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  • ...ociated with the Committee for the Anthropology of Science, Technology and Computing (CASTAC). ...ent upon them. So that's one of the aspects that I'm studying, the idea of mobile technology and its effect on people's relationships. Another thing is the i
    14 KB (2,055 words) - 15:42, 28 October 2023
  • Mobile applications (games, geographic information systems, mobile Web) ...ologies such as WEB2.0 & 3.0, ubiquitous computing with RFID, GIS and GPS, mobile networks, intelligent agents and context-aware systems, to construct a Cybe
    9 KB (1,292 words) - 15:18, 9 May 2010
  • ...veillant acts. To surveill as opposed to be surveilled. A citizen taking a mobile phone video in order to show evidence of a crime is an example of Sousveill
    2 KB (213 words) - 16:54, 18 August 2012
  • ...ly with the HUD, but with the cables leading to their portable computer or mobile device. ...a lightweight AR HUD. They hired one of the world's most talented wearable computing experts and have filed patents on HUD technology. It may be quite a while u
    6 KB (965 words) - 13:16, 6 April 2011
  • *[[The Mobile Connection: The Cell Phone's Impact on Society]] *[[Cell Phone Culture: Mobile Technology in Everyday Life]]
    2 KB (245 words) - 02:13, 7 February 2011
  • [[Category:Mobile Computing]]
    495 B (46 words) - 23:21, 25 January 2011
  • [[Category:Mobile Computing]]
    346 B (32 words) - 01:58, 11 May 2010
  • [[Category:Mobile Computing]] [[Category:Computing History]]
    822 B (115 words) - 02:04, 11 May 2010
  • ...ntrasts those dangers with his own sweeping inclusive vision of a wearable computing age that brings about new ways to teach, learn, make art, communicate, and [[Category:Computing History]]
    2 KB (359 words) - 00:53, 23 November 2010
  • === Mobile Computing and Vehicles ===
    5 KB (763 words) - 01:22, 27 January 2011
  • ...AL EMPOWERMENT" presented at the 1998 International Conference on Wearable Computing ICWC-98, Fairfax VA, May 1998. Published to Wearcomp.org. Accessed Jul 2011 ...unds of computing equipment almost everywhere he went. As time progressed, computing became lighter, and Steve Mann’s load became less burdensome while still
    9 KB (1,370 words) - 12:31, 27 January 2013
  • ...the future shows up first. Right now, one of those places is the Wearable Computing Laboratory at the University of Oregon in Eugene. ..., Steve Fickas, and a small community of graduate students at the Wearable Computing Laboratory at the University of Oregon are exploring a new social realm tha
    10 KB (1,578 words) - 01:25, 16 January 2011
  • ...er, Thad. Research: Mobile Entry - Contextual Computing Group - College of Computing. Georgia Institute of Technology. http://www.cc.gatech.edu/~thad/030_resear ...]] and others produced a research study on the various rates of one handed mobile input with the Twiddler and reported that some test subjects could achieve
    2 KB (357 words) - 01:38, 14 October 2011
  • *College of Computing and GVU Center ...dler through use of a chording tutorial and create a prototype design of a mobile phone that could use the Twiddler's typing method.
    2 KB (258 words) - 20:10, 15 May 2010
  • ...ty of Oregon that investigates the use of cutting-edge mobile and wearable computing technology to assist people during social encounters in the real world: whe ...opment and deployment of context-aware applications for mobile or even non-mobile devices. Some of the features of CAT are:
    4 KB (651 words) - 13:48, 15 May 2010
  • ...er provides examination of the effects of widespread [[mobile technologies|mobile telephony]] on the social and spatial relations of individuals in the postm This paper discusses the effects of [[mobile technologies|mobile telephony]] on emancipation, individuality, time/space and community throug
    2 KB (277 words) - 22:07, 25 January 2024
  • ...de some defining texts, which we’ll read along with cultural analyses of computing history and of various contemporary configurations of persons and machines. computing
    28 KB (3,776 words) - 20:52, 14 January 2011
  • ...ial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivis ...ial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hactivist
    39 KB (5,194 words) - 20:54, 14 January 2011
  • ...a computer.<ref>Weiser, Mark. Some Computer Science Problems in Ubiquitous Computing. Communications of the ACM, July 1993. Pg. 71.</ref>
    7 KB (1,112 words) - 02:09, 29 June 2011
  • ...first written language. The second was auditory – the phone, radio, and mobile device. The next may be haptic, as the distance we are away from each othe ...ection decreased, the intersection of rapid news methods such as blogging, mobile technology, and chat rooms begin to merge. This convergence allowed dramati
    8 KB (1,404 words) - 13:34, 25 November 2010

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