ishan</id>
	<title>Cyborg Anthro Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cyborganthropology.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ishan"/>
	<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php/Special:Contributions/Ishan"/>
	<updated>2026-04-22T08:46:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://cyborganthropology.com/index.php?title=User_talk:Ishan&amp;diff=3405</id>
		<title>User talk:Ishan</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User_talk:Ishan&amp;diff=3405"/>
		<updated>2011-03-01T01:43:11Z</updated>

		<summary type="html">&lt;p&gt;Ishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things that I can contribute::&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multilinear existence&lt;br /&gt;
&lt;br /&gt;
Futureself&lt;br /&gt;
&lt;br /&gt;
Personal Futures&lt;br /&gt;
&lt;br /&gt;
Telesynaesthesia&lt;br /&gt;
&lt;br /&gt;
Datasynaesthesia&lt;br /&gt;
&lt;br /&gt;
Infosynaesthesia&lt;br /&gt;
&lt;br /&gt;
Polytopia - definition&lt;br /&gt;
&lt;br /&gt;
Extended self&lt;br /&gt;
&lt;br /&gt;
Lovegety&lt;br /&gt;
&lt;br /&gt;
AUREC - aura recognition&lt;br /&gt;
&lt;br /&gt;
personal positioning system (PPS)&lt;br /&gt;
&lt;br /&gt;
Ambient Intelligence&lt;br /&gt;
&lt;br /&gt;
Symbiotic Intelligence&lt;br /&gt;
&lt;br /&gt;
Artificial Intuition&lt;br /&gt;
&lt;br /&gt;
Immediated Autodocumentary&lt;br /&gt;
&lt;br /&gt;
Sousveillance&lt;br /&gt;
&lt;br /&gt;
Equiveillance&lt;br /&gt;
&lt;br /&gt;
Infocology&lt;br /&gt;
&lt;br /&gt;
Interacting Arts&lt;br /&gt;
&lt;br /&gt;
Alternate Reality Games&lt;br /&gt;
&lt;br /&gt;
Mindware&lt;br /&gt;
Mindfiles&lt;br /&gt;
Mindclones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also people:&lt;br /&gt;
&lt;br /&gt;
Martine Rothblatt - DONE&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Martine_Rothblatt&amp;diff=3404</id>
		<title>Martine Rothblatt</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Martine_Rothblatt&amp;diff=3404"/>
		<updated>2011-03-01T01:38:51Z</updated>

		<summary type="html">&lt;p&gt;Ishan: Created page with &amp;#039;===Biography===  Martine Rothblatt is an American lawyer, author, technologist and entrepreneur. Rothblatt graduated from UCLA with a combined law and MBA degree in 1981, then be…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Biography===&lt;br /&gt;
&lt;br /&gt;
Martine Rothblatt is an American lawyer, author, technologist and entrepreneur. Rothblatt graduated from UCLA with a combined law and MBA degree in 1981, then began work in Washington, D.C., first in the field of communication satellite law, and eventually in life sciences projects like the Human Genome Project. She She is currently the founder and CEO of United Therapeutics. In 2004, Rothblatt launched the Terasem Movement, a transhumanist school of thought focused on promoting joy, diversity, and the prospect of technological immortality via personal cyberconsciousness and geoethical nanotechnology. The purpose of the CyBeRev (cybernetic beingness revival) project of the Terasem Movement is to prevent death by preserving sufficient information about a person so that recovery remains possible by foreseeable technology.&lt;br /&gt;
&lt;br /&gt;
===Theory and Thought===&lt;br /&gt;
&lt;br /&gt;
Martine is a proponent of the idea that the more we upload our personal experiences through media into cyberspace through storage within a mindfile (STUB), we can begin to create more and more sophisticated mindclones, or representations of our cybernetic being.&lt;br /&gt;
&lt;br /&gt;
===Terasem Movement===&lt;br /&gt;
&lt;br /&gt;
Martine is the founder and president of the Terasem Movement Inc., a 501c3 not-for-profit charity endowed for the purpose of educating the public on the practicality and necessity of greatly extending human life, consistent with diversity and unity, via geoethical nanotechnology and personal cyberconsciousness, concentrating in particular on facilitating revivals from biostasis. The Movement focuses on preserving, evoking, reviving and downloading human consciousness.&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
&lt;br /&gt;
Martine is currently involved in several projects around mind cloning and cyberconsciousness.&lt;br /&gt;
&lt;br /&gt;
====CyBeRev====&lt;br /&gt;
&lt;br /&gt;
