<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cyborganthropology.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caseorganic</id>
	<title>Cyborg Anthro Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cyborganthropology.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caseorganic"/>
	<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php/Special:Contributions/Caseorganic"/>
	<updated>2026-05-07T19:54:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6961</id>
		<title>User:Caseorganic/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6961"/>
		<updated>2026-01-27T06:06:27Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s try some stuff. &lt;br /&gt;
&lt;br /&gt;
== Parser test ==&lt;br /&gt;
&lt;br /&gt;
If-test:&lt;br /&gt;
{{#if: hello | ✔ IF works | ❌ IF broken }}&lt;br /&gt;
&lt;br /&gt;
Expr-test:&lt;br /&gt;
{{#expr: 2 + 2 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Category health =&lt;br /&gt;
&#039;&#039;Hooray! Categories!&#039;&#039; ({{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Pages&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Calm Technology|Calm Technology]]&lt;br /&gt;
| {{PAGESINCAT:Calm Technology}}&lt;br /&gt;
| {{#ifexpr: {{PAGESINCAT:Calm Technology}} &amp;gt;= 10 | 🟢 steady | {{#ifexpr: {{PAGESINCAT:Calm Technology}} &amp;gt;= 3 | 🟡 thin | ⚪ nascent }} }}&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Anthropology|Anthropology]]&lt;br /&gt;
| {{PAGESINCAT:Anthropology}}&lt;br /&gt;
| {{#ifexpr: {{PAGESINCAT:Anthropology}} &amp;gt;= 10 | 🟢 steady | {{#ifexpr: {{PAGESINCAT:Anthropology}} &amp;gt;= 3 | 🟡 thin | ⚪ nascent }} }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
{{Milestone|100|100 articles|}}&lt;br /&gt;
{{Milestone|250|250 articles|}}&lt;br /&gt;
{{Milestone|500|500 articles|}}&lt;br /&gt;
{{Milestone|1000|1,000 articles|}}&lt;br /&gt;
{{Milestone|1500|1,500 articles|}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6960</id>
		<title>User:Caseorganic/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6960"/>
		<updated>2026-01-27T06:06:14Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Fixed milestones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s try some stuff. &lt;br /&gt;
&lt;br /&gt;
== Parser test ==&lt;br /&gt;
&lt;br /&gt;
If-test:&lt;br /&gt;
{{#if: hello | ✔ IF works | ❌ IF broken }}&lt;br /&gt;
&lt;br /&gt;
Expr-test:&lt;br /&gt;
{{#expr: 2 + 2 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Category health =&lt;br /&gt;
&#039;&#039;Hooray! Categories!&#039;&#039; ({{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Pages&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Calm Technology|Calm Technology]]&lt;br /&gt;
| {{PAGESINCAT:Calm Technology}}&lt;br /&gt;
| {{#ifexpr: {{PAGESINCAT:Calm Technology}} &amp;gt;= 10 | 🟢 steady | {{#ifexpr: {{PAGESINCAT:Calm Technology}} &amp;gt;= 3 | 🟡 thin | ⚪ nascent }} }}&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Anthropology|Anthropology]]&lt;br /&gt;
| {{PAGESINCAT:Anthropology}}&lt;br /&gt;
| {{#ifexpr: {{PAGESINCAT:Anthropology}} &amp;gt;= 10 | 🟢 steady | {{#ifexpr: {{PAGESINCAT:Anthropology}} &amp;gt;= 3 | 🟡 thin | ⚪ nascent }} }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
== Milestones ==&lt;br /&gt;
{{Milestone|100|100 articles|}}&lt;br /&gt;
{{Milestone|250|250 articles|}}&lt;br /&gt;
{{Milestone|500|500 articles|}}&lt;br /&gt;
{{Milestone|1000|1,000 articles|}}&lt;br /&gt;
{{Milestone|1500|1,500 articles|}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Milestone&amp;diff=6959</id>
		<title>Template:Milestone</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Milestone&amp;diff=6959"/>
		<updated>2026-01-27T06:05:32Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= {{{1|0}}} | * &amp;#039;&amp;#039;&amp;#039;{{{2|{{{1}}} articles}}}&amp;#039;&amp;#039;&amp;#039;{{#if:{{{3|}}}| — reached {{{3}}}|}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; Usage: {{Milestone|100|100 articles|2026-01-27}} Params: 1 = threshold (number) 2 = label (text) 3 = date reached (optional) &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= {{{1|0}}} |&lt;br /&gt;
* &#039;&#039;&#039;{{{2|{{{1}}} articles}}}&#039;&#039;&#039;{{#if:{{{3|}}}| — reached {{{3}}}|}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
{{Milestone|100|100 articles|2026-01-27}}&lt;br /&gt;
Params:&lt;br /&gt;
1 = threshold (number)&lt;br /&gt;
2 = label (text)&lt;br /&gt;
3 = date reached (optional)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6958</id>
		<title>User:Caseorganic/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6958"/>
		<updated>2026-01-27T06:05:17Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s try some stuff. &lt;br /&gt;
&lt;br /&gt;
== Parser test ==&lt;br /&gt;
&lt;br /&gt;
If-test:&lt;br /&gt;
{{#if: hello | ✔ IF works | ❌ IF broken }}&lt;br /&gt;
&lt;br /&gt;
Expr-test:&lt;br /&gt;
{{#expr: 2 + 2 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= Category health =&lt;br /&gt;
&#039;&#039;Hooray! Categories!&#039;&#039; ({{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Pages&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Calm Technology|Calm Technology]]&lt;br /&gt;
| {{PAGESINCAT:Calm Technology}}&lt;br /&gt;
| {{#ifexpr: {{PAGESINCAT:Calm Technology}} &amp;gt;= 10 | 🟢 steady | {{#ifexpr: {{PAGESINCAT:Calm Technology}} &amp;gt;= 3 | 🟡 thin | ⚪ nascent }} }}&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Anthropology|Anthropology]]&lt;br /&gt;
| {{PAGESINCAT:Anthropology}}&lt;br /&gt;
| {{#ifexpr: {{PAGESINCAT:Anthropology}} &amp;gt;= 10 | 🟢 steady | {{#ifexpr: {{PAGESINCAT:Anthropology}} &amp;gt;= 3 | 🟡 thin | ⚪ nascent }} }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
* {{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= 100 | • 100 articles reached }}&lt;br /&gt;
* {{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= 250 | • 250 articles reached }}&lt;br /&gt;
* {{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= 500 | • 500 articles reached }}&lt;br /&gt;
* {{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= 500 | • 1000 articles reached }}&lt;br /&gt;
* {{#ifexpr: {{formatnum:{{NUMBEROFARTICLES}}|R}} &amp;gt;= 500 | • 1500 articles reached }}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6957</id>
		<title>User:Caseorganic/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Caseorganic/Sandbox&amp;diff=6957"/>
		<updated>2026-01-27T06:00:02Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;Let&amp;#039;s try some stuff.   == Parser test ==  If-test: {{#if: hello | ✔ IF works | ❌ IF broken }}  Expr-test: {{#expr: 2 + 2 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s try some stuff. &lt;br /&gt;
&lt;br /&gt;
== Parser test ==&lt;br /&gt;
&lt;br /&gt;
If-test:&lt;br /&gt;
{{#if: hello | ✔ IF works | ❌ IF broken }}&lt;br /&gt;
&lt;br /&gt;
Expr-test:&lt;br /&gt;
{{#expr: 2 + 2 }}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Number_of_Articles&amp;diff=6956</id>
		<title>Number of Articles</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Number_of_Articles&amp;diff=6956"/>
		<updated>2026-01-27T05:59:03Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Made more stats!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently {{NUMBEROFARTICLES}} on this site!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Here are some more stats: &lt;br /&gt;
&lt;br /&gt;
* Total Edits → {{NUMBEROFEDITS}}          &lt;br /&gt;
&lt;br /&gt;
* Uploaded Files → {{NUMBEROFFILES}}         &lt;br /&gt;
&lt;br /&gt;
* Today&#039;s Date and Time: {{CURRENTDAY}}, {{CURRENTMONTHNAME}}, {{CURRENTYEAR}}, {{CURRENTTIME}}&lt;br /&gt;
&lt;br /&gt;
==Popular Categories==&lt;br /&gt;
Technology: {{PAGESINCAT:Technology}}&lt;br /&gt;
&lt;br /&gt;
== Categories (live index) ==&lt;br /&gt;
[[Special:Categories|View all categories and article counts]]&lt;br /&gt;
&lt;br /&gt;
== At-a-glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scope&lt;br /&gt;
! Count&lt;br /&gt;
! Notes / Links&lt;br /&gt;
|-&lt;br /&gt;
| Articles&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:AllPages|All pages]] · [[Special:NewPages|New pages]]&lt;br /&gt;
|-&lt;br /&gt;
| Total pages&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFPAGES}}&#039;&#039;&#039;&lt;br /&gt;
| Includes talk, templates, categories, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Files&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFFILES}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:ListFiles|File list]] · [[Special:NewFiles|New files]]&lt;br /&gt;
|-&lt;br /&gt;
| Edits&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFEDITS}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:RecentChanges|Recent changes]] · [[Special:Log|Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| Users&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFUSERS}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:ListUsers|User list]]&lt;br /&gt;
|-&lt;br /&gt;
| Active users&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFACTIVEUSERS}}&#039;&#039;&#039;&lt;br /&gt;
| (Active recently; definition depends on your wiki config)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Category health =&lt;br /&gt;
&#039;&#039;A calm, low-noise view of taxonomy maintenance.&#039;&#039; ({{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}} {{CURRENTTIME}})&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Signal&lt;br /&gt;
! Link&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Wanted categories&lt;br /&gt;
| [[Special:WantedCategories|Wanted categories]]&lt;br /&gt;
| Pages link to categories that do not exist yet (taxonomy gaps).&lt;br /&gt;
|-&lt;br /&gt;
| Uncategorized categories&lt;br /&gt;
| [[Special:UncategorizedCategories|Uncategorized categories]]&lt;br /&gt;
| Categories that are not placed within broader categories (missing hierarchy).&lt;br /&gt;
|-&lt;br /&gt;
| Uncategorized pages&lt;br /&gt;
| [[Special:UncategorizedPages|Uncategorized pages]]&lt;br /&gt;
| Pages not yet placed into any category (organizational drift).&lt;br /&gt;
|-&lt;br /&gt;
| Unused categories&lt;br /&gt;
| [[Special:UnusedCategories|Unused categories]]&lt;br /&gt;
| Categories that exist but contain nothing (possible stubs or leftovers).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Working list (optional, curated) ==&lt;br /&gt;
&#039;&#039;These are the categories we actively maintain. Counts auto-update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Pages&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Category:Calm Technology|Calm Technology]]&lt;br /&gt;
| {{PAGESINCAT:Calm Technology}}&lt;br /&gt;
| Core domain&lt;br /&gt;
|-&lt;br /&gt;
| [[Category:Anthropology|Anthropology]]&lt;br /&gt;
| {{PAGESINCAT:Anthropology}}&lt;br /&gt;
| Core domain&lt;br /&gt;
|-&lt;br /&gt;
| [[Category:Design|Design]]&lt;br /&gt;
| {{PAGESINCAT:Design}}&lt;br /&gt;
| Core domain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
* Create missing categories from [[Special:WantedCategories]] when the name is clearly correct.&lt;br /&gt;
* If a wanted category looks wrong (typo / pluralization), fix the links on the referring pages instead.&lt;br /&gt;
* Add top-level categories to one parent category (avoid deep trees, maybe?) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What’s happening now ==&lt;br /&gt;
* [[Special:RecentChanges|Recent changes]]&lt;br /&gt;
* [[Special:NewPages|New pages]]&lt;br /&gt;
* [[Special:Log|Logs]]&lt;br /&gt;
* [[Special:WantedPages|Wanted pages]] · [[Special:WantedCategories|Wanted categories]] · [[Special:WantedTemplates|Wanted templates]]&lt;br /&gt;
* [[Special:UncategorizedPages|Uncategorized pages]] · [[Special:UncategorizedCategories|Uncategorized categories]] · [[Special:UnusedTemplates|Unused templates]]&lt;br /&gt;
* [[Special:BrokenRedirects|Broken redirects]] · [[Special:DoubleRedirects|Double redirects]] · [[Special:DeadendPages|Dead-end pages]] · [[Special:OrphanedPages|Orphaned pages]]&lt;br /&gt;
&lt;br /&gt;
== Health checks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Check&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| Orphaned pages&lt;br /&gt;
| [[Special:OrphanedPages]]&lt;br /&gt;
| Pages no one can reach by browsing - redundant to a stat below &lt;br /&gt;
|-&lt;br /&gt;
| Dead-end pages&lt;br /&gt;
| [[Special:DeadendPages]]&lt;br /&gt;
| Pages with no outbound links &lt;br /&gt;
|-&lt;br /&gt;
| Broken redirects&lt;br /&gt;
| [[Special:BrokenRedirects]]&lt;br /&gt;
| Link rot / moved pages&lt;br /&gt;
|-&lt;br /&gt;
| Uncategorized pages&lt;br /&gt;
| [[Special:UncategorizedPages]]&lt;br /&gt;
| Content not yet organized into the Cyborg Anthro universe &lt;br /&gt;
|-&lt;br /&gt;
| Wanted pages&lt;br /&gt;
| [[Special:WantedPages]]&lt;br /&gt;
| “Missing” pages referenced by links&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Governance / admin ==&lt;br /&gt;
* [[Special:Statistics|Statistics]]&lt;br /&gt;
* [[Special:Version|MediaWiki version]]&lt;br /&gt;
