Difference between revisions of "Device as Memory"

From Cyborg Anthropology
Jump to: navigation, search
Line 1: Line 1:
===Personal Memory===
+
===Definition===
 
+
 
Some of the contents of our brain reside elsewhere. Traditionally in address books and letters, ledgers and receipts, objects and heirlooms. Some are memories, some are facts, some are data. In technology, avatars become memories and representations, placeholders for meaning and value, ideas and presence.
 
Some of the contents of our brain reside elsewhere. Traditionally in address books and letters, ledgers and receipts, objects and heirlooms. Some are memories, some are facts, some are data. In technology, avatars become memories and representations, placeholders for meaning and value, ideas and presence.
  
In "My Laptop" tech journalist Annalee Newitz writes about the linkage of her attraction to WizNet contact Gonif, mentioning that her "affection or Gonif determined [the] relationship with my computer. How could it not? To this day, every time I boot up my machine, I see a shadow of him flicker past" (Annalee Newitz in [[Evocative Objects: Things We Think With | Turkle]], 90).  
+
In "My Laptop" tech journalist Annalee Newitz writes about the linkage of her attraction to WizNet contact Gonif, mentioning that her "affection or Gonif determined [the] relationship with my computer. How could it not? To this day, every time I boot up my machine, I see a shadow of him flicker past".<ref>Annalee Newitz in [[Evocative Objects: Things We Think With | Turkle - Evocative Objects: Things We Think With]], p. 90.</ref>
  
 
In this case, one's old cell phone may remind one of the relationships and communication that passed through that place, specifically if the device was the primary or significant touchpoint during the course of the relationship. In these cases, the way  to get to the human is through the interface, which ends up taking on, and reminding the person of the characteristics of a person.
 
In this case, one's old cell phone may remind one of the relationships and communication that passed through that place, specifically if the device was the primary or significant touchpoint during the course of the relationship. In these cases, the way  to get to the human is through the interface, which ends up taking on, and reminding the person of the characteristics of a person.
Line 10: Line 9:
 
[[External Brain]]
 
[[External Brain]]
  
 +
==References==
 +
<references />
  
 
[[Category:Book Pages]]
 
[[Category:Book Pages]]
[[Category:Unfinished]]
+
[[Category:Marked for Editing]]

Revision as of 11:58, 30 March 2011

Definition

Some of the contents of our brain reside elsewhere. Traditionally in address books and letters, ledgers and receipts, objects and heirlooms. Some are memories, some are facts, some are data. In technology, avatars become memories and representations, placeholders for meaning and value, ideas and presence.

In "My Laptop" tech journalist Annalee Newitz writes about the linkage of her attraction to WizNet contact Gonif, mentioning that her "affection or Gonif determined [the] relationship with my computer. How could it not? To this day, every time I boot up my machine, I see a shadow of him flicker past".[1]

In this case, one's old cell phone may remind one of the relationships and communication that passed through that place, specifically if the device was the primary or significant touchpoint during the course of the relationship. In these cases, the way to get to the human is through the interface, which ends up taking on, and reminding the person of the characteristics of a person.

Related Reading

External Brain

References

  1. Annalee Newitz in Turkle - Evocative Objects: Things We Think With, p. 90.