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Showing below up to 250 results in range #1 to #250.

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  1. Cell Phones and Their Technosocial Sites of Engagement‏‎ (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society‏‎ (15 categories)
  3. The Cell Phone: An Anthropology of Communication‏‎ (14 categories)
  4. Computers as Theatre‏‎ (13 categories)
  5. Simulation and Its Discontents‏‎ (13 categories)
  6. The Cybercultures Reader‏‎ (12 categories)
  7. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (11 categories)
  9. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (10 categories)
  10. Life on the Screen: Identity in the Age of the Internet‏‎ (10 categories)
  11. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (10 categories)
  12. On the Mobile‏‎ (10 categories)
  13. The Second Self: Computers and the Human Spirit‏‎ (10 categories)
  14. Consumption and Digital Commodities In the Everyday‏‎ (10 categories)
  15. The Skin of Culture: Investigating the New Electronic Reality‏‎ (9 categories)
  16. Behavior in Public Places‏‎ (9 categories)
  17. The Language of New Media‏‎ (9 categories)
  18. Donna Haraway Reads the National Geographic‏‎ (9 categories)
  19. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  20. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (8 categories)
  21. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  22. Being Digital‏‎ (8 categories)
  23. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  24. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  25. Marc Augé‏‎ (7 categories)
  26. They Became What They Beheld‏‎ (7 categories)
  27. The Body in Society: An Introduction‏‎ (7 categories)
  28. The Forest of Symbols‏‎ (7 categories)
  29. Daemon (Book)‏‎ (6 categories)
  30. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  31. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  32. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  33. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  34. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  35. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  36. Understanding Media: The Extensions of Man‏‎ (5 categories)
  37. The Practice of Everyday Life‏‎ (5 categories)
  38. Suicide, a Study in Sociology‏‎ (5 categories)
  39. Cyberspace: First Steps‏‎ (5 categories)
  40. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  41. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  42. Steve Mann‏‎ (5 categories)
  43. Kowloon Walled City‏‎ (5 categories)
  44. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  45. Persistent Architecture‏‎ (4 categories)
  46. Equipotential Space‏‎ (4 categories)
  47. Android Epistemology‏‎ (4 categories)
  48. Proxemics‏‎ (4 categories)
  49. Hertzian Space‏‎ (4 categories)
  50. Mother of All Demos‏‎ (4 categories)
  51. The Information Society as Post-Industrial Society‏‎ (4 categories)
  52. Temporarily negotiated space‏‎ (4 categories)
  53. Anomie‏‎ (4 categories)
  54. Tribe‏‎ (4 categories)
  55. Anonymous‏‎ (4 categories)
  56. Tron‏‎ (4 categories)
  57. On the Mortality of Industrial Society‏‎ (4 categories)
  58. Michael Benedikt‏‎ (4 categories)
  59. Boundary Maintenance‏‎ (4 categories)
  60. Liminal Space‏‎ (4 categories)
  61. Michel Foucault‏‎ (3 categories)
  62. Sherry Turkle‏‎ (3 categories)
  63. Diminished Reality‏‎ (3 categories)
  64. Prosthetics and Their Discontents‏‎ (3 categories)
  65. Heavy Modernity‏‎ (3 categories)
  66. Sousveillance‏‎ (3 categories)
  67. Robot‏‎ (3 categories)
  68. Cypherpunk‏‎ (3 categories)
  69. Interface Evaporation‏‎ (3 categories)
