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- (hist) Username [0 bytes]
- (hist) Quantitative Analysis [0 bytes]
- (hist) Sandbox [0 bytes]
- (hist) Careers in Anthropology [8 bytes]
- (hist) Careers in Digital Anthropology [8 bytes]
- (hist) Facebook Privacy issues [8 bytes]
- (hist) Facebook privacy policy [8 bytes]
- (hist) Cyborg technology [8 bytes]
- (hist) Cultural deviance theory [8 bytes]
- (hist) Linguistic anthropology [8 bytes]
- (hist) Flickr [8 bytes]
- (hist) Glossary of Terms [12 bytes]
- (hist) People with Psychasthenia [16 bytes]
- (hist) Medialogy [18 bytes]
- (hist) The Pirates of Silicon Valley [18 bytes]
- (hist) Startup.com [18 bytes]
- (hist) The Truman Show [18 bytes]
- (hist) They Live [18 bytes]
- (hist) Logan's Run [18 bytes]
- (hist) Soylent Green [18 bytes]
- (hist) Short Circuit [18 bytes]
- (hist) Minority report [18 bytes]
- (hist) The Matrix [18 bytes]
- (hist) Hackers [18 bytes]
- (hist) Beyond Human: The Cyborg Revolution [18 bytes]
- (hist) Ringers: Lord of the Fans [18 bytes]
- (hist) We Are Wizards [18 bytes]
- (hist) Trekkies [18 bytes]
- (hist) Revenge of the Nerds [18 bytes]
- (hist) Brazil [18 bytes]
- (hist) A Clockwork Orange [18 bytes]
- (hist) Constance Penley [19 bytes]
- (hist) Deborah Gordon [19 bytes]
- (hist) Testing renaming pages [19 bytes]
- (hist) Number of Articles [20 bytes]
- (hist) Tangible Media [25 bytes]
- (hist) Evocative Objects: Things We Think With [25 bytes]
- (hist) Electronomadics [27 bytes]
- (hist) Howard Rheingold [28 bytes]
- (hist) Lucien Taylor [28 bytes]
- (hist) Paul Rabinow [28 bytes]
- (hist) Rosalind Picard [29 bytes]
- (hist) Emily Martin [29 bytes]
- (hist) David hess [29 bytes]
- (hist) The Super Creepy Valley [29 bytes]
- (hist) The Alan Parsons Project [30 bytes]
- (hist) Paleolithic Technology and Human Evolution [31 bytes]
- (hist) Book Tour - Ada's Technical Books - Seattle [44 bytes]
- (hist) Cyborg(Book) [45 bytes]
- (hist) Humanness [45 bytes]
- (hist) User experience design [45 bytes]
- (hist) Myth of the Hero [47 bytes]
- (hist) Visual Anthropology [47 bytes]
- (hist) Anthropology of Medicine [47 bytes]
- (hist) Transhuman [47 bytes]
- (hist) Posthuman [47 bytes]
- (hist) Book Content [48 bytes]
- (hist) Cyborg Eschatology [48 bytes]
- (hist) Eric Boyd [48 bytes]
- (hist) Stuart Brand [48 bytes]
- (hist) Technonomadicity [49 bytes]
- (hist) Suicide (Book) [50 bytes]
- (hist) Comments and Excerpts from Urban Structure [51 bytes]
- (hist) Data Navigation, Architectures of Knowledge [51 bytes]
- (hist) Ambient Socialization [53 bytes]
- (hist) Android (Phone) [55 bytes]
- (hist) Magic [58 bytes]
- (hist) Technologically Mediated Collaboration [61 bytes]
- (hist) Putting Reality on Pause - Teleporting in and out of analog spaces [65 bytes]
- (hist) Heteroglossia [67 bytes]
- (hist) Douglas Englebart [67 bytes]
- (hist) Gregory Bateson [67 bytes]
- (hist) Norbert Weiner [67 bytes]
- (hist) Bruno Latour [68 bytes]
- (hist) Taking time off from tech [68 bytes]
- (hist) Activity Take-out - Saving an Experience for Later Consumption [70 bytes]
- (hist) Building and Leading Effective Teams [71 bytes]
- (hist) Power and Negotiation [71 bytes]
- (hist) People and Organizations [71 bytes]
- (hist) Technology in a Dangerous World [71 bytes]
- (hist) Ethics and the Law on the Electronic Frontier [71 bytes]