The CyBeRev website exists to demonstrate the practicality of reviving, to healthy life, people who have stored their bemes here but who have since that time been declared legally dead based on lack of heartbeat or brainwaves.  The CyBeRev staff is dedicated to pursuing and implementing mindware technology that will enable the revival of an individual&#039;s consciousness based on their stored bemes.  If a person who has stored their bemes here is revived to healthy life they may feel alive in every way and experience the full range of human emotions.&lt;br /&gt;
&lt;br /&gt;
====Lifenaut====&lt;br /&gt;
&lt;br /&gt;
LifeNaut.com is a web based research project that allows anyone to create a free back-up of their mind and genetic code.&lt;br /&gt;
&lt;br /&gt;
A MindFile is a database of personal reflections captured in video, image, audio and documents about yourself,  that can be saved, searched, downloaded and shared with friends. Each account comes with an interactive Avatar that becomes more intelligent as you add more information to your Mindfile.&lt;br /&gt;
&lt;br /&gt;
The Bio File allows you to collect and store a copy of your DNA for free. Participate in one of the most important research projects of our time. The ultimate goal of our research project is to explore the transfer of human consciousness to computers/robots and beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Personality MD====&lt;br /&gt;
&lt;br /&gt;
With this application you can create a detailed profile of your personality, analyze it and find other like-minded people. PersonalityMD goes far beyond a standard personality quiz and provides you with unique analyses of your personality, traits, emotions and even your optimism or pessimism.&lt;br /&gt;
&lt;br /&gt;
A simple to use app, PersonalityMD provides a distinctive two-dimensional response scale, allowing for great self-expression and resulting in an evaluation truly unique to you. You can see how your personality traits compare to those of others and find people in your area who are on the same wavelength (or find out where in the world people on your wavelength are!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Work===&lt;br /&gt;
&lt;br /&gt;
*Mindware&lt;br /&gt;
*Mindclones&lt;br /&gt;
*MindFiles&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
&lt;br /&gt;
*http://terasemcentral.org&lt;br /&gt;
*http://cyberev.org&lt;br /&gt;
*http://lifenaut.com&lt;br /&gt;
*http://mindclones.blogspot.com&lt;br /&gt;
*http://personalitymd.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:unfinished]]&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=The_Implications_of_Synesthesia&amp;diff=3370</id>
		<title>The Implications of Synesthesia</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=The_Implications_of_Synesthesia&amp;diff=3370"/>
		<updated>2011-02-21T18:01:29Z</updated>

		<summary type="html">&lt;p&gt;Ishan: Created page with &amp;#039;===The Implications of Synesthesia=== ==by Ishan Shapiro==  Derived from latin, synesthesia is broken down into “syn”, which means union, and “esthesia”, sensation. A uni…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Implications of Synesthesia===&lt;br /&gt;
==by Ishan Shapiro==&lt;br /&gt;
&lt;br /&gt;
Derived from latin, synesthesia is broken down into “syn”, which means union, and “esthesia”, sensation. A union of sensation. When used as a common term, synesthesia is used to describe the condition of when someone is aware of their senses mixing. In other words, the stimulation of one sense will trigger a response in another sense. &lt;br /&gt;
&lt;br /&gt;
The style in which we as human beings relate to our environment is based on our senses. Sight, smell, taste, touch, and hearing give us an evaluation of what&#039;s around us. A multi-sensory evaluation of our environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Synesthesia is not something that has been added, but has always existed. A multisensory awareness is something that has been lost from conscious awareness in the majority of people....We know more that we think we know. The multisensory, synesthetic view of reality is only one things that we are sure has been lost from consciousness.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr. Cytowic has come to the conclusion that everyone has the ability of synesthesia, though a conscious awareness of it has been lost to all but a few. One theory is that all of us are born with synesthesia, but quickly lose it. Why have we lost this from our consciousness?&lt;br /&gt;
&lt;br /&gt;
