Search results

Jump to: navigation, search
  • This course examines relationships among technology, culture, and politics in a variety of social and historical settings ranging from 1 *2 Theories of Technology and Culture
    15 KB (1,993 words) - 22:01, 14 January 2011
  • Homi Bhabha, [[The Location of Culture]] Routledge, London, 1994 Joel Bonnemaison, [[Culture and Space: Conceiving a New Cultural Geography]], I.B. Tauris, 2005
    7 KB (836 words) - 11:47, 30 March 2011
  • ...cal developments that are changing communication, production, trade, urban culture and medicine, are also transforming the arts. ...opean consortium within which V2_Lab has contributed to the development of future scenarios for interactivity and the personalization of technology.
    14 KB (2,101 words) - 17:22, 15 January 2011
  • ...ts the mysterious.) Can Ontological/Anarchic Theory be used to predict the future like a Ouija board in some degree of that clarity with which it describes t ...pace rather than "natural" features of animals or landscape. (Inasmuch as "culture" has an unconscious it disgorges magic signs and symbols -- not the smoke o
    16 KB (2,790 words) - 17:40, 15 January 2011
  • ...and messages first thing in the morning. It is not difficult to imagine a future where we begin to look like the cyborgs found in movies; however, our defin ...dent at the University of Maryland. His research is concerned with the “culture of hyper-visibility” that has developed in tandem with the emergence of t
    11 KB (1,635 words) - 19:49, 16 June 2011
  • ====Tele-Synaesthesia: the Telematic Future of the Senses==== ...ractive by means of electronic mechanisms of control and selection. A tele-culture is emerging, subjecting both the perceptual and the conceptual to —strict
    1 KB (195 words) - 21:35, 23 January 2011
  • ...onfunctional units suggest a purely aesthetic motive inspired by bogus pop culture portrayals of cyborg technology as disconnected from everyday life ('''the ===History as Future===
    4 KB (690 words) - 21:47, 2 July 2011
  • ...to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ag
    1 KB (156 words) - 12:30, 17 May 2011
  • ...e divide By Alan H. Goodman, Deborah Heath, M. Susan Lindee.</ref>and <ref>CULTURE, MEDICINE AND PSYCHIATRY [[Mundane Science Fiction]] generally contains quite a number of future science scenarios such as gene therapy, advanced cognitive studies and more
    2 KB (216 words) - 19:26, 10 June 2011
  • ...the dinosaurs, what would happen in another million years? Curious to see future ...ny point, why would you chose tomorrow instead of hundreds of years in the future? Cancer kills 25%, Heart disease another 25%
    14 KB (2,296 words) - 17:40, 24 January 2011
  • [[After Culture - Reflections on the Apparition of Anthropology in Artificial Life]], a Sci [[Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us]] by [[Donna Haraway]], Jorge Hankamer,
    21 KB (2,850 words) - 18:48, 16 February 2011
  • [[Image:prosthetic-culture-maggie-nichols.jpg|600px|center]] ===Prosthetic Culture===
    4 KB (651 words) - 01:36, 23 September 2012
  • ...c further inward. Users of these systems are more likely to fall prey to [[Future Runoff]]. ...asingly fractal due to speed. This fractal value affects culture and makes culture a fractal itself.
    2 KB (294 words) - 01:26, 23 September 2012
  • *Future discussions? ...messaging, marketing; the way the MTV and video game generations enjoy in culture, we are affected by the media around us
    9 KB (1,373 words) - 18:57, 25 January 2011
  • ...e possibilities and dangers that arise from our use and misuse of computer culture?"
    1 KB (184 words) - 12:19, 26 January 2011
  • ...ence to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling po ...of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer
    34 KB (5,305 words) - 15:16, 26 January 2011
  • *at least in our culture, homogeneity is built into created object/experience, same every time (ex/s ===hypothetical...musings on future of tech:===
    8 KB (1,186 words) - 18:44, 30 January 2011
  • [[Image:near-future-laboratory.jpg|250px|right]] ...ial form by rapidly constructing prototypes of innovative designs for near-future concepts" [http://www.nearfuturelaboratory.com/].
    706 B (90 words) - 23:20, 30 January 2011
  • ...ble moments when science and technology had massive impacts on society and culture. ..., cyborg anthropology is much more likely to note the changes over time in culture and use this diachronic analysis to understand the ramifications of our cyb
    14 KB (1,991 words) - 01:39, 24 March 2011
  • ...al backyard is a term used to describe the transition of exploratory youth culture from the analog backyard space to the digital space. This is a tendency bro ...gain a new understanding of the digital environment that will become their future reality for interactions as an adult.
    2 KB (258 words) - 01:16, 23 September 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)