- (hist) Nature, Environment, and Empire [71 bytes]
- (hist) Anthropology of Cybercultures [71 bytes]
- (hist) Mobile Text Entry [72 bytes]
- (hist) Rhizomes [73 bytes]
- (hist) Diamond Age (Book) [74 bytes]
- (hist) Marsha Haverty [75 bytes]
- (hist) The Theory of Interstellar Trade [76 bytes]
- (hist) Effects of Computing on Family and Family Life [77 bytes]
- (hist) The Game [77 bytes]
- (hist) The Author As Producer [78 bytes]
- (hist) Bots: The Origin of a New Species [78 bytes]
- (hist) Computing in the Middle Ages [78 bytes]
- (hist) Tool-Being: Heidegger and the Metaphysics of Objects [78 bytes]
- (hist) The Gendered Cyborg: A Reader [78 bytes]
- (hist) The Female Man [78 bytes]
- (hist) Architecture or Techno-Utopia: Politics after Modernism [78 bytes]
- (hist) The City in History: Its Origins, Its Transformations, and Its Prospects [78 bytes]
- (hist) The Social Life of Small Urban Spaces [78 bytes]
- (hist) Against the Megamachine: Essays on Empire and its Enemies [78 bytes]
- (hist) Information Anxiety 2 [78 bytes]
- (hist) Corporate Wasteland: The Landscape and Memory of Deindustrialization [78 bytes]
- (hist) Everything Is Miscellaneous: The Power of the New Digital Disorder [78 bytes]
- (hist) Supercapitalism : The Transformation of Business, Democracy, and Everyday Life [78 bytes]
- (hist) A Whole New Mind: Moving from the Information Age to the Conceptual Age [78 bytes]
- (hist) Collective Intelligence: Mankind's Emerging World in Cyberspace [78 bytes]
- (hist) Time and Bits: Managing Digital Continuity by Margaret MacLean [78 bytes]
- (hist) Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean [78 bytes]
- (hist) Anthropology Through Science Fiction [78 bytes]
- (hist) Digital Ground: Architecture, Pervasive Computing, and Environment [78 bytes]
- (hist) Technospaces: Inside the New Media [78 bytes]
- (hist) Metapolis Dictionary of Advanced Architecture: City, Technology and Society [78 bytes]
- (hist) Banff Summit on Living Architectures: Designing for Immersion and Interaction [79 bytes]
- (hist) Cramming More Components Onto Integrated Circuits [80 bytes]
- (hist) STS [81 bytes]
- (hist) Rhythm Science [83 bytes]
- (hist) Websites [84 bytes]
- (hist) Postmodern Theory [84 bytes]
- (hist) Production of Presence: What Meaning Cannot Convey [84 bytes]
- (hist) Empire of Signs [84 bytes]
- (hist) The Forest of Symbols: Aspects of Ndembu Ritual [84 bytes]
- (hist) Where Wizards Stay Up Late: The Origins Of The Internet [84 bytes]
- (hist) War Of The Worlds: Cyberspace And The High-tech Assault On Reality [84 bytes]
- (hist) The Culture of Time and Space, 1880-1918 [84 bytes]
- (hist) Crafting Selves: Power, Gender, and Discourses of Identity [84 bytes]
- (hist) The Geography of Nowhere: The Rise and Decline of America's Man-Made Landscape [84 bytes]
- (hist) The Mobile Connection: The Cell Phone's Impact on Society [84 bytes]
- (hist) Frame Analysis: An Essay on the Organization of Experience [84 bytes]
- (hist) Constant Touch: A Global History of the Mobile Phone [84 bytes]
- (hist) Material Culture and Technology in Everyday Life: Ethnographic Approaches [84 bytes]
- (hist) Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations [84 bytes]
- (hist) Global Technography: Ethnography in the Age of Mobility [84 bytes]