Most of human behavior is habit. Habits that have been ingrained in us so deeply that we are not even aware they&#039;re habits. Most of our actions and behavior are below the level of even being conscious of them. Of course, you think of breathing and walking. But the society in which each of us lives or has lived has given us it&#039;s own habits, it&#039;s own way of dealing with people and situations. And the societies of today are far more willing to put down emotion in favor of “rational thinking”. &lt;br /&gt;
Humans are built to act upon incomplete information. In essence, we can be presented with a problem with incomplete information and find a creative solution. Synesthetes, in a way, have a greater ability to do this, since one sense can trigger a response in another one. Their senses give them a even more multisensory evaluation of this, since one sense can give them a reaction in another. Also, synesthesia is emotional. Letters, numbers, can have personalities. As said before, during a synesthetic response, synesthetes have a feeling of “this is it”, the noetic feeling as noted as above.&lt;br /&gt;
I think, as creative people, we all feel that “this is it” when we feel we&#039;re the writing, the painting, when we&#039;re not conscious of even how it&#039;s happening. Now, this noetic feeling is felt by everyone at some point or another. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“(Synesthesia) may actually be moments when the “real” us comes to the surface. Things that “we” do not do but which instead “happen” to us, things such as emotions, insights, intuitions, or feelings of certitude, are created by a facet deeper than the one with which we are cognizant.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“What we think of as voluntary behavior, set in motion by free will, is really instigated by another part of ourself. Parts of us are inaccesible to self-awareness, the latter being only the tip of the iceberg of who and what we really are. The “I” is a superficial self-awareness constructed by our unfathomable part. In other words, we all wear masks.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synesthesia is an emotional, subjective experience. It is a direct response to our surroundings. In the society in which we live, we&#039;ve been taught to ignore subjective experience as not being able to be “relied upon.” This idea has been especially prevalent since technology has allowed us access to information that we have not directly experienced. Look at the scientific community of today. Only things that can be measured have value. Only things that can be proven. Science continually tries to rationalize things that cannot be rationalized. Love. Anger. Why do we have pop culture? Why are the main topics of popular novels and books love, romance, and based in emotion? Because science does not address these things, or at least cannot make sense of them. &lt;br /&gt;
&lt;br /&gt;
All creative processes are an attempt to share a subjective experience. Even language. Language is built on cross-sensory metaphors. The way we explain what something is like or how we feel is impossible without metaphors, which are simply using a certain type of experience and make sense of it using another type of experience. How can “cheese” be “sharp”? You&#039;re feeling good, you&#039;re feeling up. Or you&#039;re feeling down. He cracked under pressure. It is said that every culture, every language, has its own ways of describing. Description is based on metaphor.&lt;br /&gt;
&lt;br /&gt;
Art, storytelling, painting, films, fiction, even language, all of this is an attempt to share a subjective experience, which is essential to humankind. Storytelling has existed since the cave paintings. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“Satisfying art is a product of deep knowledge and understanding within the artist. It is true that art is informed by the intellect and with acquired technique. But the function of the artist is to penetrate the visible world to illuminate the mystery behind it. That mystery is a ground of universal truth that supports the human condition. If successful, the artist&#039;s expression resonates within the inner life of the reader, viewer, or listener who experiences what I have called an intuitive recognition. Ultimately, the art of fiction is not an intellectual achievement, but an emotional one in which intellect serves only to articulate the human truth, not to explain it.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synesthesia is an insight to human consciousness. People with synesthesia are, as a whole, far more in touch with emotions. Experiences and sensory stimulation results in strong emotional reactions. At the moment, humans, as a whole, give more importance to the rational aspects of things. What synesthesia teaches us is emotion and the rational mind are interconnected and interdependent. Humans, as a whole, must resolve the differences, and unite emotion and reason.&lt;br /&gt;
