Pages with the most categories

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Showing below up to 100 results in range #1 to #100.

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  1. Cell Phones and Their Technosocial Sites of Engagement‏‎ (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society‏‎ (15 categories)
  3. The Cell Phone: An Anthropology of Communication‏‎ (14 categories)
  4. Simulation and Its Discontents‏‎ (13 categories)
  5. Computers as Theatre‏‎ (13 categories)
  6. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (12 categories)
  7. The Cybercultures Reader‏‎ (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (11 categories)
  9. The Second Self: Computers and the Human Spirit‏‎ (10 categories)
  10. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (10 categories)
  11. Consumption and Digital Commodities In the Everyday‏‎ (10 categories)
  12. Life on the Screen: Identity in the Age of the Internet‏‎ (10 categories)
  13. On the Mobile‏‎ (10 categories)
  14. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (10 categories)
  15. Behavior in Public Places‏‎ (9 categories)
  16. The Language of New Media‏‎ (9 categories)
  17. The Skin of Culture: Investigating the New Electronic Reality‏‎ (9 categories)
  18. Donna Haraway Reads the National Geographic‏‎ (9 categories)
  19. Being Digital‏‎ (8 categories)
  20. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  21. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  22. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  23. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (8 categories)
  24. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  25. Marc Augé‏‎ (7 categories)
  26. They Became What They Beheld‏‎ (7 categories)
  27. The Body in Society: An Introduction‏‎ (7 categories)
  28. The Forest of Symbols‏‎ (7 categories)
  29. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  30. Daemon (Book)‏‎ (6 categories)
  31. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  32. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  33. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  34. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  35. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  36. Kowloon Walled City‏‎ (5 categories)
  37. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  38. Cyberspace: First Steps‏‎ (5 categories)
  39. Understanding Media: The Extensions of Man‏‎ (5 categories)
  40. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  41. The Practice of Everyday Life‏‎ (5 categories)
  42. Suicide, a Study in Sociology‏‎ (5 categories)
  43. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  44. Steve Mann‏‎ (5 categories)
  45. Michael Benedikt‏‎ (4 categories)
  46. Persistent Architecture‏‎ (4 categories)
  47. Liminal Space‏‎ (4 categories)
  48. Hertzian Space‏‎ (4 categories)
  49. Anomie‏‎ (4 categories)
  50. Proxemics‏‎ (4 categories)
  51. Anonymous‏‎ (4 categories)
  52. Mother of All Demos‏‎ (4 categories)
  53. Boundary Maintenance‏‎ (4 categories)
  54. Temporarily negotiated space‏‎ (4 categories)
  55. Tribe‏‎ (4 categories)
  56. The Information Society as Post-Industrial Society‏‎ (4 categories)
  57. Android Epistemology‏‎ (4 categories)
  58. Tron‏‎ (4 categories)
  59. On the Mortality of Industrial Society‏‎ (4 categories)
  60. Equipotential Space‏‎ (4 categories)
  61. Second-Hand Cyborg‏‎ (3 categories)
  62. Social Gravity‏‎ (3 categories)
  63. Paracosmic Immersion‏‎ (3 categories)
  64. Ubiquitous Computing‏‎ (3 categories)
  65. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  66. Cybernetics‏‎ (3 categories)
  67. Fractal Aesthetic‏‎ (3 categories)
  68. Playground as Factory‏‎ (3 categories)
  69. Distributed Cognition‏‎ (3 categories)
  70. Singularity‏‎ (3 categories)
  71. Connective Obligation‏‎ (3 categories)
  72. Synesthesia‏‎ (3 categories)
  73. Cyborg Learning Theory‏‎ (3 categories)
  74. Deep Hanging Out‏‎ (3 categories)
  75. Makey Makey‏‎ (3 categories)
  76. Extended Mind‏‎ (3 categories)
  77. Thad Starner‏‎ (3 categories)
  78. Sherry Turkle‏‎ (3 categories)
  79. Actor Network Theory‏‎ (3 categories)
  80. Prosthetics and Their Discontents‏‎ (3 categories)
  81. Ivan Sutherland‏‎ (3 categories)
  82. Sousveillance‏‎ (3 categories)
  83. I See Borged People‏‎ (3 categories)
  84. Robot‏‎ (3 categories)
  85. Reality Mining‏‎ (3 categories)
  86. Consciousness Slum‏‎ (3 categories)
  87. Stealth Socialization‏‎ (3 categories)
  88. Cyborg Security‏‎ (3 categories)
  89. Charlotte Magnusson‏‎ (3 categories)
  90. Dynabook‏‎ (3 categories)
  91. Rhythm Science‏‎ (3 categories)
  92. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  93. Landline Telephone‏‎ (3 categories)
  94. Extended Nervous System‏‎ (3 categories)
  95. Persistent Paleontology‏‎ (3 categories)
  96. Uncanny Valley‏‎ (3 categories)
  97. Protocyborg‏‎ (3 categories)
  98. Collective Intelligence‏‎ (3 categories)
  99. Soylent‏‎ (3 categories)
  100. Architecture Fiction‏‎ (3 categories)

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