Difference between revisions of "Editing notes"

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1 Introduction 1 A Cyborg Manifesto 9 Actor Network Theory 11 Affective Computing 13 Ambient Awareness 15 Android 18 Animal Cyborgs 20 Anomie 23 Antisocial Networks 26 Architecture Fiction 27 Asynchronous communication 30 Automatic Production of Space 31 Avatar 32 Backspace Generation 34 Bee Dance 35 Body Optimization 37 Boundary Maintenance 39 Brain-Computer Interface 40 Calm Computing 42 Celebrity as Cyborg 43 Chorded Keyboard 45 City as Software 47 Collaborative Reality 49 Companion Species 50 Compulsion Loops 51
+
1 Introduction
Cyborg Security 53 Deep Hanging Out 55 Device as Memory 58 Digital Backyard 59 Digital Dark Age 61 Digital Detritus 63 Digital Downtime 64 Digital Ethnography 66 Digital Footprint 68 Digital Hoarding 69 Digital Hygiene 71 Diminished Reality 72 Distributed Cognition 74 Douglas Rushkoff 76 Email Apnea 77 Email apnea 80 Email Sabbatical 83 Equipotential Space 85 Extended Nervous System 87 External Brain 89 Feeling Obligated to stay connected 91 Flaneuring 94 Flow 95 Fractal Aesthetic 97 Fractal Self 99 Future Runoff 100 Future Self 101 Future Shock 102 Geolocation 103 Hacker-as-Hero 105 Haptics 106
+
 
Hardware 109 Heavy Modernity 110 Hertzian Space 112 Human Computer Interaction 114 Hyperlinked Memories 115 Hyperpresence 117 Hypersigil 118 Identity Production 120 Infomorph 122 Information 123 Information Society 127 Infosynaesthesia 128 Interaction Shield 129 Intermittent Reinforcement 130 Interoperability 132 Interstitial Space 134 Junk Sleep 136 Lifecasting 138 Lifelong Kindergarten 140 Lifestreaming 141 Liminal Space 142 Little Brother 144 Location Sharing 145 Low-Tech Cyborgs 146 Machine Learning 147 Macy Meetings 149 Mark Weiser 151 Marshall McLuhan 152 Mediated Reality 154 Mediology 156 Mental Fragmentation 157
+
1 A Cyborg Manifesto
Mental Real Estate 161 Micro-Singularity 163 Mild Dystopia 164 Mind Uploading 165 Minimalism 166 Multitasking 167 Mundane Science Fiction 168 Mundane Studies 172 Natural Language Processing 175 Netness 178 Node centrality 181 Non-Place 182 Non-Visual Augmented Reality 183 Ocular Convergence 186 Panic Architecture 187 Paracosmic Immersion 189 Path dependence 192 Persistent Architecture 194 Persistent Paleontology 196 Personal Space 197 Plastic Time 198 Playground as Factory 200 Presentation of Self in Digital Life 202 Pronoia 203 Prosthetic 205 Prosthetic Culture 207 Protocyborg 209 Proxemics 210 Proximal notification 213 Psyber-culture 214 Psychasthenia 216
+
 
Qualitative and Quantitative Analysis 218 Reality Mining 219 Ringxiety 220 Robot 221 Role Boundary Permeability 223 Rushware 225 Satisfice 226 Schizophrenia 227 Science Fiction as Future 228 Second Self 230 Second-Hand Cyborg 231 Sentient Computing 233 Service Design 234 Sharecropping 235 Sighborg 237 Simultaneous Time 238 Skeuomorph 240 Skitzovision 242 Sludgeware 243 Social Gravity 244 Social Punctuation 245 Soft Architecture 246 Software 247 Sousveillance 248 Stealth Socialization 249 Steve Mann 250 Superhuman Interaction Design 251 Supermodernity 253 Superorganism 255 Swarm Culture 256 Synchronous communication 259
+
9 Actor Network Theory
Synesthesia 260 Tabaholic 262 Tamagotchi 263 Technosocial Womb 265 Technosocial Worm Hole 266 Tele-Cocooning 267 Teleoperator 270 Templated Self 271 Temporarily negotiated space 272 Territory Marking 274 The Community Cyborg 275 The Cyborg Handbook 276 Time Geography 277 Totem group 278 Ubiquitous Computing 279 Uncanny Valley 281 Unitasking 284 Virtual Companion 285 Virtual Tombstone 287 Wearable Computing 288 Whole earth catalog 294
+
 
