Principles of Calm Technology
From Cyborg Anthropology
Revision as of 04:11, 14 January 2025 by Caseorganic (Talk | contribs)
Principles of Calm Technology
Developed by Amber Case
- 1. Technology should require the smallest possible amount of attention
- Technology can communicate, but doesn’t need to speak.
- Create ambient awareness through different senses.
- Communicate information without taking the user out of their environment or task.
- 2. Technology should inform and create calm
- A person's primary task should not be computing, but being human.
- Give people what they need to solve their problem, and nothing more.
- 3. Technology should make use of the periphery
- A calm technology will move easily from the periphery of our attention, to the center, and back.
- The periphery is informing without overburdening.
- 4. Technology should amplify the best of technology and the best of humanity
- Design for people first.
- Machines shouldn't act like humans.
- Humans shouldn't act like machines.
- Amplify the best part of each.
- 5. Technology can communicate, but doesn’t need to speak
- Does your product need to rely on voice, or can it use a different communication method?
- Consider how your technology communicates status.
- 6. Technology should work even when it fails
- Think about what happens if your technology fails.
- Does it default to a usable state or does it break down completely?
- 7. The right amount of technology is the minimum needed to solve the problem
- What is the minimum amount of technology needed to solve the problem?
- Slim the feature set down so that the product does what it needs to do and no more.
- 8. Technology should respect social norms
- Technology takes time to introduce to humanity.
- What social norms exist that your technology might violate or cause stress on?
- Slowly introduce features so that people have time to get accustomed to the product.
From calmtech.com accessed 2025 Jan 13.