* [[Special:SystemMessages|System messages]]&lt;br /&gt;
* [[Special:AllMessages|All interface messages]] (it&#039;s enabled on this install!)&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
&#039;&#039;This dashboard is pure magic words &amp;amp; built-in special pages. No templates required!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= What’s underdeveloped =&lt;br /&gt;
&#039;&#039;Signals, not alarms.&#039;&#039; ({{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}} {{CURRENTTIME}})&lt;br /&gt;
&lt;br /&gt;
== Missing structure ==&lt;br /&gt;
* [[Special:WantedCategories|Wanted categories]] — Here are taxonomy gaps worth resolving in due time.&lt;br /&gt;
* [[Special:WantedPages|Wanted pages]] — These are pages referenced but not yet written (a natural roadmap?).&lt;br /&gt;
* [[Special:WantedTemplates|Wanted templates]] — These are repeated patterns that want a template.&lt;br /&gt;
&lt;br /&gt;
== Navigation weak spots ==&lt;br /&gt;
* [[Special:OrphanedPages|Orphaned pages]] — Pages no one can reach by browsing!&lt;br /&gt;
* [[Special:DeadendPages|Dead-end pages]] — Pages that don’t lead anywhere!&lt;br /&gt;
* [[Special:BrokenRedirects|Broken redirects]] — Let&#039;s work on keeping links trustworthy!&lt;br /&gt;
&lt;br /&gt;
== Organization drift ==&lt;br /&gt;
* [[Special:UncategorizedPages|Uncategorized pages]]&lt;br /&gt;
* [[Special:UncategorizedCategories|Uncategorized categories]]&lt;br /&gt;
* [[Special:UnusedCategories|Unused categories]]&lt;br /&gt;
* [[Special:UnusedTemplates|Unused templates]]&lt;br /&gt;
&lt;br /&gt;
== A &amp;quot;get more sleep and don&#039;t edit too long&amp;quot; rule of thumb ==&lt;br /&gt;
&#039;&#039;Only fix what you touched today.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Number_of_Articles&amp;diff=6955</id>
		<title>Number of Articles</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Number_of_Articles&amp;diff=6955"/>
		<updated>2026-01-27T05:56:19Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Made a fun magic word dashboard!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently {{NUMBEROFARTICLES}} on this site!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Here are some more stats: &lt;br /&gt;
&lt;br /&gt;
* Total Edits → {{NUMBEROFEDITS}}          &lt;br /&gt;
&lt;br /&gt;
* Uploaded Files → {{NUMBEROFFILES}}         &lt;br /&gt;
&lt;br /&gt;
* Today&#039;s Date and Time: {{CURRENTDAY}}, {{CURRENTMONTHNAME}}, {{CURRENTYEAR}}, {{CURRENTTIME}}&lt;br /&gt;
&lt;br /&gt;
==Popular Categories==&lt;br /&gt;
Technology: {{PAGESINCAT:Technology}}&lt;br /&gt;
&lt;br /&gt;
== Categories (live index) ==&lt;br /&gt;
[[Special:Categories|View all categories and article counts]]&lt;br /&gt;
&lt;br /&gt;
== At-a-glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scope&lt;br /&gt;
! Count&lt;br /&gt;
! Notes / Links&lt;br /&gt;
|-&lt;br /&gt;
| Articles&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:AllPages|All pages]] · [[Special:NewPages|New pages]]&lt;br /&gt;
|-&lt;br /&gt;
| Total pages&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFPAGES}}&#039;&#039;&#039;&lt;br /&gt;
| Includes talk, templates, categories, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Files&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFFILES}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:ListFiles|File list]] · [[Special:NewFiles|New files]]&lt;br /&gt;
|-&lt;br /&gt;
| Edits&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFEDITS}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:RecentChanges|Recent changes]] · [[Special:Log|Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| Users&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFUSERS}}&#039;&#039;&#039;&lt;br /&gt;
| [[Special:ListUsers|User list]]&lt;br /&gt;
|-&lt;br /&gt;
| Active users&lt;br /&gt;
| &#039;&#039;&#039;{{NUMBEROFACTIVEUSERS}}&#039;&#039;&#039;&lt;br /&gt;
| (Active recently; definition depends on your wiki config)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Category health =&lt;br /&gt;
&#039;&#039;A calm, low-noise view of taxonomy maintenance.&#039;&#039; ({{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}} {{CURRENTTIME}})&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Signal&lt;br /&gt;
! Link&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Wanted categories&lt;br /&gt;
| [[Special:WantedCategories|Wanted categories]]&lt;br /&gt;
| Pages link to categories that do not exist yet (taxonomy gaps).&lt;br /&gt;
|-&lt;br /&gt;
| Uncategorized categories&lt;br /&gt;
| [[Special:UncategorizedCategories|Uncategorized categories]]&lt;br /&gt;
| Categories that are not placed within broader categories (missing hierarchy).&lt;br /&gt;
|-&lt;br /&gt;
| Uncategorized pages&lt;br /&gt;
| [[Special:UncategorizedPages|Uncategorized pages]]&lt;br /&gt;
| Pages not yet placed into any category (organizational drift).&lt;br /&gt;
|-&lt;br /&gt;
| Unused categories&lt;br /&gt;
| [[Special:UnusedCategories|Unused categories]]&lt;br /&gt;
| Categories that exist but contain nothing (possible stubs or leftovers).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Working list (optional, curated) ==&lt;br /&gt;
&#039;&#039;These are the categories we actively maintain. Counts auto-update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Pages&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Category:Calm Technology|Calm Technology]]&lt;br /&gt;
| {{PAGESINCAT:Calm Technology}}&lt;br /&gt;
| Core domain&lt;br /&gt;
|-&lt;br /&gt;
| [[Category:Anthropology|Anthropology]]&lt;br /&gt;
| {{PAGESINCAT:Anthropology}}&lt;br /&gt;
| Core domain&lt;br /&gt;
|-&lt;br /&gt;
| [[Category:Design|Design]]&lt;br /&gt;
| {{PAGESINCAT:Design}}&lt;br /&gt;
| Core domain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
* Create missing categories from [[Special:WantedCategories]] when the name is clearly correct.&lt;br /&gt;
* If a wanted category looks wrong (typo / pluralization), fix the links on the referring pages instead.&lt;br /&gt;
* Add top-level categories to one parent category (avoid deep tre*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What’s happening now ==&lt;br /&gt;
* [[Special:RecentChanges|Recent changes]]&lt;br /&gt;
* [[Special:NewPages|New pages]]&lt;br /&gt;
* [[Special:Log|Logs]]&lt;br /&gt;
* [[Special:WantedPages|Wanted pages]] · [[Special:WantedCategories|Wanted categories]] · [[Special:WantedTemplates|Wanted templates]]&lt;br /&gt;
* [[Special:UncategorizedPages|Uncategorized pages]] · [[Special:UncategorizedCategories|Uncategorized categories]] · [[Special:UnusedTemplates|Unused templates]]&lt;br /&gt;
* [[Special:BrokenRedirects|Broken redirects]] · [[Special:DoubleRedirects|Double redirects]] · [[Special:DeadendPages|Dead-end pages]] · [[Special:OrphanedPages|Orphaned pages]]&lt;br /&gt;
&lt;br /&gt;
== Health checks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Check&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Why it matters&lt;br /&gt;
|-&lt;br /&gt;
| Orphaned pages&lt;br /&gt;
| [[Special:OrphanedPages]]&lt;br /&gt;
| Pages no one can reach by browsing&lt;br /&gt;
|-&lt;br /&gt;
| Dead-end pages&lt;br /&gt;
| [[Special:DeadendPages]]&lt;br /&gt;
| Pages with no outbound links (navigation traps)&lt;br /&gt;
|-&lt;br /&gt;
| Broken redirects&lt;br /&gt;
| [[Special:BrokenRedirects]]&lt;br /&gt;
| Link rot / moved pages&lt;br /&gt;
|-&lt;br /&gt;
| Uncategorized pages&lt;br /&gt;
| [[Special:UncategorizedPages]]&lt;br /&gt;
| Content not yet organized into the system&lt;br /&gt;
|-&lt;br /&gt;
| Wanted pages&lt;br /&gt;
| [[Special:WantedPages]]&lt;br /&gt;
| “Missing” pages referenced by links (good roadmap signal)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Governance / admin ==&lt;br /&gt;
* [[Special:Statistics|Statistics]]&lt;br /&gt;
* [[Special:Version|MediaWiki version]]&lt;br /&gt;
* [[Special:SystemMessages|System messages]]&lt;br /&gt;
* [[Special:AllMessages|All interface messages]] (if enabled on your install)&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
&#039;&#039;This dashboard is pure magic words + built-in special pages. No templates required.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Aaronpk/Books/Test&amp;diff=6954</id>
		<title>User:Aaronpk/Books/Test</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Aaronpk/Books/Test&amp;diff=6954"/>
		<updated>2026-01-27T05:51:09Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Added category templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved_book}}&lt;br /&gt;
&lt;br /&gt;
:[[A Cyborg Manifesto]]&lt;br /&gt;
:[[Actor Network Theory]]&lt;br /&gt;
:[[Affective Computing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PDF Books|Test]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Number_of_Articles&amp;diff=6953</id>
		<title>Number of Articles</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Number_of_Articles&amp;diff=6953"/>
		<updated>2026-01-27T05:39:08Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently {{NUMBEROFARTICLES}} on this site!&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Color_Temperature_and_Kelvins&amp;diff=6952</id>
		<title>Color Temperature and Kelvins</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Color_Temperature_and_Kelvins&amp;diff=6952"/>
		<updated>2026-01-27T05:38:34Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Removed unused categories of physics added Calm Tech as a category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
= Color Temperature and Kelvins =&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
Color temperature is a characteristic of visible light that describes the warmth or coolness of a light source, measured in Kelvin (K). It represents the spectrum of color emitted by a theoretical black body at a specific temperature, providing a standardized way to describe the appearance of light.&lt;br /&gt;
&lt;br /&gt;
== Scientific Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Kelvin Scale ===&lt;br /&gt;
* Named after William Thomson, Lord Kelvin&lt;br /&gt;
* Absolute temperature measurement scale&lt;br /&gt;
* Starts at absolute zero (-273.15°C)&lt;br /&gt;
* Used to describe the color of light sources&lt;br /&gt;
* Ranges typically from 1,000K to 10,000K for visible lighting&lt;br /&gt;
&lt;br /&gt;
== Color Temperature Spectrum ==&lt;br /&gt;
&lt;br /&gt;
=== Warm Colors ===&lt;br /&gt;
* Low Kelvin temperatures (1,000K - 3,000K)&lt;br /&gt;
* Reddish-orange to warm yellow hues&lt;br /&gt;
* Characteristics:&lt;br /&gt;
  - Resembles candlelight&lt;br /&gt;
  - Similar to sunset or sunrise&lt;br /&gt;
  - Creates intimate, cozy atmosphere&lt;br /&gt;
  - Examples: &lt;br /&gt;
    * 1,900K: Candlelight&lt;br /&gt;
    * 2,700K: Warm incandescent bulbs&lt;br /&gt;
    * 3,000K: Soft white LED or halogen lights&lt;br /&gt;
&lt;br /&gt;
=== Neutral Colors ===&lt;br /&gt;
* Mid-range Kelvin temperatures (3,300K - 5,300K)&lt;br /&gt;
* White to slightly cool white&lt;br /&gt;
* Characteristics:&lt;br /&gt;
  - Mimics midday sunlight&lt;br /&gt;
  - Provides clear, balanced illumination&lt;br /&gt;
  - Suitable for general lighting&lt;br /&gt;
  - Examples:&lt;br /&gt;
    * 4,000K: Fluorescent office lighting&lt;br /&gt;
    * 4,500K: Typical daylight&lt;br /&gt;
    * 5,000K: Horizon daylight&lt;br /&gt;
&lt;br /&gt;
=== Cool Colors ===&lt;br /&gt;
* High Kelvin temperatures (5,300K - 10,000K)&lt;br /&gt;
* Bluish-white to deep blue hues&lt;br /&gt;
* Characteristics:&lt;br /&gt;
  - Resembles clear blue sky&lt;br /&gt;
  - Promotes alertness and concentration&lt;br /&gt;
  - Used in professional and technical settings&lt;br /&gt;
  - Examples:&lt;br /&gt;
    * 6,500K: Daylight or cool white LED&lt;br /&gt;
    * 7,000K: Overcast sky&lt;br /&gt;
    * 10,000K: Clear blue sky at noon&lt;br /&gt;
&lt;br /&gt;
== Practical Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Photography ===&lt;br /&gt;
* White balance adjustment&lt;br /&gt;
* Creating mood and atmosphere&lt;br /&gt;
* Correcting color cast&lt;br /&gt;
* Simulating different lighting conditions&lt;br /&gt;
&lt;br /&gt;
=== Lighting Design ===&lt;br /&gt;
* Interior space illumination&lt;br /&gt;
* Architectural lighting&lt;br /&gt;
* Theatrical and film lighting&lt;br /&gt;
* Mood creation&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
* Computer and device displays&lt;br /&gt;
* LED lighting&lt;br /&gt;
* Television and monitor calibration&lt;br /&gt;
* Photography and video production&lt;br /&gt;
&lt;br /&gt;
== Physiological and Psychological Impact ==&lt;br /&gt;
&lt;br /&gt;
=== Biological Effects ===&lt;br /&gt;
* Influences circadian rhythm&lt;br /&gt;
* Affects melatonin production&lt;br /&gt;
* Impacts mood and energy levels&lt;br /&gt;
* Regulates sleep-wake cycles&lt;br /&gt;
&lt;br /&gt;
=== Psychological Perceptions ===&lt;br /&gt;
* Warm colors: Relaxation and comfort&lt;br /&gt;
* Neutral colors: Balanced and neutral&lt;br /&gt;
* Cool colors: Alertness and productivity&lt;br /&gt;