 +
11 Affective Computing
 +
 
 +
13 Ambient Awareness
 +
 
 +
15 Android
 +
 
 +
18 Animal Cyborgs
 +
 
 +
20 Anomie
 +
 
 +
23 Antisocial Networks
 +
 
 +
26 Architecture Fiction
 +
 
 +
27 Asynchronous communication
 +
 
 +
30 Automatic Production of Space
 +
 
 +
31 Avatar
 +
 
 +
32 Backspace Generation
 +
 
 +
34 Bee Dance
 +
 
 +
35 Body Optimization
 +
 
 +
37 Boundary Maintenance
 +
 
 +
39 Brain-Computer Interface
 +
 
 +
40 Calm Computing
 +
 
 +
42 Celebrity as Cyborg
 +
 
 +
43 Chorded Keyboard
 +
 
 +
45 City as Software
 +
 
 +
47 Collaborative Reality
 +
 
 +
49 Companion Species
 +
 
 +
50 Compulsion Loops
 +
 
 +
51
 +
Cyborg Security
 +
 
 +
53 Deep Hanging Out
 +
 
 +
55 Device as Memory
 +
 
 +
58 Digital Backyard
 +
 
 +
59 Digital Dark Age
 +
 
 +
61 Digital Detritus
 +
 
 +
63 Digital Downtime
 +
 
 +
64 Digital Ethnography
 +
 
 +
66 Digital Footprint
 +
 
 +
68 Digital Hoarding
 +
 
 +
69 Digital Hygiene
 +
 
 +
71 Diminished Reality
 +
 
 +
72 Distributed Cognition
 +
 
 +
74 Douglas Rushkoff
 +
 
 +
76 Email Apnea
 +
 
 +
77 Email apnea
 +
 
 +
80 Email Sabbatical
 +
 
 +
83 Equipotential Space
 +
 
 +
85 Extended Nervous System
 +
 
 +
87 External Brain
 +
 
 +
89 Feeling Obligated to stay connected
 +
 
 +
91 Flaneuring
 +
 
 +
94 Flow
 +
 
 +
95 Fractal Aesthetic
 +
 
 +
97 Fractal Self
 +
 
 +
99 Future Runoff
 +
 
 +
100 Future Self
 +
 
 +
101 Future Shock
 +
 
 +
102 Geolocation
 +
 
 +
103 Hacker-as-Hero
 +
 
 +
105 Haptics
 +
 
 +
106
 +
Hardware
 +
 
 +
109 Heavy Modernity
 +
 
 +
110 Hertzian Space
 +
 
 +
112 Human Computer Interaction
 +
 
 +
114 Hyperlinked Memories
 +
 
 +
115 Hyperpresence
 +
 
 +
117 Hypersigil
 +
 
 +
118 Identity Production
 +
 
 +
120 Infomorph
 +
 
 +
122 Information
 +
 
 +
123 Information Society
 +
 
 +
127 Infosynaesthesia
 +
 
 +
128 Interaction Shield
 +
 
 +
129 Intermittent Reinforcement
 +
 
 +
130 Interoperability
 +
 
 +
132 Interstitial Space
 +
 
 +
134 Junk Sleep
 +
 
 +
136 Lifecasting
 +
 
 +
138 Lifelong Kindergarten
 +
 
 +
140 Lifestreaming
 +
 
 +
141 Liminal Space
 +
 
 +
142 Little Brother
 +
 
 +
144 Location Sharing
 +
 
 +
145 Low-Tech Cyborgs
 +
 
 +
146 Machine Learning
 +
 
 +
147 Macy Meetings
 +
 
 +
149 Mark Weiser
 +
 
 +
151 Marshall McLuhan
 +
 
 +
152 Mediated Reality
 +
 
 +
154 Mediology
 +
 
 +
156 Mental Fragmentation
 +
 
 +
157
 +
Mental Real Estate
 +
 
 +
161 Micro-Singularity
 +
 
 +
163 Mild Dystopia
 +
 
 +
164 Mind Uploading
 +
 
 +
165 Minimalism
 +
 
 +
166 Multitasking
 +
 
 +
167 Mundane Science Fiction
 +
 
 +
168 Mundane Studies
 +
 
 +
172 Natural Language Processing
 +
 
 +
175 Netness
 +
 
 +
178 Node centrality
 +
 
 +
181 Non-Place
 +
 
 +
182 Non-Visual Augmented Reality
 +
 
 +
183 Ocular Convergence
 +
 
 +
186 Panic Architecture
 +
 
 +
187 Paracosmic Immersion
 +
 
 +