- (hist) Perpetual Contact: Mobile Communication, Private Talk, Public Performance [84 bytes]
- (hist) Cell Phone Culture: Mobile Technology in Everyday Life [84 bytes]
- (hist) Stigma: Notes on the Management of Spoiled Identity [84 bytes]
- (hist) Chronoschisms: Time, Narrative, and Postmodernism [84 bytes]
- (hist) Information Multiplicity: American Fiction in the Age of Media Saturation [84 bytes]
- (hist) The Human Use Of Human Beings: Cybernetics And Society [84 bytes]
- (hist) The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life [84 bytes]
- (hist) The Significance of the Frontier in American History [84 bytes]
- (hist) The Culture Code: An Ingenious Way to Understand Why People Around the World Live and Buy as They Do [84 bytes]
- (hist) The Wealth of Networks: How Social Production Transforms Markets and Freedom [84 bytes]
- (hist) Infotopia: How Many Minds Produce Knowledge [84 bytes]
- (hist) The Future of the Internet - And How to Stop It [84 bytes]
- (hist) Born Digital: Understanding the First Generation of Digital Natives [84 bytes]
- (hist) The 4-hour Workweek: Escape the 9-5, Live Anywhere and Join the New Rich [84 bytes]
- (hist) How Customers Think: Essential Insights into the Mind of the Market [84 bytes]
- (hist) The Psychology Of Everyday Living [84 bytes]
- (hist) Outliers: The Story of Success [84 bytes]
- (hist) Blink: The Power of Thinking Without Thinking [84 bytes]
- (hist) The Strategy of Desire [84 bytes]
- (hist) Cyborg: The Man-Machine [84 bytes]
- (hist) Neuromancer [84 bytes]
- (hist) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics [84 bytes]
- (hist) Cyborgs & Citadel s: Anthropological Interventions in Emerging Sciences and Technologies [84 bytes]
- (hist) The Visual Display of Quantitative Information [84 bytes]
- (hist) Envisioning Information [84 bytes]
- (hist) Advertising the American Dream: Making Way for Modernity, 1920-1940 [84 bytes]
- (hist) Sign Wars: The Cluttered Landscape of Advertising [84 bytes]
- (hist) Decoding Advertisements [84 bytes]
- (hist) The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media [84 bytes]
- (hist) The System of Objects [84 bytes]
- (hist) Postmodernism, or, The Cultural Logic of Late Capitalism - Post-Contemporary Interventions [84 bytes]
- (hist) Society of the Spectacle [84 bytes]
- (hist) Simulacra and Simulation [84 bytes]
- (hist) Ways of Seeing: Based on the BBC Television Series [84 bytes]
- (hist) Liquid Times: Living in an Age of Uncertainty [84 bytes]
- (hist) Consuming Life [84 bytes]
- (hist) Wikinomics: How Mass Collaboration Changes Everything [84 bytes]
- (hist) Liquid Life [84 bytes]
- (hist) Simians, Cyborgs and Women: The Reinvention of Nature [84 bytes]
- (hist) Modest Witness@ Second Millenni um.FemaleMan Me ets OncoMouse: Feminism and Technoscience [84 bytes]
- (hist) The Companion Species Manifesto: Dogs, People, and Significant Otherness [84 bytes]
- (hist) How Like a Leaf: An Interview with Donna Haraway [84 bytes]
- (hist) We Have Never Been Modern [84 bytes]
- (hist) Mindware: An Introduction to the Philosophy of Cognitive Science [84 bytes]
- (hist) Beyond Culture [84 bytes]
- (hist) Designing Interfaces: Patterns for Effective Interaction Design [84 bytes]
- (hist) Information Architecture for the World Wide Web: Designing Large-Scale Web Sites [84 bytes]