&lt;br /&gt;
== Technical Considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Measurement Techniques ===&lt;br /&gt;
* Spectroradiometers&lt;br /&gt;
* Color temperature meters&lt;br /&gt;
* Colorimeters&lt;br /&gt;
* Specialized digital imaging equipment&lt;br /&gt;
&lt;br /&gt;
=== Conversion and Calculation ===&lt;br /&gt;
* Mathematical models&lt;br /&gt;
* Spectral power distribution analysis&lt;br /&gt;
* Chromatic adaptation theories&lt;br /&gt;
&lt;br /&gt;
== Limitations and Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== Perception Variations ===&lt;br /&gt;
* Individual differences in color perception&lt;br /&gt;
* Cultural and contextual influences&lt;br /&gt;
* Technological variations in light sources&lt;br /&gt;
&lt;br /&gt;
=== Scientific Complexities ===&lt;br /&gt;
* Non-linear human color perception&lt;br /&gt;
* Metamerism (perceived color changes)&lt;br /&gt;
* Complex interaction of light and surface properties&lt;br /&gt;
&lt;br /&gt;
== Future Research Directions ==&lt;br /&gt;
* Advanced lighting technologies&lt;br /&gt;
* Personalized lighting solutions&lt;br /&gt;
* Neurological impacts of color temperature&lt;br /&gt;
* Sustainable and adaptive lighting systems&lt;br /&gt;
&lt;br /&gt;
[[Image:xxxx-color-temperature-kelvin.png|left|300px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Illuminating Engineering Society Publications&lt;br /&gt;
# Color Research and Application Journal&lt;br /&gt;
# International Commission on Illumination (CIE) Reports&lt;br /&gt;
# Photometric and Colorimetric Research Studies&lt;br /&gt;
&lt;br /&gt;
[[Category:Calm Technology]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Grid-group_cultural_theory&amp;diff=6951</id>
		<title>Grid-group cultural theory</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Grid-group_cultural_theory&amp;diff=6951"/>
		<updated>2026-01-27T05:37:27Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Changed template sociological theory to social theory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grid-Group Cultural Theory&#039;&#039;&#039; is a sociological framework and cultural theory developed by Mary Douglas, Michael Thompson, and Steve Rayner, with contributions by political scientists Aaron Wildavsky and Richard Ellis, and others &amp;lt;ref&amp;gt;[https://changingminds.org/explanations/culture/grid-group_culture.htm#:~:text=Grid%2Dgroup%20cultural%20theory%20is,were%20relevant%20to%20modern%20society Changing Minds Website Accessed 29 Oct 2023]&amp;lt;/ref&amp;gt;. This theory offers a distinctive approach to understanding and analyzing the ways in which individuals and societies structure their beliefs, values, and behaviors based on the dimensions of grid and group.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Grid-Group Cultural Theory, often simply referred to as Cultural Theory, is grounded in the idea that human societies can be classified into specific cultural types based on two primary dimensions: &amp;quot;grid&amp;quot; and &amp;quot;group.&amp;quot; These dimensions represent different social structures and worldviews, which influence how individuals perceive and interact with their environments.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grid&#039;&#039;&#039;: This dimension measures the extent to which a society or individual adheres to a structured and rule-based way of life. High grid societies prioritize organization, rules, and conformity. Low grid societies, on the other hand, tend to favor flexibility, informality, and autonomy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group&#039;&#039;&#039;: The group dimension reflects the level of social cohesion and collective identity within a society or group. High group societies emphasize strong social bonds, collective values, and loyalty to the community. Low group societies place greater emphasis on individualism, personal freedom, and autonomy.&lt;br /&gt;
&lt;br /&gt;
=== Cultural Types ===&lt;br /&gt;
&lt;br /&gt;
Grid-Group Cultural Theory identifies four primary cultural types based on the combinations of grid and group dimensions:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hierarchy&#039;&#039;&#039; (High Grid, High Group): Hierarchical societies value strict social roles, clear rules, and strong social bonds. They often have centralized authority structures and traditional norms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Egalitarianism&#039;&#039;&#039; (Low Grid, High Group): Egalitarian societies prioritize collective decision-making, shared resources, and a sense of community. They often reject formal hierarchies and emphasize consensus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fatalism&#039;&#039;&#039; (High Grid, Low Group): Fatalistic societies are characterized by strict rules and limited social interaction. Individuals in such societies often feel powerless in the face of external forces and follow established traditions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Individualism&#039;&#039;&#039; (Low Grid, Low Group): Individualistic societies emphasize personal autonomy, minimal rules, and individual freedoms. They tend to reject rigid social structures and prioritize individual rights.&lt;br /&gt;
&lt;br /&gt;
=== Applications ===&lt;br /&gt;
&lt;br /&gt;
Grid-Group Cultural Theory has found applications in various fields:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Environmental Studies&#039;&#039;&#039;: Cultural Theory helps explain different societal responses to environmental issues. For example, hierarchical societies may favor strict environmental regulations, while individualistic societies may emphasize personal responsibility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Organizational Behavior&#039;&#039;&#039;: The theory is used to understand group dynamics and decision-making processes within organizations, helping to identify potential sources of conflict and cooperation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Policy Analysis&#039;&#039;&#039;: Cultural Theory can inform public policy by recognizing the cultural biases that may affect policy implementation and acceptance among different cultural groups.&lt;br /&gt;
&lt;br /&gt;
=== Critiques and Limitations ===&lt;br /&gt;
&lt;br /&gt;
While Grid-Group Cultural Theory provides a valuable framework for understanding cultural diversity and societal dynamics, it has also faced criticisms:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Simplification&#039;&#039;&#039;: Critics argue that the theory oversimplifies the complexity of human societies and may not adequately capture the nuances of cultural variations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Determinism&#039;&#039;&#039;: Some critics suggest that Cultural Theory&#039;s classification of societies into fixed types can be deterministic and overlook the potential for cultural change and adaptation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ethnocentrism&#039;&#039;&#039;: The theory has been accused of Eurocentrism and Western bias, as its development was influenced by Western academic traditions.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Further Reading == &lt;br /&gt;
Douglas, Mary, and Aaron Wildavsky. &#039;&#039;Risk and Culture: An Essay on the Selection of Technological and Environmental Dangers.&#039;&#039; University of California Press, 1982.&lt;br /&gt;
&lt;br /&gt;
Thompson, Michael, and Richard Ellis. &#039;&#039;Cultural Theory.&#039;&#039; Routledge, 2004.&lt;br /&gt;
&lt;br /&gt;
[https://www.mary-douglas.com/ Mary Douglas Official Website]&lt;br /&gt;
&lt;br /&gt;
[https://www.aaronwildavsky.com/ Aaron Wildavsky Official Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Social Theory]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=How_Customers_Think:_Essential_Insights_into_the_Mind_of_the_Market&amp;diff=6950</id>
		<title>How Customers Think: Essential Insights into the Mind of the Market</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=How_Customers_Think:_Essential_Insights_into_the_Mind_of_the_Market&amp;diff=6950"/>
		<updated>2026-01-27T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created proper article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Author===&lt;br /&gt;
&lt;br /&gt;
Gerald Zaltman&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
In How Customers Think: Essential Insights into the Mind of the Market, Harvard Business School professor Gerald Zaltman challenges the assumption that consumers make decisions rationally and consciously. Drawing on neuroscience, psychology, and marketing research, Zaltman shows that much of human thought—and therefore buying behavior—occurs below the level of awareness. He explores how metaphors, emotions, memory, and subconscious associations shape preferences and choices, often in ways that traditional surveys and focus groups fail to capture. The book argues for a deeper, more humane understanding of customers, urging businesses to listen differently and design products, messages, and experiences that align with how people actually think rather than how they claim to think.&amp;lt;ref&amp;gt;https://www.amazon.com/dp/1578518261&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Related Reading===&lt;br /&gt;
&lt;br /&gt;
[[Space and Time]]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
&lt;br /&gt;
*[https://www.amazon.com/dp/1578518261 How Customers Think Amazon Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Wanderlust&amp;diff=6949</id>
		<title>Wanderlust</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Wanderlust&amp;diff=6949"/>
		<updated>2026-01-27T05:32:32Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
Wanderlust: A History of Walking [Paperback]&lt;br /&gt;
Rebecca Solnit (Author)&lt;br /&gt;
&lt;br /&gt;
Amazon.com Review&lt;br /&gt;
The ability to walk on two legs over long distances distinguishes Homo sapiens from other primates, and indeed from every other species on earth. That ability has also yielded some of the best creative work of our species: the lyrical ballads of the English romantic poets, composed on long walks over hill and dale; the speculations of the peripatetic philosophers; the meditations of footloose Chinese and Japanese poets; the exhortations of Henry David Thoreau and Walt Whitman.&lt;br /&gt;
Rebecca Solnit, a thoughtful writer and spirited walker, takes her readers on a leisurely journey through the prehistory, history, and natural history of bipedal motion. Walking, she observes, affords its practitioners an immediate reward--the ability to observe the world at a relaxed gait, one that allows us to take in sights, sounds, and smells that we might otherwise pass by. It provides a vehicle for much-needed solitude and private thought. For the health-minded, walking affords a low-impact and usually pleasant way of shedding a few pounds and stretching a few muscles. It is an essential part of the human adventure--and one that has, until now, been too little documented.&lt;br /&gt;
&lt;br /&gt;
Written in a time when landscapes and cities alike are designed to accommodate automobiles and not pedestrians, Solnit&#039;s extraordinary book is an enticement to lace up shoes and set out on an aimless, meditative stroll of one&#039;s own. --Gregory McNamee --This text refers to an out of print or unavailable edition of this title.&lt;br /&gt;
&lt;br /&gt;
Paperback: 336 pages&lt;br /&gt;
Publisher: Penguin (Non-Classics); second printing edition (June 5, 2001)&lt;br /&gt;
Language: English&lt;br /&gt;
&lt;br /&gt;
http://amzn.to/eMe2Hx&lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Author===&lt;br /&gt;
&lt;br /&gt;
Rebecca Solnit&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
In Wanderlust: A History of Walking, Rebecca Solnit explores walking as a defining human activity that has shaped culture, philosophy, literature, and creativity. From the long walks of Romantic poets and peripatetic philosophers to the meditative traditions of Asian poets and thinkers, Solnit traces how walking has informed human thought across history and geography. She examines walking as a means of observation, solitude, health, and reflection, arguing that the simple act of moving through the world on foot offers a pace and perspective increasingly absent in car-dominated landscapes and cities. Both a cultural history and a quiet manifesto, the book reclaims walking as an essential, yet underappreciated, part of the human experience.&amp;lt;ref&amp;gt;http://amzn.to/eMe2Hx&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Related Reading===&lt;br /&gt;
&lt;br /&gt;
[[Space and Time]]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
&lt;br /&gt;
*[http://amzn.to/eMe2Hx&lt;br /&gt;
 Wanderlust: A History of Walking Amazon Link]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;br /&gt;
&lt;br /&gt;
NOTOC&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Amazon&amp;diff=6948</id>
