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  • ...is a vision on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s for the time frame 2010–2 ...ambient intelligence paradigm builds upon pervasive computing, ubiquitous computing, profiling practices, and human-centric computer interaction design and is
    62 KB (9,581 words) - 18:33, 21 January 2011
  • ...with the arrival of the mobile phone on the scene, speech suddenly became mobile. The ability to talk in virtually any segment of time and space became avai ===The Rise of Mobile Communities===
    9 KB (1,611 words) - 05:32, 6 June 2011
  • ...ck Turozy of Silicon Florist. On my right was James Whitley, CEO of GoLife Mobile [http://golifemobile.com/ http://golifemobile.com/]. About halfway through lunch, the conversation turned to the future of the mobile phone.
    4 KB (624 words) - 13:54, 25 June 2010
  • == Computing History == [[Computing in the Middle Ages]] by
    10 KB (1,482 words) - 16:47, 26 January 2011
  • ===Mobile Technologies and Ubiquitous Computing=== [[Everyware: The Dawning Age of Ubiquitous Computing]] by Adam Greenfield
    6 KB (880 words) - 01:24, 14 July 2010
  • ...d Rick Rashid. She co-founded and directed the Virtual Worlds Group/Social Computing Group, researching online social life and virtual communities. During this ...or Worklife Policy, and is on the Advisory Board of the RIT Lab for social computing.
    4 KB (663 words) - 03:26, 6 September 2010
  • ...00 books open to various pages all at once (multiple browser tabs). Mobile computing has allowed for the mobilization of these obsessions and actions, to where
    3 KB (419 words) - 00:33, 19 December 2011
  • ...ioneer in computational social science, organizational engineering, mobile computing, image understanding, and modern biometrics. His research has been featured
    2 KB (295 words) - 01:21, 6 November 2011
  • ...quences Of Mobile Telephone: The Proceedings From A Seminar About Society, Mobile Telephony And Children,'' Oslo: Telenor R&D.</blockquote> Agre, P.E. (2001) 'Changing Places: Context of Awareness in Computing', ''Human-Computer Interaction'', 16.2-4, pp. 177-192.
    2 KB (232 words) - 02:26, 31 August 2010
  • ...off millions of years of evolution by externalizing memories by means of a mobile device that one can add and subtract data from at will. Also the idea of be ...cking a button,beep alert, ping. Endless rows of bouncy jumping icons turn computing into a sort of eternal Whack-a-Mole.
    40 KB (6,616 words) - 03:54, 21 September 2010
  • [[File:irc-hub-home-automation-ubiqitious-computing.jpg|600px|center]] Ubiquitous computing is a term used to describe the growing ability for devices and objects to b
    6 KB (917 words) - 03:45, 15 August 2012
  • [[Category:Mobile Computing]]
    2 KB (358 words) - 17:49, 27 April 2011
  • ...d of mobile computing. He is often referred to as the father of Ubiquitous Computing. He coined the term in 1988 to describe a future in which PCs would be repl Weiser is known for several popular articles on early computing such as Open House<ref>Open House (Word Doc Link) from the online journal I
    2 KB (268 words) - 23:01, 18 December 2011
  • ...ers are more and more integrated everywhere in our environment ('pervasive computing'). Furthermore, chips and human bodies are merging and such a symbiosis has *pervasive and ubiquitous computing;
    5 KB (678 words) - 23:57, 23 December 2010
  • *Ceruzzi, Paul. 2003. A History of Modern Computing. Cambridge, MA: MIT Press. Chan, Anita. 2004. Coding Free Software, Coding *Eglash, Ron. 2000. When Terrabyte Makes Right: The Changing Role of Computing in the Social Authority of Simulations. San Francisco, CA: American Anthrop
    21 KB (3,033 words) - 00:53, 15 January 2011
  • *[[Mobile Technologies]] *[[Wearable Computing]]
    325 B (30 words) - 21:51, 28 June 2011
  • ...tion in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI]] by Antti Oulasvirta, Sakari Tamminen, Virpi Roto, and Jaana Kuorelaht [[On the Mobile; the Effects of Mobile Telephones on Social and Individual Life]] by [[Sadie Plant]], 2004
    21 KB (2,850 words) - 22:48, 16 February 2011
  • ...e is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and ...ttp://anthropology.berkeley.edu/programs/courses/course_details.php?id=429 Mobile City Chronicles: Gaming with New Technologies of Detection and Security]===
    34 KB (5,305 words) - 19:16, 26 January 2011
  • ===Mobile Platforms=== Vibration feedback has recently been incorporated into mobile devices with touch screens to better simulate the effect of a physical butt
    6 KB (925 words) - 22:45, 18 November 2011
  • ...s in Interaction Design and was written through the Chalmers Department of Computing Science at the IT University OF GÖTEBORG in Gothenburg, Sweden in 2004. Af ...computing technology: “did you know that humans used all that potential computing intelligence to keep track of their laundry and not like we do now; underst
    57 KB (9,464 words) - 03:29, 8 March 2012
  • ...e be faster or stronger. Now we have the first time with mobile phones and computing devices that allow us to be mentally stronger and faster. Smartphones are a ...d there indefinitely, photos, videos, addresses. With the proliferation of mobile Internet, the mass of data we can access, even greater.
    7 KB (1,183 words) - 12:55, 6 November 2011
  • Steve Mann's wrote about Eyetap glasses that would turn dark when you were computing with them, and turn back transparent when you were ready to socially engage ...uld like to have that would motivate the use of glasses vs. the use of the mobile phone?
    12 KB (2,156 words) - 18:09, 28 August 2011
  • ==Operational modes of wearable computing== ...s that the user will be doing something else at the same time as doing the computing. Thus the computer should serve to augment the intellect, or augment the se
    5 KB (752 words) - 21:08, 29 October 2011
  • ...ts and failures in the mobile location industry far before the majority of mobile users had location capabilities on their phone. A report from O'Reilly and ...not a possibility. The Internet got in the way.<ref>Begole, Bo. Ubiquitous Computing for Business.</ref>
    3 KB (454 words) - 04:36, 28 December 2011
  • When I was doing research on mobile phones, I was trying to understand what made phones so compelling, and also ...about the coming “virtual reality” or those who talk about ubiquitous computing and other things. I’ve found that simply replacing “virtual reality”
    19 KB (3,331 words) - 13:03, 6 November 2011
  • ...at has so far changed in people’s relation towards technology? What have mobile phones and digital networks brought, respectively? Computing technologies help extend our mental capabilities. The physical world has a
    12 KB (2,091 words) - 13:04, 6 November 2011
  • 11 Affective Computing What we're really seeing is that everything is a button away. We are mobile, and we need just-in-time information. In our mothers' wombs, all things ca
    11 KB (1,670 words) - 21:17, 18 December 2011
  • [[image:olivetti-research-active-badge-wearable-computing.jpg|right|thumb|500px|David Greaves' Active Badge from his time at Cambridg ...cturer Olivetti in 1990. <ref>Rhodes, Bradley. A Brief History of Wearable Computing. http://www.media.mit.edu/wearables/lizzy/timeline.html#1990b</ref> for res
    2 KB (235 words) - 16:34, 27 January 2013
  • As computing devices were becoming more prevalent, Weiser and Brown realized that the co ...ual framework of '''ubiquitous computing''', the idea that electronics and computing capability would someday be so miniaturized as to go unnoticed while still
    6 KB (967 words) - 05:01, 9 December 2023

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