&lt;br /&gt;
As we enter a increasingly multi-sensory age, what can we learn from synesthesia about expanding our consciousness through technology?&lt;br /&gt;
&lt;br /&gt;
Quotes come from Richard Cytowick&#039;s book &amp;quot;The Man who Tasted Shapes&amp;quot;&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Infosynaesthesia&amp;diff=3369</id>
		<title>Infosynaesthesia</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Infosynaesthesia&amp;diff=3369"/>
		<updated>2011-02-21T17:56:46Z</updated>

		<summary type="html">&lt;p&gt;Ishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Definition===&lt;br /&gt;
&lt;br /&gt;
Infosynaesthesia (or infosynesthesia) can be defined as technology-mediated sensory experience - the cross-wiring of data inputs/outputs and sensory inputs/outputs. &lt;br /&gt;
&lt;br /&gt;
This contributes to ambient metadata delivery.&lt;br /&gt;
&lt;br /&gt;
Examples of infosynaesthesia are prevalent through our lives already, and will continue to increase in sophistication as advances in technology are made.  Examples of this range from the most simple example of mobile aural and vibrational alerts to explorations of such as those of Daito Manabe, creating facial movements stimulated electronically by aural inputs.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=nN5p4YgE2WM&amp;amp;feature=player_embedded&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Related Articles===&lt;br /&gt;
*[[Synaesthesia]]&lt;br /&gt;
*[[Psychasthenia]]&lt;br /&gt;
*[[Telesynaesthesia]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unfinished]]&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Infosynaesthesia&amp;diff=3368</id>
		<title>Infosynaesthesia</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Infosynaesthesia&amp;diff=3368"/>
		<updated>2011-02-21T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Ishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Definition===&lt;br /&gt;
&lt;br /&gt;
Infosynaesthesia (or infosynesthesia) can be defined as technology-mediated sensory experience - the cross-wiring of data inputs/outputs and sensory inputs/outputs. &lt;br /&gt;
&lt;br /&gt;
This contributes to ambient metadata delivery.&lt;br /&gt;
&lt;br /&gt;
Examples of infosynaesthesia are prevalent through our lives already, and will continue to increase in sophistication as advances in technology are made.  Examples of this range from the most simple example of mobile aural and vibrational alerts to explorations of such as those of Daito Manabe, creating facial movements stimulated electronically by aural inputs.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=nN5p4YgE2WM&amp;amp;feature=player_embedded&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Related Articles===&lt;br /&gt;
*[[Synaesthesia]]&lt;br /&gt;
*[[Psychasthenia]]&lt;br /&gt;
*[[Telesynaesthesia]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Unfinished]]&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Sleep_Dealer&amp;diff=3366</id>
		<title>Sleep Dealer</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Sleep_Dealer&amp;diff=3366"/>
		<updated>2011-02-21T16:18:11Z</updated>

		<summary type="html">&lt;p&gt;Ishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sleep Dealer is a science fiction set in a world, not too unlike our own, in which a global, high speed network ties distant people and places together. The story takes place between three characters who inhabit very different spaces in this world: a migrant, a soldier, and a writer.&lt;br /&gt;
&lt;br /&gt;