		<title>Template:Amazon</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Amazon&amp;diff=6948"/>
		<updated>2026-01-27T05:31:41Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Added Amazon Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.amazon.com/dp/{{{1}}} {{PAGENAME}}]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Cleanup&amp;diff=6947</id>
		<title>Template:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Cleanup&amp;diff=6947"/>
		<updated>2026-01-27T05:20:46Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; background-color: #ffffcc; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The text on this page requires cleanup to be considered a solid article. Consider adding formatting, sources and categories to make it more readable. You can help CyborgAnthropology.com by [[Contributing To CyborgAnthropology.com|expanding it]].&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Cleanup&amp;diff=6946</id>
		<title>Template:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Cleanup&amp;diff=6946"/>
		<updated>2026-01-27T05:20:38Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Removed &amp;lt;raws&amp;gt; to clean up this template!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; background-color: #ffffcc; width: 100%&amp;quot;&amp;gt;&amp;lt;/raw&amp;gt;&lt;br /&gt;
&#039;&#039;The text on this page requires cleanup to be considered a solid article. Consider adding formatting, sources and categories to make it more readable. You can help CyborgAnthropology.com by [[Contributing To CyborgAnthropology.com|expanding it]].&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Caseorganic&amp;diff=6945</id>
		<title>User:Caseorganic</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Caseorganic&amp;diff=6945"/>
		<updated>2025-11-08T20:16:32Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test page. &lt;br /&gt;
[[File:Sample image that&#039;s more than 2mb.png|thumb|left|Cat ]]&lt;br /&gt;
&lt;br /&gt;
{{clear}} &lt;br /&gt;
&lt;br /&gt;
Site owner: [mailto:case@caseorganic.com Contact Case]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=User:Caseorganic&amp;diff=6944</id>
		<title>User:Caseorganic</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=User:Caseorganic&amp;diff=6944"/>
		<updated>2025-11-08T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test page. &lt;br /&gt;
[[File:Sample image that&#039;s more than 2mb.png|thumb|left|Cat ]]&lt;br /&gt;
&lt;br /&gt;
Site owner: [mailto:case@caseorganic.com Contact Case]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=File:Sample_image_that%27s_more_than_2mb.png&amp;diff=6943</id>
		<title>File:Sample image that&#039;s more than 2mb.png</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=File:Sample_image_that%27s_more_than_2mb.png&amp;diff=6943"/>
		<updated>2025-11-08T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A generated image of a cat, generated to be very large as to test the limits of the file upload size on the cyborg anthro wiki.&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Category:Postmodern_Theory&amp;diff=6942</id>
		<title>Category:Postmodern Theory</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Category:Postmodern_Theory&amp;diff=6942"/>
		<updated>2025-09-18T15:57:52Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;Welcome to the Postmodern Category!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Postmodern Category!&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Calm_Tech_Example_Book_Development&amp;diff=6941</id>
		<title>Calm Tech Example Book Development</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Calm_Tech_Example_Book_Development&amp;diff=6941"/>
		<updated>2025-09-18T15:53:57Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the beginning of the book! &lt;br /&gt;
&lt;br /&gt;
*[[Wake Indicator Plane]]&lt;br /&gt;
*[[Salt Shaker]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CalmTechBook]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6940</id>
		<title>Category:CalmTechBook</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6940"/>
		<updated>2025-09-18T15:52:56Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the draft book! We love books that are helpful and handheld! &lt;br /&gt;
Here&#039;s an example of a favorite book! &lt;br /&gt;
[[Image:universal-methods-design.webp|350px|left]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6939</id>
		<title>Category:CalmTechBook</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6939"/>
		<updated>2025-09-18T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the draft book! We love books that are helpful and handheld! &lt;br /&gt;
Here&#039;s an example of a favorite book! &lt;br /&gt;
[[Image:universal-methods-design.webp|350px|left]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6938</id>
		<title>Category:CalmTechBook</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6938"/>
		<updated>2025-09-18T15:52:21Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the draft book!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:universal-methods-design.webp|350px|center]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=File:Universal-methods-design.webp&amp;diff=6937</id>
		<title>File:Universal-methods-design.webp</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=File:Universal-methods-design.webp&amp;diff=6937"/>
		<updated>2025-09-18T15:52:12Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6936</id>
		<title>Category:CalmTechBook</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6936"/>
		<updated>2025-09-18T15:51:45Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the draft book!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:universal-methods-design.jpg|350px|center]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Salt_Shaker&amp;diff=6935</id>
		<title>Salt Shaker</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Salt_Shaker&amp;diff=6935"/>
		<updated>2025-09-18T15:51:00Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:salt-and-pepper-shaker-glass-art-deco.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When grasping an object, subtle texture can help with grip. In addition, you can see through the glass, indicating the status of what&#039;s inside without having to unscrew the lid to check.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other text goes here that is nice. &amp;lt;ref&amp;gt;Sample ref&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
And another paragraph. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Reading==&lt;br /&gt;
* [[Affordance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CalmTechBook]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=File:Salt-and-pepper-shaker-glass-art-deco.png&amp;diff=6934</id>
		<title>File:Salt-and-pepper-shaker-glass-art-deco.png</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=File:Salt-and-pepper-shaker-glass-art-deco.png&amp;diff=6934"/>
		<updated>2025-09-18T15:50:14Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Art deco pepper and salt shakers at a cafe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art deco pepper and salt shakers at a cafe.&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Salt_Shaker&amp;diff=6933</id>
		<title>Salt Shaker</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Salt_Shaker&amp;diff=6933"/>
		<updated>2025-09-18T15:47:39Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot; right   &amp;#039;&amp;#039;&amp;#039;When grasping an object, subtle texture can help with grip. In addition, you can see through the glass, indicating the status of what&amp;#039;s inside without having to unscrew the lid to check.&amp;#039;&amp;#039;&amp;#039;  Other text goes here that is nice. &amp;lt;ref&amp;gt;Sample ref&amp;lt;/ref&amp;gt;   And another paragraph.    ==References== &amp;lt;references /&amp;gt;   ==Related Reading== * Affordance  Category:CalmTechBook&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:salt-and-pepper-shaker-glass-art-deco.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When grasping an object, subtle texture can help with grip. In addition, you can see through the glass, indicating the status of what&#039;s inside without having to unscrew the lid to check.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other text goes here that is nice. &amp;lt;ref&amp;gt;Sample ref&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
And another paragraph. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Reading==&lt;br /&gt;
* [[Affordance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CalmTechBook]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Calm_Tech_Example_Book_Development&amp;diff=6932</id>
		<title>Calm Tech Example Book Development</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Calm_Tech_Example_Book_Development&amp;diff=6932"/>
		<updated>2025-09-18T15:44:51Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the beginning of the book! &lt;br /&gt;
&lt;br /&gt;
*[[Wake Indicator Plane]]&lt;br /&gt;
*[[Salt Shaker]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6931</id>
		<title>Category:CalmTechBook</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Category:CalmTechBook&amp;diff=6931"/>
		<updated>2025-09-18T15:44:26Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;Hello! This is the draft book!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the draft book!&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Wake_Indicator_Plane&amp;diff=6930</id>
		<title>Wake Indicator Plane</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Wake_Indicator_Plane&amp;diff=6930"/>
		<updated>2025-09-18T15:44:16Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;Category:CalmTechBook&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CalmTechBook]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Calm_Tech_Example_Book_Development&amp;diff=6929</id>
		<title>Calm Tech Example Book Development</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Calm_Tech_Example_Book_Development&amp;diff=6929"/>
		<updated>2025-09-18T15:44:05Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;Hello! This is the beginning of the book!   *Wake Indicator Plane&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! This is the beginning of the book! &lt;br /&gt;
&lt;br /&gt;
*[[Wake Indicator Plane]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Home:CalmTechnology&amp;diff=6928</id>
		<title>Template:Home:CalmTechnology</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Home:CalmTechnology&amp;diff=6928"/>
		<updated>2025-09-18T15:43:41Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: /* Calm Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TopicHeader}}&lt;br /&gt;
== Calm Technology ==&lt;br /&gt;
{{TopicEnder}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center; background-color: #F6F5F0; height: &amp;quot;500px&amp;quot;; width: 120%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; background-color: #F6F5F0; width: 33%&amp;quot;&amp;gt;&lt;br /&gt;
[[Calm Technology]]&lt;br /&gt;
*[[Pass-Through Technologies]]&lt;br /&gt;
*[[Principles of Calm Technology]]&lt;br /&gt;
**[[I. Technology should require the smallest possible amount of attention]]&lt;br /&gt;
**[[II. Technology should inform and create calm]]&lt;br /&gt;
**[[III. Technology should make use of the periphery]]&lt;br /&gt;
**[[IV. Technology should amplify the best of technology and the best of humanity]]&lt;br /&gt;
**[[V. Technology can communicate, but doesn’t need to speak]]&lt;br /&gt;
**[[VI. Technology should work even when it fails]]&lt;br /&gt;
**[[VII. The right amount of technology is the minimum needed to solve the problem]]&lt;br /&gt;
**[[VIII. Technology should respect social norms]]&lt;br /&gt;
*[[Papers on Calm Technology]]&lt;br /&gt;
*[[Podcasts on Calm Technology]]&lt;br /&gt;
*[[Calm Tech Example Book Development]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: left; background-color: #EDE8DD; width: 33%&amp;quot;&amp;gt;&lt;br /&gt;
[[Calm Tech Certified]]&lt;br /&gt;
*[[Attention]]&lt;br /&gt;
**[[Icons]]&lt;br /&gt;
**[[Low Resolution Indicators]]&lt;br /&gt;
*[[Peripheral Attention]]&lt;br /&gt;
**[[Pull Cord]]&lt;br /&gt;
**[[Button Remote]]&lt;br /&gt;
**[[Knob with Ridges]]&lt;br /&gt;
**[[Tactility and Periphery]]&lt;br /&gt;
**[[Texture and Rhythm]] &lt;br /&gt;
**[[Transition]]&lt;br /&gt;
**[[Boundary Softening]]&lt;br /&gt;
*[[Durability]]&lt;br /&gt;
*[[Light]]&lt;br /&gt;
**[[General Lighting Concepts]]&lt;br /&gt;
**[[Color Rendering Index]]&lt;br /&gt;
**[[Incandescent vs. LED Lighting]]&lt;br /&gt;
**[[Circadian Rhythm]]&lt;br /&gt;
**[[ISS Circadian Rhythm]]&lt;br /&gt;
**[[Color Psychology]]&lt;br /&gt;
**[[Color Temperature and Kelvins]]&lt;br /&gt;
**[[Pool of Light]]&lt;br /&gt;
**[[PWM vs. CCR]]&lt;br /&gt;
**[[Blue Light]]&lt;br /&gt;
**[[Light Diffusion]] &lt;br /&gt;
*[[Sound]]&lt;br /&gt;
*[[Materials]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: left; background-color: #E6DBC5; width: 33%&amp;quot;&amp;gt;&lt;br /&gt;