189 Path dependence
 +
 
 +
192 Persistent Architecture
 +
 
 +
194 Persistent Paleontology
 +
 
 +
196 Personal Space
 +
 
 +
197 Plastic Time
 +
 
 +
198 Playground as Factory
 +
 
 +
200 Presentation of Self in Digital Life
 +
 
 +
202 Pronoia
 +
 
 +
203 Prosthetic
 +
 
 +
205 Prosthetic Culture
 +
 
 +
207 Protocyborg
 +
 
 +
209 Proxemics
 +
 
 +
210 Proximal notification
 +
 
 +
213 Psyber-culture
 +
 
 +
214 Psychasthenia
 +
 
 +
216
 +
Qualitative and Quantitative Analysis
 +
 
 +
218 Reality Mining
 +
 
 +
219 Ringxiety
 +
 
 +
220 Robot
 +
 
 +
221 Role Boundary Permeability
 +
 
 +
223 Rushware
 +
 
 +
225 Satisfice
 +
 
 +
226 Schizophrenia
 +
 
 +
227 Science Fiction as Future
 +
 
 +
228 Second Self
 +
 
 +
230 Second-Hand Cyborg
 +
 
 +
231 Sentient Computing
 +
 
 +
233 Service Design
 +
 
 +
234 Sharecropping
 +
 
 +
235 Sighborg
 +
 
 +
237 Simultaneous Time
 +
 
 +
238 Skeuomorph
 +
 
 +
240 Skitzovision
 +
 
 +
242 Sludgeware
 +
 
 +
243 Social Gravity
 +
 
 +
244 Social Punctuation
 +
 
 +
245 Soft Architecture
 +
 
 +
246 Software
 +
 
 +
247 Sousveillance
 +
 
 +
248 Stealth Socialization
 +
 
 +
249 Steve Mann
 +
 
 +
250 Superhuman Interaction Design
 +
 
 +
251 Supermodernity
 +
 
 +
253 Superorganism
 +
 
 +
255 Swarm Culture
 +
 
 +
256 Synchronous communication
 +
 
 +
259
 +
Synesthesia
 +
 
 +
260 Tabaholic
 +
 
 +
262 Tamagotchi
 +
 
 +
263 Technosocial Womb
 +
 
 +
265 Technosocial Worm Hole
 +
 
 +
266 Tele-Cocooning
 +
 
 +
267 Teleoperator
 +
 
 +
270 Templated Self
 +
 
 +
271 Temporarily negotiated space
 +
 
 +
272 Territory Marking
 +
 
 +
274 The Community Cyborg
 +
 
 +
275 The Cyborg Handbook
 +
 
 +
276 Time Geography
 +
 
 +
277 Totem group
 +
 
 +
278 Ubiquitous Computing
 +
 
 +
279 Uncanny Valley
 +
 
 +
281 Unitasking
 +
 
 +
284 Virtual Companion
 +
 
 +
285 Virtual Tombstone
 +
 
 +
287 Wearable Computing
 +
 
 +
288 Whole earth catalog
 +
 
 +
294
  
 
Category:book pages
 
Category:book pages

Revision as of 20:11, 14 November 2011

1 Introduction

1 A Cyborg Manifesto

9 Actor Network Theory

11 Affective Computing

13 Ambient Awareness

15 Android

18 Animal Cyborgs

20 Anomie

23 Antisocial Networks

26 Architecture Fiction

27 Asynchronous communication

30 Automatic Production of Space

31 Avatar

32 Backspace Generation

34 Bee Dance

35 Body Optimization

37 Boundary Maintenance

39 Brain-Computer Interface

40 Calm Computing

42 Celebrity as Cyborg

43 Chorded Keyboard

45 City as Software

47 Collaborative Reality

49 Companion Species

50 Compulsion Loops

51 Cyborg Security

53 Deep Hanging Out

55 Device as Memory

58 Digital Backyard

59 Digital Dark Age

61 Digital Detritus

63 Digital Downtime

64 Digital Ethnography

66 Digital Footprint

68 Digital Hoarding

69 Digital Hygiene

71 Diminished Reality

72 Distributed Cognition

