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==Popular Articles==
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=Welcome to CyborgAnthropology.com!=
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===Looking to get started? Check out [http://cyborganthropology.com/Special:LongPages the most popular articles on this site!]===
*[[Reading List]]
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*[[Cyborg Anthropology]]
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*[[Glossary of Terms]]
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*[[The Second Self]]
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*[[Simultaneous Time]]
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*[[Ambient Intimacy]]
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*[[O'Reilly Webcast]]
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*[[Ethnography in the Digital Age|Digital Ethnography]]
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*[[Course Materials]]
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*[[Distributed Cognition]]
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*[[Celebrity as Cyborg]]
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*[[Persistent Paleontology]]
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== What is Cyborg Anthropology? ==
 
{{LeftColumn}}[[What is Cyborg Anthropology?|Cyborg Anthropology]] takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as [[Donna Haraway]] says, "we are all cyborgs now".
 
  
How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.
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Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).
 
 
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=====<blockquote><blockquote>[[Store|A Dictionary of Cyborg Anthropology]]: Available May 2011</blockquote></blockquote>=====
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{{Home:WatchTheTEDTalk}}
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=====<blockquote><blockquote>[[Store|Preorder it here!]]</blockquote></blockquote>=====
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== Reading Materials ==
 
*[[Reading List | Books on Cyborg Anthropology]]
 
*[[Glossary of Terms]]
 
*[[What is Cyborg Anthropology?]]
 
*[[What is a Cyborg?]]
 
*[[O'Reilly Webcast]]
 
*[[About|About CyborgAnthropology.com]]
 
*[[Journals]]
 
*[[Essays]]
 
*[[Papers]]
 
*[[:Category:People|People]]
 
*[[Tools]]
 
*[[Book]]
 
*[[:Category:Books|Book List (Alphabetically Sorted)]]
 
*[[Articles - In Development|Articles related to Cyborg Anthropology]]
 
*[[:Category:Articles|Article List (Alphabetically Sorted)]]
 
  
== Concepts ==
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{{Home:Concepts}}
*[[The Impact of Internet on Society]]
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*[[Psychasthenia]]
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*[[Paracosmic Immersion]]
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*[[Privacy And The Extended Self|Privacy and Social Networks]]
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*[[The Presentation of Self in Digital Life]]
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*[[The Recolonization of Public Space]]
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*[[Time and Space Compression]]
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*[[Ambient Intimacy]]
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*[[Plastic Time]]
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*[[Simultaneous Time]]
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*[[Hyperlinked Memories]]
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*[[Panic Architecture]]
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*[[The Second Self]]
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*[[Prosthetics and Their Discontents]]
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*[[EEG and the Quantified Self]]
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*[[Hyperlife]]
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*[[Celebrity as Cyborg]]
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*[[Distributed Cognition]]
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*[[Activity Theory]]
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*[[Grid-group cultural theory]]
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*[[The Real Life Social Network]]
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== Teaching Cyborg Anthropology ==
 
*[[Academic Programs]]
 
*[[Sample Assignments]]
 
*[[Course Materials]]
 
*[[Conferences]]
 
*[[Textbook]]
 
*[[Blogs vs. Wikis]]
 
  
== Digital Anthropology ==
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*[[Ethnography in the Digital Age]]
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== [[Technology]] ==
*[[Definitions]]
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*[[Methodologies]]
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== Resources ==
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{{TopicHeader}}
*[[Network Visualization]]
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==[[Critical Theory]]==
*[[Data Visualization]]
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*[[Machine Learning]]
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*[[Tools]]
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*[[:Category:People|People]]
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== Technology ==
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*[[Mobile Technologies]]
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== [[Traditional Anthropology]] ==
*[[Wearable Computing]]
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*[[Mobile Text Entry]]
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*[[Brain-Computer Interface]]
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*[[Neogeography]]
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*[[Artificial Intelligence]]
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*[[Augmented Reality]]
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*[[Brain Control Interfaces]] (BCI's)
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== UX Design ==
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{{TopicHeader}}
*[[User Experience]]
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==[[UX Resources]]==
*[[Cybernetic UX Design]]
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{{TopicEnder}}
*[[UX Reading List | UX Reading List]]
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**[[UX Journals]]
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**[[UX Blogs]]
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**[[IA Blogs]]
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**[[UX Glossary]]
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*[[Agile Development Methodology]]
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== In Development ==
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==[[Articles]]==
*[[The Web is Shattering Focus]]
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*[[Facebook and Attention Economies - Social Gravity and Interface Use]]
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*[[Games, Time, and Surface Tension]]
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*[[Non-Visual Augmented Reality]]
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*[[Tamagotchi]]
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*[[Online Bodies as Ghosts]]
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*[[Cyborg Security]]
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*[[Extended Nervous System]]
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*[[Technologically Mediated Collaboration]]
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*[[Schizophrenia and Ubiquity]]
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*[[The Landscape of the Landline - A Compressed History of the Telephone]]
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*[[Boundaries of Human and Machine - Where Does One End, and Another Begin?]]
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*[[Tele-Cocoons]]
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*[[The Technosocial Womb]]
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*[[Frictional Interface]]
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*[[Notes on Mobile Technology]]
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*[[Technology is Opportunity]]
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==Articles==
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*[[Illuminating the Dark Geoweb]]
 