[[Calm Tech Examples]]&lt;br /&gt;
*[[Calm Tech Patterns]]&lt;br /&gt;
*[[Calm Tech Antipatterns]]&lt;br /&gt;
*[[Redesign Exercises]] &lt;br /&gt;
[[Human Universals]]&lt;br /&gt;
*[[Safety]]&lt;br /&gt;
*[[Variety]]&lt;br /&gt;
**[[Biophilia]]&lt;br /&gt;
**[[Natural Material]] &lt;br /&gt;
**[[Wood Grain]]&lt;br /&gt;
*[[Ease]]&lt;br /&gt;
*[[Belonging]]&lt;br /&gt;
*[[Awe]]&lt;br /&gt;
[[Japanese Concepts]]&lt;br /&gt;
*[[Nijiriguchi]]&lt;br /&gt;
*[[Onta Yaki]]&lt;br /&gt;
*[[Stopping Stone]]&lt;br /&gt;
*[[Ward off Deer]]&lt;br /&gt;
*[[Ometenashi]]&lt;br /&gt;
*[[Washi Paper]]&lt;br /&gt;
*[[Texture]]&lt;br /&gt;
*[[Modernist Design]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=The_Feeling_of_Space&amp;diff=6927</id>
		<title>The Feeling of Space</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=The_Feeling_of_Space&amp;diff=6927"/>
		<updated>2025-09-17T22:30:59Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Feeling of Space&lt;br /&gt;
by Christopher Bardt&lt;br /&gt;
&lt;br /&gt;
Paperback&lt;br /&gt;
ISBN: 9780262049368&lt;br /&gt;
&lt;br /&gt;
Pub date: December 31, 2024&lt;br /&gt;
&lt;br /&gt;
Publisher: The MIT Press&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
A richly illustrated exploration of humanity&#039;s drive to shape life as a spatial project, from Plato&#039;s time to the digital era.&lt;br /&gt;
&lt;br /&gt;
Place is something real, but space is generally conceived as abstract and immaterial. In The Feeling of Space, Christopher Bardt explores this damaging modern binary and traces the contradictory impulses that have dematerialized our sense of space through history: fear and wonder; a yearning for the infinite and the intimate; and the need for autonomy and for belonging. Using rich illustrations and examinations of art, technology, and philosophy, Bardt argues that if we can get back to first feeling space, then we can treat space as the substance that gives agency to our intersubjectivity—our exchange of conscious and unconscious thoughts.&lt;br /&gt;
&lt;br /&gt;
Expertly connecting ideas with clear examples from lived experiences, Bardt&#039;s revolutionary framework will appeal to a broad readership, particularly those who are interested in the theoretical and philosophical aspects of spaces. In an age when digital media have dissolved, not increased, our sense of connection, The Feeling of Space shows that when we learn to experience space as a medium as real as a place, we not only see ourselves as inherently spatialized beings but can rebuild the bonds that tie us together. &lt;br /&gt;
&lt;br /&gt;
Source: https://mitpress.mit.edu/9780262049368/the-feeling-of-space/ &lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=The_Feeling_of_Space&amp;diff=6926</id>
		<title>The Feeling of Space</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=The_Feeling_of_Space&amp;diff=6926"/>
		<updated>2025-09-17T22:30:21Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;The Feeling of Space by Christopher Bardt  Paperback ISBN: 9780262049368  Pub date: December 31, 2024  Publisher: The MIT Press  Description A richly illustrated exploration of humanity&amp;#039;s drive to shape life as a spatial project, from Plato&amp;#039;s time to the digital era.  Place is something real, but space is generally conceived as abstract and immaterial. In The Feeling of Space, Christopher Bardt explores this damaging modern binary and traces the contradictory impulses th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Feeling of Space&lt;br /&gt;
by Christopher Bardt&lt;br /&gt;
&lt;br /&gt;
Paperback&lt;br /&gt;
ISBN: 9780262049368&lt;br /&gt;
&lt;br /&gt;
Pub date: December 31, 2024&lt;br /&gt;
&lt;br /&gt;
Publisher: The MIT Press&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
A richly illustrated exploration of humanity&#039;s drive to shape life as a spatial project, from Plato&#039;s time to the digital era.&lt;br /&gt;
&lt;br /&gt;
Place is something real, but space is generally conceived as abstract and immaterial. In The Feeling of Space, Christopher Bardt explores this damaging modern binary and traces the contradictory impulses that have dematerialized our sense of space through history: fear and wonder; a yearning for the infinite and the intimate; and the need for autonomy and for belonging. Using rich illustrations and examinations of art, technology, and philosophy, Bardt argues that if we can get back to first feeling space, then we can treat space as the substance that gives agency to our intersubjectivity—our exchange of conscious and unconscious thoughts.&lt;br /&gt;
&lt;br /&gt;
Expertly connecting ideas with clear examples from lived experiences, Bardt&#039;s revolutionary framework will appeal to a broad readership, particularly those who are interested in the theoretical and philosophical aspects of spaces. In an age when digital media have dissolved, not increased, our sense of connection, The Feeling of Space shows that when we learn to experience space as a medium as real as a place, we not only see ourselves as inherently spatialized beings but can rebuild the bonds that tie us together. &lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Home:RecentArticles&amp;diff=6925</id>
		<title>Template:Home:RecentArticles</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Home:RecentArticles&amp;diff=6925"/>
		<updated>2025-09-17T22:29:47Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: /* Recent Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TopicHeader}}&lt;br /&gt;
==Recent Articles==&lt;br /&gt;
{{TopicEnder}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ontological Buoyancy]]&lt;br /&gt;
*[[Ontological Shock]]&lt;br /&gt;
*[[Ontological Shutter]]&lt;br /&gt;
*[[Metamodernism]]&lt;br /&gt;
*[[Governance Archaeology]] &lt;br /&gt;
*[[Cybersickness]]&lt;br /&gt;
*[[Indigenous Cybernetics]]&lt;br /&gt;
*[[Web Dérive]]&lt;br /&gt;
*[[Rhizomes]]&lt;br /&gt;
*[[History of Cybernetics]]&lt;br /&gt;
*[[Ratio Club]]&lt;br /&gt;
*[[History of the Term AI]]&lt;br /&gt;
*[[Metastable Systems]]&lt;br /&gt;
*[[Truth vs. Truthy]]&lt;br /&gt;
*[[Omotenashi and Japanese Service]]&lt;br /&gt;
*[[Technological Mediation of Care]]&lt;br /&gt;
*[[Impulse Notion Muse Framework]]&lt;br /&gt;
*[[Cosmotechnics]]&lt;br /&gt;
*[[Regeneration]]&lt;br /&gt;
*[[Non Places]]&lt;br /&gt;
*[[Calm Technology]]&lt;br /&gt;
*[[Boundary Softening]]&lt;br /&gt;
*[[Human Scale Design]]&lt;br /&gt;
*[[Wisdom Weavers]]&lt;br /&gt;
*[[CyborgCamp]]&lt;br /&gt;
*[[Do Androids Dream of Electric Speech]]? - The Construction of Cochlear Implant Identity on American Television and the “New Deaf Cyborg”. Submitted by Pamela Kincheloe.&lt;br /&gt;
*[[Flow, Interaction Design And Contemporary Boredom]]&lt;br /&gt;
*[[Defining Cyborg Anthropology]]&lt;br /&gt;
*[[How Did We Get Here?]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: left; width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Wearable Computing]]&lt;br /&gt;
*[[Mediated Reality]]&lt;br /&gt;
*[[Equipotential Space]]&lt;br /&gt;
*[[The Feeling of Space]]&lt;br /&gt;
*[[Diminished Reality]]&lt;br /&gt;
*[[Glossary:Playground as Factory|Playground as Factory]]&lt;br /&gt;
*[[Device as Memory]]&lt;br /&gt;
*[[Borrowed Space]]&lt;br /&gt;
*[[Boundary Maintenance]]&lt;br /&gt;
*[[Affective Computing]]&lt;br /&gt;
*[[Digital Hoarding]]&lt;br /&gt;
*[[The Autistic Spectrum and Technologists]]&lt;br /&gt;
*[[Cybernetic Feedback in the Wizard Mindset]]&lt;br /&gt;
*[[Connective Obligation]]&lt;br /&gt;
*[[Internet As Surrogate Community]]&lt;br /&gt;
*[[Animal Cyborgs]]&lt;br /&gt;
*[[Tele-Cocooning]]&lt;br /&gt;
*[[Little Brother]]&lt;br /&gt;
*[[Mundane Science Fiction]]&lt;br /&gt;
*[[Uncanny Valley]]&lt;br /&gt;
*[[Psyber-culture]]&lt;br /&gt;
*[[Ambient Awareness]]&lt;br /&gt;
*[[Networked Publics]]&lt;br /&gt;
*[[OpenStreetMap]]&lt;br /&gt;
*[[Lepht Anonym]]&lt;br /&gt;
*[[Haptics]]&lt;br /&gt;
*[[Geolocation]]&lt;br /&gt;
*[[Kowloon Walled City]]&lt;br /&gt;
*[[Consciousness Slum]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Architectural_Intelligence&amp;diff=6924</id>
		<title>Architectural Intelligence</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Architectural_Intelligence&amp;diff=6924"/>
		<updated>2025-09-17T22:29:19Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
Architectural Intelligence&lt;br /&gt;
How Designers and Architects Created the Digital Landscape&lt;br /&gt;
by Molly Wright Steenson&lt;br /&gt;
&lt;br /&gt;
Paperback&lt;br /&gt;
ISBN: 9780262546782&lt;br /&gt;
&lt;br /&gt;
Pub date: November 1, 2022&lt;br /&gt;
Publisher: The MIT Press&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity.&lt;br /&gt;
&lt;br /&gt;
In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day.&lt;br /&gt;
&lt;br /&gt;
Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.&lt;br /&gt;
&lt;br /&gt;
Link: https://mitpress.mit.edu/9780262546782/architectural-intelligence/ &lt;br /&gt;
&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Home:RecentArticles&amp;diff=6923</id>
		<title>Template:Home:RecentArticles</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Home:RecentArticles&amp;diff=6923"/>
		<updated>2025-09-17T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: /* Recent Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TopicHeader}}&lt;br /&gt;
==Recent Articles==&lt;br /&gt;
{{TopicEnder}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ontological Buoyancy]]&lt;br /&gt;
*[[Ontological Shock]]&lt;br /&gt;
*[[Ontological Shutter]]&lt;br /&gt;
*[[Metamodernism]]&lt;br /&gt;
*[[Governance Archaeology]] &lt;br /&gt;
*[[Cybersickness]]&lt;br /&gt;
*[[Indigenous Cybernetics]]&lt;br /&gt;
*[[Web Dérive]]&lt;br /&gt;
*[[Rhizomes]]&lt;br /&gt;
*[[History of Cybernetics]]&lt;br /&gt;
*[[Ratio Club]]&lt;br /&gt;
*[[History of the Term AI]]&lt;br /&gt;
*[[Metastable Systems]]&lt;br /&gt;
*[[Truth vs. Truthy]]&lt;br /&gt;
*[[Omotenashi and Japanese Service]]&lt;br /&gt;
*[[Technological Mediation of Care]]&lt;br /&gt;
*[[Impulse Notion Muse Framework]]&lt;br /&gt;
*[[Cosmotechnics]]&lt;br /&gt;
*[[Regeneration]]&lt;br /&gt;
*[[Non Places]]&lt;br /&gt;
*[[Calm Technology]]&lt;br /&gt;
*[[Boundary Softening]]&lt;br /&gt;
*[[Human Scale Design]]&lt;br /&gt;
*[[Wisdom Weavers]]&lt;br /&gt;
*[[CyborgCamp]]&lt;br /&gt;
*[[Do Androids Dream of Electric Speech]]? - The Construction of Cochlear Implant Identity on American Television and the “New Deaf Cyborg”. Submitted by Pamela Kincheloe.&lt;br /&gt;
*[[Flow, Interaction Design And Contemporary Boredom]]&lt;br /&gt;
*[[Defining Cyborg Anthropology]]&lt;br /&gt;
*[[How Did We Get Here?]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: left; width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Wearable Computing]]&lt;br /&gt;
*[[Mediated Reality]]&lt;br /&gt;
*[[Equipotential Space]]&lt;br /&gt;
*[[Diminished Reality]]&lt;br /&gt;
*[[Glossary:Playground as Factory|Playground as Factory]]&lt;br /&gt;
*[[Device as Memory]]&lt;br /&gt;
*[[Borrowed Space]]&lt;br /&gt;
*[[Boundary Maintenance]]&lt;br /&gt;
*[[Affective Computing]]&lt;br /&gt;
*[[Digital Hoarding]]&lt;br /&gt;
*[[The Autistic Spectrum and Technologists]]&lt;br /&gt;
*[[Cybernetic Feedback in the Wizard Mindset]]&lt;br /&gt;
*[[Connective Obligation]]&lt;br /&gt;
*[[Internet As Surrogate Community]]&lt;br /&gt;
*[[Animal Cyborgs]]&lt;br /&gt;
*[[Tele-Cocooning]]&lt;br /&gt;
*[[Little Brother]]&lt;br /&gt;
*[[Mundane Science Fiction]]&lt;br /&gt;
*[[Uncanny Valley]]&lt;br /&gt;
*[[Psyber-culture]]&lt;br /&gt;
*[[Ambient Awareness]]&lt;br /&gt;
*[[Networked Publics]]&lt;br /&gt;
*[[OpenStreetMap]]&lt;br /&gt;
*[[Lepht Anonym]]&lt;br /&gt;
*[[Haptics]]&lt;br /&gt;
*[[Geolocation]]&lt;br /&gt;
*[[Kowloon Walled City]]&lt;br /&gt;
*[[Consciousness Slum]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Architectural_Intelligence&amp;diff=6922</id>
		<title>Architectural Intelligence</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Architectural_Intelligence&amp;diff=6922"/>
		<updated>2025-09-17T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: Created page with &amp;quot;{{stub}}   Architectural Intelligence How Designers and Architects Created the Digital Landscape by Molly Wright Steenson  Paperback ISBN: 9780262546782  Pub date: November 1, 2022 Publisher: The MIT Press  ==Description== Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity.  In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
Architectural Intelligence&lt;br /&gt;
How Designers and Architects Created the Digital Landscape&lt;br /&gt;
by Molly Wright Steenson&lt;br /&gt;
&lt;br /&gt;
Paperback&lt;br /&gt;
ISBN: 9780262546782&lt;br /&gt;
&lt;br /&gt;
Pub date: November 1, 2022&lt;br /&gt;
Publisher: The MIT Press&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity.&lt;br /&gt;
&lt;br /&gt;
In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day.&lt;br /&gt;
&lt;br /&gt;
Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.&lt;br /&gt;
&lt;br /&gt;
Link: https://mitpress.mit.edu/9780262546782/architectural-intelligence/ &lt;br /&gt;
&lt;br /&gt;
[[Category:Book]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Template:Home:RecentArticles&amp;diff=6921</id>
		<title>Template:Home:RecentArticles</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Template:Home:RecentArticles&amp;diff=6921"/>
		<updated>2025-09-17T22:25:51Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: /* Recent Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TopicHeader}}&lt;br /&gt;
==Recent Articles==&lt;br /&gt;
{{TopicEnder}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ontological Buoyancy]]&lt;br /&gt;
*[[Ontological Shock]]&lt;br /&gt;
*[[Ontological Shutter]]&lt;br /&gt;
*[[Metamodernism]]&lt;br /&gt;
*[[Governance Archaeology]] &lt;br /&gt;
*[[Cybersickness]]&lt;br /&gt;
*[[Indigenous Cybernetics]]&lt;br /&gt;
*[[Web Dérive]]&lt;br /&gt;
*[[Rhizomes]]&lt;br /&gt;
*[[History of Cybernetics]]&lt;br /&gt;
*[[Ratio Club]]&lt;br /&gt;
*[[History of the Term AI]]&lt;br /&gt;
*[[Metastable Systems]]&lt;br /&gt;
*[[Truth vs. Truthy]]&lt;br /&gt;
*[[Omotenashi and Japanese Service]]&lt;br /&gt;
*[[Technological Mediation of Care]]&lt;br /&gt;
*[[Impulse Notion Muse Framework]]&lt;br /&gt;
*[[Cosmotechnics]]&lt;br /&gt;
*[[Regeneration]]&lt;br /&gt;
*[[Non Places]]&lt;br /&gt;
*[[Calm Technology]]&lt;br /&gt;
*[[Boundary Softening]]&lt;br /&gt;
*[[Human Scale Design]]&lt;br /&gt;
*[[Wisdom Weavers]]&lt;br /&gt;
*[[CyborgCamp]]&lt;br /&gt;
*[[Do Androids Dream of Electric Speech]]? - The Construction of Cochlear Implant Identity on American Television and the “New Deaf Cyborg”. Submitted by Pamela Kincheloe.&lt;br /&gt;
*[[Flow, Interaction Design And Contemporary Boredom]]&lt;br /&gt;
*[[Defining Cyborg Anthropology]]&lt;br /&gt;
*[[How Did We Get Here?]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: left; width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Wearable Computing]]&lt;br /&gt;
*[[Mediated Reality]]&lt;br /&gt;
*[[Equipotential Space]]&lt;br /&gt;
*[[Diminished Reality]]&lt;br /&gt;
*[[Glossary:Playground as Factory|Playground as Factory]]&lt;br /&gt;
*[[Device as Memory]]&lt;br /&gt;
*[[Borrowed Space]]&lt;br /&gt;
*[[Boundary Maintenance]]&lt;br /&gt;
*[[Affective Computing]]&lt;br /&gt;
*[[Digital Hoarding]]&lt;br /&gt;
*[[The Autistic Spectrum and Technologists]]&lt;br /&gt;
*[[Cybernetic Feedback in the Wizard Mindset]]&lt;br /&gt;
*[[Connective Obligation]]&lt;br /&gt;
*[[Internet As Surrogate Community]]&lt;br /&gt;
*[[Animal Cyborgs]]&lt;br /&gt;
*[[Tele-Cocooning]]&lt;br /&gt;
*[[Little Brother]]&lt;br /&gt;
*[[Mundane Science Fiction]]&lt;br /&gt;
*[[Uncanny Valley]]&lt;br /&gt;
*[[Psyber-culture]]&lt;br /&gt;
*[[Ambient Awareness]]&lt;br /&gt;
*[[Networked Publics]]&lt;br /&gt;
*[[OpenStreetMap]]&lt;br /&gt;
*[[Lepht Anonym]]&lt;br /&gt;
*[[Haptics]]&lt;br /&gt;
*[[Geolocation]]&lt;br /&gt;
*[[Kowloon Walled City]]&lt;br /&gt;
*[[Consciousness Slum]]&lt;br /&gt;
*[[Architectural Intelligence]] - Book &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Virtual_Boyfriend&amp;diff=6920</id>
		<title>Virtual Boyfriend</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Virtual_Boyfriend&amp;diff=6920"/>
		<updated>2025-09-17T22:09:31Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
[[File:getboyfriends-com.jpg|300px|thumb|right|GetBoyfriends.com a Virtual Boyfriend Game]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;virtual boyfriend&#039;&#039;&#039; is a respondent program accessible through text or other communication interface for the purpose of intellectual and emotional companionship. These virtual companions are especially popular in dense technological capitals such as Japan, where one&#039;s lifestyle is often too busy or complex for sustaining relationships, or where the elements of one&#039;s life might be set in a rigid fashion. Interacting with and being cared for by a virtual boyfriend or girlfriend is helpful for those who might not be able to approach people in real life, or prefer a guaranteed positive experience versus the often turbulent drama, confusion, heartbreak, time, dedication and/or uncertainty of real life relationships. For some, it&#039;s simply a logical choice. For others, an experiment. Still others enjoy the control aspect of it, especially if they have limited control over other aspects of their lives, as is to be expected in modern society.&lt;br /&gt;
&lt;br /&gt;
Virtual boyfriends are not limited to one gender. [[Virtual Girlfriends]] are becoming popular at the same rate. From a cyborg anthropological perspective, virtual boyfriends represent a form of human-AI emotional integration where users develop intimate relationships with algorithmic entities. These relationships challenge traditional boundaries between human and artificial companionship, creating new forms of emotional cyborg experience where users extend their social and romantic lives through technological mediation.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
&amp;quot;My Boyfriend is AI&amp;quot;: A Computational Analysis of Human-AI Companionship in Reddit&#039;s AI Community&lt;br /&gt;
Pat Pataranutaporn, Sheer Karny, Chayapatr Archiwaranguprok, Constanze Albrecht, Auren R. Liu, Pattie Maes&lt;br /&gt;
MIT 2025. https://arxiv.org/abs/2509.11391&lt;br /&gt;
&lt;br /&gt;
==Cyborg Anthropological Implications==&lt;br /&gt;
Virtual boyfriend applications illustrate how digital technologies can fulfill fundamental human needs for companionship, validation, and emotional support through algorithmic simulation of intimate relationships. Users often develop genuine emotional attachments to these virtual companions, suggesting that meaningful social bonds can emerge from human-AI interaction even when users remain aware of the artificial nature of their digital partner. This phenomenon reveals the plasticity of human emotional systems and their capacity to form meaningful connections with non-human entities when those entities successfully simulate caring behaviors.&lt;br /&gt;
&lt;br /&gt;
The popularity of virtual boyfriends also reflects broader changes in contemporary social organization, including increasing urbanization, work intensification, and social fragmentation that can make traditional relationship formation difficult. Virtual companions offer controlled emotional experiences without the unpredictability, time investment, or emotional risk associated with human relationships, appealing particularly to individuals who feel overwhelmed by contemporary social demands or who have experienced relationship trauma.&lt;br /&gt;
&lt;br /&gt;
===Related===&lt;br /&gt;
*[[LovePlus]]&lt;br /&gt;
*[[Virtual Girlfriends]]&lt;br /&gt;
*[[Dating Sim]]&lt;br /&gt;
*[[Artificial Intelligence]]&lt;br /&gt;
*[[Human-Computer Interaction]]&lt;br /&gt;
*[[Chatbot]]&lt;br /&gt;
*[[Artificial Intelligence]]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
* &amp;quot;My Boyfriend is AI&amp;quot;: A Computational Analysis of Human-AI Companionship in Reddit&#039;s AI Community. Pat Pataranutaporn, Sheer Karny, Chayapatr Archiwaranguprok, Constanze Albrecht, Auren R. Liu, Pattie Maes. MIT 2025. https://arxiv.org/abs/2509.11391&lt;br /&gt;
*[http://www.youtube.com/watch?v=pgcUZBaG1u4 LOVE PLUS for iPhone]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Virtual_Boyfriend&amp;diff=6919</id>
		<title>Virtual Boyfriend</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Virtual_Boyfriend&amp;diff=6919"/>
		<updated>2025-09-17T22:08:49Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: /* Related */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
[[File:getboyfriends-com.jpg|300px|thumb|right|GetBoyfriends.com a Virtual Boyfriend Game]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;virtual boyfriend&#039;&#039;&#039; is a respondent program accessible through text or other communication interface for the purpose of intellectual and emotional companionship. These virtual companions are especially popular in dense technological capitals such as Japan, where one&#039;s lifestyle is often too busy or complex for sustaining relationships, or where the elements of one&#039;s life might be set in a rigid fashion. Interacting with and being cared for by a virtual boyfriend or girlfriend is helpful for those who might not be able to approach people in real life, or prefer a guaranteed positive experience versus the often turbulent drama, confusion, heartbreak, time, dedication and/or uncertainty of real life relationships. For some, it&#039;s simply a logical choice. For others, an experiment. Still others enjoy the control aspect of it, especially if they have limited control over other aspects of their lives, as is to be expected in modern society.&lt;br /&gt;
&lt;br /&gt;
Virtual boyfriends are not limited to one gender. [[Virtual Girlfriends]] are becoming popular at the same rate. From a cyborg anthropological perspective, virtual boyfriends represent a form of human-AI emotional integration where users develop intimate relationships with algorithmic entities. These relationships challenge traditional boundaries between human and artificial companionship, creating new forms of emotional cyborg experience where users extend their social and romantic lives through technological mediation.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
&amp;quot;My Boyfriend is AI&amp;quot;: A Computational Analysis of Human-AI Companionship in Reddit&#039;s AI Community&lt;br /&gt;
Pat Pataranutaporn, Sheer Karny, Chayapatr Archiwaranguprok, Constanze Albrecht, Auren R. Liu, Pattie Maes&lt;br /&gt;
MIT 2025. https://arxiv.org/abs/2509.11391&lt;br /&gt;
&lt;br /&gt;
==Cyborg Anthropological Implications==&lt;br /&gt;
Virtual boyfriend applications illustrate how digital technologies can fulfill fundamental human needs for companionship, validation, and emotional support through algorithmic simulation of intimate relationships. Users often develop genuine emotional attachments to these virtual companions, suggesting that meaningful social bonds can emerge from human-AI interaction even when users remain aware of the artificial nature of their digital partner. This phenomenon reveals the plasticity of human emotional systems and their capacity to form meaningful connections with non-human entities when those entities successfully simulate caring behaviors.&lt;br /&gt;
&lt;br /&gt;
The popularity of virtual boyfriends also reflects broader changes in contemporary social organization, including increasing urbanization, work intensification, and social fragmentation that can make traditional relationship formation difficult. Virtual companions offer controlled emotional experiences without the unpredictability, time investment, or emotional risk associated with human relationships, appealing particularly to individuals who feel overwhelmed by contemporary social demands or who have experienced relationship trauma.&lt;br /&gt;
&lt;br /&gt;
===Related===&lt;br /&gt;
*[[LovePlus]]&lt;br /&gt;
*[[Virtual Girlfriends]]&lt;br /&gt;
*[[Dating Sim]]&lt;br /&gt;
*[[Artificial Intelligence]]&lt;br /&gt;
*[[Human-Computer Interaction]]&lt;br /&gt;
*[[Chatbot]]&lt;br /&gt;
*[[Artificial Intelligence]]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://www.youtube.com/watch?v=pgcUZBaG1u4 LOVE PLUS for iPhone]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Virtual_Boyfriend&amp;diff=6918</id>
		<title>Virtual Boyfriend</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Virtual_Boyfriend&amp;diff=6918"/>
		<updated>2025-09-17T22:08:31Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
[[File:getboyfriends-com.jpg|300px|thumb|right|GetBoyfriends.com a Virtual Boyfriend Game]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;virtual boyfriend&#039;&#039;&#039; is a respondent program accessible through text or other communication interface for the purpose of intellectual and emotional companionship. These virtual companions are especially popular in dense technological capitals such as Japan, where one&#039;s lifestyle is often too busy or complex for sustaining relationships, or where the elements of one&#039;s life might be set in a rigid fashion. Interacting with and being cared for by a virtual boyfriend or girlfriend is helpful for those who might not be able to approach people in real life, or prefer a guaranteed positive experience versus the often turbulent drama, confusion, heartbreak, time, dedication and/or uncertainty of real life relationships. For some, it&#039;s simply a logical choice. For others, an experiment. Still others enjoy the control aspect of it, especially if they have limited control over other aspects of their lives, as is to be expected in modern society.&lt;br /&gt;
&lt;br /&gt;