The story begins with Memo Cruz, a young campesino, or peasant farmer, in southern Mexico. He&#039;s always dreamed of leaving his small pueblo and maybe finding work in the big cities in the north. His dream comes true in the worst possible way when his home is mistakenly identified as a terrorist hideout in a hilariously reckless &amp;quot;Global War on Terror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rudy Gaeta is a soldier fighting in this future war. He works for an American security company flying a remote control war machine – a pumped-up version of today&#039;s Predator Drone. Rudy&#039;s first assignment is to take out the &amp;quot;terrorists&amp;quot; in southern Mexico. Following orders, from his office in sunny San Diego, Rudy dispatches a drone and attacks Memo&#039;s home in Mexico.&lt;br /&gt;
&lt;br /&gt;
Uprooted as a consequence of the attack, Memo has to leave the pueblo and go north to earn money to help his family start again. He heads to the massive border city of Tijuana.&lt;br /&gt;
&lt;br /&gt;
On his way into Tijuana Memo meets a young woman named Luz. Luz is a writer, and going into the city to look for stories. After she meets Memo we see what &amp;quot;writing&amp;quot; means in this future. Alone in her room, Luz connects her body to the net and speaks. As she describes her day, the computer records visuals from her memories and the sound of her voice. She puts these recorded memories up for sale on the net – a blog, straight from the brain.&lt;br /&gt;
&lt;br /&gt;
In Tijuana, Memo finds work in a futuristic factory – he earns dollars by connecting his body to the net, and controlling a worker drone in America.&lt;br /&gt;
&lt;br /&gt;
At home in San Diego, Rudy, the soldier, is lonely and disconnected from the world. He spends his free time plugging in and watching recordings of other people&#039;s memories. A few days after he attacked Memo&#039;s home, Rudy has doubts – something about the attack didn&#039;t feel right. He searches for information on the net, and finds Luz&#039;s story. He buys it, and for the first time, through Luz&#039;s recorded memories, he sees Memo&#039;s face - the face of his victim.&lt;br /&gt;
&lt;br /&gt;
Through Luz&#039;s stories, effectively through her eyes and ears, Rudy gets to know Memo. And as Luz and Memo fall in love, Rudy realizes what he&#039;s done.&amp;quot; &amp;lt;ref&amp;gt;http://www.quietearth.us/articles/2007/12/01/Sundance-2008--Sleep-Dealer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Films]]&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Sleep_Dealer&amp;diff=3365</id>
		<title>Sleep Dealer</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Sleep_Dealer&amp;diff=3365"/>
		<updated>2011-02-21T16:17:33Z</updated>

		<summary type="html">&lt;p&gt;Ishan: Created page with &amp;#039;&amp;quot;The Sleep Dealer is a science fiction set in a world, not too unlike our own, in which a global, high speed network ties distant people and places together. The story takes plac…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The Sleep Dealer is a science fiction set in a world, not too unlike our own, in which a global, high speed network ties distant people and places together. The story takes place between three characters who inhabit very different spaces in this world: a migrant, a soldier, and a writer.&lt;br /&gt;
&lt;br /&gt;
The story begins with Memo Cruz, a young campesino, or peasant farmer, in southern Mexico. He&#039;s always dreamed of leaving his small pueblo and maybe finding work in the big cities in the north. His dream comes true in the worst possible way when his home is mistakenly identified as a terrorist hideout in a hilariously reckless &amp;quot;Global War on Terror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rudy Gaeta is a soldier fighting in this future war. He works for an American security company flying a remote control war machine – a pumped-up version of today&#039;s Predator Drone. Rudy&#039;s first assignment is to take out the &amp;quot;terrorists&amp;quot; in southern Mexico. Following orders, from his office in sunny San Diego, Rudy dispatches a drone and attacks Memo&#039;s home in Mexico.&lt;br /&gt;
&lt;br /&gt;
Uprooted as a consequence of the attack, Memo has to leave the pueblo and go north to earn money to help his family start again. He heads to the massive border city of Tijuana.&lt;br /&gt;
&lt;br /&gt;
On his way into Tijuana Memo meets a young woman named Luz. Luz is a writer, and going into the city to look for stories. After she meets Memo we see what &amp;quot;writing&amp;quot; means in this future. Alone in her room, Luz connects her body to the net and speaks. As she describes her day, the computer records visuals from her memories and the sound of her voice. She puts these recorded memories up for sale on the net – a blog, straight from the brain.&lt;br /&gt;