*[[Illuminating the Dark Geoweb]]
 
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
 
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
*[[Urban Anthropology]]
 
 
*[[Reputation, Community Management, and the Future of Branding]]
 
*[[Reputation, Community Management, and the Future of Branding]]
 
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
 
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
*[[The Programmable Web - A Quick and Dirty Mashup Review]]
 
 
*[[Building a House on Digital Ground - A Primer on New Media]]
 
*[[Building a House on Digital Ground - A Primer on New Media]]
*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
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*[[:Category:Interviews]]
*[[Towards the Future of PR and Brand Management]]
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<blockquote>'''[[Articles|More...]]'''</blockquote>
*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
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*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
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*[[Light Modernity means that Design is the Product]]
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*[[Continuous Partial Attention]]
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*[[Life in the Cocoon - Continuous Partial Attention]]
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*[[Our Own Private Idaho - The Revenge of Visual Geography]]
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*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
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*[[Activity Take-out - Saving an Experience for Later Consumption]]
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*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
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*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
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*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
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*[[Portland is Demolicious]]
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== Traditional Anthropology ==
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*[[Code of Ethics]]
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*[[Anthropology Theory]]
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*[[Key Terms]]
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*[[Theorists]]
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*[[Literature Review]]
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*[[Definitions]]
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*[[Methodologies]]
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== New Territory ==
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{{Home:PopularArticles}}
*[[Data Flows and Crises in Online Reputation Economies]]
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*[[The Fractal Production of Value]]
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*[[The Automatic Production of Space]]
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{{Home:NewTerritory}}
*[[Class Status and Instantaneity]]
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*[[Physiological Effects of Computing]]
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*[[Types of Reality]]
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{{Home:InDevelopment}}
*[[Mental and Emotional Effects of Computing]]
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*[[Computing and Neurological Effects]]
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*[[Internet Addiction]]
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{{TopicHeader}}
*[[Gaming Addiction]]
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==Donations==
*[[Insomnia]]
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{{TopicEnder}}
*[[Instant Gratification]]
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Has this resource helped you? [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XJYK4WP5HKJAW Consider a donation!]
*[[The Backspace Generation]]
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*[[Effects of Computing on Family and Family Life]]
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*[[Kids and Technology]]
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*[[Teens on Social Networks]]
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*[[Privacy and the Extended Self]]
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*[[Netness]]
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*[[Facebook]]
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*[[Location Sharing]]
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*[[Autism and Computer Communication]]
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*[[Transmedia]]
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*[[Persistent Paleontology]]
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*[[Affective Computing]]
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*[[Tangible Media]]
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*[[Fragmented Social Interchange]]
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*[[Multitasking]]
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*[[The Drive to Share]]
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*[[Texting]]
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*[[Machines as Pets]]
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*[[Cyborg Botany]]
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*[[Animal Cyborgs]]
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*[[Cybernetic Feedback in the Wizard Mindset]]
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*[[Revisiting Equipotential Space]]
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*[[Ethnography of Families and Technology]]
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== Additional Resources ==
 
*[[Film List]]
 
*[[Films]]
 
*[[Websites]]
 
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<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
 
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>

Revision as of 07:21, 16 January 2016

Welcome to CyborgAnthropology.com!

Looking to get started? Check out the most popular articles on this site!

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Want to know more about this site? Click here for a short history.

CyborgCamp, a conference on the future of humans and technology, has been hosted around the US and Canada since 2008.

Recent Articles

Teaching/Learning Cyborg Anthropology

Watch the TED Talk!

Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.



Read the Book!

What does it mean to have an online persona? How is technology changing the way we work, live and play? How do our tools influence the way we interact with the world? Technology is intertwined with almost every aspect of our lives.

This book is an appetizer for an emerging field of study, an inspirational starting point for designers, developers, researchers, students, and anyone who wishes to explore the symbiotic relationship between technology and culture.

Buy the book on Gumroad.



People


Concepts


Technology

Critical Theory

Traditional Anthropology

UX Resources

Articles

More...

Popular Articles

New Territory

In Development

Donations

Has this resource helped you? Consider a donation!



<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>