Virtual boyfriends are not limited to one gender. [[Virtual Girlfriends]] are becoming popular at the same rate. From a cyborg anthropological perspective, virtual boyfriends represent a form of human-AI emotional integration where users develop intimate relationships with algorithmic entities. These relationships challenge traditional boundaries between human and artificial companionship, creating new forms of emotional cyborg experience where users extend their social and romantic lives through technological mediation.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
&amp;quot;My Boyfriend is AI&amp;quot;: A Computational Analysis of Human-AI Companionship in Reddit&#039;s AI Community&lt;br /&gt;
Pat Pataranutaporn, Sheer Karny, Chayapatr Archiwaranguprok, Constanze Albrecht, Auren R. Liu, Pattie Maes&lt;br /&gt;
MIT 2025. https://arxiv.org/abs/2509.11391&lt;br /&gt;
&lt;br /&gt;
==Cyborg Anthropological Implications==&lt;br /&gt;
Virtual boyfriend applications illustrate how digital technologies can fulfill fundamental human needs for companionship, validation, and emotional support through algorithmic simulation of intimate relationships. Users often develop genuine emotional attachments to these virtual companions, suggesting that meaningful social bonds can emerge from human-AI interaction even when users remain aware of the artificial nature of their digital partner. This phenomenon reveals the plasticity of human emotional systems and their capacity to form meaningful connections with non-human entities when those entities successfully simulate caring behaviors.&lt;br /&gt;
&lt;br /&gt;
The popularity of virtual boyfriends also reflects broader changes in contemporary social organization, including increasing urbanization, work intensification, and social fragmentation that can make traditional relationship formation difficult. Virtual companions offer controlled emotional experiences without the unpredictability, time investment, or emotional risk associated with human relationships, appealing particularly to individuals who feel overwhelmed by contemporary social demands or who have experienced relationship trauma.&lt;br /&gt;
&lt;br /&gt;
===Related===&lt;br /&gt;
*[[LovePlus]]&lt;br /&gt;
*[[Virtual Girlfriends]]&lt;br /&gt;
*[[Dating Sim]]&lt;br /&gt;
*[[Artificial Intelligence]]&lt;br /&gt;
*[[Human-Computer Interaction]]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://www.youtube.com/watch?v=pgcUZBaG1u4 LOVE PLUS for iPhone]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Simians,_Cyborgs_and_Women:_The_Reinvention_of_Nature&amp;diff=6917</id>
		<title>Simians, Cyborgs and Women: The Reinvention of Nature</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Simians,_Cyborgs_and_Women:_The_Reinvention_of_Nature&amp;diff=6917"/>
		<updated>2025-09-17T08:20:15Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: /* *Related Reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Author==&lt;br /&gt;
&lt;br /&gt;
[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Simians, Cyborgs and Women: The Reinvention of Nature&amp;quot; is a groundbreaking 1991 collection of essays by feminist science studies scholar Donna J. Haraway that fundamentally transformed feminist theory, technology studies, and cyborg anthropology. The book is most famous for containing Haraway&#039;s influential &amp;quot;A Cyborg Manifesto,&amp;quot; originally published in 1985, which introduced the cyborg as a powerful metaphor for challenging traditional boundaries between nature and culture, human and machine, and male and female.&amp;lt;ref&amp;gt;Haraway, Donna J. &amp;quot;Simians, Cyborgs and Women: The Reinvention of Nature.&amp;quot; New York: Routledge, 1991.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The collection examines how scientific knowledge, particularly in primatology and reproductive technologies, constructs and reinforces social hierarchies around gender, race, and species. Haraway argues that these scientific narratives are not neutral descriptions of nature but active constructions that serve particular political and social interests. The book challenges essentialist categories by showing how boundaries between human and animal, organism and machine, and physical and non-physical are historically contingent and politically contested.&lt;br /&gt;
&lt;br /&gt;
==Cyborg Manifesto and Technological Identity==&lt;br /&gt;
&lt;br /&gt;
The centerpiece of the collection, &amp;quot;A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century,&amp;quot; presents the cyborg as a figure that transcends traditional dualisms that have structured Western thought, including nature/culture, mind/body, male/female, and human/machine. Haraway argues that these boundary breakdowns, accelerated by technological development, create opportunities for new forms of political solidarity and identity that move beyond oppressive categorical divisions.&amp;lt;ref&amp;gt;Haraway, Donna J. &amp;quot;A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.&amp;quot; In Simians, Cyborgs and Women, 149-181.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Haraway, the cyborg represents a rejection of rigid boundaries and an embrace of partial, contradictory, and contingent identities. Rather than lamenting the loss of natural wholeness, she celebrates the cyborg&#039;s potential for creating new forms of kinship, solidarity, and political action that are not based on exclusion or domination. This vision has been enormously influential in feminist theory, queer theory, and posthumanist philosophy.&lt;br /&gt;
&lt;br /&gt;
==Science Studies and Situated Knowledge==&lt;br /&gt;
&lt;br /&gt;
Beyond the cyborg manifesto, the collection includes important essays on primatology, reproductive technologies, and the politics of scientific knowledge production. Haraway develops her concept of &amp;quot;situated knowledge,&amp;quot; arguing that all knowledge claims emerge from particular perspectives and that acknowledging this situatedness, rather than claiming objectivity, leads to more accountable and accurate understanding. This approach has been foundational for feminist science studies and critical technology studies.&lt;br /&gt;
&lt;br /&gt;
==Impact on Cyborg Anthropology==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Simians, Cyborgs and Women&amp;quot; established many of the theoretical foundations for cyborg anthropology by demonstrating how technological integration challenges fundamental categories of human experience and social organization. Haraway&#039;s work showed how cyborg relationships are not merely technological but profoundly political, involving questions of power, identity, and social justice. The book&#039;s influence extends beyond academic circles to contemporary discussions of artificial intelligence, biotechnology, and digital culture.&lt;br /&gt;
&lt;br /&gt;
==Contemporary Relevance==&lt;br /&gt;
&lt;br /&gt;
The book remains highly relevant to contemporary debates about artificial intelligence, genetic engineering, social media, and other forms of human-technology integration. Haraway&#039;s insights about boundary-crossing, hybrid identities, and the political dimensions of technological development continue to inform critical analysis of digital culture, biotechnology, and emerging forms of posthuman identity. The work provides essential theoretical tools for understanding how technological transformation intersects with issues of gender, race, class, and environmental justice.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==*Related Reading==&lt;br /&gt;
* [[A Cyborg Manifesto]]&lt;br /&gt;
* [[Donna Haraway]]&lt;br /&gt;
* [[Feminist Technology Studies]]&lt;br /&gt;
* [[Posthumanism]]&lt;br /&gt;
* [[Situated Knowledge]]&lt;br /&gt;
* [[Boundary Objects]]&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Simians,_Cyborgs_and_Women:_The_Reinvention_of_Nature&amp;diff=6916</id>
		<title>Simians, Cyborgs and Women: The Reinvention of Nature</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Simians,_Cyborgs_and_Women:_The_Reinvention_of_Nature&amp;diff=6916"/>
		<updated>2025-09-17T08:19:57Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Author==&lt;br /&gt;
&lt;br /&gt;
[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Simians, Cyborgs and Women: The Reinvention of Nature&amp;quot; is a groundbreaking 1991 collection of essays by feminist science studies scholar Donna J. Haraway that fundamentally transformed feminist theory, technology studies, and cyborg anthropology. The book is most famous for containing Haraway&#039;s influential &amp;quot;A Cyborg Manifesto,&amp;quot; originally published in 1985, which introduced the cyborg as a powerful metaphor for challenging traditional boundaries between nature and culture, human and machine, and male and female.&amp;lt;ref&amp;gt;Haraway, Donna J. &amp;quot;Simians, Cyborgs and Women: The Reinvention of Nature.&amp;quot; New York: Routledge, 1991.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The collection examines how scientific knowledge, particularly in primatology and reproductive technologies, constructs and reinforces social hierarchies around gender, race, and species. Haraway argues that these scientific narratives are not neutral descriptions of nature but active constructions that serve particular political and social interests. The book challenges essentialist categories by showing how boundaries between human and animal, organism and machine, and physical and non-physical are historically contingent and politically contested.&lt;br /&gt;
&lt;br /&gt;
==Cyborg Manifesto and Technological Identity==&lt;br /&gt;
&lt;br /&gt;
The centerpiece of the collection, &amp;quot;A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century,&amp;quot; presents the cyborg as a figure that transcends traditional dualisms that have structured Western thought, including nature/culture, mind/body, male/female, and human/machine. Haraway argues that these boundary breakdowns, accelerated by technological development, create opportunities for new forms of political solidarity and identity that move beyond oppressive categorical divisions.&amp;lt;ref&amp;gt;Haraway, Donna J. &amp;quot;A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.&amp;quot; In Simians, Cyborgs and Women, 149-181.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Haraway, the cyborg represents a rejection of rigid boundaries and an embrace of partial, contradictory, and contingent identities. Rather than lamenting the loss of natural wholeness, she celebrates the cyborg&#039;s potential for creating new forms of kinship, solidarity, and political action that are not based on exclusion or domination. This vision has been enormously influential in feminist theory, queer theory, and posthumanist philosophy.&lt;br /&gt;
&lt;br /&gt;
==Science Studies and Situated Knowledge==&lt;br /&gt;
&lt;br /&gt;
Beyond the cyborg manifesto, the collection includes important essays on primatology, reproductive technologies, and the politics of scientific knowledge production. Haraway develops her concept of &amp;quot;situated knowledge,&amp;quot; arguing that all knowledge claims emerge from particular perspectives and that acknowledging this situatedness, rather than claiming objectivity, leads to more accountable and accurate understanding. This approach has been foundational for feminist science studies and critical technology studies.&lt;br /&gt;
&lt;br /&gt;
==Impact on Cyborg Anthropology==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Simians, Cyborgs and Women&amp;quot; established many of the theoretical foundations for cyborg anthropology by demonstrating how technological integration challenges fundamental categories of human experience and social organization. Haraway&#039;s work showed how cyborg relationships are not merely technological but profoundly political, involving questions of power, identity, and social justice. The book&#039;s influence extends beyond academic circles to contemporary discussions of artificial intelligence, biotechnology, and digital culture.&lt;br /&gt;
&lt;br /&gt;
==Contemporary Relevance==&lt;br /&gt;
&lt;br /&gt;
The book remains highly relevant to contemporary debates about artificial intelligence, genetic engineering, social media, and other forms of human-technology integration. Haraway&#039;s insights about boundary-crossing, hybrid identities, and the political dimensions of technological development continue to inform critical analysis of digital culture, biotechnology, and emerging forms of posthuman identity. The work provides essential theoretical tools for understanding how technological transformation intersects with issues of gender, race, class, and environmental justice.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==*Related Reading==&lt;br /&gt;
* [[Cyborg Manifesto]]&lt;br /&gt;
* [[Donna Haraway]]&lt;br /&gt;
* [[Feminist Technology Studies]]&lt;br /&gt;
* [[Posthumanism]]&lt;br /&gt;
* [[Situated Knowledge]]&lt;br /&gt;
* [[Boundary Objects]]&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Michael_W._Mehaffy&amp;diff=6915</id>