&lt;br /&gt;
In Tijuana, Memo finds work in a futuristic factory – he earns dollars by connecting his body to the net, and controlling a worker drone in America.&lt;br /&gt;
&lt;br /&gt;
At home in San Diego, Rudy, the soldier, is lonely and disconnected from the world. He spends his free time plugging in and watching recordings of other people&#039;s memories. A few days after he attacked Memo&#039;s home, Rudy has doubts – something about the attack didn&#039;t feel right. He searches for information on the net, and finds Luz&#039;s story. He buys it, and for the first time, through Luz&#039;s recorded memories, he sees Memo&#039;s face - the face of his victim.&lt;br /&gt;
&lt;br /&gt;
Through Luz&#039;s stories, effectively through her eyes and ears, Rudy gets to know Memo. And as Luz and Memo fall in love, Rudy realizes what he&#039;s done.&amp;quot; &amp;lt;ref&amp;gt;http://www.quietearth.us/articles/2007/12/01/Sundance-2008--Sleep-Dealer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Films]]&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User_talk:Ishan&amp;diff=3364</id>
		<title>User talk:Ishan</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User_talk:Ishan&amp;diff=3364"/>
		<updated>2011-02-21T12:54:37Z</updated>

		<summary type="html">&lt;p&gt;Ishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things that I can contribute::&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multilinear existence&lt;br /&gt;
&lt;br /&gt;
Futureself&lt;br /&gt;
&lt;br /&gt;
Personal Futures&lt;br /&gt;
&lt;br /&gt;
Telesynaesthesia&lt;br /&gt;
&lt;br /&gt;
Datasynaesthesia&lt;br /&gt;
&lt;br /&gt;
Infosynaesthesia&lt;br /&gt;
&lt;br /&gt;
Polytopia - definition&lt;br /&gt;
&lt;br /&gt;
Extended self&lt;br /&gt;
&lt;br /&gt;
Lovegety&lt;br /&gt;
&lt;br /&gt;
AUREC - aura recognition&lt;br /&gt;
&lt;br /&gt;
personal positioning system (PPS)&lt;br /&gt;
&lt;br /&gt;
Ambient Intelligence&lt;br /&gt;
&lt;br /&gt;
Symbiotic Intelligence&lt;br /&gt;
&lt;br /&gt;
Artificial Intuition&lt;br /&gt;
&lt;br /&gt;
Immediated Autodocumentary&lt;br /&gt;
&lt;br /&gt;
Sousveillance&lt;br /&gt;
&lt;br /&gt;
Equiveillance&lt;br /&gt;
&lt;br /&gt;
Infocology&lt;br /&gt;
&lt;br /&gt;
Interacting Arts&lt;br /&gt;
&lt;br /&gt;
Alternate Reality Games&lt;br /&gt;
&lt;br /&gt;
Mindware&lt;br /&gt;
Mindfiles&lt;br /&gt;
Mindclones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also people:&lt;br /&gt;
&lt;br /&gt;
Martine Rothblatt&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User_talk:Ishan&amp;diff=3363</id>
		<title>User talk:Ishan</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User_talk:Ishan&amp;diff=3363"/>
		<updated>2011-02-21T11:55:50Z</updated>

		<summary type="html">&lt;p&gt;Ishan: Created page with &amp;#039;Things that I can contribute::   Multilinear existence  Futureself  Personal Futures  Telesynaesthesia  Datasynaesthesia  Infosynaesthesia  Polytopia - definition  Extended self …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things that I can contribute::&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multilinear existence&lt;br /&gt;
&lt;br /&gt;
Futureself&lt;br /&gt;
&lt;br /&gt;
Personal Futures&lt;br /&gt;
&lt;br /&gt;
Telesynaesthesia&lt;br /&gt;
&lt;br /&gt;
Datasynaesthesia&lt;br /&gt;
&lt;br /&gt;
Infosynaesthesia&lt;br /&gt;
&lt;br /&gt;
Polytopia - definition&lt;br /&gt;
&lt;br /&gt;
Extended self&lt;br /&gt;
&lt;br /&gt;
Lovegety&lt;br /&gt;
&lt;br /&gt;
AUREC - aura recognition&lt;br /&gt;
&lt;br /&gt;
personal positioning system (PPS)&lt;br /&gt;
&lt;br /&gt;
Ambient Intelligence&lt;br /&gt;
&lt;br /&gt;
Symbiotic Intelligence&lt;br /&gt;
&lt;br /&gt;
Artificial Intuition&lt;br /&gt;
&lt;br /&gt;
Immediated Autodocumentary&lt;br /&gt;
&lt;br /&gt;
Sousveillance&lt;br /&gt;
&lt;br /&gt;
Equiveillance&lt;br /&gt;
&lt;br /&gt;
Infocology&lt;br /&gt;
&lt;br /&gt;
Interacting Arts&lt;br /&gt;
&lt;br /&gt;
Alternate Reality Games&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Multilinear_Existence&amp;diff=3362</id>
		<title>Multilinear Existence</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Multilinear_Existence&amp;diff=3362"/>
		<updated>2011-02-21T11:45:39Z</updated>

		<summary type="html">&lt;p&gt;Ishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Definition===&lt;br /&gt;