74 Douglas Rushkoff

76 Email Apnea

77 Email apnea

80 Email Sabbatical

83 Equipotential Space

85 Extended Nervous System

87 External Brain

89 Feeling Obligated to stay connected

91 Flaneuring

94 Flow

95 Fractal Aesthetic

97 Fractal Self

99 Future Runoff

100 Future Self

101 Future Shock

102 Geolocation

103 Hacker-as-Hero

105 Haptics

106 Hardware

109 Heavy Modernity

110 Hertzian Space

112 Human Computer Interaction

114 Hyperlinked Memories

115 Hyperpresence

117 Hypersigil

118 Identity Production

120 Infomorph

122 Information

123 Information Society

127 Infosynaesthesia

128 Interaction Shield

129 Intermittent Reinforcement

130 Interoperability

132 Interstitial Space

134 Junk Sleep

136 Lifecasting

138 Lifelong Kindergarten

140 Lifestreaming

141 Liminal Space

142 Little Brother

144 Location Sharing

145 Low-Tech Cyborgs

146 Machine Learning

147 Macy Meetings

149 Mark Weiser

151 Marshall McLuhan

152 Mediated Reality

154 Mediology

156 Mental Fragmentation

157 Mental Real Estate

161 Micro-Singularity

163 Mild Dystopia

164 Mind Uploading

165 Minimalism

166 Multitasking

167 Mundane Science Fiction

168 Mundane Studies

172 Natural Language Processing

175 Netness

178 Node centrality

181 Non-Place

182 Non-Visual Augmented Reality

183 Ocular Convergence

186 Panic Architecture

187 Paracosmic Immersion

189 Path dependence

192 Persistent Architecture

194 Persistent Paleontology

196 Personal Space

197 Plastic Time

198 Playground as Factory

200 Presentation of Self in Digital Life

202 Pronoia

203 Prosthetic

205 Prosthetic Culture

207 Protocyborg

209 Proxemics

210 Proximal notification

213 Psyber-culture

214 Psychasthenia

216 Qualitative and Quantitative Analysis

218 Reality Mining

219 Ringxiety

220 Robot

221 Role Boundary Permeability

223 Rushware

225 Satisfice

226 Schizophrenia

227 Science Fiction as Future

228 Second Self

230 Second-Hand Cyborg

231 Sentient Computing

233 Service Design

234 Sharecropping

235 Sighborg

237 Simultaneous Time

238 Skeuomorph

240 Skitzovision

242 Sludgeware

243 Social Gravity

244 Social Punctuation

245 Soft Architecture

246 Software

247 Sousveillance

248 Stealth Socialization

249 Steve Mann

250 Superhuman Interaction Design

251 Supermodernity

253 Superorganism

255 Swarm Culture

256 Synchronous communication

259 Synesthesia

260 Tabaholic

262 Tamagotchi

263 Technosocial Womb

265 Technosocial Worm Hole

266 Tele-Cocooning

267 Teleoperator

270 Templated Self

271 Temporarily negotiated space

272 Territory Marking

274 The Community Cyborg

275 The Cyborg Handbook

276 Time Geography

277 Totem group

278 Ubiquitous Computing

279 Uncanny Valley

281 Unitasking

284 Virtual Companion

285 Virtual Tombstone

287 Wearable Computing

288 Whole earth catalog

294

Category:book pages