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  • ...ociated with the Committee for the Anthropology of Science, Technology and Computing (CASTAC). ...ent upon them. So that's one of the aspects that I'm studying, the idea of mobile technology and its effect on people's relationships. Another thing is the i
    14 KB (2,055 words) - 19:42, 28 October 2023
  • Mobile applications (games, geographic information systems, mobile Web) ...ologies such as WEB2.0 & 3.0, ubiquitous computing with RFID, GIS and GPS, mobile networks, intelligent agents and context-aware systems, to construct a Cybe
    9 KB (1,292 words) - 19:18, 9 May 2010
  • ...veillant acts. To surveill as opposed to be surveilled. A citizen taking a mobile phone video in order to show evidence of a crime is an example of Sousveill
    2 KB (213 words) - 20:54, 18 August 2012
  • with the HUD, but with the cables leading to their portable computer or mobile device. ...a lightweight AR HUD. They hired one of the world's most talented wearable computing experts and have filed patents on HUD technology. It may be quite a while u
    6 KB (965 words) - 17:16, 6 April 2011
  • *[[The Mobile Connection: The Cell Phone's Impact on Society]] *[[Cell Phone Culture: Mobile Technology in Everyday Life]]
    2 KB (245 words) - 06:13, 7 February 2011
  • [[Category:Mobile Computing]]
    495 B (46 words) - 03:21, 26 January 2011
  • [[Category:Mobile Computing]]
    346 B (32 words) - 05:58, 11 May 2010
  • [[Category:Mobile Computing]] [[Category:Computing History]]
    822 B (115 words) - 06:04, 11 May 2010
  • ...ntrasts those dangers with his own sweeping inclusive vision of a wearable computing age that brings about new ways to teach, learn, make art, communicate, and [[Category:Computing History]]
    2 KB (359 words) - 04:53, 23 November 2010
  • === Mobile Computing and Vehicles ===
    5 KB (763 words) - 05:22, 27 January 2011
  • ...AL EMPOWERMENT" presented at the 1998 International Conference on Wearable Computing ICWC-98, Fairfax VA, May 1998. Published to Accessed Jul 2011 ...unds of computing equipment almost everywhere he went. As time progressed, computing became lighter, and Steve Mann’s load became less burdensome while still
    9 KB (1,370 words) - 16:31, 27 January 2013
  • ...the future shows up first. Right now, one of those places is the Wearable Computing Laboratory at the University of Oregon in Eugene. ..., Steve Fickas, and a small community of graduate students at the Wearable Computing Laboratory at the University of Oregon are exploring a new social realm tha
    10 KB (1,578 words) - 05:25, 16 January 2011
  •, Thad. Research: Mobile Entry - Contextual Computing Group - College of Computing. Georgia Institute of Technology. ...]] and others produced a research study on the various rates of one handed mobile input with the Twiddler and reported that some test subjects could achieve
    2 KB (357 words) - 05:38, 14 October 2011
  • *College of Computing and GVU Center ...dler through use of a chording tutorial and create a prototype design of a mobile phone that could use the Twiddler's typing method.