  70. Ghost in the Shell‏‎ (3 categories)
  71. Reality Mining‏‎ (3 categories)
  72. Stealth Socialization‏‎ (3 categories)
  73. Deborah Heath‏‎ (3 categories)
  74. Digital Backyard‏‎ (3 categories)
  75. Rhythm Science‏‎ (3 categories)
  76. Protocyborg‏‎ (3 categories)
  77. Heliograph‏‎ (3 categories)
  78. Suicide‏‎ (3 categories)
  79. Soylent‏‎ (3 categories)
  80. Lucy Suchman‏‎ (3 categories)
  81. DIY Bio Movement‏‎ (3 categories)
  82. Persistent Paleontology‏‎ (3 categories)
  83. Cyborg Cartography‏‎ (3 categories)
  84. Automatic Production of Space‏‎ (3 categories)
  85. Bee Dance‏‎ (3 categories)
  86. Priveillance‏‎ (3 categories)
  87. Liquid Modernity‏‎ (3 categories)
  88. Infomorph‏‎ (3 categories)
  89. Fractal Aesthetic‏‎ (3 categories)
  90. Sighborg‏‎ (3 categories)
  91. Distributed Cognition‏‎ (3 categories)
  92. Ludic Space‏‎ (3 categories)
  93. Unitasking‏‎ (3 categories)
  94. Intermittent Reinforcement‏‎ (3 categories)
  95. Virtual Tombstone‏‎ (3 categories)
  96. Organic Computing‏‎ (3 categories)
  97. Extended Mind‏‎ (3 categories)
  98. Deep Hanging Out‏‎ (3 categories)
  99. Natural Language Processing‏‎ (3 categories)
  100. Ringxiety‏‎ (3 categories)
  101. I See Borged People‏‎ (3 categories)
  102. Path dependence‏‎ (3 categories)
  103. Mental Fragmentation‏‎ (3 categories)
  104. Cybernetics‏‎ (3 categories)
  105. Mild Dystopia‏‎ (3 categories)
  106. Psyber-culture‏‎ (3 categories)
  107. Yoneji Masuda‏‎ (3 categories)
  108. Cyborg Learning Theory‏‎ (3 categories)
  109. Dynabook‏‎ (3 categories)
  110. Lepht Anonym‏‎ (3 categories)
  111. Occupy Movement‏‎ (3 categories)
  112. Connective Obligation‏‎ (3 categories)
  113. Extended Nervous System‏‎ (3 categories)
  114. Satisfice‏‎ (3 categories)
  115. The Cyborg Handbook‏‎ (3 categories)
  116. Wikileaks‏‎ (3 categories)
  117. Little Brother‏‎ (3 categories)
  118. Mental Real Estate‏‎ (3 categories)
  119. Gaming dynamics‏‎ (3 categories)
  120. Junk Sleep‏‎ (3 categories)
  121. Actor Network Theory‏‎ (3 categories)
  122. Role Boundary Permeability‏‎ (3 categories)
  123. Danah boyd‏‎ (3 categories)
  124. Cyborg Security‏‎ (3 categories)
  125. EEG‏‎ (3 categories)
  126. Packaging Fetish‏‎ (3 categories)
  127. Consciousness Slum‏‎ (3 categories)
  128. Marshall McLuhan‏‎ (3 categories)
  129. Serial Experiments Lain‏‎ (3 categories)
  130. Jean Baudrillard‏‎ (3 categories)
  131. Project Xanadu‏‎ (3 categories)
  132. Charlotte Magnusson‏‎ (3 categories)
  133. Identity Production‏‎ (3 categories)
  134. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  135. Frictional Interface‏‎ (3 categories)
  136. Mind Uploading‏‎ (3 categories)
  137. Collective Intelligence‏‎ (3 categories)
  138. Architecture Fiction‏‎ (3 categories)
  139. Avery Johnson‏‎ (3 categories)
  140. Multitasking‏‎ (3 categories)
  141. Calm Computing‏‎ (3 categories)
  142. Technomad‏‎ (3 categories)
  143. Topological Robustness‏‎ (3 categories)
  144. Jeremy Bentham‏‎ (3 categories)
  145. Pronoia‏‎ (3 categories)
  146. Wearable Computing‏‎ (3 categories)
  147. Hand Me Up Technology‏‎ (3 categories)
  148. Impossible Feast‏‎ (3 categories)
  149. Body Optimization‏‎ (3 categories)
  150. Quantified self‏‎ (3 categories)
  151. Machine Learning‏‎ (3 categories)
  152. Rushware‏‎ (3 categories)
  153. Pigeon Post‏‎ (3 categories)
  154. Mundane Science Fiction‏‎ (3 categories)
  155. Smoke Signals‏‎ (3 categories)
  156. Lifelong Kindergarten‏‎ (3 categories)
  157. Hyperculture‏‎ (3 categories)
  158. Ambient Awareness‏‎ (3 categories)
  159. Panic Architecture‏‎ (3 categories)
  160. Science Networks of Letters‏‎ (3 categories)
  161. Digital Hoarding‏‎ (3 categories)
