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  • ====UX/Cybernetics Design==== See [[Cybernetic UX Design]]
    14 KB (2,055 words) - 14:42, 28 October 2023
  • it is successful, but not actually implement any of the interactions or design consistency anywhere else in their application.
    964 B (145 words) - 21:57, 7 August 2012
  • ...orical and Theoretical Studies at Central Saint Martins College of Art and Design, University of the Arts London. She is principal editor of the journal of v [[Interface Resolution]] | [[Interface Culture]] | [[The Prosthetic Impulse: From a Posthuman Present to a Biocult
    3 KB (426 words) - 22:51, 12 June 2011
  • [[Category:Interface Design|Cell Phone, The: An Anthropology of Communication]]
    2 KB (245 words) - 01:13, 7 February 2011
  • [[Category:Interface Design]]
    495 B (46 words) - 22:21, 25 January 2011
  • [[Category:Interface Design]]
    346 B (32 words) - 00:58, 11 May 2010
  • [[Category:Interface Design]]
    325 B (31 words) - 01:13, 11 May 2010
  • [[Category:Interface Design]]
    199 B (19 words) - 01:19, 11 May 2010
  • ...students made it so that ideas could be exchanged. It was just text and an interface. No iconoclasms there. ...hought or review, and were updated regularly usually won out. But the user interface had to be good, else the reader’s would lose interest because of the decr
    11 KB (1,722 words) - 13:11, 5 June 2011
  • [[Category:Interface Design]]
    2 KB (277 words) - 21:07, 25 January 2024
  • ===Ethnographic Perspectives on Design=== ...r, D. Shapiro, and I. Sommerville. 1992. Ethnographically-informed systems design for air traffic control. In Proceedings of the conference on computer suppo
    11 KB (1,494 words) - 20:50, 27 May 2010
  • ...: A Man-machine Graphical Communications System", the first Graphical User Interface.<ref>Biography of a Luminary Dr. Ivan E. Sutherland. Georgia Tech. Publishe
    872 B (116 words) - 23:54, 8 December 2023
  • ...ptop computer, and the inventions of the now ubiquitous overlapping-window interface and modern object-oriented programming. His deep interests in children and from the University of Utah. Kay also participated in the original design of the ARPANet, which later became the Internet. After Xerox PARC, Kay was
    2 KB (368 words) - 00:32, 24 December 2010
  • ...actors considerations are increasingly being incorporated into the product design process. Users are seen more as being important factors in the overall look ...the World Wide Web, the authors discuss the details of good search-engine design. In a bitingly humorous segment, they analyze a Web site's search-page resu
    32 KB (4,962 words) - 23:56, 17 June 2010
  • Amber's Note: Minimally Invasive Education could also be used to describe an interface which educates the user as they move along it ...nment, the technology disappears into our surroundings until only the user interface remains perceivable by users.
    62 KB (9,581 words) - 13:33, 21 January 2011
  • ...1984) is an American design expert. He is the son of noted human-computer interface expert Jef Raskin.
    725 B (116 words) - 00:47, 24 December 2010
  • ...ormative, and very intelligent treatment of an essential topic of software design. "Use cases" describe how "actors" interact with computer systems and are e provides notational symbols to document these levels of detail within a design.)
    16 KB (2,410 words) - 17:23, 22 June 2010
  • *Media Interface and Network Design (M.I.N.D.) Lab ...vol3/issue2/biocca2.html#Embodiment Embodiment: The Teleology of Interface Design]
    2 KB (258 words) - 01:42, 16 January 2011
  • ...tion to something familiar while we wait through the endless corridors and interface changes of lines and A successful interface makes itself invisible.
    38 KB (6,509 words) - 22:19, 6 September 2010
  • ...ience information. CSS and HTML format that information for it. Interfaces design further formats that data for us, making it simple to consume, even addicti ...ernal prosthetic devices. We cannot reach the Internet without an external interface helping us to connect. We use prosthetic every day; our phones, clothing, v
    46 KB (7,981 words) - 11:24, 1 October 2011
  • Data design is an exploding industry in today's information society. A good data visual VTK consists of a C++ class library, and several interpreted interface layers including Tcl/Tk, Java, and Python. Professional support and product
    7 KB (991 words) - 13:19, 4 June 2011
  • ==A SEMANTIC EXPLORATION OF INTERACTION + EXPERIENCE DESIGN== [[Image:ironman-2-interface-concept-by-motiongrapher.jpg|725px|thumb|center|Early concept for Iron Man
    9 KB (1,381 words) - 21:16, 23 August 2010
  • ...ireframes is related to paracosmic immersion because to properly design an interface the designer must try on different personas, invent different types of user
    4 KB (614 words) - 16:59, 16 December 2011
  • ...a Lab, she is known internationally for her writing on identity, interface design, and social communication. She created several of the earliest social appli ...t promote cooperation and trust. She has two books in progress, one on the design of sociable media and one which explores how we signal identity in both med
    2 KB (243 words) - 19:04, 18 October 2010
  • and advice on their projects, and work together on collaborative design activities. ...e visual grammar as Scratch, but uses a vocabulary more suited for graphic design. Inspired by Processing, DesignBlocks aims to make programming more accessi
    12 KB (1,841 words) - 16:09, 15 January 2011
  • ...nters on relations of ethnographies of everyday practice to new technology design. ...and mentions that it is easy to use. However, the iPad is an example of an interface and touch-enabled system that is easily used by babies, grandparents and ev
    2 KB (357 words) - 03:36, 10 November 2022
  • ...nce of WebTV, VRML, and the dawning of real online interactivity where our interface with the computer and others is not the keyboard, but instead our imaginati ...this, Laurel reconciles the seemingly disparate and relates user interface design with producing a play in theater. For example, the way she brings in the Fr
    2 KB (358 words) - 12:49, 27 April 2011
  • ...American professor of computer science and human-computer interaction and design at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. Pausch lea ...g tool for introductory computing. It uses 3D graphics and a drag-and-drop interface intended to facilitate a more engaging, less frustrating first programming
    2 KB (225 words) - 20:57, 20 November 2010
  • ...students made it so that ideas could be exchanged. It was just text and an interface. No iconoclasms there. ...hought or review, and were updated regularly usually won out. But the user interface had to be good, else the reader’s would lose interest because of the decr
    10 KB (1,632 words) - 23:35, 22 November 2010
  • ...y. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design ...his "electro-climate," inhabited by humans and electronic machines, as the interface between electromagnetic waves and human experiences. In a sense, Hertzian s
    3 KB (485 words) - 00:03, 9 December 2023
  • Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j In order for an interface to be considered superhuman, it has to have the following characteristics:
    2 KB (261 words) - 20:49, 29 October 2011
  • ...n interface may be described as a common boundary between two systems. The interface between transportation systems is the most neglected element that the passe Interface culture is now occurring when with the rise of fractal prosthetics. We have
    2 KB (341 words) - 14:47, 30 June 2011
  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time.
