Pages with the most categories

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Showing below up to 100 results in range #1 to #100.

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  1. Cell Phones and Their Technosocial Sites of Engagement‏‎ (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society‏‎ (15 categories)
  3. The Cell Phone: An Anthropology of Communication‏‎ (14 categories)
  4. Simulation and Its Discontents‏‎ (13 categories)
  5. Computers as Theatre‏‎ (13 categories)
  6. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (12 categories)
  7. The Cybercultures Reader‏‎ (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (11 categories)
  9. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (10 categories)
  10. Life on the Screen: Identity in the Age of the Internet‏‎ (10 categories)
  11. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (10 categories)
  12. On the Mobile‏‎ (10 categories)
  13. The Second Self: Computers and the Human Spirit‏‎ (10 categories)
  14. Consumption and Digital Commodities In the Everyday‏‎ (10 categories)
  15. Donna Haraway Reads the National Geographic‏‎ (9 categories)
  16. The Language of New Media‏‎ (9 categories)
  17. The Skin of Culture: Investigating the New Electronic Reality‏‎ (9 categories)
  18. Behavior in Public Places‏‎ (9 categories)
  19. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  20. Being Digital‏‎ (8 categories)
  21. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  22. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  23. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (8 categories)
  24. Marc Augé‏‎ (7 categories)
  25. They Became What They Beheld‏‎ (7 categories)
  26. The Body in Society: An Introduction‏‎ (7 categories)
  27. The Forest of Symbols‏‎ (7 categories)
  28. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  29. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  30. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  31. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  32. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  33. Daemon (Book)‏‎ (6 categories)
  34. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  35. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  36. Suicide, a Study in Sociology‏‎ (5 categories)
  37. Cyberspace: First Steps‏‎ (5 categories)
  38. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  39. Steve Mann‏‎ (5 categories)
  40. Understanding Media: The Extensions of Man‏‎ (5 categories)
  41. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  42. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  43. The Practice of Everyday Life‏‎ (5 categories)
  44. Mother of All Demos‏‎ (4 categories)
  45. Anomie‏‎ (4 categories)
  46. Anonymous‏‎ (4 categories)
  47. Tribe‏‎ (4 categories)
  48. The Information Society as Post-Industrial Society‏‎ (4 categories)
  49. Persistent Architecture‏‎ (4 categories)
  50. Tron‏‎ (4 categories)
  51. Boundary Maintenance‏‎ (4 categories)
  52. Hertzian Space‏‎ (4 categories)
  53. Proxemics‏‎ (4 categories)
  54. On the Mortality of Industrial Society‏‎ (4 categories)
  55. Michael Benedikt‏‎ (4 categories)
  56. Kowloon Walled City‏‎ (4 categories)
  57. Liminal Space‏‎ (4 categories)
  58. Android Epistemology‏‎ (4 categories)
  59. Connective Obligation‏‎ (3 categories)
  60. Unitasking‏‎ (3 categories)
  61. Cyborg Learning Theory‏‎ (3 categories)
  62. Digital Hoarding‏‎ (3 categories)
  63. Road Runners‏‎ (3 categories)
  64. Virtual Tombstone‏‎ (3 categories)
  65. Liquid Modernity‏‎ (3 categories)
  66. Geocloaking‏‎ (3 categories)
  67. Spime‏‎ (3 categories)
  68. Infomorph‏‎ (3 categories)
  69. Actor Network Theory‏‎ (3 categories)
  70. Ludic Space‏‎ (3 categories)
  71. Panopticon‏‎ (3 categories)
  72. Consciousness Slum‏‎ (3 categories)
  73. Intermittent Reinforcement‏‎ (3 categories)
  74. Cyborg Security‏‎ (3 categories)
  75. Prosthetic‏‎ (3 categories)
  76. Digital Hygiene‏‎ (3 categories)
  77. Mental Fragmentation‏‎ (3 categories)
  78. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  79. The Cyborg Handbook‏‎ (3 categories)
  80. Natural Language Processing‏‎ (3 categories)
  81. Charlotte Magnusson‏‎ (3 categories)
  82. Stafford Beer‏‎ (3 categories)
  83. Egregore‏‎ (3 categories)
  84. Architecture Fiction‏‎ (3 categories)
  85. Mild Dystopia‏‎ (3 categories)
  86. Hyperpresence‏‎ (3 categories)
  87. Collective Intelligence‏‎ (3 categories)
  88. Avery Johnson‏‎ (3 categories)
  89. Lepht Anonym‏‎ (3 categories)
  90. Calm Computing‏‎ (3 categories)
  91. Occupy Movement‏‎ (3 categories)
  92. Digital Junk Food‏‎ (3 categories)
  93. Mental Real Estate‏‎ (3 categories)
  94. Simultaneous Time‏‎ (3 categories)
  95. Little Brother‏‎ (3 categories)
  96. Paracosmic Immersion‏‎ (3 categories)
  97. Elastic Time‏‎ (3 categories)
  98. Second-Hand Cyborg‏‎ (3 categories)
  99. Junk Sleep‏‎ (3 categories)
  100. Flow‏‎ (3 categories)

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