  162. Joeseph Delgado‏‎ (3 categories)
  163. Road Runners‏‎ (3 categories)
  164. Metropolis‏‎ (3 categories)
  165. Value Tumor‏‎ (3 categories)
  166. Geocloaking‏‎ (3 categories)
  167. The Phaedrus‏‎ (3 categories)
  168. Spime‏‎ (3 categories)
  169. Macy Meetings‏‎ (3 categories)
  170. Interstitial Space‏‎ (3 categories)
  171. Mundane Studies‏‎ (3 categories)
  172. Cargo Cult Software‏‎ (3 categories)
  173. Panopticon‏‎ (3 categories)
  174. Digital Hygiene‏‎ (3 categories)
  175. Prosthetic‏‎ (3 categories)
  176. Ubiquitous Computing‏‎ (3 categories)
  177. Synesthesia‏‎ (3 categories)
  178. Affective Computing‏‎ (3 categories)
  179. Stafford Beer‏‎ (3 categories)
  180. Companion Species‏‎ (3 categories)
  181. Backspace Generation‏‎ (3 categories)
  182. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  183. Cave Painting‏‎ (3 categories)
  184. Egregore‏‎ (3 categories)
  185. Hyperlinked Memories‏‎ (3 categories)
  186. Digital Junk Food‏‎ (3 categories)
  187. Thad Starner‏‎ (3 categories)
  188. Cryptocurrency‏‎ (3 categories)
  189. Simultaneous Time‏‎ (3 categories)
  190. Makey Makey‏‎ (3 categories)
  191. Asynchronous Communication‏‎ (3 categories)
  192. Ivan Sutherland‏‎ (3 categories)
  193. Social Gravity‏‎ (3 categories)
  194. Cayce Pollard Unit‏‎ (3 categories)
  195. Elastic Time‏‎ (3 categories)
  196. Paracosmic Immersion‏‎ (3 categories)
  197. Flow‏‎ (3 categories)
  198. Second-Hand Cyborg‏‎ (3 categories)
  199. Big Mother‏‎ (3 categories)
  200. Digital Self-Actualization‏‎ (3 categories)
  201. Wireless Telegraph‏‎ (3 categories)
  202. City as Software‏‎ (3 categories)
  203. Uncanny Valley‏‎ (3 categories)
  204. Playground as Factory‏‎ (3 categories)
  205. Virtual Biology‏‎ (3 categories)
  206. Singularity‏‎ (3 categories)
  207. Landline Telephone‏‎ (3 categories)
  208. Tabaholic‏‎ (3 categories)
  209. Hyperpresence‏‎ (3 categories)
  210. Ted Nelson‏‎ (3 categories)
  211. Stuart Brand‏‎ (2 categories)
  212. Neural Diabetes‏‎ (2 categories)
  213. Félix Guattari‏‎ (2 categories)
  214. Portable Cave Wall‏‎ (2 categories)
  215. Virtual Companion‏‎ (2 categories)
  216. Cyborg Botany‏‎ (2 categories)
  217. Skeuomorph‏‎ (2 categories)
  218. Douglas Englebart‏‎ (2 categories)
  219. Tabs, Pads and Boards‏‎ (2 categories)
  220. Timeline‏‎ (2 categories)
  221. Man-Computer Symbiosis‏‎ (2 categories)
  222. Social Punctuation‏‎ (2 categories)
  223. Hypersigil‏‎ (2 categories)
  224. Telenoia‏‎ (2 categories)
  225. Continental Philosophy‏‎ (2 categories)
  226. Mediology‏‎ (2 categories)
  227. Self Directed Neuroplasticity‏‎ (2 categories)
  228. Culture as Memory‏‎ (2 categories)
  229. Micro-Singularity‏‎ (2 categories)
  230. Class: A Guide Through the American Status System‏‎ (2 categories)
  231. Infosynaesthesia‏‎ (2 categories)
  232. Unfinished Work: From Cyborg to Cognisphere‏‎ (2 categories)
  233. Virtual Jet Lag‏‎ (2 categories)
  234. Object Sexuality‏‎ (2 categories)
  235. Timeline of Cyborg History‏‎ (2 categories)
  236. The Google Effect‏‎ (2 categories)
  237. Digital Dark Age‏‎ (2 categories)
  238. ARPANET‏‎ (2 categories)
  239. Whole Earth Catalog‏‎ (2 categories)
  240. Teleoperator‏‎ (2 categories)
  241. Transethnicism‏‎ (2 categories)
  242. Meme‏‎ (2 categories)
  243. Abulia‏‎ (2 categories)
  244. Yochai Benkler‏‎ (2 categories)
  245. Posthuman‏‎ (2 categories)
  246. Cyborg Fashion‏‎ (2 categories)
  247. Golem‏‎ (2 categories)
  248. Mona Lisa Overdrive‏‎ (2 categories)
  249. Slime Mold‏‎ (2 categories)
  250. The Presentation of Self in Everyday Life‏‎ (2 categories)

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