&lt;br /&gt;
Originally presented by Jarno M. Koponen in his thesis &amp;quot;[http://www.jarnokoponen.net/portfolio/Futureself-Reflections-on-A-Personal-Future-Simulation-System Futureself - Reflections on a Personal Future Simulation System]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An individual becomes visible to others and herself through multiple, linear and nonlinear narratives which exists simultaneously in various dynamic environments. An individual can be seen as a nexus of a parallel yet distinguishable emerging narratives; through these narratives she can be seen as a nexus for various instances of her personality and identity. &#039;&#039;&#039;Multilinear existence is layered existence, consisting of interconnected intrinsic narrative elements that exist both in physical and non-physical environments. Through multilinear existence, unique patterns of human behavior and social practices will emerge.&#039;&#039;&#039; We must understand the meaning, value and importance of this new form of human existence as it substantially affects our future way of living.&amp;lt;ref&amp;gt;http://spacecollective.org/Ilparone/5469/The-rise-of-the-multilinear-existence&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unfinished]]&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Multilinear_Existence&amp;diff=3361</id>
		<title>Multilinear Existence</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Multilinear_Existence&amp;diff=3361"/>
		<updated>2011-02-21T11:43:51Z</updated>

		<summary type="html">&lt;p&gt;Ishan: Created page with &amp;#039;===Definition===  Originally presented by Jarno M. Koponen in his thesis &amp;quot;[http://www.jarnokoponen.net/portfolio/Futureself-Reflections-on-A-Personal-Future-Simulation-System Fut…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Definition===&lt;br /&gt;
&lt;br /&gt;
Originally presented by Jarno M. Koponen in his thesis &amp;quot;[http://www.jarnokoponen.net/portfolio/Futureself-Reflections-on-A-Personal-Future-Simulation-System Futureself - Reflections on a Personal Future Simulation System]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An individual becomes visible to others and herself through multiple, linear and nonlinear narratives which exists simultaneously in various dynamic environments. An individual can be seen as a nexus of a parallel yet distinguishable emerging narratives; through these narratives she can be seen as a nexus for various instances of her personality and identity. &#039;&#039;&#039;Multilinear existence is layered existence, consisting of interconnected intrinsic narrative elements that exist both in physical and non-physical environments. Through multilinear existence, unique patterns of human behavior and social practices will emerge.&#039;&#039;&#039; We must understand the meaning, value and importance of this new form of human existence as it substantially affects our future way of living.&amp;lt;ref&amp;gt;http://spacecollective.org/Ilparone/5469/The-rise-of-the-multilinear-existence&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Nano_futures&amp;diff=3360</id>
		<title>Nano futures</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Nano_futures&amp;diff=3360"/>
		<updated>2011-02-21T11:16:35Z</updated>

		<summary type="html">&lt;p&gt;Ishan: Created page with &amp;#039;===Definition===  Nano Futures in an idea coined by Jarno M. Koponen in his work on Personal Future simulation.  &amp;lt;blockquote&amp;gt;Our brain is embedded with models of our everyday rou…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Definition===&lt;br /&gt;
&lt;br /&gt;
Nano Futures in an idea coined by Jarno M. Koponen in his work on Personal Future simulation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Our brain is embedded with models of our everyday routines and actions. The brain predicts possible nano-future states of our environment and ourselves in everything we do (e.g. when picking up a pencil, keeping the balance when riding a bike, mastering the choreography of eating while talking to a colleague during lunch). Nano-future predictions happen automatically. They don’t necessarily require conscious thinking, yet they are fundamental building blocks of our effortless existence. &amp;lt;ref&amp;gt;http://spacecollective.org/Ilparone/6343/How-to-open-up-personal-future-horizon&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ishan</name></author>
	</entry>
</feed>