    2 KB (251 words) - 18:33, 26 November 2010
  • ...The digital space brings the far nearer, and reduces the amount of analog interface changes required to accomplish something. Good design reduces friction.
    2 KB (338 words) - 18:48, 26 November 2010
  • ...eraction between two systems or work groups" [] ===User Interface===
    3 KB (446 words) - 20:00, 26 November 2010
  • ...e, stood the test of time. My takeaway from it was the deep and systematic design methodologies that these people had. I never seen software engineering like ...deveoped a compiler to process those codes. But at the same time, the user interface across the system was pretty consistent.
    26 KB (4,479 words) - 18:32, 27 November 2010
  • ...interact with each other over the internet using ‘avatars’ which they design and may modify the appearance of at any time. Although it may at first appe
    5 KB (813 words) - 16:19, 31 August 2012
  • ...ass." In Brenda Laurel's The Art of Human- Machine Interface Design. Menlo Park, CA: Addison-Wesley.
    4 KB (562 words) - 14:13, 3 January 2011
  • The Sentient City Survival Kit is a design research project that explores the social, cultural and political implicati ...en in C. The hardware consists of a bar code scanner, a PC, a custom built interface and a relay switch box.
    14 KB (2,101 words) - 16:22, 15 January 2011
  • A Design Approach for the Geospatial Web ...University of Southern California. In today's article, Julian describes a design approach for location-based services utilized in many of the projects under
    15 KB (2,406 words) - 17:19, 15 January 2011
  • ...ody modification or other medical procedures in which there is an intimate interface with technology. Finally, Gray (2001) and others have begun to investigate *Busch, A. (1998). Design for sports: The cult of performance. New York: Princeton Architectural Pres
    11 KB (1,635 words) - 18:49, 16 June 2011
  • A skeuomorph is a derivative object which retains ornamental design cues to a structure that was necessary in the original.<ref>The Compact Edi ...ital one. when done poorly, the skeuomorph forces the user to deal with an interface in an outdated way by blatantly ignoring the fact that the interaction is b
    2 KB (362 words) - 11:09, 11 October 2011
  • ...gans sit angrily attacked in office cubicles, in airports -- in all of the interface exchanges we encounter during our daily lives -- such as the ATM machine, t ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time. Planned obsolescence has given us machines that must
    4 KB (651 words) - 00:36, 23 September 2012
  • ...ogy with Heart and Acting with Technology: Activity Theory and Interaction Design". ...spired (including this years’ DemiGod) combines RPG battling with an RTS interface in a tower-defense world. Basically, you are playing an RTS where you contr
    34 KB (5,305 words) - 14:16, 26 January 2011
  • *'modify' interfaces , they are all going to be products of design *even inside body, how you use sensory information subject to design (hack automatic body responses with biofeedback, calibrate interpretation o
    8 KB (1,186 words) - 17:44, 30 January 2011
  • ...hether it's been made for us or not; intermediary input through your body, design changing your environment around you, deliberate attention/meta programming drive a car you can act with your senses or you can interact with the interface; because you're so used to synthesizing, are you more likely to say The Car
    23 KB (3,881 words) - 17:52, 30 January 2011
  • Jake von Slatt: and success in the marketplace -evolution of the interface itself! Jake von Slatt: Cultural difference i.e. Japanese UI design drives westerners crazy.
    8 KB (1,493 words) - 17:51, 30 January 2011
  • ===Notes on ''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge=== ...temporary Boredom'' was Nicolas Makelberge's Masters Thesis in Interaction Design and was written through the Chalmers Department of Computing Science at the
    57 KB (9,464 words) - 22:29, 7 March 2012
  • Bill Verplank spoke at Interaction '11 in Boulder, Colorado on Interaction Design and systems. It was my favorite speech of the entire conference. It gave me He understands design 
    9 KB (1,700 words) - 21:56, 27 March 2011
  • ...le LLC. From 2008 to 2010 he was Nokia's head of design direction for user interface and services. He was formerly well-known as an information architect. He wa
    691 B (92 words) - 10:00, 30 March 2011

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