- (hist) The Design of Everyday Things [84 bytes]
- (hist) Placing Words: Symbols, Space, and the City [84 bytes]
- (hist) Designing Interactions [84 bytes]
- (hist) Designing Web Interfaces: Principles and Patterns for Rich Interactions [84 bytes]
- (hist) Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition [84 bytes]
- (hist) The A to Z of Postmodern Life: Essays on Global Culture in the Noughties [84 bytes]
- (hist) The Making of Second Life: Notes from the New World [84 bytes]
- (hist) TechGnosis: Myth, Magic, and Mysticism in the Age of Information [85 bytes]
- (hist) Organic Computing [85 bytes]
- (hist) Wikileaks [85 bytes]
- (hist) Cypherpunk [85 bytes]
- (hist) Sensory Augmentation [87 bytes]
- (hist) Deconstructivitus [91 bytes]
- (hist) Suicide [92 bytes]
- (hist) Jeremy Bentham [94 bytes]
- (hist) Papers [97 bytes]
- (hist) Sample Book [97 bytes]
- (hist) Michel Foucault [104 bytes]
- (hist) A.I [105 bytes]
- (hist) Science Fiction: Stories and Contexts [107 bytes]
- (hist) The Pleasure of the Interface [107 bytes]
- (hist) Snow Crash [108 bytes]
- (hist) Clicking In: Hot Links to a Digital Culture [109 bytes]
- (hist) H+ Elbow Superorganisms [111 bytes]
- (hist) Greg Lynn [112 bytes]
- (hist) Mona Lisa Overdrive [113 bytes]
- (hist) Pattern Recognition [113 bytes]
- (hist) Do Androids Dream of Electric Sheep? [113 bytes]
- (hist) Pigeon Post [113 bytes]
- (hist) Android Epistemology [114 bytes]
- (hist) Future of the Interface [114 bytes]
- (hist) Brain Control Interfaces [115 bytes]
- (hist) Donald Norman [115 bytes]
- (hist) Glossary:Data Gravity [115 bytes]
- (hist) Bionics [117 bytes]
- (hist) Wireless Telegraph [117 bytes]
- (hist) Tron [119 bytes]
- (hist) Pattern Sweeping [119 bytes]
- (hist) Aaron McLeod [122 bytes]
- (hist) Interaction Ritual - Essays on Face-to-Face Behavior [122 bytes]
- (hist) Behavior in Public Places: Notes on the Social Organization of Gatherings [122 bytes]
- (hist) Conspicuous Consumption [122 bytes]
- (hist) Class: A Guide Through the American Status System [122 bytes]
- (hist) Frictional Surfaces [123 bytes]
- (hist) Project Xanadu [124 bytes]
- (hist) Software [125 bytes]
- (hist) Suicide, a Study in Sociology [127 bytes]
- (hist) Landline Telephone [129 bytes]
- (hist) Geocloaking [131 bytes]
- (hist) Urban Sustainability [132 bytes]
- (hist) Time and Space [133 bytes]
- (hist) From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism [134 bytes]
- (hist) Emic Approach [134 bytes]
- (hist) Electrocardiophone [134 bytes]
- (hist) Tim Maly [136 bytes]
- (hist) Myth of the Machine : Technics and Human Development [137 bytes]
- (hist) Twitter Test [137 bytes]
- (hist) AnthroPunk [140 bytes]
- (hist) Observability [142 bytes]
- (hist) The Tipping Point: How Little Things Can Make a Big Difference [143 bytes]
- (hist) Hardware [145 bytes]
- (hist) Insomnia [147 bytes]
- (hist) Glossary:Panic Architecture [151 bytes]
- (hist) Deluze & Guattari, Schizos, Nomas, Rhizomes [153 bytes]
- (hist) A New Kind of Science [154 bytes]
- (hist) Virtual Biology [155 bytes]
- (hist) Antti Oulasvirta [160 bytes]
- (hist) Yi-fu Tuan [161 bytes]
- (hist) UX Resources [162 bytes]
- (hist) Ghost in the Shell [163 bytes]
- (hist) The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places [164 bytes]