    2 KB (258 words) - 00:10, 16 May 2010
  • ...ty of Oregon that investigates the use of cutting-edge mobile and wearable computing technology to assist people during social encounters in the real world: whe ...opment and deployment of context-aware applications for mobile or even non-mobile devices. Some of the features of CAT are:
    4 KB (651 words) - 17:48, 15 May 2010
  • provides examination of the effects of widespread [[mobile technologies|mobile telephony]] on the social and spatial relations of individuals in the postm This paper discusses the effects of [[mobile technologies|mobile telephony]] on emancipation, individuality, time/space and community throug
    2 KB (277 words) - 02:07, 26 January 2024
  • some defining texts, which we’ll read along with cultural analyses of computing history and of various contemporary configurations of persons and machines. computing
    28 KB (3,776 words) - 00:52, 15 January 2011
  • ...ial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivis ...ial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hactivist
    39 KB (5,194 words) - 00:54, 15 January 2011
  • ...a computer.<ref>Weiser, Mark. Some Computer Science Problems in Ubiquitous Computing. Communications of the ACM, July 1993. Pg. 71.</ref>
    7 KB (1,112 words) - 06:09, 29 June 2011
  • ...first written language. The second was auditory – the phone, radio, and mobile device. The next may be haptic, as the distance we are away from each othe ...ection decreased, the intersection of rapid news methods such as blogging, mobile technology, and chat rooms begin to merge. This convergence allowed dramati
    8 KB (1,404 words) - 17:34, 25 November 2010
  • a vision on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s for the time frame 2010–2 ...ambient intelligence paradigm builds upon pervasive computing, ubiquitous computing, profiling practices, and human-centric computer interaction design and is
    62 KB (9,581 words) - 18:33, 21 January 2011
  • ...with the arrival of the mobile phone on the scene, speech suddenly became mobile. The ability to talk in virtually any segment of time and space became avai ===The Rise of Mobile Communities===
    9 KB (1,611 words) - 05:32, 6 June 2011
  • Turozy of Silicon Florist. On my right was James Whitley, CEO of GoLife Mobile []. About halfway through lunch, the conversation turned to the future of the mobile phone.
    4 KB (624 words) - 13:54, 25 June 2010
  • == Computing History == [[Computing in the Middle Ages]] by
    10 KB (1,482 words) - 16:47, 26 January 2011
  • ===Mobile Technologies and Ubiquitous Computing=== [[Everyware: The Dawning Age of Ubiquitous Computing]] by Adam Greenfield
    6 KB (880 words) - 01:24, 14 July 2010
  • ...d Rick Rashid. She co-founded and directed the Virtual Worlds Group/Social Computing Group, researching online social life and virtual communities. During this ...or Worklife Policy, and is on the Advisory Board of the RIT Lab for social computing.
    4 KB (663 words) - 03:26, 6 September 2010
  • ...00 books open to various pages all at once (multiple browser tabs). Mobile computing has allowed for the mobilization of these obsessions and actions, to where
    3 KB (419 words) - 00:33, 19 December 2011
  • ...ioneer in computational social science, organizational engineering, mobile computing, image understanding, and modern biometrics. His research has been featured
    2 KB (295 words) - 01:21, 6 November 2011
  • ...quences Of Mobile Telephone: The Proceedings From A Seminar About Society, Mobile Telephony And Children,'' Oslo: Telenor R&D.</blockquote> Agre, P.E. (2001) 'Changing Places: Context of Awareness in Computing', ''Human-Computer Interaction'', 16.2-4, pp. 177-192.
    2 KB (232 words) - 02:26, 31 August 2010
  • millions of years of evolution by externalizing memories by means of a mobile device that one can add and subtract data from at will. Also the idea of be ...cking a button,beep alert, ping. Endless rows of bouncy jumping icons turn computing into a sort of eternal Whack-a-Mole.