		<title>Michael W. Mehaffy</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Michael_W._Mehaffy&amp;diff=6915"/>
		<updated>2025-09-16T22:22:01Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Michael-Mehaffy.jpg|150px|thumb|right|(Michael W. Mehaffy)]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Michael W. Mehaffy is an urban philosopher, researcher, and practitioner who focuses on the application of complexity science and pattern language theory to urban planning and design. He serves as Executive Director of the Sustasis Foundation and has been a leading advocate for applying Christopher Alexander&#039;s pattern language methodology to contemporary urban challenges. Mehaffy&#039;s work bridges theoretical insights from complexity science with practical applications in sustainable urban development and community design.&amp;lt;ref&amp;gt;Sustasis Foundation. &amp;quot;About Michael Mehaffy.&amp;quot; https://www.sustasis.net/about-michael-mehaffy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mehaffy holds degrees in philosophy and urban planning and has taught at universities worldwide, including the University of Oregon, where he worked closely with Christopher Alexander&#039;s research team. His research focuses on how traditional urban patterns and contemporary complexity science can inform more sustainable and livable urban environments in the digital age.&amp;lt;ref&amp;gt;University of Oregon. &amp;quot;Center for Environmental Structure Faculty.&amp;quot; https://www.uoregon.edu/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Publications==&lt;br /&gt;
Mehaffy has authored numerous articles and books on urban complexity, pattern languages, and sustainable design. His notable works include research on how digital technologies can support pattern-based urban design and how traditional building wisdom can be integrated with contemporary technological systems. He has contributed to academic journals in urban planning, complexity science, and design theory, focusing particularly on the intersection of human-scale design with technological infrastructure.&lt;br /&gt;
&lt;br /&gt;
==Collaborates With==&lt;br /&gt;
&lt;br /&gt;
*[[Ward Cunningham]] - Pioneer of wiki technology and pattern language applications in software development&lt;br /&gt;
*[[Christopher Alexander]] - Architect and design theorist, creator of pattern language methodology&lt;br /&gt;
*Nikos Salingaros - Mathematician and architectural theorist working on complexity in urban design&lt;br /&gt;
&lt;br /&gt;
==Inspired By==&lt;br /&gt;
&lt;br /&gt;
[[Christopher Alexander]] - Mehaffy&#039;s work directly builds upon Alexander&#039;s pattern language theory and complexity-based design principles&amp;lt;ref&amp;gt;Alexander, Christopher. &amp;quot;A Pattern Language: Towns, Buildings, Construction.&amp;quot; Oxford University Press, 1977.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
*[[Jane Jacobs]] - Urban theorist whose observations about city complexity align with Mehaffy&#039;s approach to urban systems&lt;br /&gt;
*[[A Timeless Way of Building]] - Alexander&#039;s foundational text that influences Mehaffy&#039;s understanding of design patterns and human-environment relationships&amp;lt;ref&amp;gt;Alexander, Christopher. &amp;quot;The Timeless Way of Building.&amp;quot; Oxford University Press, 1979.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[A Pattern Language]]&lt;br /&gt;
* [[Urban Technology]]&lt;br /&gt;
*[[Complexity Science]]&lt;br /&gt;
*[[Christopher Alexander]]&lt;br /&gt;
*[[Ward Cunningham]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Michael_W._Mehaffy&amp;diff=6914</id>
		<title>Michael W. Mehaffy</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Michael_W._Mehaffy&amp;diff=6914"/>
		<updated>2025-09-16T22:21:28Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Michael-Mehaffy.jpg|300px|thumb|right|(Michael W. Mehaffy)]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Michael W. Mehaffy is an urban philosopher, researcher, and practitioner who focuses on the application of complexity science and pattern language theory to urban planning and design. He serves as Executive Director of the Sustasis Foundation and has been a leading advocate for applying Christopher Alexander&#039;s pattern language methodology to contemporary urban challenges. Mehaffy&#039;s work bridges theoretical insights from complexity science with practical applications in sustainable urban development and community design.&amp;lt;ref&amp;gt;Sustasis Foundation. &amp;quot;About Michael Mehaffy.&amp;quot; https://www.sustasis.net/about-michael-mehaffy/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Mehaffy holds degrees in philosophy and urban planning and has taught at universities worldwide, including the University of Oregon, where he worked closely with Christopher Alexander&#039;s research team. His research focuses on how traditional urban patterns and contemporary complexity science can inform more sustainable and livable urban environments in the digital age.&amp;lt;ref&amp;gt;University of Oregon. &amp;quot;Center for Environmental Structure Faculty.&amp;quot; https://www.uoregon.edu/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Publications==&lt;br /&gt;
Mehaffy has authored numerous articles and books on urban complexity, pattern languages, and sustainable design. His notable works include research on how digital technologies can support pattern-based urban design and how traditional building wisdom can be integrated with contemporary technological systems. He has contributed to academic journals in urban planning, complexity science, and design theory, focusing particularly on the intersection of human-scale design with technological infrastructure.&lt;br /&gt;
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==Collaborates With==&lt;br /&gt;
&lt;br /&gt;
*[[Ward Cunningham]] - Pioneer of wiki technology and pattern language applications in software development&lt;br /&gt;
*[[Christopher Alexander]] - Architect and design theorist, creator of pattern language methodology&lt;br /&gt;
*Nikos Salingaros - Mathematician and architectural theorist working on complexity in urban design&lt;br /&gt;
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==Inspired By==&lt;br /&gt;
&lt;br /&gt;
[[Christopher Alexander]] - Mehaffy&#039;s work directly builds upon Alexander&#039;s pattern language theory and complexity-based design principles&amp;lt;ref&amp;gt;Alexander, Christopher. &amp;quot;A Pattern Language: Towns, Buildings, Construction.&amp;quot; Oxford University Press, 1977.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Related==&lt;br /&gt;
*[[Jane Jacobs]] - Urban theorist whose observations about city complexity align with Mehaffy&#039;s approach to urban systems&lt;br /&gt;
*[[A Timeless Way of Building]] - Alexander&#039;s foundational text that influences Mehaffy&#039;s understanding of design patterns and human-environment relationships&amp;lt;ref&amp;gt;Alexander, Christopher. &amp;quot;The Timeless Way of Building.&amp;quot; Oxford University Press, 1979.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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==Further Reading==&lt;br /&gt;
* [[A Pattern Language]]&lt;br /&gt;
* [[Urban Technology]]&lt;br /&gt;
*[[Complexity Science]]&lt;br /&gt;
*[[Christopher Alexander]]&lt;br /&gt;
*[[Ward Cunningham]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=File:Michael-Mehaffy.jpg&amp;diff=6913</id>
		<title>File:Michael-Mehaffy.jpg</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=File:Michael-Mehaffy.jpg&amp;diff=6913"/>
		<updated>2025-09-16T22:21:21Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: from https://www.intbau.org/members/michael-mehaffy/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
from https://www.intbau.org/members/michael-mehaffy/&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
	<entry>
		<id>https://cyborganthropology.com/index.php?title=Slime_Mold&amp;diff=6912</id>
		<title>Slime Mold</title>
		<link rel="alternate" type="text/html" href="https://cyborganthropology.com/index.php?title=Slime_Mold&amp;diff=6912"/>
		<updated>2025-09-16T22:12:59Z</updated>

		<summary type="html">&lt;p&gt;Caseorganic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slime mold was first described by Princeton George M. Moffett Professor Emeritus of Biology John Bonner, 89, as Dictyostelium discoideum, which we now know as Slime Mold. &lt;br /&gt;
&lt;br /&gt;
Slime mold refers to a diverse group of eukaryotic organisms that exhibit remarkable collective intelligence and self-organizing behaviors despite lacking a central nervous system. The species Dictyostelium discoideum, extensively studied by Princeton George M. Moffett Professor Emeritus of Biology John Bonner, has become a model organism for understanding distributed cognition, swarm intelligence, and emergent behaviors that parallel both biological and technological networks. From a cyborg anthropological perspective, slime molds offer insights into forms of intelligence that challenge human-centered notions of cognition and decision-making.&lt;br /&gt;
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==Collective Intelligence and Distributed Cognition==&lt;br /&gt;
Slime molds demonstrate sophisticated problem-solving abilities through collective behavior of individual cells that communicate through chemical signals and physical interactions. These organisms can solve complex spatial problems, including finding optimal paths through mazes, distributing resources efficiently across networks, and making collective decisions about foraging and reproduction without centralized control. This distributed intelligence model provides important insights for understanding how complex behaviors can emerge from simple rules and local interactions.&lt;br /&gt;
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==Network Formation and Optimization==&lt;br /&gt;
One of the most remarkable capabilities of slime molds is their ability to create efficient transportation networks that connect food sources while minimizing energy expenditure. Research has shown that slime molds can recreate efficient approximations of human-designed infrastructure networks, including railway systems and internet topologies, through purely biological processes. This capacity for network optimization without central planning offers insights into both biological and technological system design principles.&lt;br /&gt;
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==Cyborg Anthropological Implications==&lt;br /&gt;
Slime molds challenge traditional boundaries between individual and collective intelligence, offering models for understanding how distributed systems can exhibit intelligent behavior without centralized control. This has implications for cyborg anthropology in several ways: it suggests alternatives to human-centered models of intelligence and decision-making; it provides insights into how technological networks might develop emergent properties similar to biological systems; and it offers frameworks for understanding how human-technology collectives might function as distributed intelligent systems.&lt;br /&gt;
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==Biomimetic Applications==&lt;br /&gt;
The study of slime mold behavior has inspired technological applications in areas including network design, optimization algorithms, and swarm robotics. Slime mold-inspired algorithms are being used to optimize transportation networks, design efficient communication systems, and solve complex logistical problems. These applications represent a form of biological-technological hybridization where biological intelligence principles are integrated into technological systems.&lt;br /&gt;
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==Research and Scientific Applications==&lt;br /&gt;
Beyond John Bonner&#039;s foundational work, contemporary researchers use slime molds to study fundamental questions about cognition, decision-making, and collective behavior. The organisms serve as living laboratories for understanding how intelligence can emerge from simple components, providing insights relevant to both biological evolution and artificial intelligence development. Their ability to learn, remember, and make decisions without brains challenges conventional assumptions about the neural basis of cognition.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Collective Intelligence]]&lt;br /&gt;
* [[Distributed Cognition]]&lt;br /&gt;
* [[Swarm Intelligence]]&lt;br /&gt;
* [[Biomimetics]]&lt;br /&gt;
* [[Network Theory]]&lt;br /&gt;
* [[Emergent Behavior]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unfinished]]&lt;br /&gt;
[[Category:Book Pages]]&lt;/div&gt;</summary>
		<author><name>Caseorganic</name></author>
	</entry>
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