    40 KB (6,616 words) - 03:54, 21 September 2010
  • [[File:irc-hub-home-automation-ubiqitious-computing.jpg|600px|center]] Ubiquitous computing is a term used to describe the growing ability for devices and objects to b
    6 KB (917 words) - 03:45, 15 August 2012
  • [[Category:Mobile Computing]]
    2 KB (358 words) - 17:49, 27 April 2011
  • ...d of mobile computing. He is often referred to as the father of Ubiquitous Computing. He coined the term in 1988 to describe a future in which PCs would be repl Weiser is known for several popular articles on early computing such as Open House<ref>Open House (Word Doc Link) from the online journal I
    2 KB (268 words) - 23:01, 18 December 2011
  • ...ers are more and more integrated everywhere in our environment ('pervasive computing'). Furthermore, chips and human bodies are merging and such a symbiosis has *pervasive and ubiquitous computing;
    5 KB (678 words) - 23:57, 23 December 2010
  • *Ceruzzi, Paul. 2003. A History of Modern Computing. Cambridge, MA: MIT Press. Chan, Anita. 2004. Coding Free Software, Coding *Eglash, Ron. 2000. When Terrabyte Makes Right: The Changing Role of Computing in the Social Authority of Simulations. San Francisco, CA: American Anthrop
    21 KB (3,033 words) - 00:53, 15 January 2011
  • *[[Mobile Technologies]] *[[Wearable Computing]]
    325 B (30 words) - 21:51, 28 June 2011
  • ...tion in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI]] by Antti Oulasvirta, Sakari Tamminen, Virpi Roto, and Jaana Kuorelaht [[On the Mobile; the Effects of Mobile Telephones on Social and Individual Life]] by [[Sadie Plant]], 2004
    21 KB (2,850 words) - 22:48, 16 February 2011
  • ...e is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and ...ttp:// Mobile City Chronicles: Gaming with New Technologies of Detection and Security]===
    34 KB (5,305 words) - 19:16, 26 January 2011
  • ===Mobile Platforms=== Vibration feedback has recently been incorporated into mobile devices with touch screens to better simulate the effect of a physical butt
    6 KB (925 words) - 22:45, 18 November 2011
  • ...s in Interaction Design and was written through the Chalmers Department of Computing Science at the IT University OF GÖTEBORG in Gothenburg, Sweden in 2004. Af ...computing technology: “did you know that humans used all that potential computing intelligence to keep track of their laundry and not like we do now; underst
    57 KB (9,464 words) - 03:29, 8 March 2012
  • ...e be faster or stronger. Now we have the first time with mobile phones and computing devices that allow us to be mentally stronger and faster. Smartphones are a ...d there indefinitely, photos, videos, addresses. With the proliferation of mobile Internet, the mass of data we can access, even greater.
    7 KB (1,183 words) - 12:55, 6 November 2011
  • Steve Mann's wrote about Eyetap glasses that would turn dark when you were computing with them, and turn back transparent when you were ready to socially engage ...uld like to have that would motivate the use of glasses vs. the use of the mobile phone?
    12 KB (2,156 words) - 18:09, 28 August 2011
  • ==Operational modes of wearable computing== ...s that the user will be doing something else at the same time as doing the computing. Thus the computer should serve to augment the intellect, or augment the se
    5 KB (752 words) - 21:08, 29 October 2011
  • ...ts and failures in the mobile location industry far before the majority of mobile users had location capabilities on their phone. A report from O'Reilly and ...not a possibility. The Internet got in the way.<ref>Begole, Bo. Ubiquitous Computing for Business.</ref>
    3 KB (454 words) - 04:36, 28 December 2011
  • When I was doing research on mobile phones, I was trying to understand what made phones so compelling, and also ...about the coming “virtual reality” or those who talk about ubiquitous computing and other things. I’ve found that simply replacing “virtual reality”
    19 KB (3,331 words) - 13:03, 6 November 2011
  • has so far changed in people’s relation towards technology? What have mobile phones and digital networks brought, respectively? Computing technologies help extend our mental capabilities. The physical world has a
    12 KB (2,091 words) - 13:04, 6 November 2011
  • 11 Affective Computing What we're really seeing is that everything is a button away. We are mobile, and we need just-in-time information. In our mothers' wombs, all things ca
    11 KB (1,670 words) - 21:17, 18 December 2011
  • [[image:olivetti-research-active-badge-wearable-computing.jpg|right|thumb|500px|David Greaves' Active Badge from his time at Cambridg ...cturer Olivetti in 1990. <ref>Rhodes, Bradley. A Brief History of Wearable Computing.</ref> for res
    2 KB (235 words) - 16:34, 27 January 2013
  • As computing devices were becoming more prevalent, Weiser and Brown realized that the co ...ual framework of '''ubiquitous computing''', the idea that electronics and computing capability would someday be so miniaturized as to go unnoticed while still
    6 KB (967 words) - 05:01, 9 December 2023

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